Updating the serializing features to save/load everything correctly when loading objects back into the world.
This commit is contained in:
parent
3148eef264
commit
7e676f8862
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@ -58,7 +58,7 @@ namespace Revitalize
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StardewModdingAPI.Events.GameEvents.GameLoaded += GameEvents_GameLoaded;
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StardewModdingAPI.Events.GameEvents.GameLoaded += GameEvents_GameLoaded;
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StardewModdingAPI.Events.GameEvents.OneSecondTick += MapWipe;
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StardewModdingAPI.Events.GameEvents.OneSecondTick += MapWipe;
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StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += Util.ResetAllDailyBooleans;
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StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += Util.ResetAllDailyBooleans;
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StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
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StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
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StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
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StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
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StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
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@ -72,10 +72,15 @@ namespace Revitalize
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newLoc = new List<GameLoc>();
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newLoc = new List<GameLoc>();
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}
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}
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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{
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}
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private void SaveEvents_AfterSave(object sender, EventArgs e)
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private void SaveEvents_AfterSave(object sender, EventArgs e)
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{
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{
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Serialize.createDirectories();
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Serialize.createDirectories();
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Serialize.restoreInventory();
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Serialize.restoreAllModObjects();
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}
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}
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private void SaveEvents_BeforeSave(object sender, EventArgs e)
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private void SaveEvents_BeforeSave(object sender, EventArgs e)
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@ -85,7 +90,7 @@ namespace Revitalize
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{
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{
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Log.AsyncC(v.name);
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Log.AsyncC(v.name);
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}
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}
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Serialize.cleanUpWorld();
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Serialize.cleanUpWorld(); //grabs all of the items that im tracking and serializes them
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}
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}
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private void GameEvents_UpdateTick(object sender, EventArgs e)
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private void GameEvents_UpdateTick(object sender, EventArgs e)
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@ -226,8 +226,8 @@ namespace Revitalize.Objects
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if (Game1.player.currentLocation is FarmHouse)
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if (Game1.player.currentLocation is FarmHouse)
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{
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{
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// Game1.showRedMessage("Why2?");
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// Game1.showRedMessage("Why2?");
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this.heldObject = new Decoration(parentSheetIndex, Vector2.Zero);
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// this.heldObject = new Decoration(parentSheetIndex, Vector2.Zero);
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Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.flaggedForPickUp = true;
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this.flaggedForPickUp = true;
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this.thisLocation = null;
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this.thisLocation = null;
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return true;
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return true;
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@ -242,8 +242,8 @@ namespace Revitalize.Objects
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this.heldObject = new TV(parentSheetIndex, Vector2.Zero);
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this.heldObject = new TV(parentSheetIndex, Vector2.Zero);
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}
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}
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else {
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else {
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this.heldObject = new Decoration(parentSheetIndex, Vector2.Zero);
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// this.heldObject = new Decoration(parentSheetIndex, Vector2.Zero);
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Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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Util.addItemToInventoryAndCleanTrackedList(this);
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// this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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// this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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// this.heldObject = null;
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// this.heldObject = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -258,7 +258,7 @@ namespace Revitalize.Objects
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// Game1.showRedMessage("Why3?");
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// Game1.showRedMessage("Why3?");
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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this.heldObject = null;
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Game1.player.addItemByMenuIfNecessary((Item)this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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Game1.playSound("coin");
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Game1.playSound("coin");
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this.thisLocation = null;
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this.thisLocation = null;
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return true;
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return true;
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@ -197,7 +197,7 @@ namespace Revitalize.Objects
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if (Game1.player.currentLocation is FarmHouse)
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if (Game1.player.currentLocation is FarmHouse)
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{
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{
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//
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//
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Game1.player.addItemByMenuIfNecessary(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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removeLights(this.thisLocation);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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this.lightsOn = false;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -209,7 +209,7 @@ namespace Revitalize.Objects
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{
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{
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// return true;
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// return true;
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// this.heldObject = new ExtraSeeds(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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// this.heldObject = new ExtraSeeds(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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Game1.player.addItemByMenuIfNecessary(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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removeLights(this.thisLocation);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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this.lightsOn = false;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -222,7 +222,7 @@ namespace Revitalize.Objects
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{
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{
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// Game1.showRedMessage("Why3?");
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// Game1.showRedMessage("Why3?");
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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Util.addItemToInventoryElseDrop(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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this.heldObject = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -194,7 +194,7 @@ namespace Revitalize.Objects
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if (Game1.player.currentLocation is FarmHouse)
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if (Game1.player.currentLocation is FarmHouse)
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{
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{
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//
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//
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Game1.player.addItemByMenuIfNecessary(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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removeLights(this.thisLocation);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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this.lightsOn = false;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -206,7 +206,7 @@ namespace Revitalize.Objects
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{
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{
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// return true;
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// return true;
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// this.heldObject = new GiftPackage(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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// this.heldObject = new GiftPackage(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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Game1.player.addItemByMenuIfNecessary(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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removeLights(this.thisLocation);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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this.lightsOn = false;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -219,7 +219,7 @@ namespace Revitalize.Objects
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{
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{
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// Game1.showRedMessage("Why3?");
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// Game1.showRedMessage("Why3?");
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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Util.addItemToInventoryElseDrop(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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this.heldObject = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -188,7 +188,7 @@ namespace Revitalize.Objects
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if (Game1.player.currentLocation is FarmHouse)
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if (Game1.player.currentLocation is FarmHouse)
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{
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{
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//
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//
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Game1.player.addItemByMenuIfNecessary(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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removeLights(this.thisLocation);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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this.lightsOn = false;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -199,9 +199,9 @@ namespace Revitalize.Objects
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else
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else
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{
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{
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// return true;
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// return true;
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// this.heldObject = new Light(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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// this.heldObject = new Light(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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Game1.player.addItemByMenuIfNecessary(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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removeLights(this.thisLocation);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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this.lightsOn = false;
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Game1.playSound("coin");
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Game1.playSound("coin");
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thisLocation = null;
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thisLocation = null;
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@ -213,8 +213,8 @@ namespace Revitalize.Objects
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{
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{
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// Game1.showRedMessage("Why3?");
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// Game1.showRedMessage("Why3?");
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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Util.addItemToInventoryElseDrop(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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this.heldObject = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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removeLights(this.thisLocation);
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removeLights(this.thisLocation);
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@ -271,7 +271,7 @@ namespace Revitalize.Objects.Machines
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if (this.heldObject != null) Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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if (this.heldObject != null) Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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this.heldObject = new Machine(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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this.heldObject = new Machine(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.heldObject = null;
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this.heldObject = null;
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this.flaggedForPickUp = true;
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this.flaggedForPickUp = true;
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this.thisLocation = null;
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this.thisLocation = null;
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@ -291,7 +291,7 @@ namespace Revitalize.Objects.Machines
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// Util.addItemToInventoryElseDrop(this.heldObject);
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// Util.addItemToInventoryElseDrop(this.heldObject);
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var obj = new Machine(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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var obj = new Machine(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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Util.addItemToInventoryElseDrop(obj);
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Util.addItemToInventoryAndCleanTrackedList(this);
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// this.spillInventoryEverywhere();
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// this.spillInventoryEverywhere();
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if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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@ -309,7 +309,7 @@ namespace Revitalize.Objects.Machines
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// this.spillInventoryEverywhere();
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// this.spillInventoryEverywhere();
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var obj = new Machine(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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var obj = new Machine(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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Util.addItemToInventoryElseDrop(obj);
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Util.addItemToInventoryAndCleanTrackedList(this);
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if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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this.heldObject = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -336,9 +336,9 @@ namespace Revitalize.Objects.Machines
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if (clear == true)
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if (clear == true)
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{
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{
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inventory.Clear();
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inventory.Clear();
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// if (this.output != null) Util.addItemToInventoryElseDrop(this.output.getOne());
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// if (this.output != null) Util.addItemToInventoryElseDrop(this.output.getOne());
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//this.output = new Quarry(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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//this.output = new Quarry(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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Util.addItemToInventoryElseDrop(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.output = null;
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this.output = null;
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this.flaggedForPickUp = true;
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this.flaggedForPickUp = true;
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this.thisLocation = null;
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this.thisLocation = null;
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@ -356,7 +356,7 @@ namespace Revitalize.Objects.Machines
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//if (this.output != null) Util.addItemToInventoryElseDrop(this.output.getOne());
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//if (this.output != null) Util.addItemToInventoryElseDrop(this.output.getOne());
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this.output = this;
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this.output = this;
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Util.addItemToInventoryElseDrop(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.output = null;
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this.output = null;
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this.flaggedForPickUp = true;
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this.flaggedForPickUp = true;
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this.thisLocation = null;
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this.thisLocation = null;
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@ -376,9 +376,9 @@ namespace Revitalize.Objects.Machines
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// Util.addItemToInventoryElseDrop(this.output);
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// Util.addItemToInventoryElseDrop(this.output);
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var obj = this;
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var obj = this;
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Util.addItemToInventoryElseDrop(obj);
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Util.addItemToInventoryAndCleanTrackedList(this);
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// this.showUI();
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// this.showUI();
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// if (this.output != null) this.output.performRemoveAction(this.tileLocation, who.currentLocation);
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// if (this.output != null) this.output.performRemoveAction(this.tileLocation, who.currentLocation);
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this.output = null;
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this.output = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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@ -394,8 +394,8 @@ namespace Revitalize.Objects.Machines
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// if(this.output!=null) Game1.player.addItemByMenuIfNecessary((Item)this.output);
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// if(this.output!=null) Game1.player.addItemByMenuIfNecessary((Item)this.output);
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// this.showUI();
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// this.showUI();
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var obj = this;
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var obj = this;
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Util.addItemToInventoryElseDrop(obj);
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Util.addItemToInventoryAndCleanTrackedList(this);
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// if (this.output != null) this.output.performRemoveAction(this.tileLocation, who.currentLocation);
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// if (this.output != null) this.output.performRemoveAction(this.tileLocation, who.currentLocation);
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this.output = null;
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this.output = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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this.thisLocation = null;
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this.thisLocation = null;
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if(this.heldObject!=null) Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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if(this.heldObject!=null) Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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this.heldObject = new Spawner(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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this.heldObject = new Spawner(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.heldObject = null;
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this.heldObject = null;
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this.flaggedForPickUp = true;
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this.flaggedForPickUp = true;
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this.thisLocation = null;
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this.thisLocation = null;
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// Util.addItemToInventoryElseDrop(this.heldObject);
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// Util.addItemToInventoryElseDrop(this.heldObject);
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var obj = new Spawner(parentSheetIndex, Vector2.Zero,this.inventoryMaxSize);
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var obj = new Spawner(parentSheetIndex, Vector2.Zero,this.inventoryMaxSize);
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Util.addItemToInventoryElseDrop(obj);
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Util.addItemToInventoryAndCleanTrackedList(this);
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// this.spillInventoryEverywhere();
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// this.spillInventoryEverywhere();
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if(this.heldObject!=null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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if (this.heldObject!=null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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this.heldObject = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// this.spillInventoryEverywhere();
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// this.spillInventoryEverywhere();
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var obj = new Spawner(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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var obj = new Spawner(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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Util.addItemToInventoryElseDrop(obj);
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Util.addItemToInventoryAndCleanTrackedList(this);
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if(this.heldObject!=null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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if (this.heldObject!=null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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this.heldObject = null;
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Game1.playSound("coin");
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Game1.playSound("coin");
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this.thisLocation = null;
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this.thisLocation = null;
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@ -180,7 +180,7 @@ namespace Revitalize.Objects
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{
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{
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// Game1.showRedMessage("Why2?");
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// Game1.showRedMessage("Why2?");
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//this.heldObject = new shopObject(parentSheetIndex, Vector2.Zero);
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//this.heldObject = new shopObject(parentSheetIndex, Vector2.Zero);
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Game1.player.addItemByMenuIfNecessary(this);
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Util.addItemToInventoryAndCleanTrackedList(this);
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this.flaggedForPickUp = true;
|
this.flaggedForPickUp = true;
|
||||||
this.thisLocation = null;
|
this.thisLocation = null;
|
||||||
return true;
|
return true;
|
||||||
|
@ -196,7 +196,7 @@ namespace Revitalize.Objects
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// this.heldObject = new shopObject(parentSheetIndex, Vector2.Zero);
|
// this.heldObject = new shopObject(parentSheetIndex, Vector2.Zero);
|
||||||
Game1.player.addItemByMenuIfNecessary(this);
|
Util.addItemToInventoryAndCleanTrackedList(this);
|
||||||
// this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
|
// this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
|
||||||
// this.heldObject = null;
|
// this.heldObject = null;
|
||||||
Game1.playSound("coin");
|
Game1.playSound("coin");
|
||||||
|
@ -211,7 +211,7 @@ namespace Revitalize.Objects
|
||||||
// Game1.showRedMessage("Why3?");
|
// Game1.showRedMessage("Why3?");
|
||||||
this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
|
this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
|
||||||
this.heldObject = null;
|
this.heldObject = null;
|
||||||
Game1.player.addItemByMenuIfNecessary((Item)this);
|
Util.addItemToInventoryAndCleanTrackedList(this);
|
||||||
Game1.playSound("coin");
|
Game1.playSound("coin");
|
||||||
this.thisLocation = null;
|
this.thisLocation = null;
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -160,14 +160,18 @@ namespace Revitalize
|
||||||
Log.AsyncM("Done cleaning inventory!");
|
Log.AsyncM("Done cleaning inventory!");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void restoreInventory()
|
/// <summary>
|
||||||
|
/// Restore all of the serialized mod objects from the mod's player's data folders to either the player's inventory or the game world depending where the object was located when it was serialized.
|
||||||
|
/// </summary>
|
||||||
|
public static void restoreAllModObjects()
|
||||||
{
|
{
|
||||||
|
|
||||||
// Log.AsyncG(InvPath);
|
// Log.AsyncG(InvPath);
|
||||||
ProcessDirectoryForCleanUp(InvPath);
|
ProcessDirectoryForCleanUp(InvPath);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ProcessDirectoryForCleanUp(objectsInWorldPath);
|
Lists.trackedObjectList.Clear(); //clear whatever mod objects I'm tracking
|
||||||
|
ProcessDirectoryForCleanUp(objectsInWorldPath); //restore whatever I'm tracking here when I replace the object back into the world. This also works when loading up the game, not just when saving/loading
|
||||||
}
|
}
|
||||||
catch(Exception e)
|
catch(Exception e)
|
||||||
{
|
{
|
||||||
|
@ -175,6 +179,10 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cleans up the mod files by deleting possible old files for objects that may/may not exist. Aka delete everything before serializing everything again.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="targetDirectory"></param>
|
||||||
public static void ProcessDirectoryForDeletion(string targetDirectory)
|
public static void ProcessDirectoryForDeletion(string targetDirectory)
|
||||||
{
|
{
|
||||||
// Process the list of files found in the directory.
|
// Process the list of files found in the directory.
|
||||||
|
@ -188,7 +196,7 @@ namespace Revitalize
|
||||||
// Recurse into subdirectories of this directory.
|
// Recurse into subdirectories of this directory.
|
||||||
string[] subdirectoryEntries = Directory.GetDirectories(targetDirectory);
|
string[] subdirectoryEntries = Directory.GetDirectories(targetDirectory);
|
||||||
foreach (string subdirectory in subdirectoryEntries)
|
foreach (string subdirectory in subdirectoryEntries)
|
||||||
ProcessDirectoryForCleanUp(subdirectory);
|
ProcessDirectoryForDeletion(subdirectory);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -245,15 +253,15 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cObj.thisLocation.objects.Add(cObj.tileLocation, cObj);
|
cObj.thisLocation.objects.Add(cObj.tileLocation, cObj);
|
||||||
|
Lists.trackedObjectList.Add(cObj);
|
||||||
|
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,25 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool addItemToInventoryAndCleanTrackedList(CoreObject I)
|
||||||
|
{
|
||||||
|
if (Game1.player.isInventoryFull() == false)
|
||||||
|
{
|
||||||
|
Game1.player.addItemToInventoryBool(I, false);
|
||||||
|
Lists.trackedObjectList.Remove(I);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Random random = new Random(129);
|
||||||
|
int i = random.Next();
|
||||||
|
i = i % 4;
|
||||||
|
Vector2 v2 = new Vector2(Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
|
||||||
|
Game1.createItemDebris(I, v2, i);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public static bool addItemToInventoryElseUseMenu (List<Item> I)
|
public static bool addItemToInventoryElseUseMenu (List<Item> I)
|
||||||
{
|
{
|
||||||
|
@ -91,7 +110,7 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public static bool placementAction(CoreObject cObj, GameLocation location, int x, int y, Farmer who = null)
|
public static bool placementAction(CoreObject cObj, GameLocation location, int x, int y, Farmer who = null, bool playSound=true)
|
||||||
{
|
{
|
||||||
Vector2 vector = new Vector2((float)(x / Game1.tileSize), (float)(y / Game1.tileSize));
|
Vector2 vector = new Vector2((float)(x / Game1.tileSize), (float)(y / Game1.tileSize));
|
||||||
// cObj.health = 10;
|
// cObj.health = 10;
|
||||||
|
@ -659,7 +678,11 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
@object.initializeLightSource(vector);
|
@object.initializeLightSource(vector);
|
||||||
}
|
}
|
||||||
Game1.playSound("woodyStep");
|
if(playSound==true) Game1.playSound("woodyStep");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log.AsyncG("restoring item from file");
|
||||||
|
}
|
||||||
//Log.AsyncM("Placed and object");
|
//Log.AsyncM("Placed and object");
|
||||||
cObj.locationsName = location.name;
|
cObj.locationsName = location.name;
|
||||||
Lists.trackedObjectList.Add(cObj);
|
Lists.trackedObjectList.Add(cObj);
|
||||||
|
|
Loading…
Reference in New Issue