Removed some logs and cleaned up inventory on failed deserialization of non-existent files.
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50577ea889
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@ -77,7 +77,6 @@ namespace Revitalize.Framework.Objects
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/// <summary>Places an object down.</summary>
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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ModCore.ModMonitor.Log("SCREAMING!!!!");
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this.updateDrawPosition(x, y);
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this.location = location;
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@ -115,13 +114,11 @@ namespace Revitalize.Framework.Objects
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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//do same container creation logic in multitiled object
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MultiTiledComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledComponent>( additionalSaveData["GUID"]);
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if (self == null) return null;
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if (self == null)
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{
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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@ -140,13 +137,6 @@ namespace Revitalize.Framework.Objects
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}
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return (ICustomObject)self;
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BasicItemInformation data = Revitalize.ModCore.customObjects[additionalSaveData["id"]].info;
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return new MultiTiledComponent(data, (replacement as Chest).TileLocation)
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{
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containerObject = this.containerObject,
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offsetKey = this.offsetKey,
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Stack = Convert.ToInt32(additionalSaveData["stack"])
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};
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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@ -158,7 +148,7 @@ namespace Revitalize.Framework.Objects
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string saveLocation = "";
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if (this.location == null)
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{
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Revitalize.ModCore.log("WHY IS LOCTION NULL???");
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//Revitalize.ModCore.log("WHY IS LOCTION NULL???");
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saveLocation = "";
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}
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else
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@ -170,7 +160,6 @@ namespace Revitalize.Framework.Objects
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}
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}
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Revitalize.ModCore.log("SAVE LOCATION: " + saveLocation);
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saveData.Add("GameLocationName", saveLocation);
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saveData.Add("Rotation", ((int)this.info.facingDirection).ToString());
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@ -199,8 +188,6 @@ namespace Revitalize.Framework.Objects
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/// <summary>What happens when the object is drawn at a tile location.</summary>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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Revitalize.ModCore.log("DRAW THE THING!!!");
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Revitalize.ModCore.log(this.Name);
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if (this.info == null) Revitalize.ModCore.log("info is null");
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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@ -174,7 +174,6 @@ namespace Revitalize.Framework.Objects
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}
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public override bool clicked(Farmer who)
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{
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ModCore.log("WTF IS HAPPENING???");
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bool cleanUp = this.clicked(who);
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if (cleanUp)
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this.pickUp();
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@ -213,7 +212,10 @@ namespace Revitalize.Framework.Objects
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["GUID"]);
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if (obj == null) return null;
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if (obj == null)
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{
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return null;
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}
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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@ -25,6 +25,7 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
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{
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string textureName = reader.Value as string;
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//ModCore.log(textureName);
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if (string.IsNullOrEmpty(textureName)) return new Texture2D(Game1.graphics.GraphicsDevice, 2, 2);
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string[] names = textureName.Split('.');
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if (names.Length == 0) return null;
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@ -7,6 +7,7 @@ using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Revitalize.Framework.Utilities.Serialization.ContractResolvers;
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using StardewValley;
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using StardewValley.Objects;
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namespace Revitalize.Framework.Utilities
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{
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@ -24,7 +25,7 @@ namespace Revitalize.Framework.Utilities
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/// </summary>
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private Dictionary<string, List<string>> filesToDelete = new Dictionary<string, List<string>>();
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public List<Item> itemsToRemove = new List<Item>();
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/// <summary>
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@ -54,7 +55,7 @@ namespace Revitalize.Framework.Utilities
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/// </summary>
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private void gatherAllFilesForCleanup()
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{
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this.filesToDelete.Clear();
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string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
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foreach (string playerData in directories)
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{
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@ -85,6 +86,30 @@ namespace Revitalize.Framework.Utilities
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public void afterLoad()
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{
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deleteAllUnusedFiles();
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removeNullObjects();
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}
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public void returnToTitle()
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{
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gatherAllFilesForCleanup();
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}
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private void removeNullObjects()
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{
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List<Item> removalList = new List<Item>();
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foreach(Item I in Game1.player.items)
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{
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if (I == null) continue;
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if (I.DisplayName.Contains("Revitalize.Framework") && (I is Chest))
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{
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removalList.Add(I);
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}
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}
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foreach(Item I in removalList)
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{
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Game1.player.items.Remove(I);
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}
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}
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/// <summary>
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@ -20,9 +20,6 @@ using StardewValley.Objects;
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namespace Revitalize
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{
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// TODO:
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// Find a way to delete unnecessary files in SaveData/Player/SaveObjectInformation
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//
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//
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//
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// -Multiple Lights On Object
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// -Illumination Colors
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@ -119,6 +116,7 @@ namespace Revitalize
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ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
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ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
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ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
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ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
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playerInfo = new PlayerInfo();
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Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager());
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@ -132,6 +130,11 @@ namespace Revitalize
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}
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private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
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{
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Serializer.returnToTitle();
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}
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private void loadContent()
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{
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MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null));
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