I guess fixing pathfind and spritebatch errors.
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parent
e51a8fbac5
commit
836d6861d8
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@ -94,6 +94,7 @@ namespace StardustCore
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lightColor = Color.Black;
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thisType = this.GetType().ToString();
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}
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public CoreObject()
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@ -38,8 +38,12 @@ namespace StardustCore
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IlluminateFramework.Colors.initializeColors();
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}
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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{
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SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
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@ -44,7 +44,6 @@
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<ItemGroup>
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<Compile Include="Animations\Animation.cs" />
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<Compile Include="Animations\AnimationManager.cs" />
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<Compile Include="DataNodes\PlacementNode.cs" />
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<Compile Include="IlluminateFramework\Colors.cs" />
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<Compile Include="ModCore.cs" />
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<Compile Include="CoreObject.cs" />
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@ -8,7 +8,6 @@ using StardewValley.Objects;
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using StardewValley.TerrainFeatures;
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using StardewValley.Tools;
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using StardustCore;
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using StardustCore.DataNodes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -23,6 +22,7 @@ namespace StardustCore
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public class Utilities
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{
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public static List<CoreObject> masterRemovalList = new List<CoreObject>();
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public static int sellToStorePrice(CoreObject c)
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@ -31,6 +31,9 @@ namespace StardustCore
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}
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public static void createObjectDebris(Item I, int xTileOrigin, int yTileOrigin, int xTileTarget, int yTileTarget, int groundLevel = -1, int itemQuality = 0, float velocityMultiplyer = 1f, GameLocation location = null)
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{
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Debris debris = new Debris(I, new Vector2(xTileOrigin, yTileOrigin), new Vector2(xTileTarget, yTileTarget))
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@ -42,9 +42,10 @@ namespace StarAI
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StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
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StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
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// StardewModdingAPI.Events.GraphicsEvents.OnPreRenderEvent += PathFindingCore.Utilities.addFromPlacementListBeforeDraw;
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StardustCore.ModCore.SerializationManager.acceptedTypes.Add("StarAI.PathFindingCore.TileNode", new StardustCore.Serialization.SerializerDataNode(new StardustCore.Serialization.SerializerDataNode.SerializingFunction(TileNode.Serialize), new StardustCore.Serialization.SerializerDataNode.ParsingFunction(TileNode.ParseIntoInventory), new StardustCore.Serialization.SerializerDataNode.WorldParsingFunction(TileNode.SerializeFromWorld), new StardustCore.Serialization.SerializerDataNode.SerializingToContainerFunction(TileNode.Serialize)));
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StardustCore.ModCore.SerializationManager.acceptedTypes.Add("StarAI.PathFindingCore.TileNode", new StardustCore.Serialization.SerializerDataNode(new StardustCore.Serialization.SerializerDataNode.SerializingFunction(StarAI.PathFindingCore.TileNode.Serialize), new StardustCore.Serialization.SerializerDataNode.ParsingFunction(StarAI.PathFindingCore.TileNode.ParseIntoInventory), new StardustCore.Serialization.SerializerDataNode.WorldParsingFunction(StarAI.PathFindingCore.TileNode.SerializeFromWorld), new StardustCore.Serialization.SerializerDataNode.SerializingToContainerFunction(StarAI.PathFindingCore.TileNode.Serialize)));
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}
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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@ -83,7 +84,7 @@ namespace StarAI
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{
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CoreMonitor.Log("OK THE J KEY WAS PRESSED!");
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List<Item> shoppingList = new List<Item>();
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TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Aqua));
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StarAI.PathFindingCore.TileNode t = new StarAI.PathFindingCore.TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Aqua));
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if (t == null)
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{
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CoreMonitor.Log("WTF?????");
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@ -110,7 +111,7 @@ namespace StarAI
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{
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CoreMonitor.Log("OK THE K KEY WAS PRESSED!");
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TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.randomColor());
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StarAI.PathFindingCore.TileNode t = new StarAI.PathFindingCore.TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.randomColor());
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if (t == null)
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{
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CoreMonitor.Log("WTF?????");
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@ -127,7 +128,7 @@ namespace StarAI
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int yPos = (int)(Game1.player.getTileY()) * Game1.tileSize;
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Rectangle r = new Rectangle(xPos, yPos, Game1.tileSize, Game1.tileSize);
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Vector2 pos = new Vector2(r.X, r.Y);
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bool ok = TileNode.checkIfICanPlaceHere(t, pos, Game1.player.currentLocation);
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bool ok = StarAI.PathFindingCore.TileNode.checkIfICanPlaceHere(t, pos, Game1.player.currentLocation);
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if (ok == false) return;
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t.placementAction(Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
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//t.setAdjacentTiles(true);
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@ -29,7 +29,7 @@ namespace StarAI.PathFindingCore.CropLogic
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{
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//cropsToWater.Add(v.Key);
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//If my dirt needs to be watered and the crop isn't fully grown.
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if ((v.Value as StardewValley.TerrainFeatures.HoeDirt).state==0 && (v.Value as StardewValley.TerrainFeatures.HoeDirt).crop.fullyGrown == false)
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if ((v.Value as StardewValley.TerrainFeatures.HoeDirt).state==0 && isCropFullGrown((v.Value as StardewValley.TerrainFeatures.HoeDirt).crop) == false)
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{
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TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.LightSkyBlue));
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t.placementAction(Game1.currentLocation, (int)v.Key.X * Game1.tileSize, (int)v.Key.Y * Game1.tileSize);
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@ -114,7 +114,8 @@ namespace StarAI.PathFindingCore.CropLogic
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tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX()*Game1.tileSize, Game1.player.getTileY()*Game1.tileSize);
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//StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize));
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List<TileNode> path= PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource,nav,new List<TileNode>());
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if (path != null)
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if (path.Count!=0)
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{
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//ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn);
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paths.Add(path);
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@ -130,6 +131,7 @@ namespace StarAI.PathFindingCore.CropLogic
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}
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}
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Console.WriteLine("GOALS COUNT:" + miniGoals.Count);
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foreach(var q in removalList) {
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StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(q);
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q.thisLocation.objects.Remove(q.tileLocation);
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@ -141,6 +143,7 @@ namespace StarAI.PathFindingCore.CropLogic
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{
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if (potentialPath.Count < pathCost)
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{
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pathCost = potentialPath.Count;
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correctPath = potentialPath;
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}
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@ -333,7 +336,7 @@ namespace StarAI.PathFindingCore.CropLogic
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TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown));
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tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
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List<TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, nav, new List<TileNode>());
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if (path != null)
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if (path.Count!=0)
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{
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ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn);
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paths.Add(path);
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@ -115,6 +115,7 @@ namespace StarAI.PathFindingCore
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if (x == 1 && y == -1) continue; //upper right
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if (x == 1 && y == 1) continue; //bottom right
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//TileNode t = new TileNode(1, Vector2.Zero, Souce.texturePath,source.dataPath, source.drawColor);
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TileNode.setSingleTileAsChild(currentNode, (int)currentNode.tileLocation.X + x, (int)currentNode.tileLocation.Y + y);
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Vector2 check = new Vector2((int)currentNode.tileLocation.X + x, (int)currentNode.tileLocation.Y + y);
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if(check.X==Goal.tileLocation.X && check.Y == Goal.tileLocation.Y)
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@ -262,6 +263,7 @@ namespace StarAI.PathFindingCore
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calculateMovement(path);
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// goals.Remove(Goal);
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//goals.Remove(Goal);
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}
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@ -301,7 +303,7 @@ namespace StarAI.PathFindingCore
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bool goalFound = false;
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while (currentNode.tileLocation != Goal.tileLocation && queue.Count != 0)
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{
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Console.WriteLine("OK WTF IS GOING ON????");
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//Add children to current node
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int xMin = -1;
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int yMin = -1;
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@ -322,6 +324,7 @@ namespace StarAI.PathFindingCore
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if (x == 1 && y == 1) continue; //bottom right
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//TileNode t = new TileNode(1, Vector2.Zero, Souce.texturePath,source.dataPath, source.drawColor);
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//ModCore.CoreMonitor.Log("HERE1", LogLevel.Error);
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TileNode.setSingleTileAsChild(currentNode, (int)currentNode.tileLocation.X + x, (int)currentNode.tileLocation.Y + y);
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//ModCore.CoreMonitor.Log("OR NO?", LogLevel.Error);
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Vector2 check = new Vector2((int)currentNode.tileLocation.X + x, (int)currentNode.tileLocation.Y + y);
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@ -399,7 +402,7 @@ namespace StarAI.PathFindingCore
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if (currentNode.tileLocation != Goal.tileLocation)
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{
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ModCore.CoreMonitor.Log("NO PATH FOUND", LogLevel.Error);
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return null;
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return new List<TileNode>();
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}
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if (currentNode.tileLocation == Goal.tileLocation)
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@ -487,6 +490,7 @@ namespace StarAI.PathFindingCore
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bool xTargetReached = false;
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bool yTargetReached = false;
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List<TileNode> removalList = new List<TileNode>();
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if (path.Count == 0) return;
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while (path.Count > 0)
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{
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TileNode w = path[0];
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@ -607,7 +611,7 @@ namespace StarAI.PathFindingCore
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//StardustCore.Utilities.masterRemovalList.Add(v);
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StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
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}
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goals.Clear();
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//goals.Clear();
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}
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@ -1,24 +1,27 @@
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using StardewValley;
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using StardustCore;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardustCore.DataNodes
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namespace StarAI.PathFindingCore
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{
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public class PlacementNode
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{
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public CoreObject cObj;
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public TileNode cObj;
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public GameLocation location;
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public int x;
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public int y;
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public PlacementNode(CoreObject C, GameLocation Location, int X, int Y) {
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public PlacementNode(TileNode C, GameLocation Location, int X, int Y)
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{
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cObj = C;
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location = Location;
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x = X;
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y = Y;
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ModCore.CoreMonitor.Log(location.name);
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}
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}
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@ -91,7 +91,14 @@ namespace StarAI.PathFindingCore
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}
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}
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}
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if (t == null)
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{
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Console.WriteLine("OK T IS NULL");
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}
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if (t.thisLocation == null)
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{
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Console.WriteLine("OK T LOCATION IS NULL");
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}
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if (t.thisLocation.isObjectAt((int)pos.X, (int)pos.Y))
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{
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//ModCore.CoreMonitor.Log("Object at this tile position!: " + t.thisLocation.name, LogLevel.Warn);
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@ -129,18 +136,21 @@ namespace StarAI.PathFindingCore
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public static void setSingleTileAsChild(TileNode t,int x, int y)
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{
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Vector2 pos = new Vector2(x * Game1.tileSize, y * Game1.tileSize);
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bool f= checkIfICanPlaceHere(t, new Vector2(pos.X,pos.Y), null);
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bool f= checkIfICanPlaceHere(t, new Vector2(pos.X,pos.Y));
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if (f == false) return;
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else
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{
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// ModCore.CoreMonitor.Log("Adding a child!");
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System.Threading.Thread.Sleep(PathFindingCore.PathFindingLogic.delay);
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TileNode child = new TileNode(1, Vector2.Zero, t.texturePath,t.dataPath,StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Cyan));
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child.seenState = (int)stateEnum.NotVisited;
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child.parent = t;
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child.placementAction(Game1.currentLocation, (int)pos.X, (int)pos.Y);
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//StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(child, Game1.currentLocation, (int)pos.X, (int)pos.Y));
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//StarAI.PathFindingCore.Utilities.masterAdditionList.Add(new StarAI.PathFindingCore.PlacementNode(child, Game1.currentLocation, (int)pos.X, (int)pos.Y));
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t.children.Add(child);
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}
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}
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@ -13,11 +13,15 @@ namespace StarAI.PathFindingCore
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public class Utilities
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{
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public static List<TileExceptionMetaData> tileExceptionList = new List<TileExceptionMetaData>();
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public static List<TileExceptionNode> ignoreCheckTiles = new List<TileExceptionNode>();
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public static string folderForExceptionTiles="ExceptionTilesData";
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public static Vector2 parseCenterFromTile(int tileX, int tileY)
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{
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//int x = (tileX * Game1.tileSize) + Game1.tileSize / 2;
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@ -63,6 +63,7 @@
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<Compile Include="ModCore.cs" />
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<Compile Include="PathFindingCore\CropLogic\CropLogic.cs" />
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<Compile Include="PathFindingCore\PathFindingLogic.cs" />
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<Compile Include="PathFindingCore\PlacementNode.cs" />
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<Compile Include="PathFindingCore\TileExceptionMetaData.cs" />
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<Compile Include="PathFindingCore\TileExceptionNode.cs" />
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<Compile Include="PathFindingCore\TileNodeObject.cs" />
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