Rugs work!wq
This commit is contained in:
parent
50a7720bce
commit
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class RugMultiTiledObject:MultiTiledObject
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{
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public RugMultiTiledObject() : base()
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{
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}
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public RugMultiTiledObject(BasicItemInformation Info) : base(Info)
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{
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}
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public RugMultiTiledObject(BasicItemInformation Info, Vector2 TilePosition) : base(Info, TilePosition)
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{
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}
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public RugMultiTiledObject(BasicItemInformation Info, Vector2 TilePosition, Dictionary<Vector2, MultiTiledComponent> Objects) : base(Info, TilePosition, Objects)
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{
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}
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/// <summary>
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/// Rotate all chair components associated with this chair object.
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/// </summary>
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public override void rotate()
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{
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Revitalize.ModCore.log("Rotate!");
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as RugTileComponent).rotate();
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}
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as RugTileComponent).checkForSpecialUpSittingAnimation();
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}
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base.rotate();
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}
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public override Item getOne()
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{
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Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
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foreach (var pair in this.objects)
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{
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objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
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}
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return new RugMultiTiledObject(this.info, this.TileLocation, objs);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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RugMultiTiledObject obj = (RugMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<RugMultiTiledObject>(additionalSaveData["GUID"]);
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if (obj == null)
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{
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return null;
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}
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
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{
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guids.Add(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<Vector2, Guid> pair in guids)
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{
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obj.childrenGuids.Remove(pair.Key);
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//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
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RugTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<RugTileComponent>(pair.Value.ToString());
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component.InitNetFields();
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obj.addComponent(pair.Key, component);
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}
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obj.InitNetFields();
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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{
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
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return obj;
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}
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else
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{
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return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
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}
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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return base.canBePlacedHere(l, tile);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class RugTileComponent:MultiTiledComponent
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{
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public RugTileComponent() : base()
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{
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}
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public RugTileComponent(BasicItemInformation Info) : base(Info)
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{
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this.info.ignoreBoundingBox = true;
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}
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public RugTileComponent(BasicItemInformation Info, Vector2 TileLocation) : base(Info, TileLocation)
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{
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this.info.ignoreBoundingBox = true;
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}
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/// <summary>
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/// When the chair is right clicked ensure that all pieces associated with it are also rotated.
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/// </summary>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool rightClicked(Farmer who)
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{
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this.containerObject.rotate(); //Ensure that all of the chair pieces rotate at the same time.
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return true;
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//return base.rightClicked(who);
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}
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public override Item getOne()
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{
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RugTileComponent component = new RugTileComponent(this.info);
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component.containerObject = this.containerObject;
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component.offsetKey = this.offsetKey;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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RugTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<RugTileComponent>(additionalSaveData["GUID"]);
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if (self == null)
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{
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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RugMultiTiledObject obj = (RugMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<RugMultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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//Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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return (ICustomObject)self;
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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return saveData;
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}
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/// <summary>
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///Used to manage graphics for chairs that need to deal with special "layering" for transparent chair backs. Otherwise the player would be hidden.
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/// </summary>
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public void checkForSpecialUpSittingAnimation()
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{
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if (this.info.facingDirection == Enums.Direction.Up && Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject)
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{
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string animationKey = "Sitting_" + (int)Enums.Direction.Up;
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if (this.animationManager.animations.ContainsKey(animationKey))
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{
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this.animationManager.setAnimation(animationKey);
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}
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}
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}
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/// <summary>What happens when the object is drawn at a tile location.</summary>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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if (this.info.ignoreBoundingBox == true)
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{
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x *= -1;
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y *= -1;
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}
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, 0.0001f));
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try
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{
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this.animationManager.tickAnimation();
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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}
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}
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@ -203,8 +203,6 @@ namespace Revitalize
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}
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}
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}
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}
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}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
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}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
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Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
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Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
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{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{
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{
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@ -255,6 +253,12 @@ namespace Revitalize
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customObjects.Add("Omegasis.BigTiledTest", bigObject);
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customObjects.Add("Omegasis.BigTiledTest", bigObject);
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customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair",oakChair);
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customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair",oakChair);
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Framework.Objects.Furniture.RugTileComponent rug1 = new Framework.Objects.Furniture.RugTileComponent(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0,true, typeof(Framework.Objects.Furniture.RugTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
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Framework.Objects.Furniture.RugMultiTiledObject rug = new Framework.Objects.Furniture.RugMultiTiledObject(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.RugMultiTiledObject), null, new AnimationManager(), Color.White, true, null, null));
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rug.addComponent(new Vector2(0, 0), rug1);
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customObjects.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
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}
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}
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private void createDirectories()
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private void createDirectories()
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@ -293,9 +297,7 @@ namespace Revitalize
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}
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}
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//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
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//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
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Game1.player.addItemToInventory(getObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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Game1.player.addItemToInventory(getObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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Game1.player.addItemToInventory(getObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
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Netcode.NetString str = new Netcode.NetString("AHHH");
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Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "str.json"),str);
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/*
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/*
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StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
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StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
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@ -67,6 +67,8 @@
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<Compile Include="Framework\Objects\Furniture\ChairTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\ChairTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\CustomFurniture.cs" />
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<Compile Include="Framework\Objects\Furniture\CustomFurniture.cs" />
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<Compile Include="Framework\Objects\Furniture\FurnitureTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\FurnitureTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\RugMultiTiledObject.cs" />
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<Compile Include="Framework\Objects\Furniture\RugTileComponent.cs" />
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<Compile Include="Framework\Objects\InformationFiles\Furniture\ChairInformation.cs" />
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<Compile Include="Framework\Objects\InformationFiles\Furniture\ChairInformation.cs" />
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<Compile Include="Framework\Objects\InformationFiles\Furniture\FurnitureInformation.cs" />
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<Compile Include="Framework\Objects\InformationFiles\Furniture\FurnitureInformation.cs" />
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<Compile Include="Framework\Objects\InformationFiles\ObjectGUIDInfo.cs" />
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<Compile Include="Framework\Objects\InformationFiles\ObjectGUIDInfo.cs" />
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