replace packaging script with new build config package feature

This commit is contained in:
Jesse Plamondon-Willard 2017-07-28 00:26:09 -04:00
parent f907a18d63
commit 8772991548
45 changed files with 70 additions and 602 deletions

1
.gitignore vendored
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@ -9,6 +9,7 @@
[Rr]elease/
[Bb]in/
[Oo]bj/
GeneralMods/_releases
# Visual Studio 2015 cache/options directory
.vs/

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@ -43,12 +43,12 @@
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -45,12 +45,12 @@
<Content Include="Readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -45,12 +45,12 @@
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -46,12 +46,12 @@
<None Include="ReadMe.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -47,12 +47,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

View File

@ -50,12 +50,12 @@
<None Include="ReadMe.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -45,12 +45,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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<Import Project="$(SolutionDir)\deploy.targets" />
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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -45,12 +45,12 @@
<Content Include="Readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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<Import Project="$(SolutionDir)\deploy.targets" />
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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -53,12 +53,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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<Import Project="$(SolutionDir)\deploy.targets" />
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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

View File

@ -43,12 +43,12 @@
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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<Import Project="$(SolutionDir)\deploy.targets" />
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View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

View File

@ -47,12 +47,12 @@
<None Include="ReadMe.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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<Import Project="$(SolutionDir)\deploy.targets" />
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View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
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<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

View File

@ -49,12 +49,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -45,12 +45,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -53,12 +53,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net452" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net452" />
</packages>

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@ -45,12 +45,12 @@
<None Include="ReadMe.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -48,12 +48,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -45,12 +45,12 @@
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Import Project="$(SolutionDir)\deploy.targets" />
<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.3\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.7.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
</Target>
<Import Project="$(SolutionDir)\deploy.targets" />
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.6.3" targetFramework="net45" />
<package id="Pathoschild.Stardew.ModBuildConfig" version="1.7.0" targetFramework="net45" />
</packages>

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@ -1,5 +1,6 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<DeployModFolderName>$(MSBuildProjectName)</DeployModFolderName>
<DeployModZipTo>$(SolutionDir)\_releases</DeployModZipTo>
</PropertyGroup>
</Project>

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@ -1,62 +0,0 @@
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\AutoSpeed\AutoSpeed-Source\AutoSpeed.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\AutoSpeed\AutoSpeed.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Billboard_Anywhere\BillboardAnywhere\BillboardAnywhere.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Billboard_Anywhere\BillboardAnywhere.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BillboardAnywhere"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\BuildEndurance\BuildEndurance\BuildEndurance.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\BuildEndurance\BuildEndurance.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BuildEndurance"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\BuildHealth\BuildHealth\BuildHealth.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\BuildHealth\BuildHealth.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BuildHealth"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\BuyBackCollectables\BuyBackCollectables-Source\BuyBackCollectables\BuyBackCollectables.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\BuyBackCollectables\BuyBackCollectables.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BuyBackCollectables"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\CurrentLocationPopUp\CurrentLocationPopUp.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\CurrentLocationPopUp\CurrentLocationPopUp.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\CurrentLocationPopUp"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\DailyQuest_Anywhere\DailyQuest Anywhere.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\DailyQuest_Anywhere\DailyQuest_Anywhere.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\DailyQuest_Anywhere"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Fall28SnowDay\Fall28SnowDay\Fall28SnowDay.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Fall28SnowDay\Fall28SnowDay.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Fall28SnowDay"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\HappyBirthday\HappyBirthday\HappyBirthday.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\HappyBirthday\HappyBirthday.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\HappyBirthday"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\HappyBirthday\HappyBirthday.zip" "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\HappyBirthday\Content"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\MoreRain\Stardew_More_Rain\Stardew_More_Rain.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\MoreRain\MoreRain.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_More_Rain"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Museum_Rearrange\Museum_Rearranger\Museum_Rearranger.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Museum_Rearrange\Museum_Rearranger.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Museum_Rearranger"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\NightOwl\Stardew_NightOwl\Stardew_NightOwl.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\NightOwl\NightOwl.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_NightOwl"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\NightOwl\NightOwl.zip" "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\NightOwl\Content"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\NoMorePets\NoMorePets\NoMorePets.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\NoMorePets\NoMorePets.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\NoMorePets"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Save_Anywhere_V2\Save_Anywhere_V2.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Save_Anywhere_V2\Save_Anywhere_V2.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Save_Anywhere_V2"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\SDVMusicNameSeeker\MusicNameSeeker\MusicNameSeeker.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\SDVMusicNameSeeker\MusicNameSeeker.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MusicNameSeeker"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\SDVMusicNameSeeker\MusicNameSeeker.zip" "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\SDVMusicNameSeeker\MusicNameSeeker\*.txt"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Stardew_Save_Backup\Stardew_Save_Backup\Stardew_Save_Backup.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\Stardew_Save_Backup\StardewSaveBackup.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_Save_Backup"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\StardewSymphony\StardewSymphony\StardewSymphony.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\StardewSymphony\StardewSymphony.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_Symphony"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\TimeFreeze\TimeFreeze\TimeFreeze.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\GeneralMods\TimeFreeze\TimeFreeze.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\TimeFreeze"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\OmegasisCore\OmegasisCore.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\OmegasisCore\OmegasisCore.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\OmegasisCore"
call "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\StardewValleyMods\Revitalize\RevitalizeUpdater\RevitalizeUpdater\RevitalizeUpdater\bin\Debug\RevitalizeUpdater.exe"

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@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 14 for Windows Desktop
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SDVModUpdater", "SDVModUpdater\SDVModUpdater.csproj", "{63EABA55-2FFE-4570-B784-34F20B9CEBBD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{63EABA55-2FFE-4570-B784-34F20B9CEBBD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{63EABA55-2FFE-4570-B784-34F20B9CEBBD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63EABA55-2FFE-4570-B784-34F20B9CEBBD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{63EABA55-2FFE-4570-B784-34F20B9CEBBD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SDVModUpdater
{
//TODO: Add in a DATE/Time Variable and input for more mod info stuff
class Program
{
public static List<string> SupportedMods;
static void Main(string[] args)
{
SupportedMods = new List<string>();
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/AutoSpeed");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BillboardAnywhere");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuildEndurance");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuildHealth");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/BuyBackCollectables");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/CurrentLocationPopUp");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/DailyQuestAnywhere");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/Fall28SnowDay");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/HappyBirthday");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/MoreRain");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/MuseumRearranger");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/NightOwl");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/NoMorePets");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/SaveAnywhere");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/SaveBackup");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/StardewSymphony");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/GeneralMods/TimeFreeze");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/OmegasisCore/OmegasisCore");
SupportedMods.Add("C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/Revitalize/Revitalize/Revitalize");
foreach (var v in SupportedMods)
{
string ModVersion="";
string APIVersion="";
string ModName = "";
string ModMajorVersion="";
string ModMinorVersion="";
string ModPatchVersion="";
string ModBuildVersion="";
string APIMajorVersion = "";
string APIMinorVersion = "";
string APIPatchVersion = "";
if (Directory.Exists(v))
{
ModName = getModName(v);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Processing data for mod: " + ModName);
Console.ResetColor();
string modInfoFile = (Path.Combine(v, "ModInfo.txt"));
string ManifestFile= (Path.Combine(v, "Manifest.json"));
if (!File.Exists(modInfoFile))
{
createModInfoFile(modInfoFile,ModName,ManifestFile);
}
else
{
//File Exists.
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine(ModName + ": ModInfo already exists.");
readModInfoFile(modInfoFile,ModName);
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Edit the ModInfo file?");
string input = Console.ReadLine();
bool exit = false;
while (exit == false)
{
if (input == "y" || input == "Y")
{
File.Delete(modInfoFile);
createModInfoFile(modInfoFile,ModName,ManifestFile);
exit = true;
}
else if (input == "n" || input == "N")
{
exit = true;
}
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("ERROR: Invaild input. Input either Y/y/N/n to continue.");
Console.ForegroundColor = ConsoleColor.White;
input=Console.ReadLine();
}
}
//Output some stuff to the console here and prompt to update the mod info file.
}
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Done Writing ModInfo.txt file for: "+ModName);
}
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Invalid mod project directory @ " + v+"\nPlease make sure the directory is a valid one.");
}
//Console.WriteLine(v);
Console.ResetColor();
}
Console.WriteLine("Done Processing all Mods. Please press any key to now compile all of the mods.");
Console.ReadKey();
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = "C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods/ModUpdater.bat";
proc.StartInfo.WorkingDirectory = "C:/Users/owner/Documents/Visual Studio 2015/Projects/github/StardewValleyMods";
proc.Start();
Console.WriteLine("All done! Press any key to close this.");
Console.ReadKey();
}
public static string getModName(string pathName)
{
string modName = "";
string[] s = pathName.Split('/');
modName = s[s.Length - 1];
//Console.WriteLine(modName);
return modName;
}
public static string validateNumber(string Input)
{
bool doesItWork = false;
string input = Input;
while (doesItWork == false)
{
try
{
int i = Convert.ToInt32(input);
doesItWork = true;
Console.ForegroundColor = ConsoleColor.Yellow;
}
catch (Exception e)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("ERROR: Input is not a number. Please input a number and try again.");
doesItWork = false;
Console.ForegroundColor = ConsoleColor.Cyan;
input=Console.ReadLine();
Console.ResetColor();
}
}
return input;
}
public static void createModInfoFile(string path, string modName, string ManifestFile)
{
//File.Create(modInfoFile);
string ModVersion = "";
string APIVersion = "";
string ModName = "";
string ModMajorVersion = "";
string ModMinorVersion = "";
string ModPatchVersion = "";
string ModBuildVersion = "";
string APIMajorVersion = "";
string APIMinorVersion = "";
string APIPatchVersion = "";
string DateTimeUpdated= DateTime.Now.ToString();
ModName = modName;
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("Creating ModInfo file for " + ModName);
Console.WriteLine("Please input Mod Major Version info");
Console.ForegroundColor = ConsoleColor.Cyan;
string modInput = Console.ReadLine();
ModMajorVersion = validateNumber(modInput);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("Please input Mod Minor Version info");
Console.ForegroundColor = ConsoleColor.Cyan;
modInput = Console.ReadLine();
ModMinorVersion = validateNumber(modInput);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("Please input Mod Patch Version info");
Console.ForegroundColor = ConsoleColor.Cyan;
modInput = Console.ReadLine();
ModPatchVersion = validateNumber(modInput);
Console.ForegroundColor = ConsoleColor.Yellow;
ModVersion = ModMajorVersion + "." + ModMinorVersion + "." + ModPatchVersion + "." + ModBuildVersion;
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Mod Version Updated to: " + ModVersion);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("Please put in compatible SMAPI Major Version");
Console.ForegroundColor = ConsoleColor.Cyan;
string apiInput = Console.ReadLine();
APIMajorVersion = validateNumber(apiInput);
Console.WriteLine("Please put in compatible SMAPI Minor Version");
Console.ForegroundColor = ConsoleColor.Cyan;
apiInput = Console.ReadLine();
APIMinorVersion = validateNumber(apiInput);
Console.WriteLine("Please put in compatible SMAPI Patch Version");
Console.ForegroundColor = ConsoleColor.Cyan;
apiInput = Console.ReadLine();
APIPatchVersion = validateNumber(apiInput);
APIVersion = APIMajorVersion + "." + APIMinorVersion + "." + APIPatchVersion;
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("API Version Updated to: " + APIVersion);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Mod updated at: " + DateTimeUpdated);
File.WriteAllLines(path, new string[] { ModName + ":", "ModVersion:", ModVersion.ToString(), "SMAPI Compatibilty Version:", APIVersion.ToString(),"Date/Time Updated",DateTimeUpdated});
Console.WriteLine("Successfully created ModInfo.txt file for mod " + ModName);
if (File.Exists(ManifestFile))
{
string json = File.ReadAllText(ManifestFile);
dynamic jsonObj = Newtonsoft.Json.JsonConvert.DeserializeObject(json);
jsonObj["Version"]["MajorVersion"] = ModMajorVersion;
jsonObj["Version"]["MinorVersion"] = ModMajorVersion;
jsonObj["Version"]["PatchVersion"] = ModMajorVersion;
jsonObj["Version"]["Build"] = "";
jsonObj["UniqueID"] = ModName;
string output = Newtonsoft.Json.JsonConvert.SerializeObject(jsonObj, Newtonsoft.Json.Formatting.Indented);
File.WriteAllText(ManifestFile, output);
string[] q = File.ReadAllLines(ManifestFile);
foreach (var r in q)
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine(r);
}
}
}
public static void readModInfoFile(string path,string modName)
{
string[] s = File.ReadAllLines(path);
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("Previous Mod Version Number: " + s[2]);
Console.WriteLine("Previous API Version Number: " + s[4]);
Console.WriteLine("Mod info created/updated on: " + s[6]);
}
}
}

View File

@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SDVModUpdater")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SDVModUpdater")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("63eaba55-2ffe-4570-b784-34f20b9cebbd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,70 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{63EABA55-2FFE-4570-B784-34F20B9CEBBD}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SDVModUpdater</RootNamespace>
<AssemblyName>SDVModUpdater</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Chicken.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Chicken.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net45" />
</packages>

View File

@ -1,62 +0,0 @@
call "C:\Program Files (x86)\7-Zip\7z.exe" a %modPath%+"AutoSpeed\AutoSpeed.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AutoSpeed"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Billboard_Anywhere\Billboard_Anywhere-Source\Billboard_Anywhere.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Billboard_Anywhere\BillboardAnywhere.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Billboard_Anywhere"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\BuildEndurance\SMAPI_BuildEndurance-Source\SMAPI_BuildEndurance.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\BuildEndurance\BuildEndurance.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SMAPI_BuildEndurance"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\BuildHealth\BuildHealth-Source\SMAPI_BuildHealth.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\BuildHealth\BuildHealth.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SMAPI_BuildHealth"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\BuyBackCollectables\BuyBackCollectables-Source\BuyBackCollectables.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\BuyBackCollectables\BuyBackCollectables.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BuyBackCollectables"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\CurrentLocationPopUp\CurrentLocationPopUp.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\CurrentLocationPopUp\CurrentLocationPopUp.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\CurrentLocationPopUp"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\DailyQuest_Anywhere\DailyQuest Anywhere.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\DailyQuest_Anywhere\DailyQuest_Anywhere.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\DailyQuest_Anywhere"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Fall_28_Snow_Day\Fall28 Snow Day.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Fall_28_Snow_Day\Fall28SnowDay.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Fall28 Snow Day"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\HappyBirthday\HappyBirthday\HappyBirthday.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\HappyBirthday\HappyBirthday.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\HappyBirthday"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\HappyBirthday\HappyBirthday.zip" "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\HappyBirthday\Content"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\MoreRain\Stardew_More_Rain\Stardew_More_Rain.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\MoreRain\MoreRain.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_More_Rain"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Museum_Rearrange\Museum_Rearranger\Museum_Rearranger.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Museum_Rearrange\Museum_Rearranger.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Museum_Rearranger"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\NightOwl\Stardew_NightOwl\Stardew_NightOwl.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\NightOwl\NightOwl.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_NightOwl"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\NightOwl\NightOwl.zip" "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\NightOwl\Content"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\NoMorePets\NoMorePets\NoMorePets.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\NoMorePets\NoMorePets.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\NoMorePets"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Save_Anywhere_V2\Save_Anywhere_V2.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Save_Anywhere_V2\Save_Anywhere_V2.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Save_Anywhere_V2"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\SDVMusicNameSeeker\MusicNameSeeker\MusicNameSeeker.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\SDVMusicNameSeeker\MusicNameSeeker.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\MusicNameSeeker"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\SDVMusicNameSeeker\MusicNameSeeker.zip" "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\SDVMusicNameSeeker\MusicNameSeeker\*.txt"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Stardew_Save_Backup\Stardew_Save_Backup\Stardew_Save_Backup.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\Stardew_Save_Backup\StardewSaveBackup.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_Save_Backup"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\StardewSymphony\StardewSymphony\StardewSymphony.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\StardewSymphony\StardewSymphony.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardew_Symphony"
call %windir%\Microsoft.NET\Framework\v4.0.30319\msbuild.exe "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\TimeFreeze\TimeFreeze\TimeFreeze.sln"
call "C:\Program Files (x86)\7-Zip\7z.exe" a "C:\Users\owner\Documents\Visual Studio 2015\Projects\github\Stardew_Valley_Mods\Stardew_Valley_Mods\TimeFreeze\TimeFreeze.zip" "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\TimeFreeze"
cd "C:\Users\owner\Desktop\games\Stardew_stuff\XNB"
call "UpdateAndRunStardew.bat"