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Player: Stardew Valley Music Expansion Config. Feel free to edit.
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====================================================================================
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Minimum delay time: This is the minimal amout of time(in miliseconds!!!) that will pass before another song will play. 0 means a song will play immediately, 1000 means a second will pass, etc. Used in RNG to determine a random delay between songs.
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10000
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Maximum delay time: This is the maximum amout of time(in miliseconds!!!) that will pass before another song will play. 0 means a song will play immediately, 1000 means a second will pass, etc. Used in RNG to determine a random delay between songs.
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30000
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Silent rain? Setting this value to false plays the default ambient rain music along side whatever songs are set in rain music. Setting this to true will disable the ambient rain music. It's up to the soundpack creators wither or not they want to mix their music with rain prior to loading it in here.
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False
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Seasonal_Music? Setting this value to true will play the seasonal music from the music packs instead of defaulting to the Stardew Valley Soundtrack.
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True
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This is Stardew Symphony
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What this is is a music expansion API that allows users to add in music packs into Stardew Valley and play them without editing the game's default soundtrack. Music can be player per location and season, with additional options to play specific music depending on the time of day and the weather. More options such as muting the default rain soundtrack exist within the config file. This will not mute the music for in-game events or festivals.
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Installing music packs is simple as dragging and dropping a music pack into Stardew Valley/Mods/Stardew_Symphony/Music_Files/
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Only music names included into the files located at
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Stardew Valley/Mods/Stardew_Symphony/Music_Files/(music_pack_name)/Locations
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and
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Stardew Valley/Mods/Stardew_Symphony/Music_Files/(music_pack_name)/Seasons
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will play according to the name of the file.txt
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 14 for Windows Desktop
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stardew_Music_Expansion_API", "Stardew_Music_Expansion_API\Stardew_Music_Expansion_API.csproj", "{697F7EC8-02C6-4F39-A917-EE45955CFFF9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Stardew_Music_Expansion_API")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Stardew_Music_Expansion_API")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("697f7ec8-02c6-4f39-a917-ee45955cfff9")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{697F7EC8-02C6-4F39-A917-EE45955CFFF9}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Stardew_Music_Expansion_API</RootNamespace>
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<AssemblyName>Stardew_Symphony</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Microsoft.Xna.Framework.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Microsoft.Xna.Framework.Game.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Microsoft.Xna.Framework.GamerServices.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Microsoft.Xna.Framework.Graphics.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Microsoft.Xna.Framework.Input.Touch.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Microsoft.Xna.Framework.Xact.dll</HintPath>
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</Reference>
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<Reference Include="Stardew Valley">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<doc>
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<members>
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<member name="T:Microsoft.Xna.Framework.Input.Touch.GestureSample">
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<summary>A representation of data from a multitouch gesture over a span of time.</summary>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.GestureSample.Delta">
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<summary>Holds delta information about the first touchpoint in a multitouch gesture.</summary>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.GestureSample.Delta2">
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<summary>Holds delta information about the second touchpoint in a multitouch gesture.</summary>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.GestureSample.GestureType">
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<summary>The type of gesture in a multitouch gesture sample.</summary>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.GestureSample.Position">
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<summary>Holds the current position of the first touchpoint in this gesture sample.</summary>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.GestureSample.Position2">
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<summary>Holds the current position of the the second touchpoint in this gesture sample.</summary>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.GestureSample.Timestamp">
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<summary>Holds the starting time for this touch gesture sample.</summary>
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</member>
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<member name="T:Microsoft.Xna.Framework.Input.Touch.GestureType">
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<summary>Contains values that represent different multitouch gestures that can be detected by TouchPanel.ReadGesture. Reference page contains links to related code samples.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.DoubleTap">
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<summary>The user tapped the screen twice in quick succession. This always is preceded by a Tap gesture. If the time between taps is too great to be considered a DoubleTap, two Tap gestures will be generated instead.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.DragComplete">
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<summary>A drag gesture (VerticalDrag, HorizontalDrag, or FreeDrag) was completed. This signals only completion. No position or delta data is valid for this sample.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.Flick">
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<summary>The user performed a touch combined with a quick swipe of the screen. Flicks are positionless. The velocity of the flick can be retrieved by reading the Delta member of GestureSample.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.FreeDrag">
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<summary>The user touched the screen, and then performed a free-form drag gesture.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.Hold">
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<summary>The user touched a single point on the screen for approximately one second. This is a single event, and not continuously generated while the user is holding the touchpoint.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.HorizontalDrag">
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<summary>The user touched the screen, and then performed a horizontal (left to right or right to left) gesture.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.None">
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<summary>Represents no gestures.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.Pinch">
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<summary>The user touched two points on the screen, and then converged or diverged them. Pinch behaves like a two-finger drag. When this gesture is enabled, it takes precedence over drag gestures while two fingers are down.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.PinchComplete">
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<summary>A pinch operation was completed. This signals only completion. No position or delta data is valid for this sample.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.Tap">
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<summary>The user briefly touched a single point on the screen.</summary>
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</member>
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<member name="F:Microsoft.Xna.Framework.Input.Touch.GestureType.VerticalDrag">
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<summary>The user touched the screen, and then performed a vertical (top to bottom or bottom to top) gesture.</summary>
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</member>
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<member name="T:Microsoft.Xna.Framework.Input.Touch.TouchCollection">
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<summary>Provides methods and properties for accessing state information for the touch screen of a touch-enabled device. Reference page contains links to related code samples.</summary>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.#ctor(Microsoft.Xna.Framework.Input.Touch.TouchLocation[])">
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<summary>Initializes a new instance of the TouchCollection structure with a set of touch locations. Reference page contains links to related code samples.</summary>
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<param name="touches">Array of touch locations.</param>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Add(Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
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<summary>Adds a TouchLocation to the collection.</summary>
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<param name="item">TouchLocation to add.</param>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Clear">
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<summary>Removes all TouchLocation objects from the collection.</summary>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Contains(Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
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<summary>Checks if the current touch collection contains the specified touch location.</summary>
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<param name="item">Touch location to be checked against the current collection.</param>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.CopyTo(Microsoft.Xna.Framework.Input.Touch.TouchLocation[],System.Int32)">
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<summary>Copies the touch location to the collection at the specified index.</summary>
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<param name="array">Array receiving the copied touch location.</param>
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<param name="arrayIndex">Target index of the collection.</param>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Count">
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<summary>Gets the current number of touch locations for the touch screen.</summary>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.FindById(System.Int32,Microsoft.Xna.Framework.Input.Touch.TouchLocation@)">
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<summary>Retrieves the touch location matching the specified ID.</summary>
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<param name="id">ID of touch location sought.</param>
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<param name="touchLocation">[OutAttribute] Touch location item matching the specified ID.</param>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.GetEnumerator">
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<summary>Returns an enumerator that iterates through the TouchCollection.</summary>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.IndexOf(Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
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<summary>Determines the index of a TouchLocation in the TouchCollection.</summary>
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<param name="item">TouchLocation to locate in the collection.</param>
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</member>
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<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Insert(System.Int32,Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
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<summary>Inserts a new TouchLocation into the TouchCollection at a specified index.</summary>
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<param name="index">Index in the touch collection for the new item.</param>
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<param name="item">TouchLocation to be inserted.</param>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchCollection.IsConnected">
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<summary>Indicates if the touch screen is available for use.</summary>
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</member>
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<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchCollection.IsReadOnly">
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<summary>Determines if the touch location array is read-only.</summary>
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</member>
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||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Item(System.Int32)">
|
||||||
|
<summary>Gets or sets the information of the specified touch location.</summary>
|
||||||
|
<param name="index">Index of the touch location to return.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Remove(Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
|
||||||
|
<summary>Removes the specified TouchLocation from the TouchCollection.</summary>
|
||||||
|
<param name="item">TouchLocation to be removed.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.RemoveAt(System.Int32)">
|
||||||
|
<summary>Removes a TouchLocation at the specified index in the TouchCollection.</summary>
|
||||||
|
<param name="index">Index of the TouchLocation to remove.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.System#Collections#IEnumerable#GetEnumerator">
|
||||||
|
<summary>Returns an enumerator that iterates through the TouchCollection.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Enumerator">
|
||||||
|
<summary>Provides the ability to iterate through the touch locations in a TouchCollection.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Enumerator.Current">
|
||||||
|
<summary>Gets the current element in the TouchCollection.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Enumerator.Dispose">
|
||||||
|
<summary>Immediately releases the unmanaged resources used by this object.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Enumerator.MoveNext">
|
||||||
|
<summary>Advances the enumerator to the next element of the TouchCollection.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Enumerator.System#Collections#IEnumerator#Current">
|
||||||
|
<summary>Gets the current element in the TouchCollection as an object.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchCollection.Enumerator.System#Collections#IEnumerator#Reset">
|
||||||
|
<summary>Sets the enumerator to its initial position, which is before the first element in the TouchCollection.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Microsoft.Xna.Framework.Input.Touch.TouchLocation">
|
||||||
|
<summary>Provides methods and properties for interacting with a touch location on a touch screen device. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.#ctor(System.Int32,Microsoft.Xna.Framework.Input.Touch.TouchLocationState,Microsoft.Xna.Framework.Vector2)">
|
||||||
|
<summary>Initializes a new TouchLocation with an ID, state, position, and pressure.</summary>
|
||||||
|
<param name="id">ID of the new touch location.</param>
|
||||||
|
<param name="state">State of the new touch location.</param>
|
||||||
|
<param name="position">Position, in screen coordinates, of the new touch location.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.#ctor(System.Int32,Microsoft.Xna.Framework.Input.Touch.TouchLocationState,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Input.Touch.TouchLocationState,Microsoft.Xna.Framework.Vector2)">
|
||||||
|
<summary>Initializes a new TouchLocation with an ID, and a set of both current and previous state, position, and pressure values.</summary>
|
||||||
|
<param name="id">ID of the new touch location.</param>
|
||||||
|
<param name="state">State of the new touch location.</param>
|
||||||
|
<param name="position">Position, in screen coordinates, of the new touch location.</param>
|
||||||
|
<param name="previousState">Previous state for the new touch location.</param>
|
||||||
|
<param name="previousPosition">Previous position for the new touch location.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.Equals(Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
|
||||||
|
<summary>Determines whether the current TouchLocation is equal to the specified TouchLocation.</summary>
|
||||||
|
<param name="other">The TouchLocation to compare with this instance.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.Equals(System.Object)">
|
||||||
|
<summary>Determines whether the current TouchLocation is equal to the specified object.</summary>
|
||||||
|
<param name="obj">The Object to compare with the touch location.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.GetHashCode">
|
||||||
|
<summary>Gets the hash code for this TouchLocation.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchLocation.Id">
|
||||||
|
<summary>Gets the ID of the touch location.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.op_Equality(Microsoft.Xna.Framework.Input.Touch.TouchLocation,Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
|
||||||
|
<summary>Determines whether two TouchLocation instances are equal.</summary>
|
||||||
|
<param name="value1">The TouchLocation to compare with the second.</param>
|
||||||
|
<param name="value2">The TouchLocation to compare with the first.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.op_Inequality(Microsoft.Xna.Framework.Input.Touch.TouchLocation,Microsoft.Xna.Framework.Input.Touch.TouchLocation)">
|
||||||
|
<summary>Determines whether two TouchLocation instances are unequal.</summary>
|
||||||
|
<param name="value1">The TouchLocation to compare with the second.</param>
|
||||||
|
<param name="value2">The TouchLocation to compare with the first.</param>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchLocation.Position">
|
||||||
|
<summary>Gets the position of the touch location.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchLocation.State">
|
||||||
|
<summary>Gets the state of the touch location.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.ToString">
|
||||||
|
<summary>Gets a string representation of the TouchLocation.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchLocation.TryGetPreviousLocation(Microsoft.Xna.Framework.Input.Touch.TouchLocation@)">
|
||||||
|
<summary>Attempts to get the previous location of this touch location object.</summary>
|
||||||
|
<param name="previousLocation">[OutAttribute] Previous location data, as a TouchLocation.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:Microsoft.Xna.Framework.Input.Touch.TouchLocationState">
|
||||||
|
<summary>Defines the possible states of a touch location. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Microsoft.Xna.Framework.Input.Touch.TouchLocationState.Invalid">
|
||||||
|
<summary>This touch location position is invalid. Typically, you will encounter this state when a new touch location attempts to get the previous state of itself.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Microsoft.Xna.Framework.Input.Touch.TouchLocationState.Moved">
|
||||||
|
<summary>This touch location position was updated or pressed at the same position.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Microsoft.Xna.Framework.Input.Touch.TouchLocationState.Pressed">
|
||||||
|
<summary>This touch location position is new.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:Microsoft.Xna.Framework.Input.Touch.TouchLocationState.Released">
|
||||||
|
<summary>This touch location position was released.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Microsoft.Xna.Framework.Input.Touch.TouchPanel">
|
||||||
|
<summary>Provides methods for retrieving touch panel device information. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanel.DisplayHeight">
|
||||||
|
<summary>Gets or sets the display height of the touch panel.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanel.DisplayOrientation">
|
||||||
|
<summary>Gets or sets the display orientation of the touch panel.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanel.DisplayWidth">
|
||||||
|
<summary>Gets or sets the display width of the touch panel.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanel.EnabledGestures">
|
||||||
|
<summary>Gets or sets the gestures that are enabled for the touch panel. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchPanel.GetCapabilities">
|
||||||
|
<summary>Gets the touch panel capabilities for an available device. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchPanel.GetState">
|
||||||
|
<summary>Gets the current state of the touch panel. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanel.IsGestureAvailable">
|
||||||
|
<summary>Used to determine if a touch gesture is available. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:Microsoft.Xna.Framework.Input.Touch.TouchPanel.ReadGesture">
|
||||||
|
<summary>Reads an available gesture on the touch panel. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanel.WindowHandle">
|
||||||
|
<summary>The window handle of the touch panel.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities">
|
||||||
|
<summary>Provides access to information about the capabilities of the touch input device. Reference page contains links to related code samples.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities.IsConnected">
|
||||||
|
<summary>Indicates if the touch panel device is available for use.</summary>
|
||||||
|
</member>
|
||||||
|
<member name="P:Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities.MaximumTouchCount">
|
||||||
|
<summary>Gets the maximum number of touch locations that can be tracked by the touch pad device.</summary>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
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|
@ -0,0 +1,19 @@
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.Game.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.GamerServices.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.Graphics.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.Input.Touch.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.Xact.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Stardew Valley.exe
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\StardewModdingAPI.exe
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\xTile.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Steamworks.NET.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Newtonsoft.Json.dll
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.GamerServices.xml
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Microsoft.Xna.Framework.Input.Touch.xml
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Newtonsoft.Json.xml
|
||||||
|
C:\Users\owner\Documents\Visual Studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\obj\Debug\Stardew_Music_Expansion_API.csprojResolveAssemblyReference.cache
|
||||||
|
C:\Users\owner\documents\visual studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Stardew_Symphony.dll
|
||||||
|
C:\Users\owner\documents\visual studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\bin\Debug\Stardew_Symphony.pdb
|
||||||
|
C:\Users\owner\documents\visual studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\obj\Debug\Stardew_Symphony.dll
|
||||||
|
C:\Users\owner\documents\visual studio 2015\Projects\Stardew_Music_Expansion_API\Stardew_Music_Expansion_API\obj\Debug\Stardew_Symphony.pdb
|
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|
@ -0,0 +1,14 @@
|
||||||
|
{
|
||||||
|
"Name": "Stardew_Symphony",
|
||||||
|
"Authour": "Alpha_Omegasis",
|
||||||
|
"Version": {
|
||||||
|
"MajorVersion": 1,
|
||||||
|
"MinorVersion": 0,
|
||||||
|
"PatchVersion": 0,
|
||||||
|
"Build": ""
|
||||||
|
},
|
||||||
|
"Description": "Adding more music to the game one beep at a time.",
|
||||||
|
"UniqueID": "4108e859-333c-4fec-a1a7-d2e18c1019fe",
|
||||||
|
"PerSaveConfigs": false,
|
||||||
|
"EntryDll": "Stardew_Symphony.dll"
|
||||||
|
}
|
Loading…
Reference in New Issue