Delete AutoSpeed.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StardewModdingAPI;
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using System.IO;
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using System.Net.Mime;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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using StardewValley.Tools;
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using Microsoft.Xna.Framework;
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using StardewValley.Objects;
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using Microsoft.Xna.Framework.Input;
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using System.Threading;
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namespace ClassLibrary1
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{
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public class AutoSpeed : Mod
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{
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string speedstring = "player_setspeed 5";
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bool auto_update = false;
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string mypath = "";
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public override string Name
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{
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get { return "AutoSpeed"; }
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}
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public override string Authour
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{
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get { return "Alpha_Omegasis"; }
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}
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public override string Version
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{
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get { return "0.0.3a"; }
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}
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public override string Description
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{
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get { return "Makes the player move faster upon gameloading and new days."; }
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}
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public override void Entry(params object[] objects)
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{
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//NOTE ALL COMMANDS MUST BE WRITTEN IN FUNCTIONS NOW LIKE HOW THIS PROGRAM DOCUMENTS IT. OTHERWISE NOTHING WILL WORK
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set_up();
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// StardewModdingAPI.Events.TimeEvents.TimeOfDayChanged += Events_UpdateTick;
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finish();
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StardewModdingAPI.Events.GameEvents.UpdateTick += Events_UpdateTick;
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// StardewModdingAPI.Events.GameEvents.UpdateTick+=Events_UpdateTick;
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}
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public void finish()
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{
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Console.WriteLine("FINISHED LOADING");
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}
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public void set_up()
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{
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mypath = Path.GetFullPath("Mods/AutoSpeed.txt");
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//mypath = Path.GetFullPath("Mods/SpeedMod.txt");
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Console.WriteLine("Found SpeedFile.txt at " + mypath);
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// Open the text file using a stream reader.
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using (StreamReader sr = new StreamReader(mypath))
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{
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// Read the stream to a string
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String funstring = sr.ReadToEnd();
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Console.WriteLine(funstring);
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speedstring = funstring;
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}
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Console.WriteLine("AutoSpeed mod has started.");
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Program.LogColour(ConsoleColor.Magenta, "SpeedMod makes the player move faster upon loading and new days.");
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Program.LogColour(ConsoleColor.Cyan, "This has been update for SMAPI 0.0.7");
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//GameEvents.UpdateTick += Events_UpdateTick;
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}
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public void Events_UpdateTick(object sender, EventArgs e)
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{
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//Console.WriteLine("In DA LOOP");
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if (StardewModdingAPI.Inheritance.SGame.newDay)
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{
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auto_update = false;
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//New_day_Update();
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}
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if (StardewModdingAPI.Inheritance.SGame.hasLoadedGame) //makes sure a game file is loaded up
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{
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// Console.WriteLine("LOADED");
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if (StardewModdingAPI.Inheritance.SGame.player.isMoving()) //waits for the character to move to update speed
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{
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//Console.WriteLine("MOVING");
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if (auto_update == false)
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{
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New_day_Update();
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}
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}
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}
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//Console.WriteLine("Leaving da loop");
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}
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void New_day_Update() //updates all info whenever I call this.
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{
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StardewModdingAPI.Command.CallCommand(speedstring);
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Console.WriteLine("AutoSpeed has updated player's speed"); //super hacky way of doing this;
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auto_update = true;
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}
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// public EventArgs e { get; set; }
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}
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}
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