Fixed crafting not working for player inventory. Fixed machine summary menu crashing when displaying empty tanks. Fixed animaation managers not copying over correctly.
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@ -306,13 +306,13 @@ namespace Revitalize.Framework.Crafting
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#region
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CraftingRecipeBook WorkbenchRecipes = new CraftingRecipeBook("Workbench");
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WorkbenchRecipes.addInCraftingTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f),true);
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WorkbenchRecipes.addInCraftingTab("Furniture", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Furniture Tab", new Vector2(100 + 48, 100 + (24 * 4)*2), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f), false);
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WorkbenchRecipes.addCraftingRecipe("Anvil", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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//Inputs here
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot"),20)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Anvil"), 1)), true));
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WorkbenchRecipes.addCraftingRecipe("Pickaxe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Stone,20),20),
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@ -332,36 +332,30 @@ namespace Revitalize.Framework.Crafting
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Stone,20),20),
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}, new CraftingRecipeComponent(new StardewValley.Tools.WateringCan() { UpgradeLevel = 0 }, 1)), true));
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WorkbenchRecipes.addCraftingRecipe("Copper Wire", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.CopperBar,1),1),
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("CopperWire"),2),null,0),true));
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WorkbenchRecipes.addCraftingRecipe("Alloy Furnace", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Clay,20),10),
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new CraftingRecipeComponent(ModCore.ObjectManager.resources.getResource("Sand"), 10)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("AlloyFurnace"), 1), null, 0), true));
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WorkbenchRecipes.addCraftingRecipe("Sand Box", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,100),100),
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new CraftingRecipeComponent(ModCore.ObjectManager.resources.getResource("Sand"), 25)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SandBox"), 1), null, 0), true));
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WorkbenchRecipes.addCraftingRecipe("Battery Bin", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,100),100),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("ElectrumIngot"),10)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("BatteryBin"), 1), null, 0), true));
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WorkbenchRecipes.addCraftingRecipe("Capacitor", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,50),50),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.CopperBar,10),10)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Capacitor"), 1), null, 0), true));
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WorkbenchRecipes.addCraftingRecipe("Charging Station", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,100),100),
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@ -370,8 +364,21 @@ namespace Revitalize.Framework.Crafting
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Capacitor"), 1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("ChargingStation"), 1), null, 0), true));
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WorkbenchRecipes.addCraftingRecipe("Oak Chair", new UnlockableCraftingRecipe("Furniture", new Recipe(new List<CraftingRecipeComponent>(),new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Oak Chair"),1),new StatCost(0,0,100,0),0), true));
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if (CraftingRecipesByGroup.ContainsKey(WorkbenchRecipes.craftingGroup))
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{
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foreach(KeyValuePair<string,AnimatedButton> pair in WorkbenchRecipes.craftingMenuTabs)
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{
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if (CraftingRecipesByGroup[WorkbenchRecipes.craftingGroup].craftingMenuTabs.ContainsKey(pair.Key))
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{
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}
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else
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{
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CraftingRecipesByGroup[WorkbenchRecipes.craftingGroup].craftingMenuTabs.Add(pair.Key, pair.Value);
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}
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}
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foreach(KeyValuePair<string, UnlockableCraftingRecipe> recipe in WorkbenchRecipes.craftingRecipes)
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{
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if (CraftingRecipesByGroup[WorkbenchRecipes.craftingGroup].craftingRecipes.ContainsKey(recipe.Key))
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@ -558,6 +565,17 @@ namespace Revitalize.Framework.Crafting
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if (CraftingRecipesByGroup.ContainsKey(AnvilRecipes.craftingGroup))
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{
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foreach (KeyValuePair<string, AnimatedButton> pair in AnvilRecipes.craftingMenuTabs)
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{
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if (CraftingRecipesByGroup[AnvilRecipes.craftingGroup].craftingMenuTabs.ContainsKey(pair.Key))
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{
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}
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else
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{
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CraftingRecipesByGroup[AnvilRecipes.craftingGroup].craftingMenuTabs.Add(pair.Key, pair.Value);
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}
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}
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> recipe in AnvilRecipes.craftingRecipes)
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{
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if (CraftingRecipesByGroup[AnvilRecipes.craftingGroup].craftingRecipes.ContainsKey(recipe.Key))
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@ -58,7 +58,7 @@ namespace Revitalize.Framework.Crafting
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{
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output
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};
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this.statCost = StatCost ?? new StatCost();
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this.statCost = StatCost;
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this.timeToCraft = TimeToCraft;
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}
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@ -68,7 +68,7 @@ namespace Revitalize.Framework.Crafting
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this.outputs = outputs;
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this.outputName = OutputName;
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this.outputDescription = OutputDescription;
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this.statCost = StatCost ?? new StatCost();
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this.statCost = StatCost;
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this.timeToCraft = TimeToCraft;
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}
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@ -87,6 +87,7 @@ namespace Revitalize.Framework.Crafting
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/// <summary>Checks if an inventory contains all items.</summary>
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public bool InventoryContainsAllIngredient(IList<Item> items)
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{
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if (this.ingredients.Count == 0) return true;
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foreach (CraftingRecipeComponent pair in this.ingredients)
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if (!this.InventoryContainsIngredient(items, pair)) return false;
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return true;
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@ -176,7 +177,7 @@ namespace Revitalize.Framework.Crafting
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/// <param name="isPlayerInventory">Checks to see if the invventory is the player's</param>
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public void craft(ref IList<Item> from, ref IList<Item> to, bool dropToGround = false, bool isPlayerInventory = false)
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{
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InventoryManager manager = new InventoryManager(to);
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InventoryManager manager = new InventoryManager(to,Game1.player.MaxItems);
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if (manager.ItemCount + this.outputs.Count >= manager.capacity)
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{
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if (isPlayerInventory)
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@ -198,7 +199,11 @@ namespace Revitalize.Framework.Crafting
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Game1.player.Items = playerItems; //Set the items to be post consumption.
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foreach (Item I in outPutItems)
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Game1.player.addItemToInventory(I); //Add all items produced.
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{
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Item copy = I.getOne();
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copy.Stack = I.Stack;
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Game1.player.addItemToInventory(copy); //Add all items produced.
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}
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this.statCost.payCost();
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}
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@ -208,8 +213,15 @@ namespace Revitalize.Framework.Crafting
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}
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public bool CanCraft(IList<Item> items)
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{
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if (this.statCost == null)
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{
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return this.InventoryContainsAllIngredient(items);
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}
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else
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{
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return this.InventoryContainsAllIngredient(items) && this.statCost.canSafelyAffordCost();
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}
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}
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}
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}
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@ -9,10 +9,10 @@ namespace Revitalize.Framework.Crafting
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{
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public class StatCost
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{
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int health;
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int stamina;
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int magic;
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int gold;
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public int health;
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public int stamina;
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public int magic;
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public int gold;
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public StatCost(int Stamina = 0, int Health = 0, int Gold = 0, int Magic = 0){
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this.stamina = Stamina;
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@ -325,6 +325,7 @@ namespace Revitalize.Framework.Factories.Objects
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foreach (var v in chairObjects)
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{
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ModCore.ObjectManager.chairs.Add(v.Value.info.id, v.Value);
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ModCore.ObjectManager.AddItem(v.Value.info.name, v.Value);
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}
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}
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}
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@ -406,6 +407,7 @@ namespace Revitalize.Framework.Factories.Objects
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foreach (var v in chairObjects)
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{
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ModCore.ObjectManager.tables.Add(v.Value.info.id, v.Value);
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ModCore.ObjectManager.AddItem(v.Value.info.name, v.Value);
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}
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}
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}
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@ -488,6 +490,7 @@ namespace Revitalize.Framework.Factories.Objects
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foreach (var v in chairObjects)
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{
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ModCore.ObjectManager.furnitureStorage.Add(v.Value.info.id, v.Value);
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ModCore.ObjectManager.AddItem(v.Value.info.name, v.Value);
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}
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}
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}
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@ -98,5 +98,10 @@ namespace Revitalize.Framework.Managers
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return self;
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}
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public ColorManager Copy()
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{
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return new ColorManager(this._blendInfluence, this._colorMixMode);
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}
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}
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}
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@ -34,6 +34,7 @@ namespace Revitalize.Framework.Menus
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private Dictionary<ItemDisplayButton,int> requiredItems;
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public AnimatedButton craftingButton;
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public AnimatedButton goldButton;
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public bool isPlayerInventory;
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@ -70,6 +71,14 @@ namespace Revitalize.Framework.Menus
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}
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this.craftingButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("CraftingButton", new Vector2(this.xPositionOnScreen + this.width / 2-96, this.getCraftingButtonHeight()),new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "CraftingMenu", "CraftButton"),new StardustCore.Animations.Animation(0,0,48,16)), Color.White),new Rectangle(0,0,48,16),4f);
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this.outputInventory = this.inventory;
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if (this.infoButton.recipe.statCost != null)
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{
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if (this.infoButton.recipe.statCost.gold > 0)
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{
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this.goldButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("GoldButton", this.getMoneyRequiredOffset(), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "CraftingMenu", "GoldButton"), new StardustCore.Animations.Animation(0, 0, 16, 16)), Color.White), new Rectangle(0, 0, 16, 16), 2f);
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}
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}
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}
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public CraftingInformationPage(int x, int y, int width, int height, Color BackgroundColor, CraftingRecipeButton ItemToDisplay, ref IList<Item> Inventory,ref IList<Item> OutputInventory ,bool IsPlayerInventory, Machine Machine) : base(x, y, width, height, false)
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@ -92,6 +101,13 @@ namespace Revitalize.Framework.Menus
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{
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this.outputInventory = this.inventory;
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}
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if (this.infoButton.recipe.statCost != null)
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{
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if (this.infoButton.recipe.statCost.gold > 0)
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{
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this.goldButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("GoldButton", this.getMoneyRequiredOffset(), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "CraftingMenu", "GoldButton"), new StardustCore.Animations.Animation(0, 0, 16, 16)), Color.White), new Rectangle(0, 0, 16, 16), 2f);
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}
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}
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this.outputInventory = OutputInventory;
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this.machine = Machine;
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}
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@ -104,7 +120,15 @@ namespace Revitalize.Framework.Menus
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{
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Game1.soundBank.PlayCue("coin");
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if (this.isPlayerInventory)
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{
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this.infoButton.craftItem();
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}
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else
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{
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this.infoButton.craftItem(this.inventory, this.outputInventory);
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}
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if (this.machine != null)
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{
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if (this.infoButton.recipe.timeToCraft == 0)
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@ -177,9 +201,13 @@ namespace Revitalize.Framework.Menus
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button.Key.draw(b);
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b.DrawString(Game1.smallFont, button.Key.item.DisplayName+ " x "+button.Value.ToString(), button.Key.Position + new Vector2(64, 16), this.getNameColor(button.Key.item, button.Value));
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}
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if (this.goldButton != null)
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{
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this.goldButton.draw(b);
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b.DrawString(Game1.smallFont, this.infoButton.recipe.statCost.gold+" G", this.goldButton.Position +new Vector2(0,32),Color.Black);
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}
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this.craftingButton.draw(b, this.getCraftableColor().A);
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this.drawMouse(b);
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}
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@ -264,11 +292,9 @@ namespace Revitalize.Framework.Menus
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/// Gets the height position for where to draw a required ingredient.
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/// </summary>
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/// <returns></returns>
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private Vector2 getIngredientHeightOffset()
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private Vector2 getMoneyRequiredOffset()
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{
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string parsedDescription = Game1.parseText(this.actualItem.getDescription(), Game1.smallFont, this.width);
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Vector2 offset=Game1.smallFont.MeasureString(parsedDescription);
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return this.getItemDescriptionOffset()+offset+ new Vector2(0,64*(this.requiredItems.Count));
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return new Vector2(this.xPositionOnScreen+64+this.width,this.yPositionOnScreen+128);
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}
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private float getCraftingButtonHeight()
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@ -263,7 +263,8 @@ namespace Revitalize.Framework.Menus
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}
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else
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{
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Vector2 newPos = new Vector2(100 + (48), this.yPositionOnScreen + (24 * 4) * (count + 1));
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Vector2 newPos = new Vector2(100 + (48), (this.yPositionOnScreen+24) + ((24 * 4) * (count + 1)));
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ModCore.log("newPos: " + newPos.ToString());
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Button.Position = newPos;
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this.CraftingTabs.Add(name, Button);
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this.craftingItemsToDisplay.Add(name, new List<CraftingRecipeButton>());
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@ -143,6 +143,8 @@ namespace Revitalize.Framework.Menus.Machines
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}
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if (this.objectSource.info.fluidManager.InteractsWithFluids)
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{
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if (this.inputFluidTank1Button != null)
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{
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if (this.inputFluidTank1Button.containsPoint(x, y))
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{
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@ -152,7 +154,10 @@ namespace Revitalize.Framework.Menus.Machines
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hovered = true;
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}
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}
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}
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if (this.inputFluidTank2Button != null)
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{
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if (this.inputFluidTank2Button.containsPoint(x, y))
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{
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if (this.objectSource.info.fluidManager.inputTank2.capacity > 0)
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@ -162,6 +167,10 @@ namespace Revitalize.Framework.Menus.Machines
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}
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}
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}
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if (this.outputFluidTankButton != null)
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{
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if (this.outputFluidTankButton.containsPoint(x, y))
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{
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if (this.objectSource.info.fluidManager.outputTank.capacity > 0)
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@ -171,6 +180,7 @@ namespace Revitalize.Framework.Menus.Machines
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}
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}
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}
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}
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if (hovered == false)
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{
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@ -187,7 +197,6 @@ namespace Revitalize.Framework.Menus.Machines
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}
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else if (this.energy.producesEnergy)
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{
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return "Produces " + EnergyAmount + " energy per 10 minutes.";
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}
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else return "";
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@ -451,7 +451,7 @@ namespace Revitalize.Framework.Objects
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/// <returns></returns>
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public BasicItemInformation Copy()
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{
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return new BasicItemInformation(this.name, this.id,this.description, this.categoryName, this.categoryColor, this.edibility, this.fragility, this.isLamp, this.price, this.canBeSetOutdoors, this.canBeSetIndoors, this.animationManager.getTexture(), this.animationManager, this.DrawColor, this.ignoreBoundingBox, this.inventory.Copy(), this._lightManager.Copy(),this.EnergyManager.Copy(),this.AlwaysDrawAbovePlayer,this.DyedColor,this.ColorManager,this.fluidManager.Copy());
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return new BasicItemInformation(this.name, this.id,this.description, this.categoryName, this.categoryColor, this.edibility, this.fragility, this.isLamp, this.price, this.canBeSetOutdoors, this.canBeSetIndoors, this.animationManager.getTexture(), this.animationManager.Copy(), this.DrawColor, this.ignoreBoundingBox, this.inventory.Copy(), this._lightManager.Copy(),this.EnergyManager.Copy(),this.AlwaysDrawAbovePlayer,this.DyedColor,this.ColorManager,this.fluidManager.Copy());
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}
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public bool requiresSyncUpdate()
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@ -440,7 +440,8 @@ namespace Revitalize.Framework.Objects
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if (this.info.animationManager.animations.ContainsKey(this.generateRotationalAnimationKey()))
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{
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this.info.animationManager.setAnimation(this.generateRotationalAnimationKey());
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this.info.animationManager.enabled = true;
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this.info.animationManager.playAnimation(this.generateRotationalAnimationKey());
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}
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else
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{
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@ -451,6 +452,7 @@ namespace Revitalize.Framework.Objects
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public string generateRotationalAnimationKey()
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{
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if (string.IsNullOrEmpty(this.info.animationManager.currentAnimationName)) return this.generateDefaultRotationalAnimationKey();
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return (this.info.animationManager.currentAnimationName.Split('_')[0]) + "_" + (int)this.info.facingDirection;
|
||||
}
|
||||
|
||||
|
|
|
@ -180,8 +180,8 @@ namespace Revitalize.Framework.Objects.Furniture
|
|||
public override Item getOne()
|
||||
{
|
||||
ChairTileComponent component = new ChairTileComponent(this.data,this.info.Copy(), (ChairInformation)this.furnitureInfo);
|
||||
component.containerObject = this.containerObject;
|
||||
component.offsetKey = this.offsetKey;
|
||||
//component.containerObject = this.containerObject;
|
||||
//component.offsetKey = this.offsetKey;
|
||||
return component;
|
||||
}
|
||||
|
||||
|
|
|
@ -124,8 +124,8 @@ namespace Revitalize.Framework.Objects.Machines.EnergyGeneration
|
|||
public override Item getOne()
|
||||
{
|
||||
SteamBoiler component = new SteamBoiler(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook);
|
||||
component.containerObject = this.containerObject;
|
||||
component.offsetKey = this.offsetKey;
|
||||
//component.containerObject = this.containerObject;
|
||||
//component.offsetKey = this.offsetKey;
|
||||
return component;
|
||||
return component;
|
||||
}
|
||||
|
|
|
@ -140,8 +140,8 @@ namespace Revitalize.Framework.Objects.Machines.EnergyGeneration
|
|||
public override Item getOne()
|
||||
{
|
||||
SteamEngine component = new SteamEngine(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook,this.requiredFluidForOperation,this.amountOfFluidRequiredForOperation);
|
||||
component.containerObject = this.containerObject;
|
||||
component.offsetKey = this.offsetKey;
|
||||
//component.containerObject = this.containerObject;
|
||||
//component.offsetKey = this.offsetKey;
|
||||
return component;
|
||||
return component;
|
||||
}
|
||||
|
|
|
@ -121,8 +121,8 @@ namespace Revitalize.Framework.Objects.Machines.EnergyGeneration
|
|||
public override Item getOne()
|
||||
{
|
||||
Windmill component = new Windmill(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook, this.requiredFluidForOperation, this.amountOfFluidRequiredForOperation);
|
||||
component.containerObject = this.containerObject;
|
||||
component.offsetKey = this.offsetKey;
|
||||
//component.containerObject = this.containerObject;
|
||||
//component.offsetKey = this.offsetKey;
|
||||
return component;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Revitalize.Framework.Factories.Objects;
|
||||
using Revitalize.Framework.Illuminate;
|
||||
using Revitalize.Framework.Objects.CraftingTables;
|
||||
using Revitalize.Framework.Objects.Extras;
|
||||
|
@ -116,6 +117,7 @@ namespace Revitalize.Framework.Objects
|
|||
this.loadInMachines();
|
||||
this.loadInTools();
|
||||
this.loadInAestheticsObjects();
|
||||
FurnitureFactory.LoadFurnitureFiles();
|
||||
}
|
||||
|
||||
private void loadInAestheticsObjects()
|
||||
|
|
|
@ -64,9 +64,9 @@ namespace Revitalize.Framework.Utilities
|
|||
this.displayColumns = DisplayColumns;
|
||||
}
|
||||
|
||||
public InventoryManager(IList<Item> items, int DisplayRows = 6, int DisplayColumns = 6)
|
||||
public InventoryManager(IList<Item> items, int Capacity= int.MaxValue, int DisplayRows = 6, int DisplayColumns = 6)
|
||||
{
|
||||
this.capacity = int.MaxValue;
|
||||
this.capacity = Capacity;
|
||||
this.setMaxLimit(int.MaxValue);
|
||||
this.items = items;
|
||||
this.bufferItems = new List<Item>();
|
||||
|
|
|
@ -490,9 +490,6 @@ namespace Revitalize
|
|||
ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
|
||||
|
||||
|
||||
|
||||
FurnitureFactory.LoadFurnitureFiles();
|
||||
|
||||
SeasideScramble sscGame = new SeasideScramble();
|
||||
ArcadeCabinetTile ssc1 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>()
|
||||
{
|
||||
|
|
|
@ -412,6 +412,9 @@
|
|||
<Content Include="Content\Graphics\Menus\CraftingMenu\CraftButton.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Menus\CraftingMenu\GoldButton.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Menus\EnergyMenu\BatteryEnergyGuage.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
|
@ -29,6 +29,8 @@ namespace StardustCore.Animations
|
|||
|
||||
public bool hasRecievedUpdateTick;
|
||||
|
||||
public string startingAnimationName;
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if there is an animation playing.
|
||||
/// </summary>
|
||||
|
@ -57,6 +59,7 @@ namespace StardustCore.Animations
|
|||
this.currentAnimation = this.defaultDrawFrame;
|
||||
this.currentAnimationName = "";
|
||||
this.animationDataString = "";
|
||||
this.startingAnimationName = "";
|
||||
}
|
||||
|
||||
public AnimationManager(Texture2DExtended ObjectTexture, Animation DefaultFrame, string animationString, string startingAnimationKey, int startingAnimationFrame = 0, bool EnabledByDefault = true)
|
||||
|
@ -68,6 +71,7 @@ namespace StardustCore.Animations
|
|||
|
||||
this.animationDataString = animationString;
|
||||
this.animations = parseAnimationsFromXNB(animationString);
|
||||
this.startingAnimationName = startingAnimationKey;
|
||||
if (this.animations.TryGetValue(startingAnimationKey, out this.currentAnimationList))
|
||||
this.setAnimation(startingAnimationKey, startingAnimationFrame);
|
||||
else
|
||||
|
@ -85,6 +89,11 @@ namespace StardustCore.Animations
|
|||
this.enabled = EnabledByDefault;
|
||||
|
||||
this.animations = animationString;
|
||||
this.startingAnimationName = startingAnimationKey;
|
||||
if (this.animations != null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(startingAnimationKey) == false)
|
||||
{
|
||||
if (this.animations.TryGetValue(startingAnimationKey, out this.currentAnimationList))
|
||||
{
|
||||
this.setAnimation(startingAnimationKey, startingAnimationFrame);
|
||||
|
@ -97,6 +106,18 @@ namespace StardustCore.Animations
|
|||
this.currentAnimationName = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.currentAnimation = this.defaultDrawFrame;
|
||||
this.currentAnimationName = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.currentAnimation = this.defaultDrawFrame;
|
||||
this.currentAnimationName = "";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Update the animation frame once after drawing the object.</summary>
|
||||
public void tickAnimation()
|
||||
|
@ -485,5 +506,10 @@ namespace StardustCore.Animations
|
|||
{
|
||||
return this.objectTexture.getTexture();
|
||||
}
|
||||
|
||||
public AnimationManager Copy()
|
||||
{
|
||||
return new AnimationManager(this.objectTexture, this.defaultDrawFrame, this.animations, this.startingAnimationName, 0, this.enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons
|
|||
/// <summary>
|
||||
/// The default bounds for the button.
|
||||
/// </summary>
|
||||
private Rectangle defaultBounds;
|
||||
public Rectangle defaultBounds;
|
||||
/// <summary>
|
||||
/// The actual bounds for the button which takes scale into acount.
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue