Draw stuff works. Need to serialize and fix colors
This commit is contained in:
parent
cb875991b3
commit
8af789bd5c
|
@ -1,5 +1,6 @@
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Revitalize.Menus;
|
||||||
using Revitalize.Resources;
|
using Revitalize.Resources;
|
||||||
using StardewModdingAPI;
|
using StardewModdingAPI;
|
||||||
using StardewValley;
|
using StardewValley;
|
||||||
|
@ -20,6 +21,8 @@ namespace Revitalize.Objects
|
||||||
{
|
{
|
||||||
public new bool flipped;
|
public new bool flipped;
|
||||||
|
|
||||||
|
public List<Pixel> pixels;
|
||||||
|
|
||||||
[XmlIgnore]
|
[XmlIgnore]
|
||||||
public bool flaggedForPickUp;
|
public bool flaggedForPickUp;
|
||||||
|
|
||||||
|
@ -54,9 +57,13 @@ namespace Revitalize.Objects
|
||||||
//does nothng
|
//does nothng
|
||||||
}
|
}
|
||||||
|
|
||||||
public Canvas(int which, Vector2 tile, string TexturePath)
|
public Canvas(int which, Vector2 tile, string TexturePath, List<Pixel> PixelList)
|
||||||
{
|
{
|
||||||
|
pixels = PixelList;
|
||||||
|
if (pixels == null)
|
||||||
|
{
|
||||||
|
pixels = new List<Pixel>();
|
||||||
|
}
|
||||||
this.tileLocation = tile;
|
this.tileLocation = tile;
|
||||||
this.InitializeBasics(0, tile);
|
this.InitializeBasics(0, tile);
|
||||||
if (TextureSheet == null)
|
if (TextureSheet == null)
|
||||||
|
@ -142,7 +149,7 @@ namespace Revitalize.Objects
|
||||||
if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
|
if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
|
||||||
{
|
{
|
||||||
//ACTIVATE PAINT MODE HERE!!!
|
//ACTIVATE PAINT MODE HERE!!!
|
||||||
Game1.activeClickableMenu = new Revitalize.Menus.PaintMenu(this);
|
Game1.activeClickableMenu = new Revitalize.Menus.PaintMenu(this,false);
|
||||||
// Game1.showRedMessage("YOOO");
|
// Game1.showRedMessage("YOOO");
|
||||||
//do some stuff when the right button is down
|
//do some stuff when the right button is down
|
||||||
// Game1.activeClickableMenu = new StardewValley.Menus.ShopMenu(this.inventory);
|
// Game1.activeClickableMenu = new StardewValley.Menus.ShopMenu(this.inventory);
|
||||||
|
@ -561,7 +568,13 @@ namespace Revitalize.Objects
|
||||||
// Log.AsyncM(y);
|
// Log.AsyncM(y);
|
||||||
if (isPainted == false)
|
if (isPainted == false)
|
||||||
{
|
{
|
||||||
Game1.activeClickableMenu = new Revitalize.Menus.PaintMenu(this);
|
Game1.activeClickableMenu = new Revitalize.Menus.PaintMenu(this,true);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Game1.activeClickableMenu = new Revitalize.Menus.PaintMenu(this, false);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -981,7 +994,7 @@ namespace Revitalize.Objects
|
||||||
|
|
||||||
public override Item getOne()
|
public override Item getOne()
|
||||||
{
|
{
|
||||||
Canvas Canvas = new Canvas(this.parentSheetIndex, this.tileLocation, this.texturePath);
|
Canvas Canvas = new Canvas(this.parentSheetIndex, this.tileLocation, this.texturePath, this.pixels);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
drawPosition = this.drawPosition;
|
drawPosition = this.drawPosition;
|
||||||
|
@ -1004,5 +1017,12 @@ namespace Revitalize.Objects
|
||||||
{
|
{
|
||||||
return Util.invertColor(LightColors.Indigo);
|
return Util.invertColor(LightColors.Indigo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Canvas addCanvasWithCheck(int which, Vector2 tile, string TexturePath, List<Pixel> PixelList)
|
||||||
|
{
|
||||||
|
if (Class1.paintEnabled == true) return new Canvas(which, tile, TexturePath, PixelList);
|
||||||
|
else return null;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,9 @@ using System.Linq;
|
||||||
using System;
|
using System;
|
||||||
using Revitalize.Objects;
|
using Revitalize.Objects;
|
||||||
using StardewModdingAPI;
|
using StardewModdingAPI;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Drawing.Imaging;
|
||||||
|
|
||||||
namespace Revitalize.Menus
|
namespace Revitalize.Menus
|
||||||
{
|
{
|
||||||
|
@ -16,17 +19,20 @@ namespace Revitalize.Menus
|
||||||
{
|
{
|
||||||
public Color color;
|
public Color color;
|
||||||
public ClickableTextureComponent component;
|
public ClickableTextureComponent component;
|
||||||
|
public Point position;
|
||||||
|
|
||||||
public Pixel(ClickableTextureComponent newComponent, Color newColor)
|
public Pixel(ClickableTextureComponent newComponent, Color newColor, Point newPosition)
|
||||||
{
|
{
|
||||||
component = newComponent;
|
component = newComponent;
|
||||||
color = newColor;
|
color = newColor;
|
||||||
|
position = newPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Pixel(ClickableTextureComponent newComponent, int Red = 255, int Green = 255, int Blue = 255, int Alpha = 255)
|
public Pixel(ClickableTextureComponent newComponent, Point newPosition, int Red = 255, int Green = 255, int Blue = 255, int Alpha = 255)
|
||||||
{
|
{
|
||||||
component = newComponent;
|
component = newComponent;
|
||||||
color = new Color(Red, Green, Blue, Alpha);
|
color = new Color(Red, Green, Blue, Alpha);
|
||||||
|
position = newPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -78,10 +84,13 @@ namespace Revitalize.Menus
|
||||||
|
|
||||||
public bool once;
|
public bool once;
|
||||||
|
|
||||||
public PaintMenu(Canvas Obj) : base(Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize, 632 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2 + Game1.tileSize, false)
|
public bool clean;
|
||||||
|
|
||||||
|
public PaintMenu(Canvas Obj, bool Clean=true) : base(Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize, 632 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2 + Game1.tileSize, false)
|
||||||
{
|
{
|
||||||
this.setUpPositions();
|
clean = Clean;
|
||||||
this.CanvasObject = Obj;
|
this.CanvasObject = Obj;
|
||||||
|
this.setUpPositions(clean);
|
||||||
colorChanged = false;
|
colorChanged = false;
|
||||||
// this.height = this.height ;
|
// this.height = this.height ;
|
||||||
}
|
}
|
||||||
|
@ -91,10 +100,10 @@ namespace Revitalize.Menus
|
||||||
base.gameWindowSizeChanged(oldBounds, newBounds);
|
base.gameWindowSizeChanged(oldBounds, newBounds);
|
||||||
this.xPositionOnScreen = Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2;
|
this.xPositionOnScreen = Game1.viewport.Width / 2 - (632 + IClickableMenu.borderWidth * 2) / 2;
|
||||||
this.yPositionOnScreen = Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize;
|
this.yPositionOnScreen = Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2 - Game1.tileSize;
|
||||||
this.setUpPositions();
|
this.setUpPositions(clean);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setUpPositions()
|
private void setUpPositions(bool Clean)
|
||||||
{
|
{
|
||||||
|
|
||||||
this.labels.Clear();
|
this.labels.Clear();
|
||||||
|
@ -116,15 +125,24 @@ namespace Revitalize.Menus
|
||||||
this.labels.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize / 4 + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 + 8, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 16, 1, 1), "Color"));
|
this.labels.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize / 4 + IClickableMenu.spaceToClearSideBorder + IClickableMenu.borderWidth + Game1.tileSize * 3 + 8, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 16, 1, 1), "Color"));
|
||||||
this.lightColorPicker = new ColorPicker(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + Game1.tileSize * 5 + Game1.tileSize * 3 / 4 + IClickableMenu.borderWidth, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder);
|
this.lightColorPicker = new ColorPicker(this.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder + Game1.tileSize * 5 + Game1.tileSize * 3 / 4 + IClickableMenu.borderWidth, this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder);
|
||||||
num += Game1.tileSize + 8;
|
num += Game1.tileSize + 8;
|
||||||
for(int x=1; x<=8; x++)
|
if (Clean == true)
|
||||||
{
|
{
|
||||||
for(int y=1; y<=8; y++)
|
for (int x = 1; x <= 16; x++)
|
||||||
{
|
{
|
||||||
this.pixels.Add(new Pixel(new ClickableTextureComponent("pixel", new Rectangle((int)(this.xPositionOnScreen*1.2f) + ((Game1.tileSize/2) * x),(int)( this.yPositionOnScreen *-2.0f)+ ((Game1.tileSize/2) * y) , Game1.tileSize/2, Game1.tileSize/2), null, null, Game1.content.Load<Texture2D>(Canvas.whiteTexture), new Rectangle(0, 0, 8, 8), 4f, false), Color.White));
|
for (int y = 1; y <= 16; y++)
|
||||||
|
{
|
||||||
|
this.pixels.Add(new Pixel(new ClickableTextureComponent("pixel", new Rectangle((int)(this.xPositionOnScreen * 1.2f) + ((Game1.tileSize / 2) * x), (int)(this.yPositionOnScreen * -2.0f) + ((Game1.tileSize / 2) * y)+Game1.tileSize*1, Game1.tileSize / 2, Game1.tileSize / 2), null, null, Game1.content.Load<Texture2D>(Canvas.whiteTexture), new Rectangle(0, 0, 8, 8), 4f, false), Color.White, new Point(x - 1, y - 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (this.pixels == null) Log.AsyncC("this pixels null");
|
||||||
|
if (CanvasObject == null) Log.AsyncC("cnvas object is null");
|
||||||
|
if (CanvasObject.pixels == null) Log.AsyncC("this canvas object ==null");
|
||||||
|
this.pixels = CanvasObject.pixels;
|
||||||
|
}
|
||||||
|
|
||||||
once = false;
|
once = false;
|
||||||
this.lightColorPicker.setColor(Color.White);
|
this.lightColorPicker.setColor(Color.White);
|
||||||
|
@ -141,11 +159,6 @@ namespace Revitalize.Menus
|
||||||
|
|
||||||
if (name == "OK")
|
if (name == "OK")
|
||||||
{
|
{
|
||||||
if (colorChanged == false)
|
|
||||||
{
|
|
||||||
Game1.exitActiveMenu();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// StardewModdingAPI.Log.AsyncC(this.LightObject.lightColor);
|
// StardewModdingAPI.Log.AsyncC(this.LightObject.lightColor);
|
||||||
|
|
||||||
this.lightColorPicker.setColor(CanvasObject.drawColor);
|
this.lightColorPicker.setColor(CanvasObject.drawColor);
|
||||||
|
@ -157,14 +170,14 @@ namespace Revitalize.Menus
|
||||||
CanvasObject.drawColor = this.lightColorPicker.getSelectedColor();
|
CanvasObject.drawColor = this.lightColorPicker.getSelectedColor();
|
||||||
//LightObject.lightColor = Util.invertColor(LightObject.lightColor);
|
//LightObject.lightColor = Util.invertColor(LightObject.lightColor);
|
||||||
|
|
||||||
if (!this.canLeaveMenu())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//Game1.player.Name = this.nameBox.Text.Trim();
|
//Game1.player.Name = this.nameBox.Text.Trim();
|
||||||
// Game1.player.favoriteThing = this.favThingBox.Text.Trim();
|
// Game1.player.favoriteThing = this.favThingBox.Text.Trim();
|
||||||
|
|
||||||
this.CanvasObject.isPainted = true;
|
this.CanvasObject.isPainted = true;
|
||||||
|
this.CanvasObject.pixels = this.pixels;
|
||||||
|
|
||||||
|
this.compileImage("motherOfRootBeer");
|
||||||
|
|
||||||
Game1.exitActiveMenu();
|
Game1.exitActiveMenu();
|
||||||
if (Game1.currentMinigame != null && Game1.currentMinigame is Intro)
|
if (Game1.currentMinigame != null && Game1.currentMinigame is Intro)
|
||||||
{
|
{
|
||||||
|
@ -395,6 +408,25 @@ namespace Revitalize.Menus
|
||||||
}
|
}
|
||||||
this.colorPickerTimer = 100;
|
this.colorPickerTimer = 100;
|
||||||
}
|
}
|
||||||
|
//THIS MIGHT CRASH SOME STUFF
|
||||||
|
using (List<Pixel>.Enumerator enumerator = pixels.GetEnumerator())
|
||||||
|
{
|
||||||
|
while (enumerator.MoveNext())
|
||||||
|
{
|
||||||
|
ClickableTextureComponent clickableTextureComponent3 = (ClickableTextureComponent)enumerator.Current.component;
|
||||||
|
if (clickableTextureComponent3.containsPoint(x, y))
|
||||||
|
{
|
||||||
|
enumerator.Current.color = lightColorPicker.getSelectedColor();
|
||||||
|
// Log.AsyncM("WOOOOOO");
|
||||||
|
// clickableTextureComponent3.scale = Math.Min(clickableTextureComponent3.scale + 0.02f, clickableTextureComponent3.baseScale + 0.1f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
// clickableTextureComponent3.scale = Math.Max(clickableTextureComponent3.scale - 0.02f, clickableTextureComponent3.baseScale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void releaseLeftClick(int x, int y)
|
public override void releaseLeftClick(int x, int y)
|
||||||
|
@ -541,5 +573,101 @@ namespace Revitalize.Menus
|
||||||
|
|
||||||
base.drawMouse(b);
|
base.drawMouse(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void compileImage(string s)
|
||||||
|
{
|
||||||
|
string a1 = Path.Combine(Class1.contentPath, Game1.content.RootDirectory, "Revitalize", "Paint", "decompiled");
|
||||||
|
string b1 = Path.Combine(Class1.contentPath, Game1.content.RootDirectory, "Revitalize", "Paint", "compiled");
|
||||||
|
|
||||||
|
string decompiled = Path.Combine(Class1.contentPath,Game1.content.RootDirectory,"Revitalize", "Paint", "decompiled",s);
|
||||||
|
string compiled = Path.Combine(Class1.contentPath,Game1.content.RootDirectory, "Revitalize", "Paint", "compiled",s);
|
||||||
|
string hate = Path.Combine("Revitalize", "Paint", "compiled", s);
|
||||||
|
|
||||||
|
string arguments = "pack " + "\""+a1+"\"" +" " +"\""+b1+"\"";
|
||||||
|
if(File.Exists(decompiled + ".yaml"))
|
||||||
|
{
|
||||||
|
File.Delete(decompiled + ".yaml");
|
||||||
|
}
|
||||||
|
if (File.Exists(decompiled + ".png"))
|
||||||
|
{
|
||||||
|
File.Delete(decompiled + ".png");
|
||||||
|
}
|
||||||
|
File.Copy(Path.Combine(Game1.content.RootDirectory, "Revitalize", "Paint", "cleanYAML.yaml"), decompiled+".yaml");
|
||||||
|
using (System.Drawing.Bitmap b = new System.Drawing.Bitmap(16, 16))
|
||||||
|
{
|
||||||
|
using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b))
|
||||||
|
{
|
||||||
|
int i = 16 * 16;
|
||||||
|
int j = 0;
|
||||||
|
Log.AsyncY(i);
|
||||||
|
|
||||||
|
|
||||||
|
foreach(var v in pixels)
|
||||||
|
{
|
||||||
|
Color r = Util.invertColor(v.color);
|
||||||
|
r = Util.invertColor(r);
|
||||||
|
j++;
|
||||||
|
Log.AsyncM(j);
|
||||||
|
System.Drawing.Color c= System.Drawing.Color.FromArgb(r.A, r.R, r.G, r.B);
|
||||||
|
b.SetPixel(v.position.X, v.position.Y, c);
|
||||||
|
}
|
||||||
|
// g.Clear(System.Drawing.Color.Green);
|
||||||
|
}
|
||||||
|
if (File.Exists(decompiled + ".png"))
|
||||||
|
{
|
||||||
|
File.Delete(decompiled + ".png");
|
||||||
|
}
|
||||||
|
b.Save(decompiled+".png", ImageFormat.Png);
|
||||||
|
}
|
||||||
|
|
||||||
|
ProcessStartInfo start = new ProcessStartInfo();
|
||||||
|
|
||||||
|
|
||||||
|
// Enter in the command line arguments, everything you would enter after the executable name itself
|
||||||
|
start.Arguments = arguments;
|
||||||
|
Log.AsyncC(arguments);
|
||||||
|
// Enter the executable to run, including the complete path
|
||||||
|
start.FileName = "xnb_node.cmd";
|
||||||
|
|
||||||
|
Log.AsyncM(start.FileName + " I HATE THIS STUPID GARBAGE");
|
||||||
|
|
||||||
|
if(File.Exists(Path.Combine(Class1.path, "xnb_node.cmd")))
|
||||||
|
{
|
||||||
|
Log.AsyncG("YAY");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log.AsyncM("NOOOO");
|
||||||
|
}
|
||||||
|
// Do you want to show a console window?
|
||||||
|
start.RedirectStandardOutput = true;
|
||||||
|
start.WindowStyle = ProcessWindowStyle.Normal;
|
||||||
|
start.CreateNoWindow =false;
|
||||||
|
start.UseShellExecute = false;
|
||||||
|
int exitCode;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Run the external process & wait for it to finish
|
||||||
|
using (Process proc = Process.Start(start))
|
||||||
|
{
|
||||||
|
while (!proc.StandardOutput.EndOfStream)
|
||||||
|
{
|
||||||
|
string line = proc.StandardOutput.ReadLine();
|
||||||
|
// do something with line
|
||||||
|
Log.AsyncY(line);
|
||||||
|
}
|
||||||
|
|
||||||
|
proc.WaitForExit();
|
||||||
|
|
||||||
|
// Retrieve the app's exit code
|
||||||
|
exitCode = proc.ExitCode;
|
||||||
|
}
|
||||||
|
Log.AsyncM(hate);
|
||||||
|
CanvasObject.TextureSheet = Game1.content.Load<Texture2D>(hate);
|
||||||
|
CanvasObject.texturePath = compiled;
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,6 +49,7 @@ namespace Revitalize
|
||||||
public static string key_binding3 = "F";
|
public static string key_binding3 = "F";
|
||||||
public static bool useMenuFocus;
|
public static bool useMenuFocus;
|
||||||
public static string path;
|
public static string path;
|
||||||
|
public static string contentPath;
|
||||||
const int range = 1;
|
const int range = 1;
|
||||||
|
|
||||||
public static MouseState mState;
|
public static MouseState mState;
|
||||||
|
@ -64,11 +65,14 @@ namespace Revitalize
|
||||||
List<GameLoc> newLoc;
|
List<GameLoc> newLoc;
|
||||||
|
|
||||||
|
|
||||||
|
public static bool paintEnabled;
|
||||||
|
|
||||||
public static bool gameLoaded;
|
public static bool gameLoaded;
|
||||||
|
|
||||||
public override void Entry(IModHelper helper)
|
public override void Entry(IModHelper helper)
|
||||||
{
|
{
|
||||||
|
string first=StardewModdingAPI.Program.StardewAssembly.Location;
|
||||||
|
contentPath= first.Remove(first.Length - 19, 19);
|
||||||
StardewModdingAPI.Events.ControlEvents.KeyPressed += ShopCall;
|
StardewModdingAPI.Events.ControlEvents.KeyPressed += ShopCall;
|
||||||
StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged;
|
StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged;
|
||||||
StardewModdingAPI.Events.GameEvents.UpdateTick +=gameMenuCall;
|
StardewModdingAPI.Events.GameEvents.UpdateTick +=gameMenuCall;
|
||||||
|
@ -101,6 +105,17 @@ namespace Revitalize
|
||||||
useMenuFocus = true;
|
useMenuFocus = true;
|
||||||
Lists.loadAllListsAtEntry();
|
Lists.loadAllListsAtEntry();
|
||||||
|
|
||||||
|
if (File.Exists(Path.Combine(path, "xnb_node.cmd")))
|
||||||
|
{
|
||||||
|
paintEnabled = true;
|
||||||
|
Log.AsyncG("Revitalize: Paint Module Enabled");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
paintEnabled = false;
|
||||||
|
Log.AsyncG("Revitalize: Paint Module Disabled");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -341,7 +356,7 @@ namespace Revitalize
|
||||||
objShopList.Add(new StardewValley.Object(498, 1));
|
objShopList.Add(new StardewValley.Object(498, 1));
|
||||||
objShopList.Add(new StardewValley.Object(770, 1));
|
objShopList.Add(new StardewValley.Object(770, 1));
|
||||||
|
|
||||||
objShopList.Add(new Canvas(0, Vector2.Zero, Canvas.blankTexture));
|
objShopList.Add(Canvas.addCanvasWithCheck(0, Vector2.Zero, Canvas.blankTexture, new List<Pixel>()));
|
||||||
|
|
||||||
objShopList.Add(new StardewValley.Object(475, 1));
|
objShopList.Add(new StardewValley.Object(475, 1));
|
||||||
foreach (var v in objShopList)
|
foreach (var v in objShopList)
|
||||||
|
|
|
@ -42,6 +42,7 @@
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
<Reference Include="Microsoft.CSharp" />
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue