Updated Symphony to have a way to view song conditionals as well as remove song conditionals in game.
This commit is contained in:
parent
6b172bb3e8
commit
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@ -45,6 +45,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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LocationSelection,
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DaySelection,
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SeasonSelection,
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ConditionalViewMode
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}
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/// <summary>
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/// All the buttons that get displayed for the music pack albums.
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@ -114,10 +115,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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/// The save button that saves the current options to the song.
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/// </summary>
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public Button saveButton;
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public Button lastPageButton;
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public Button nextPageButton;
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private Button conditionalViewButton;
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private Vector2 seasonButtonPosition;
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private Vector2 timeButtonPosition;
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private Vector2 weatherButtonPosition;
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@ -190,6 +193,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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/// </summary>
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public string hoverText;
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public int conditionalViewPageIndex;
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/// <summary>
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/// Constructor for the menu.
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@ -246,6 +251,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.festivalPageIndex = 0;
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this.eventPageIndex = 0;
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this.timePageIndex = 0;
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this.conditionalViewPageIndex = 0;
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this.drawMode = DrawMode.AlbumFancySelection;
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this.updateFancyButtons();
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@ -272,6 +278,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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Vector2 savePos = new Vector2(this.width * .1f + 256 + 32, this.height * .05f + 64); //Put it to the right of the music disk
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this.saveButton = new Button("SaveIcon", new Rectangle((int)savePos.X, (int)savePos.Y, 64, 64), StardewSymphony.textureManager.getTexture("SaveIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 conditionalPos = new Vector2(this.width * .1f + 320 + 32, this.height * .05f + 64); //Put it to the right of the music disk
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this.conditionalViewButton = new Button("ConditionalView", new Rectangle((int)conditionalPos.X, (int)conditionalPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("QuestionMark"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 leftPos = this.getFixedPositionFromMenu(new Vector2(736, 64)); //Put it to the right of the music disk
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this.lastPageButton = new Button("LastPage", new Rectangle((int)leftPos.X, (int)leftPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("LastPage"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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@ -313,6 +321,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return;
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}
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
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{
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if (playSound) Game1.playSound("coin");
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this.CurrentMusicPack.SaveSettings();
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}
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if (this.addButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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if (playSound) Game1.playSound("coin");
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@ -327,6 +341,14 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return;
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}
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if (this.conditionalViewButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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if (playSound) Game1.playSound("coin");
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this.drawMode = DrawMode.ConditionalViewMode;
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this.updateFancyButtons();
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return;
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}
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if (this.nextPageButton.containsPoint(x, y))
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{
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this.nextPage();
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@ -409,13 +431,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
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{
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this.CurrentMusicPack.SaveSettings();
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if (playSound) Game1.playSound("coin");
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return;
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}
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if (this.backButton.containsPoint(x, y))
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{
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if (playSound) Game1.playSound("coin");
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@ -862,6 +877,44 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.updateFancyButtons();
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}
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}
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if(this.drawMode== DrawMode.ConditionalViewMode)
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{
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int amountToShow = 6;
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this.updateFancyButtons();
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int amount;
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if (0 + ((this.conditionalViewPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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amount = (0 + ((this.conditionalViewPageIndex + 1) * (amountToShow)) - this.fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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amount = this.fancyButtons.Count;
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else
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amount = amountToShow;
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if (amount == 0 && this.conditionalViewPageIndex > 1)
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this.conditionalViewPageIndex--;
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var drawList = this.fancyButtons.GetRange(0 + (this.conditionalViewPageIndex * (amountToShow)), amount);
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bool songSelected = false;
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//Get a list of components to draw. And if I click one select the song.
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foreach (var component in drawList)
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{
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if (component.containsPoint(x, y))
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{
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if (playSound) Game1.playSound("coin");
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this.CurrentMusicPack.SongInformation.songs[this.currentSelectedSong.name].songConditionals.Remove(component.name);
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songSelected = true;
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}
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}
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if (songSelected)
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this.updateFancyButtons();
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return;
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}
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}
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/// <summary>
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@ -925,6 +978,15 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if(this.drawMode== DrawMode.ConditionalViewMode)
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{
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if ((this.conditionalViewPageIndex + 1) * 6 >= this.fancyButtons.Count) return;
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this.conditionalViewPageIndex++;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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}
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/// <summary>
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@ -994,6 +1056,15 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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if (this.drawMode == DrawMode.ConditionalViewMode)
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{
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if (this.conditionalViewPageIndex == 0) return;
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if (this.conditionalViewPageIndex > 0)
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this.conditionalViewPageIndex--;
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this.updateFancyButtons();
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this.framesSinceLastUpdate = 0;
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Game1.playSound("shwip");
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}
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}
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/// <summary>
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@ -1090,6 +1161,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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hoverTextOver = true;
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}
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if (this.conditionalViewButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.hoverText = "View all conditions for this song."+Environment.NewLine+"View all the possible conditions for when this song should play.";
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hoverTextOver = true;
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}
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if (this.playButton.containsPoint(x, y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
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{
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this.hoverText = "Play song";
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@ -1107,6 +1184,51 @@ namespace StardewSymphonyRemastered.Framework.Menus
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hoverTextOver = true;
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}
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//Display song conditional as hover text
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if(this.drawMode== DrawMode.ConditionalViewMode)
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{
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int amountToShow = 6;
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this.updateFancyButtons();
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int amount;
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if (0 + ((this.conditionalViewPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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amount = (0 + ((this.conditionalViewPageIndex + 1) * (amountToShow)) - this.fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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amount = this.fancyButtons.Count;
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else
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amount = amountToShow;
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if (amount == 0 && this.conditionalViewPageIndex > 1)
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this.conditionalViewPageIndex--;
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var drawList = this.fancyButtons.GetRange(0 + (this.conditionalViewPageIndex * (amountToShow)), amount);
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bool songSelected = false;
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//Get a list of components to draw. And if I click one select the song.
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foreach (Button b in drawList)
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{
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if (b.containsPoint(x, y))
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{
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StringBuilder builder = new StringBuilder();
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builder.Append("Click to DELETE conditional:");
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string[] splits = b.name.Split(SongConditionals.seperator);
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foreach (string s in splits)
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{
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builder.Append(s);
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builder.Append(Environment.NewLine);
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}
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builder.Append(Environment.NewLine);
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this.hoverText =builder.ToString();
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hoverTextOver = true;
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}
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}
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}
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if (hoverTextOver == false)
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{
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@ -1463,7 +1585,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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if (this.drawMode == DrawMode.WeatherSelection)
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{
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this.fancyButtons.Clear();
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@ -1546,7 +1667,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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if (this.drawMode == DrawMode.TimeSelection)
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{
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this.fancyButtons.Clear();
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@ -1744,6 +1864,23 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.fancyButtons.Add(new Button(name, new Rectangle((int)placement2.X + 50, (int)placement2.Y + ((i % 7) * 100), 64, 64), texture, display, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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}
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}
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if(this.drawMode== DrawMode.ConditionalViewMode)
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{
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this.fancyButtons.Clear();
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//Vector4 placement = new Vector4((Game1.viewport.Width / 3), (Game1.viewport.Height / 4) + 128, this.width, this.height / 2);
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .9f);
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Dictionary<string,SongConditionals> conditionals= this.CurrentMusicPack.SongInformation.songs[this.currentSelectedSong.name].songConditionals;
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for (int i = 0; i < conditionals.Count; i++)
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{
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//Allow 8 songs to be displayed per page.
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Texture2DExtended texture = StardewSymphony.textureManager.getTexture("MusicNote");
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float scale = 1.00f / (texture.getTexture().Width / 64f);
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Rectangle srcRect = new Rectangle(0, 0, texture.getTexture().Width, texture.getTexture().Height);
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string keyName = conditionals.ElementAt(i).Key;
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this.fancyButtons.Add(new Button(keyName, new Rectangle((int)placement2.X + 25, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture, keyName, srcRect, scale, new Animation(srcRect), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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}
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}
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}
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/// <summary>
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@ -1753,82 +1890,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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public override void update(GameTime time)
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{
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int updateNumber = 20;
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//Used for updating the album select screen.
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if (this.drawMode == DrawMode.AlbumFancySelection)
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{
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if (this.framesSinceLastUpdate == updateNumber)
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{
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var state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
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if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
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}
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else
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{
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this.framesSinceLastUpdate++;
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}
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}
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//Used for updating the song selection screen.
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if (this.drawMode == DrawMode.SongSelectionMode)
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{
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if (this.framesSinceLastUpdate == updateNumber)
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{
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var state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
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if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
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}
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else
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this.framesSinceLastUpdate++;
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}
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if (this.drawMode == DrawMode.LocationSelection)
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{
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if (this.framesSinceLastUpdate == updateNumber)
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{
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var state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
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if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
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}
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else
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this.framesSinceLastUpdate++;
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}
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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if (this.framesSinceLastUpdate == updateNumber)
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{
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var state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
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if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
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}
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else
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this.framesSinceLastUpdate++;
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}
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if (this.drawMode == DrawMode.EventSelection)
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{
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if (this.framesSinceLastUpdate == updateNumber)
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{
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var state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
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if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
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}
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else
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this.framesSinceLastUpdate++;
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}
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if (this.drawMode == DrawMode.MenuSelection)
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{
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if (this.framesSinceLastUpdate == updateNumber)
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{
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var state = Keyboard.GetState();
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if (state.IsKeyDown(Keys.Left) || state.IsKeyDown(Keys.A)) this.previousPage();
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if (state.IsKeyDown(Keys.Right) || state.IsKeyDown(Keys.D)) this.nextPage();
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}
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else
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this.framesSinceLastUpdate++;
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}
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if (this.drawMode == DrawMode.TimeSelection)
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if (this.drawMode == DrawMode.AlbumFancySelection || this.drawMode == DrawMode.SongSelectionMode || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.ConditionalViewMode || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.EventSelection || this.drawMode== DrawMode.ConditionalViewMode)
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{
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if (this.framesSinceLastUpdate == updateNumber)
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{
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@ -1952,7 +2015,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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/// </summary>
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public void goBack()
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{
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if (this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.WeatherSelection)
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if (this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.WeatherSelection || this.drawMode== DrawMode.ConditionalViewMode)
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{
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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this.updateFancyButtons();
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else if (this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.drawMode = DrawMode.SongSelectionMode;
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this.currentSelectedSong = null;
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this.updateFancyButtons();
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}
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else if (this.drawMode == DrawMode.SongSelectionMode)
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{
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this.drawMode = DrawMode.AlbumFancySelection;
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this.currentSelectedSong = null;
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this.currentMusicPackAlbum = null;
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this.updateFancyButtons();
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}
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}
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@ -2249,6 +2313,42 @@ namespace StardewSymphonyRemastered.Framework.Menus
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b.DrawString(Game1.smallFont, "Page: " + (this.locationPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
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}
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if(this.drawMode == DrawMode.ConditionalViewMode)
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{
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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int amountToShow = 6;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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//Deals with logic regarding different pages.
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int amount;
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if (0 + ((this.conditionalViewPageIndex + 1) * amountToShow) >= this.fancyButtons.Count)
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{
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amount = (0 + ((this.conditionalViewPageIndex + 1) * (amountToShow)) - this.fancyButtons.Count);
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amount = amountToShow - amount;
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if (amount < 0) amount = 0;
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}
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else if (this.fancyButtons.Count < amountToShow)
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amount = this.fancyButtons.Count;
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else
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amount = amountToShow;
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if (amount == 0 && this.conditionalViewPageIndex > 1)
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this.conditionalViewPageIndex--;
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var drawList = this.fancyButtons.GetRange(0 + (this.conditionalViewPageIndex * (amountToShow)), amount);
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foreach (var button in drawList)
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button.draw(b);
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foreach (var str in this.texturedStrings)
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str.draw(b);
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b.DrawString(Game1.smallFont, "Page: " + (this.conditionalViewPageIndex + 1) + " of " + ((this.fancyButtons.Count / amountToShow) + ((this.fancyButtons.Count % amountToShow == 0 ? 0 : 1))), this.getFixedPositionFromMenu(pagePlacement), Color.White);
|
||||
}
|
||||
|
||||
//draw other menu buttons
|
||||
this.drawSelectedButtons(b);
|
||||
this.drawHoverText(b);
|
||||
|
@ -2289,14 +2389,20 @@ namespace StardewSymphonyRemastered.Framework.Menus
|
|||
if (this.currentlySelectedMenu != null) this.currentlySelectedMenu.draw(b);
|
||||
}
|
||||
|
||||
if(this.drawMode== DrawMode.ConditionalViewMode)
|
||||
{
|
||||
this.backButton.draw(b);
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.DifferentSelectionTypesModePage)
|
||||
{
|
||||
this.addButton.draw(b);
|
||||
this.saveButton.draw(b);
|
||||
this.deleteButton.draw(b);
|
||||
this.conditionalViewButton.draw(b);
|
||||
}
|
||||
|
||||
if (this.drawMode == DrawMode.AlbumFancySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SongSelectionMode || this.drawMode == DrawMode.TimeSelection)
|
||||
if (this.drawMode == DrawMode.AlbumFancySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SongSelectionMode || this.drawMode == DrawMode.TimeSelection || this.drawMode== DrawMode.ConditionalViewMode)
|
||||
{
|
||||
this.lastPageButton.draw(b);
|
||||
this.nextPageButton.draw(b);
|
||||
|
|
|
@ -105,6 +105,16 @@ namespace StardewSymphonyRemastered.Framework.V2
|
|||
{
|
||||
if (StardewSymphony.Config.EnableDebugLog)
|
||||
StardewSymphony.ModMonitor.Log($"Saving music for {this.Name}...");
|
||||
|
||||
//Clear out directory so that changes can be reflected.
|
||||
DirectoryInfo dataFolder = new DirectoryInfo(Path.Combine(this.ContentPack.DirectoryPath, this.DataFolderName));
|
||||
StardewSymphony.ModMonitor.Log(dataFolder.FullName);
|
||||
foreach (FileInfo file in dataFolder.GetFiles())
|
||||
{
|
||||
StardewSymphony.ModMonitor.Log("Delete the file!");
|
||||
file.Delete();
|
||||
}
|
||||
|
||||
foreach (var list in this.SongInformation.songs)
|
||||
{
|
||||
if (StardewSymphony.Config.EnableDebugLog)
|
||||
|
|
|
@ -228,6 +228,7 @@ namespace StardewSymphonyRemastered
|
|||
textureManager.addTexture("SaveIcon", LoadTexture("SaveIcon.png"));
|
||||
textureManager.addTexture("LastPage", LoadTexture("lastPageButton.png"));
|
||||
textureManager.addTexture("NextPage", LoadTexture("nextPageButton.png"));
|
||||
textureManager.addTexture("QuestionMark", LoadTexture("QuestionMark.png"));
|
||||
|
||||
//Generic Icons
|
||||
textureManager.addTexture("MusicNote", LoadTexture("MusicNote.png"));
|
||||
|
|
|
@ -245,6 +245,9 @@
|
|||
<Content Include="assets\PlayButton.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="assets\QuestionMark.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="assets\RedBallon.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
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Reference in New Issue