Updatedd CustomObject to have proper sell price and semi sync over the net.
This commit is contained in:
parent
50b77b44e2
commit
94d1595efa
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@ -19,6 +19,89 @@ namespace Revitalize.Framework.Objects
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/// <summary>A custom object template.</summary>
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public class CustomObject : PySObject
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{
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public string text
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{
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get
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{
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if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
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return split[1]; //This is custom data. If the net name has a much larger name split the value and return the result.
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else
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return ""; //Otherwise return nothing.
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}
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set
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{
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if (this.netName == null) return;
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if (this.netName.Value == null) return;
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{
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this.netName.Value = this.netName.Value.Split('>')[0] + ">" + value; //When setting the custom dataappend it to the end of the name.
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}
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}
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}
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public override string Name
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{
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get
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{
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if (this.info != null)
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{
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return this.netName.Value.Split('>')[0];
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//return this.info.name;
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}
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if (this.netName == null)
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{
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return this.name;
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}
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else
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{
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return this.netName.Value.Split('>')[0]; //Return the value before the name because that is the true value.
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}
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}
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set
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{
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if (this.netName == null)
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{
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return;
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}
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if (this.netName.Value == null)
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{
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return;
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}
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if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
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{
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this.netName.Value = value + ">" + split[1]; //When setting the name if appended data is added on set the new value and add that appended data back.
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}
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else
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{
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this.netName.Value = value; //Otherwise just set the net name.
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}
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}
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}
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public override string DisplayName
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{
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get
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{
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if (this.info != null)
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{
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return this.info.name;
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}
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return this.netName.Value.Split('>')[0];
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}
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set
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{
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if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
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this.netName.Value = value + ">" + split[1];
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else
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this.netName.Value = value;
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}
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}
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public string id
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{
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get
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@ -75,10 +158,6 @@ namespace Revitalize.Framework.Objects
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}
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}
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protected Netcode.NetString netItemInfo;
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/// <summary>Empty constructor.</summary>
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public CustomObject()
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{
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@ -124,8 +203,12 @@ namespace Revitalize.Framework.Objects
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this.bigCraftable.Value = false;
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this.syncObject = new PySync(this);
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this.syncObject.init();
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//this.initNetFields();
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this.InitNetFields();
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this.updateInfo();
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this.Price = info.price;
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//if (this.info.ignoreBoundingBox)
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// this.boundingBox.Value = new Rectangle(int.MinValue, int.MinValue, 0, 0);
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}
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@ -145,6 +228,16 @@ namespace Revitalize.Framework.Objects
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: base.getBoundingBox(tileLocation);
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}
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public override int sellToStorePrice()
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{
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return this.Price;
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}
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public override int salePrice()
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{
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return this.Price * 2;
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}
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/// <summary>Checks for interaction with the object.</summary>
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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@ -170,18 +263,6 @@ namespace Revitalize.Framework.Objects
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return this.clicked(who);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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CustomObjectData data = CustomObjectData.collection[additionalSaveData["id"]];
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BasicItemInformation info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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return new CustomObject(data, info, (replacement as Chest).TileLocation);
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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return serializedInfo;
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}
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/// <summary>What happens when the player right clicks the object.</summary>
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public virtual bool rightClicked(Farmer who)
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@ -332,6 +413,7 @@ namespace Revitalize.Framework.Objects
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/// <summary>What happens when the object is drawn at a tile location.</summary>
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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this.updateInfo();
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if (x <= -1)
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{
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spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
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@ -373,6 +455,7 @@ namespace Revitalize.Framework.Objects
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/// <summary>Draw the game object at a non-tile spot. Aka like debris.</summary>
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f)
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{
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this.updateInfo();
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/*
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if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64))
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return;
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@ -395,6 +478,7 @@ namespace Revitalize.Framework.Objects
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//The actual planter box being drawn.
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if (this.animationManager == null)
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{
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this.syncObject.MarkDirty();
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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@ -427,6 +511,7 @@ namespace Revitalize.Framework.Objects
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/// <summary>What happens when the object is drawn in a menu.</summary>
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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this.updateInfo();
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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@ -440,8 +525,11 @@ namespace Revitalize.Framework.Objects
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/// <summary>What happens when the object is drawn when held by a player.</summary>
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
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{
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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this.updateInfo();
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if (this.animationManager == null)
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{
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Revitalize.ModCore.log("Animation Manager Null");
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}
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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if (f.ActiveObject.bigCraftable.Value)
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{
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@ -473,35 +561,8 @@ namespace Revitalize.Framework.Objects
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public void InitNetFields()
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{
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if (Game1.IsMultiplayer == false && (Game1.IsClient == false || Game1.IsClient == false)) return;
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this.initNetFields();
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this.syncObject = new PySync(this);
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this.NetFields.AddField(this.syncObject);
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this.netItemInfo = new Netcode.NetString(this.ItemInfo);
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this.NetFields.AddField(this.netItemInfo);
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}
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/// <summary>
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/// Gets all of the data necessary for syncing.
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/// </summary>
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/// <returns></returns>
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public override Dictionary<string, string> getSyncData()
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{
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Dictionary<string, string> syncData = base.getSyncData();
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syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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return syncData;
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}
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/// <summary>
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/// Syncs all of the info to all players.
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/// </summary>
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/// <param name="syncData"></param>
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public override void sync(Dictionary<string, string> syncData)
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{
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//Revitalize.ModCore.log("SYNC OBJECT DATA!");
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base.sync(syncData);
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this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(syncData["BasicItemInfo"]);
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}
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public virtual void replaceAfterLoad()
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@ -523,5 +584,82 @@ namespace Revitalize.Framework.Objects
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//Load in a file that has all object names referenced here or something.
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return this.info.name;
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}
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public void updateInfo()
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{
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if (this.info == null)
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{
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this.ItemInfo = this.text;
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ModCore.log("Updated item info!");
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return;
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}
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if (string.IsNullOrEmpty(this.ItemInfo))
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{
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this.ItemInfo = this.text;
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}
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else
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{
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this.text = this.ItemInfo;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~//
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// PyTk Functions //
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//~~~~~~~~~~~~~~~~~~~~~~~~~//
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#region
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/// <summary>
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/// Rebuilds the data from saves.
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/// </summary>
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/// <param name="additionalSaveData"></param>
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/// <param name="replacement"></param>
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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CustomObjectData data = CustomObjectData.collection[additionalSaveData["id"]];
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BasicItemInformation info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
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}
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/// <summary>
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/// Prepares the data for saves.
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/// </summary>
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/// <returns></returns>
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
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serializedInfo.Add("id", this.ItemInfo);
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serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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return serializedInfo;
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}
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/// <summary>
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/// Gets all of the data necessary for syncing.
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/// </summary>
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/// <returns></returns>
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public override Dictionary<string, string> getSyncData()
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{
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Dictionary<string, string> syncData = new Dictionary<string, string>();
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//syncData.Add("ID", this.ItemInfo);
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//syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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syncData.Add("Greeting:", "Hello from: " + Game1.player.Name);
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ModCore.log("Send off SYNC DATA!");
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return syncData;
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}
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/// <summary>
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/// Syncs all of the info to all players.
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/// </summary>
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/// <param name="syncData"></param>
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public override void sync(Dictionary<string, string> syncData)
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{
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//Revitalize.ModCore.log("SYNC OBJECT DATA!");
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//this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(syncData["BasicItemInfo"]);
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//this.ItemInfo = syncData["ID"];
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string greeting = syncData["Greeting"];
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ModCore.log(greeting);
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}
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#endregion
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}
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}
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@ -107,10 +107,6 @@ namespace Revitalize.Framework.Objects.Items.Resources
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return component;
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}
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public override object getReplacement()
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{
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return base.getReplacement();
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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@ -260,6 +260,7 @@ namespace Revitalize
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Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
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}
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*/
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/*
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if (e.Button == SButton.Y)
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{
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//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
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@ -270,6 +271,7 @@ namespace Revitalize
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
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}
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*/
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}
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private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
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@ -382,19 +384,21 @@ namespace Revitalize
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private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
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{
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this.loadContent();
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/*
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if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
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{
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throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
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}
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*/
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Serializer.afterLoad();
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ShopHacks.AddOreToClintsShop();
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// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
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Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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//Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
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Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
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//Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
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//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
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//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
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@ -408,9 +412,9 @@ namespace Revitalize
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//Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne());
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Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin", 19));
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//Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin", 19));
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//Ore tin = ObjectManager.resources.getOre("Tin", 19);
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Game1.player.addItemToInventory(ObjectManager.GetItem("TinIngot", 1));
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//ModCore.log("Tin sells for: " + tin.sellToStorePrice());
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