Updatedd CustomObject to have proper sell price and semi sync over the net.

This commit is contained in:
JoshuaNavarro 2019-08-26 21:14:37 -07:00
parent 50b77b44e2
commit 94d1595efa
3 changed files with 192 additions and 54 deletions

View File

@ -19,6 +19,89 @@ namespace Revitalize.Framework.Objects
/// <summary>A custom object template.</summary> /// <summary>A custom object template.</summary>
public class CustomObject : PySObject public class CustomObject : PySObject
{ {
public string text
{
get
{
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
return split[1]; //This is custom data. If the net name has a much larger name split the value and return the result.
else
return ""; //Otherwise return nothing.
}
set
{
if (this.netName == null) return;
if (this.netName.Value == null) return;
{
this.netName.Value = this.netName.Value.Split('>')[0] + ">" + value; //When setting the custom dataappend it to the end of the name.
}
}
}
public override string Name
{
get
{
if (this.info != null)
{
return this.netName.Value.Split('>')[0];
//return this.info.name;
}
if (this.netName == null)
{
return this.name;
}
else
{
return this.netName.Value.Split('>')[0]; //Return the value before the name because that is the true value.
}
}
set
{
if (this.netName == null)
{
return;
}
if (this.netName.Value == null)
{
return;
}
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
{
this.netName.Value = value + ">" + split[1]; //When setting the name if appended data is added on set the new value and add that appended data back.
}
else
{
this.netName.Value = value; //Otherwise just set the net name.
}
}
}
public override string DisplayName
{
get
{
if (this.info != null)
{
return this.info.name;
}
return this.netName.Value.Split('>')[0];
}
set
{
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
this.netName.Value = value + ">" + split[1];
else
this.netName.Value = value;
}
}
public string id public string id
{ {
get get
@ -75,10 +158,6 @@ namespace Revitalize.Framework.Objects
} }
} }
protected Netcode.NetString netItemInfo;
/// <summary>Empty constructor.</summary> /// <summary>Empty constructor.</summary>
public CustomObject() public CustomObject()
{ {
@ -124,8 +203,12 @@ namespace Revitalize.Framework.Objects
this.bigCraftable.Value = false; this.bigCraftable.Value = false;
this.syncObject = new PySync(this);
this.syncObject.init();
//this.initNetFields(); //this.initNetFields();
this.InitNetFields(); this.InitNetFields();
this.updateInfo();
this.Price = info.price;
//if (this.info.ignoreBoundingBox) //if (this.info.ignoreBoundingBox)
// this.boundingBox.Value = new Rectangle(int.MinValue, int.MinValue, 0, 0); // this.boundingBox.Value = new Rectangle(int.MinValue, int.MinValue, 0, 0);
} }
@ -145,6 +228,16 @@ namespace Revitalize.Framework.Objects
: base.getBoundingBox(tileLocation); : base.getBoundingBox(tileLocation);
} }
public override int sellToStorePrice()
{
return this.Price;
}
public override int salePrice()
{
return this.Price * 2;
}
/// <summary>Checks for interaction with the object.</summary> /// <summary>Checks for interaction with the object.</summary>
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false) public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{ {
@ -170,18 +263,6 @@ namespace Revitalize.Framework.Objects
return this.clicked(who); return this.clicked(who);
} }
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
CustomObjectData data = CustomObjectData.collection[additionalSaveData["id"]];
BasicItemInformation info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
return new CustomObject(data, info, (replacement as Chest).TileLocation);
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
return serializedInfo;
}
/// <summary>What happens when the player right clicks the object.</summary> /// <summary>What happens when the player right clicks the object.</summary>
public virtual bool rightClicked(Farmer who) public virtual bool rightClicked(Farmer who)
@ -332,6 +413,7 @@ namespace Revitalize.Framework.Objects
/// <summary>What happens when the object is drawn at a tile location.</summary> /// <summary>What happens when the object is drawn at a tile location.</summary>
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{ {
this.updateInfo();
if (x <= -1) if (x <= -1)
{ {
spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f)); spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
@ -373,6 +455,7 @@ namespace Revitalize.Framework.Objects
/// <summary>Draw the game object at a non-tile spot. Aka like debris.</summary> /// <summary>Draw the game object at a non-tile spot. Aka like debris.</summary>
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f) public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f)
{ {
this.updateInfo();
/* /*
if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64)) if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64))
return; return;
@ -395,6 +478,7 @@ namespace Revitalize.Framework.Objects
//The actual planter box being drawn. //The actual planter box being drawn.
if (this.animationManager == null) if (this.animationManager == null)
{ {
this.syncObject.MarkDirty();
if (this.animationManager.getExtendedTexture() == null) if (this.animationManager.getExtendedTexture() == null)
ModCore.ModMonitor.Log("Tex Extended is null???"); ModCore.ModMonitor.Log("Tex Extended is null???");
@ -427,6 +511,7 @@ namespace Revitalize.Framework.Objects
/// <summary>What happens when the object is drawn in a menu.</summary> /// <summary>What happens when the object is drawn in a menu.</summary>
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow) public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
{ {
this.updateInfo();
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1) if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White); Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
if (drawStackNumber && this.Quality > 0) if (drawStackNumber && this.Quality > 0)
@ -440,8 +525,11 @@ namespace Revitalize.Framework.Objects
/// <summary>What happens when the object is drawn when held by a player.</summary> /// <summary>What happens when the object is drawn when held by a player.</summary>
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f) public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
{ {
this.updateInfo();
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null"); if (this.animationManager == null)
{
Revitalize.ModCore.log("Animation Manager Null");
}
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null"); if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
if (f.ActiveObject.bigCraftable.Value) if (f.ActiveObject.bigCraftable.Value)
{ {
@ -473,35 +561,8 @@ namespace Revitalize.Framework.Objects
public void InitNetFields() public void InitNetFields()
{ {
if (Game1.IsMultiplayer == false && (Game1.IsClient == false || Game1.IsClient == false)) return;
this.initNetFields();
this.syncObject = new PySync(this);
this.NetFields.AddField(this.syncObject);
this.netItemInfo = new Netcode.NetString(this.ItemInfo);
this.NetFields.AddField(this.netItemInfo);
} }
/// <summary>
/// Gets all of the data necessary for syncing.
/// </summary>
/// <returns></returns>
public override Dictionary<string, string> getSyncData()
{
Dictionary<string, string> syncData = base.getSyncData();
syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
return syncData;
}
/// <summary>
/// Syncs all of the info to all players.
/// </summary>
/// <param name="syncData"></param>
public override void sync(Dictionary<string, string> syncData)
{
//Revitalize.ModCore.log("SYNC OBJECT DATA!");
base.sync(syncData);
this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(syncData["BasicItemInfo"]);
}
public virtual void replaceAfterLoad() public virtual void replaceAfterLoad()
@ -523,5 +584,82 @@ namespace Revitalize.Framework.Objects
//Load in a file that has all object names referenced here or something. //Load in a file that has all object names referenced here or something.
return this.info.name; return this.info.name;
} }
public void updateInfo()
{
if (this.info == null)
{
this.ItemInfo = this.text;
ModCore.log("Updated item info!");
return;
}
if (string.IsNullOrEmpty(this.ItemInfo))
{
this.ItemInfo = this.text;
}
else
{
this.text = this.ItemInfo;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~//
// PyTk Functions //
//~~~~~~~~~~~~~~~~~~~~~~~~~//
#region
/// <summary>
/// Rebuilds the data from saves.
/// </summary>
/// <param name="additionalSaveData"></param>
/// <param name="replacement"></param>
public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
{
CustomObjectData data = CustomObjectData.collection[additionalSaveData["id"]];
BasicItemInformation info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
}
/// <summary>
/// Prepares the data for saves.
/// </summary>
/// <returns></returns>
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
serializedInfo.Add("id", this.ItemInfo);
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
return serializedInfo;
}
/// <summary>
/// Gets all of the data necessary for syncing.
/// </summary>
/// <returns></returns>
public override Dictionary<string, string> getSyncData()
{
Dictionary<string, string> syncData = new Dictionary<string, string>();
//syncData.Add("ID", this.ItemInfo);
//syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
syncData.Add("Greeting:", "Hello from: " + Game1.player.Name);
ModCore.log("Send off SYNC DATA!");
return syncData;
}
/// <summary>
/// Syncs all of the info to all players.
/// </summary>
/// <param name="syncData"></param>
public override void sync(Dictionary<string, string> syncData)
{
//Revitalize.ModCore.log("SYNC OBJECT DATA!");
//this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(syncData["BasicItemInfo"]);
//this.ItemInfo = syncData["ID"];
string greeting = syncData["Greeting"];
ModCore.log(greeting);
}
#endregion
} }
} }

View File

@ -107,10 +107,6 @@ namespace Revitalize.Framework.Objects.Items.Resources
return component; return component;
} }
public override object getReplacement()
{
return base.getReplacement();
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement) public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{ {

View File

@ -260,6 +260,7 @@ namespace Revitalize
Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble(); Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
} }
*/ */
/*
if (e.Button == SButton.Y) if (e.Button == SButton.Y)
{ {
//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),); //Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
@ -270,6 +271,7 @@ namespace Revitalize
Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36); Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
} }
*/
} }
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e) private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
@ -383,18 +385,20 @@ namespace Revitalize
{ {
this.loadContent(); this.loadContent();
/*
if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient) if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
{ {
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!"); throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
} }
*/
Serializer.afterLoad(); Serializer.afterLoad();
ShopHacks.AddOreToClintsShop(); ShopHacks.AddOreToClintsShop();
// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest")); // Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair")); //Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest")); //Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable")); //Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp")); //Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous)); //Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
@ -408,9 +412,9 @@ namespace Revitalize
//Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne()); //Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne());
Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin", 19)); //Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin", 19));
//Ore tin = ObjectManager.resources.getOre("Tin", 19); //Ore tin = ObjectManager.resources.getOre("Tin", 19);
Game1.player.addItemToInventory(ObjectManager.GetItem("TinIngot", 1));
//ModCore.log("Tin sells for: " + tin.sellToStorePrice()); //ModCore.log("Tin sells for: " + tin.sellToStorePrice());