Updatedd CustomObject to have proper sell price and semi sync over the net.
This commit is contained in:
parent
50b77b44e2
commit
94d1595efa
|
@ -19,6 +19,89 @@ namespace Revitalize.Framework.Objects
|
||||||
/// <summary>A custom object template.</summary>
|
/// <summary>A custom object template.</summary>
|
||||||
public class CustomObject : PySObject
|
public class CustomObject : PySObject
|
||||||
{
|
{
|
||||||
|
|
||||||
|
public string text
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
return split[1]; //This is custom data. If the net name has a much larger name split the value and return the result.
|
||||||
|
else
|
||||||
|
return ""; //Otherwise return nothing.
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null) return;
|
||||||
|
if (this.netName.Value == null) return;
|
||||||
|
{
|
||||||
|
this.netName.Value = this.netName.Value.Split('>')[0] + ">" + value; //When setting the custom dataappend it to the end of the name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override string Name
|
||||||
|
{
|
||||||
|
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
//return this.info.name;
|
||||||
|
}
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return this.name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return this.netName.Value.Split('>')[0]; //Return the value before the name because that is the true value.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
{
|
||||||
|
this.netName.Value = value + ">" + split[1]; //When setting the name if appended data is added on set the new value and add that appended data back.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.netName.Value = value; //Otherwise just set the net name.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string DisplayName
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (this.info != null)
|
||||||
|
{
|
||||||
|
return this.info.name;
|
||||||
|
}
|
||||||
|
return this.netName.Value.Split('>')[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
|
||||||
|
this.netName.Value = value + ">" + split[1];
|
||||||
|
else
|
||||||
|
this.netName.Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public string id
|
public string id
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -75,10 +158,6 @@ namespace Revitalize.Framework.Objects
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
protected Netcode.NetString netItemInfo;
|
|
||||||
|
|
||||||
/// <summary>Empty constructor.</summary>
|
/// <summary>Empty constructor.</summary>
|
||||||
public CustomObject()
|
public CustomObject()
|
||||||
{
|
{
|
||||||
|
@ -124,8 +203,12 @@ namespace Revitalize.Framework.Objects
|
||||||
|
|
||||||
this.bigCraftable.Value = false;
|
this.bigCraftable.Value = false;
|
||||||
|
|
||||||
|
this.syncObject = new PySync(this);
|
||||||
|
this.syncObject.init();
|
||||||
//this.initNetFields();
|
//this.initNetFields();
|
||||||
this.InitNetFields();
|
this.InitNetFields();
|
||||||
|
this.updateInfo();
|
||||||
|
this.Price = info.price;
|
||||||
//if (this.info.ignoreBoundingBox)
|
//if (this.info.ignoreBoundingBox)
|
||||||
// this.boundingBox.Value = new Rectangle(int.MinValue, int.MinValue, 0, 0);
|
// this.boundingBox.Value = new Rectangle(int.MinValue, int.MinValue, 0, 0);
|
||||||
}
|
}
|
||||||
|
@ -145,6 +228,16 @@ namespace Revitalize.Framework.Objects
|
||||||
: base.getBoundingBox(tileLocation);
|
: base.getBoundingBox(tileLocation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override int sellToStorePrice()
|
||||||
|
{
|
||||||
|
return this.Price;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int salePrice()
|
||||||
|
{
|
||||||
|
return this.Price * 2;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Checks for interaction with the object.</summary>
|
/// <summary>Checks for interaction with the object.</summary>
|
||||||
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
|
public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
|
||||||
{
|
{
|
||||||
|
@ -170,18 +263,6 @@ namespace Revitalize.Framework.Objects
|
||||||
return this.clicked(who);
|
return this.clicked(who);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
|
|
||||||
{
|
|
||||||
CustomObjectData data = CustomObjectData.collection[additionalSaveData["id"]];
|
|
||||||
BasicItemInformation info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
|
|
||||||
return new CustomObject(data, info, (replacement as Chest).TileLocation);
|
|
||||||
}
|
|
||||||
public override Dictionary<string, string> getAdditionalSaveData()
|
|
||||||
{
|
|
||||||
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
|
|
||||||
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
|
||||||
return serializedInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>What happens when the player right clicks the object.</summary>
|
/// <summary>What happens when the player right clicks the object.</summary>
|
||||||
public virtual bool rightClicked(Farmer who)
|
public virtual bool rightClicked(Farmer who)
|
||||||
|
@ -332,6 +413,7 @@ namespace Revitalize.Framework.Objects
|
||||||
/// <summary>What happens when the object is drawn at a tile location.</summary>
|
/// <summary>What happens when the object is drawn at a tile location.</summary>
|
||||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
|
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
|
||||||
{
|
{
|
||||||
|
this.updateInfo();
|
||||||
if (x <= -1)
|
if (x <= -1)
|
||||||
{
|
{
|
||||||
spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
|
spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f));
|
||||||
|
@ -373,6 +455,7 @@ namespace Revitalize.Framework.Objects
|
||||||
/// <summary>Draw the game object at a non-tile spot. Aka like debris.</summary>
|
/// <summary>Draw the game object at a non-tile spot. Aka like debris.</summary>
|
||||||
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f)
|
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f)
|
||||||
{
|
{
|
||||||
|
this.updateInfo();
|
||||||
/*
|
/*
|
||||||
if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64))
|
if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64))
|
||||||
return;
|
return;
|
||||||
|
@ -395,6 +478,7 @@ namespace Revitalize.Framework.Objects
|
||||||
//The actual planter box being drawn.
|
//The actual planter box being drawn.
|
||||||
if (this.animationManager == null)
|
if (this.animationManager == null)
|
||||||
{
|
{
|
||||||
|
this.syncObject.MarkDirty();
|
||||||
if (this.animationManager.getExtendedTexture() == null)
|
if (this.animationManager.getExtendedTexture() == null)
|
||||||
ModCore.ModMonitor.Log("Tex Extended is null???");
|
ModCore.ModMonitor.Log("Tex Extended is null???");
|
||||||
|
|
||||||
|
@ -427,6 +511,7 @@ namespace Revitalize.Framework.Objects
|
||||||
/// <summary>What happens when the object is drawn in a menu.</summary>
|
/// <summary>What happens when the object is drawn in a menu.</summary>
|
||||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
|
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
|
||||||
{
|
{
|
||||||
|
this.updateInfo();
|
||||||
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
|
if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
|
||||||
Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
|
Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
|
||||||
if (drawStackNumber && this.Quality > 0)
|
if (drawStackNumber && this.Quality > 0)
|
||||||
|
@ -440,8 +525,11 @@ namespace Revitalize.Framework.Objects
|
||||||
/// <summary>What happens when the object is drawn when held by a player.</summary>
|
/// <summary>What happens when the object is drawn when held by a player.</summary>
|
||||||
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
|
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
|
||||||
{
|
{
|
||||||
|
this.updateInfo();
|
||||||
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
|
if (this.animationManager == null)
|
||||||
|
{
|
||||||
|
Revitalize.ModCore.log("Animation Manager Null");
|
||||||
|
}
|
||||||
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
|
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
|
||||||
if (f.ActiveObject.bigCraftable.Value)
|
if (f.ActiveObject.bigCraftable.Value)
|
||||||
{
|
{
|
||||||
|
@ -473,35 +561,8 @@ namespace Revitalize.Framework.Objects
|
||||||
|
|
||||||
public void InitNetFields()
|
public void InitNetFields()
|
||||||
{
|
{
|
||||||
if (Game1.IsMultiplayer == false && (Game1.IsClient == false || Game1.IsClient == false)) return;
|
|
||||||
this.initNetFields();
|
|
||||||
this.syncObject = new PySync(this);
|
|
||||||
this.NetFields.AddField(this.syncObject);
|
|
||||||
this.netItemInfo = new Netcode.NetString(this.ItemInfo);
|
|
||||||
this.NetFields.AddField(this.netItemInfo);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets all of the data necessary for syncing.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public override Dictionary<string, string> getSyncData()
|
|
||||||
{
|
|
||||||
Dictionary<string, string> syncData = base.getSyncData();
|
|
||||||
syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
|
||||||
return syncData;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Syncs all of the info to all players.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="syncData"></param>
|
|
||||||
public override void sync(Dictionary<string, string> syncData)
|
|
||||||
{
|
|
||||||
//Revitalize.ModCore.log("SYNC OBJECT DATA!");
|
|
||||||
base.sync(syncData);
|
|
||||||
this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(syncData["BasicItemInfo"]);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public virtual void replaceAfterLoad()
|
public virtual void replaceAfterLoad()
|
||||||
|
@ -523,5 +584,82 @@ namespace Revitalize.Framework.Objects
|
||||||
//Load in a file that has all object names referenced here or something.
|
//Load in a file that has all object names referenced here or something.
|
||||||
return this.info.name;
|
return this.info.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void updateInfo()
|
||||||
|
{
|
||||||
|
if (this.info == null)
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
ModCore.log("Updated item info!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(this.ItemInfo))
|
||||||
|
{
|
||||||
|
this.ItemInfo = this.text;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.text = this.ItemInfo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//~~~~~~~~~~~~~~~~~~~~~~~~~//
|
||||||
|
// PyTk Functions //
|
||||||
|
//~~~~~~~~~~~~~~~~~~~~~~~~~//
|
||||||
|
#region
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rebuilds the data from saves.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="additionalSaveData"></param>
|
||||||
|
/// <param name="replacement"></param>
|
||||||
|
public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||||
|
{
|
||||||
|
CustomObjectData data = CustomObjectData.collection[additionalSaveData["id"]];
|
||||||
|
BasicItemInformation info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prepares the data for saves.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public override Dictionary<string, string> getAdditionalSaveData()
|
||||||
|
{
|
||||||
|
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
|
||||||
|
serializedInfo.Add("id", this.ItemInfo);
|
||||||
|
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
||||||
|
return serializedInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all of the data necessary for syncing.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public override Dictionary<string, string> getSyncData()
|
||||||
|
{
|
||||||
|
Dictionary<string, string> syncData = new Dictionary<string, string>();
|
||||||
|
//syncData.Add("ID", this.ItemInfo);
|
||||||
|
//syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
||||||
|
syncData.Add("Greeting:", "Hello from: " + Game1.player.Name);
|
||||||
|
ModCore.log("Send off SYNC DATA!");
|
||||||
|
return syncData;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Syncs all of the info to all players.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="syncData"></param>
|
||||||
|
public override void sync(Dictionary<string, string> syncData)
|
||||||
|
{
|
||||||
|
//Revitalize.ModCore.log("SYNC OBJECT DATA!");
|
||||||
|
|
||||||
|
//this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(syncData["BasicItemInfo"]);
|
||||||
|
//this.ItemInfo = syncData["ID"];
|
||||||
|
string greeting = syncData["Greeting"];
|
||||||
|
ModCore.log(greeting);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -107,10 +107,6 @@ namespace Revitalize.Framework.Objects.Items.Resources
|
||||||
return component;
|
return component;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override object getReplacement()
|
|
||||||
{
|
|
||||||
return base.getReplacement();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
|
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
|
||||||
{
|
{
|
||||||
|
|
|
@ -260,6 +260,7 @@ namespace Revitalize
|
||||||
Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
|
Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
/*
|
||||||
if (e.Button == SButton.Y)
|
if (e.Button == SButton.Y)
|
||||||
{
|
{
|
||||||
//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
|
//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
|
||||||
|
@ -270,6 +271,7 @@ namespace Revitalize
|
||||||
|
|
||||||
Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
|
Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
|
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
|
||||||
|
@ -382,19 +384,21 @@ namespace Revitalize
|
||||||
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
|
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
|
||||||
{
|
{
|
||||||
this.loadContent();
|
this.loadContent();
|
||||||
|
|
||||||
|
/*
|
||||||
if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
|
if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
|
||||||
{
|
{
|
||||||
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
|
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
Serializer.afterLoad();
|
Serializer.afterLoad();
|
||||||
ShopHacks.AddOreToClintsShop();
|
ShopHacks.AddOreToClintsShop();
|
||||||
|
|
||||||
|
|
||||||
// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
|
// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
|
||||||
Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
//Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||||
Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
|
//Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
|
||||||
//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
|
//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
|
||||||
|
|
||||||
//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
|
//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
|
||||||
|
@ -408,9 +412,9 @@ namespace Revitalize
|
||||||
//Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne());
|
//Game1.player.addItemToInventory(ObjectManager.resources.ores["Test"].getOne());
|
||||||
|
|
||||||
|
|
||||||
Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin", 19));
|
//Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin", 19));
|
||||||
//Ore tin = ObjectManager.resources.getOre("Tin", 19);
|
//Ore tin = ObjectManager.resources.getOre("Tin", 19);
|
||||||
|
Game1.player.addItemToInventory(ObjectManager.GetItem("TinIngot", 1));
|
||||||
|
|
||||||
//ModCore.log("Tin sells for: " + tin.sellToStorePrice());
|
//ModCore.log("Tin sells for: " + tin.sellToStorePrice());
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue