Created liquid manager. Will test later.
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68bfaa38c9
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@ -35,6 +35,15 @@ namespace Revitalize.Framework
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Storage
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}
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public enum LiquidInteractionType
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{
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None,
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Produces,
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Consumes,
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Transfers,
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Storage
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}
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/// <summary>
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/// References Stardew Valley Object id's for easier coding.
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/// </summary>
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@ -0,0 +1,321 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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namespace Revitalize.Framework.Utilities
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{
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public class Liquid
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{
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public string name;
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public Color liquidColor;
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public int amount;
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public int capacity;
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public string liquidDisplayString
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{
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get
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{
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StringBuilder b = new StringBuilder();
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b.Append(this.amount);
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b.Append("/");
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b.Append(this.capacity);
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return b.ToString();
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}
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}
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public int capacityRemaining
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{
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get
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{
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return this.capacity - this.amount;
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}
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}
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/// <summary>
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/// Returns the energy remaining as a percent value.
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/// </summary>
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public double liquidPercentRemaining
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{
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get
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{
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return (double)this.amount / (double)this.capacity;
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}
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}
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public bool IsEmpty
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{
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get
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{
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return this.amount == 0;
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}
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}
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public bool IsFull
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{
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get
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{
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return this.amount == this.capacity;
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}
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}
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public Liquid()
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{
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}
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public Liquid(string Name, Color liquidColor, int Capacity)
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{
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this.name = Name;
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this.liquidColor = liquidColor;
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this.capacity = Capacity;
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}
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public Liquid(string Name, Color liquidColor, int Amount, int Capacity)
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{
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this.name = Name;
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this.liquidColor = liquidColor;
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this.capacity = Capacity;
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this.amount = Amount;
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}
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public void produceLiquid(int amount)
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{
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this.amount = Math.Min(this.capacity, this.amount + amount);
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}
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public void consumeLiquid(int amount)
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{
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this.amount = Math.Max(0, this.amount - amount);
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}
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/// <summary>
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/// Checks to see if this energy source has enough energy remaining.
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/// </summary>
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/// <param name="Required"></param>
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/// <returns></returns>
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public bool hasEnoughLiquid(int Required)
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{
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return this.amount >= Required;
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}
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public Liquid Copy()
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{
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return new Liquid(this.name, this.liquidColor, 0, this.capacity);
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}
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}
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public class LiquidManager
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{
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public bool requiresUpdate;
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/// <summary>
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/// How does this energy manager interface energy systems.
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/// </summary>
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public Enums.LiquidInteractionType liquidInteractionType;
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/// <summary>
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/// Checks to see if this energy manager consumes energy.
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/// </summary>
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public bool consumesLiquid
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{
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get
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{
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return this.liquidInteractionType == Enums.LiquidInteractionType.Consumes;
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}
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}
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/// <summary>
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/// Checks to see if this energy manager produces energy.
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/// </summary>
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public bool producesLiquid
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{
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get
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{
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return this.liquidInteractionType == Enums.LiquidInteractionType.Produces;
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}
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}
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/// <summary>
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/// Checks to see if this energy manager transfers energy.
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/// </summary>
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public bool transfersLiquid
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{
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get
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{
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return this.liquidInteractionType == Enums.LiquidInteractionType.Transfers;
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}
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}
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public int MaxPossibleAmountOfLiquids;
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public Dictionary<string, Liquid> liquids;
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public List<Liquid> acceptedLiquid;
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public LiquidManager()
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{
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}
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public LiquidManager(Enums.LiquidInteractionType LiquidType) : this(1, LiquidType)
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{
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}
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public LiquidManager(int NumberOfPossibleFluids, Enums.LiquidInteractionType liquidInteractionType)
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{
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this.liquidInteractionType = liquidInteractionType;
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this.MaxPossibleAmountOfLiquids = NumberOfPossibleFluids;
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this.liquids = new Dictionary<string, Liquid>();
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}
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public void consumeLiquid(int amount, string LiquidName)
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{
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this.GetLiquid(LiquidName, out Liquid selfLiquid);
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if (selfLiquid == null) return;
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selfLiquid.consumeLiquid(amount);
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this.requiresUpdate = true;
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if (selfLiquid.IsEmpty)
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{
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this.liquids.Remove(selfLiquid.name);
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}
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}
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public void produceLiquid(int amount, string LiquidName,Liquid L)
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{
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this.GetLiquid(LiquidName, out Liquid selfLiquid);
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if (selfLiquid == null)
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{
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this.AddLiquid(L);
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this.GetLiquid(LiquidName, out Liquid selfLiquid2);
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selfLiquid2.produceLiquid(amount);
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this.requiresUpdate = true;
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return;
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}
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selfLiquid.produceLiquid(amount);
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this.requiresUpdate = true;
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}
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public void AddLiquid(Liquid M)
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{
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if (this.liquids.ContainsKey(M.name))
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{
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this.liquids[M.name].produceLiquid(M.amount);
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this.requiresUpdate = true;
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}
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else
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{
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if (this.canReceieveThisLiquid(M))
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{
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this.liquids.Add(M.name, M);
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}
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}
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}
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public void GetLiquid(string Name, out Liquid Liquid)
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{
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Liquid = new Liquid();
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if (this.liquids.ContainsKey(Name))
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{
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this.liquids.TryGetValue(Name, out Liquid);
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}
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}
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public void transferLiquidFromAnother(LiquidManager other, string LiquidName, int amount)
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{
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other.GetLiquid(LiquidName, out Liquid OtherLiquid);
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if (OtherLiquid == null) return;
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if (this.canReceieveThisLiquid(OtherLiquid))
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{
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int actualAmount = Math.Min(amount, OtherLiquid.amount);
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this.GetLiquid(LiquidName, out Liquid SelfLiquid);
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int selfCapacity = SelfLiquid!=null? SelfLiquid.capacityRemaining:OtherLiquid.amount;
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this.produceLiquid(actualAmount, OtherLiquid.name,OtherLiquid.Copy());
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other.consumeLiquid(Math.Min(actualAmount, selfCapacity),OtherLiquid.name);
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}
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else
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{
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return;
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}
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}
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public void transferLiquidToAnother(LiquidManager other, string LiquidName, int amount)
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{
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this.GetLiquid(LiquidName, out Liquid SelfLiquid);
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if (SelfLiquid == null) return;
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if (other.canReceieveThisLiquid(SelfLiquid))
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{
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int actualAmount = Math.Min(amount, SelfLiquid.amount);
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this.GetLiquid(LiquidName, out Liquid OtherLiquid);
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int selfCapacity =OtherLiquid != null ? OtherLiquid.capacityRemaining : SelfLiquid.amount;
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other.produceLiquid(Math.Min(actualAmount, selfCapacity), SelfLiquid.name,SelfLiquid.Copy());
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this.consumeLiquid(Math.Min(actualAmount, selfCapacity),SelfLiquid.name);
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}
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else
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{
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return;
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}
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}
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public LiquidManager Copy()
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{
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return new LiquidManager(this.MaxPossibleAmountOfLiquids, this.liquidInteractionType);
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}
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public bool canReceieveThisLiquid(Liquid M)
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{
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if (M == null) return false;
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if (this.liquids.Count < this.MaxPossibleAmountOfLiquids) return true;
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if (this.liquids.Values.ToList().FindAll(L => L.name == M.name).Count > 0) return true;
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if (this.acceptedLiquid.FindAll(L => L.name == M.name).Count > 0) return true;
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return false;
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}
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public bool hasLiquid(string Name)
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{
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if (this.liquids.ContainsKey(Name))
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{
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return true;
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}
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else return false;
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}
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public bool doesLiquidHaveVolume(string Name)
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{
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if (this.liquids.ContainsKey(Name))
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{
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if (this.liquids[Name].amount > 0) return true;
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return false;
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}
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else return false;
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}
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public bool doesLiquidHaveEnough(string LiquidName,int Amount)
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{
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this.GetLiquid(LiquidName, out Liquid selfLiquid);
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if (selfLiquid == null) return false;
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if (selfLiquid.amount >= Amount) return true;
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else return false;
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}
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public bool canThisLiquidReceiveMoreVolume(string LiquidName, int Amount)
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{
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this.GetLiquid(LiquidName, out Liquid selfLiquid);
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if (selfLiquid == null) return false;
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if (selfLiquid.IsFull) return false;
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else return true;
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}
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}
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}
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@ -140,5 +140,12 @@ namespace Revitalize.Framework.Utilities
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}
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return locations;
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}
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public static bool IsThereWaterAtThisTile(GameLocation location, int X, int Y)
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{
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if ( location.doesTileHaveProperty((int)X, (int)Y, "Water", "Back") == null)
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return false;
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return true;
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}
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}
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}
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@ -183,6 +183,7 @@
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<Compile Include="Framework\Utilities\EnergyUtilities.cs" />
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<Compile Include="Framework\Utilities\IntRange.cs" />
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<Compile Include="Framework\Utilities\InventoryManager.cs" />
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<Compile Include="Framework\Utilities\LiquidManager.cs" />
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<Compile Include="Framework\Utilities\LocationUtilities.cs" />
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<Compile Include="Framework\Utilities\MachineUtilities.cs" />
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<Compile Include="Framework\Utilities\MultiplayerUtilities.cs" />
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