Finished delete functionality for Symphony menu. Added more hover text.
This commit is contained in:
parent
bff69c2a96
commit
9595ece1bb
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@ -20,12 +20,10 @@ using StardustCore.UIUtilities.SpriteFonts;
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namespace StardewSymphonyRemastered.Framework.Menus
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{
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public class MusicManagerMenuV2 : IClickableMenuExtended
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{ /// <summary>Interface for the menu for selection music.</summary>
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/// <summary>The different displays for this menu.</summary>
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///Add in stop button
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///Add in delete funtionality
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///Test to make sure it works
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///Test to make sure it saves
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{
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/// <summary>The different displays for this menu.</summary>
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///Add in stop button
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///Add in delete funtionality
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public enum DrawMode
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{
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AlbumSelection,
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@ -49,22 +47,57 @@ namespace StardewSymphonyRemastered.Framework.Menus
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SeasonSelection,
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}
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/// <summary>
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/// All the buttons that get displayed for the music pack albums.
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/// </summary>
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public List<Button> musicAlbumButtons;
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/// <summary>
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/// The currenty selected music pack button.
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/// </summary>
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public Button currentMusicPackAlbum;
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/// <summary>
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/// The currenty selected button for the song from the current msuic pack.
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/// </summary>
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public Button currentSelectedSong;
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//public Button currentlySelectedOption; //The big button for season, menu, event, and festivals
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/// <summary>
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/// The current selected button for the weather conditional.
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/// </summary>
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public Button currentlySelectedWeather; //Used to display what weather the user selected
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/// <summary>
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/// The current selected button for the time conditional.
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/// </summary>
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public Button currentlySelectedTime;
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/// <summary>
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/// The current selected button for the time location.
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/// </summary>
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public Button currentlySelectedLocation;
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/// <summary>
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/// The current selected button for the day conditional.
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/// </summary>
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public Button currentlySelectedDay;
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/// <summary>
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/// The current selected button for the season conditional.
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/// </summary>
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public Button currentlySelectedSeason;
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/// <summary>
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/// The current selected button for the festival conditional.
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/// </summary>
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public Button currentlySelectedFestival;
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/// <summary>
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/// The current selected button for the event conditional.
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/// </summary>
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public Button currentlySelectedEvent;
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/// <summary>
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/// The current selected button for the time conditional.
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/// </summary>
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public Button currentlySelectedMenu;
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/// <summary>
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/// The add button that adds a conditional to the currently selected song.
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/// </summary>
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public Button addButton;
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/// <summary>
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/// The delete button that clears all conditionals from a song.
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/// </summary>
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public Button deleteButton;
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public Button playButton;
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public Button stopButton;
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@ -194,9 +227,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.saveButton = new Button("SaveIcon", new Rectangle((int)savePos.X, (int)savePos.Y, 64, 64), StardewSymphony.textureManager.getTexture("SaveIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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this.seasonButtonPosition = new Vector2(this.width * .1f + 64, this.height * .05f + (64 * 5));
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this.weatherButtonPosition = new Vector2(this.width * .1f + (64*2), this.height * .05f + (64*5));
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this.timeButtonPosition = new Vector2(this.width * .1f + (64*3), this.height * .05f + (64 * 5));
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this.dayButtonPosition = new Vector2(this.width * .1f + (64*4), this.height * .05f + (64 * 5));
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this.weatherButtonPosition = new Vector2(this.width * .1f + (64 * 2), this.height * .05f + (64 * 5));
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this.timeButtonPosition = new Vector2(this.width * .1f + (64 * 3), this.height * .05f + (64 * 5));
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this.dayButtonPosition = new Vector2(this.width * .1f + (64 * 4), this.height * .05f + (64 * 5));
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this.locationButtonPosition = new Vector2(this.width * .1f + 64, this.height * .05f + (64 * 6));
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this.menuButtonPosition = new Vector2(this.width * .1f + (64 * 2), this.height * .05f + (64 * 6));
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this.eventButtonPosition = new Vector2(this.width * .1f + (64 * 3), this.height * .05f + (64 * 6));
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@ -220,28 +253,101 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.stopButton.containsPoint(x, y))
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if (this.stopButton.containsPoint(x, y) && this.currentSelectedSong!=null && this.currentMusicPackAlbum != null)
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{
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Game1.playSound("coin");
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this.stopSong();
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.addButton.containsPoint(x, y))
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if (this.addButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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Game1.playSound("coin");
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this.addSong();
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.deleteButton.containsPoint(x, y))
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if (this.deleteButton.containsPoint(x, y) && this.drawMode== DrawMode.DifferentSelectionTypesModePage)
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{
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Game1.playSound("coin");
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this.deleteSong();
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this.clearAllOptions();
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return;
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}
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if(this.drawMode== DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
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//Delete season
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if (this.currentlySelectedSeason != null)
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{
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if (this.currentlySelectedSeason.containsPoint(x, y))
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{
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this.currentlySelectedSeason = null;
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Game1.playSound("coin");
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}
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}
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//Delete weather
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if (this.currentlySelectedWeather != null)
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{
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if (this.currentlySelectedWeather.containsPoint(x, y))
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{
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this.currentlySelectedWeather = null;
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Game1.playSound("coin");
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}
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}
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//Delete time
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if (this.currentlySelectedTime != null)
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{
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if (this.currentlySelectedTime.containsPoint(x, y))
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{
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this.currentlySelectedTime = null;
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Game1.playSound("coin");
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}
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}
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//Delete location
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if (this.currentlySelectedLocation != null)
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{
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if (this.currentlySelectedLocation.containsPoint(x, y))
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{
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this.currentlySelectedLocation = null;
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Game1.playSound("coin");
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}
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}
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//Delete day
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if (this.currentlySelectedDay != null)
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{
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if (this.currentlySelectedDay.containsPoint(x, y))
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{
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this.currentlySelectedDay = null;
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Game1.playSound("coin");
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}
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}
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//Delete festival
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if (this.currentlySelectedFestival != null)
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{
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if (this.currentlySelectedFestival.containsPoint(x, y))
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{
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this.currentlySelectedFestival = null;
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Game1.playSound("coin");
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}
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}
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//Delete event
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if (this.currentlySelectedEvent != null)
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{
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if (this.currentlySelectedEvent.containsPoint(x, y))
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{
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Game1.playSound("coin");
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}
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}
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//Delete menu
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if (this.currentlySelectedMenu != null)
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{
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if (this.currentlySelectedMenu.containsPoint(x, y))
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{
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this.currentlySelectedMenu = null;
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Game1.playSound("coin");
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}
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}
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
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{
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this.CurrentMusicPack.SaveSettings();
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Game1.playSound("coin");
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@ -357,7 +463,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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case "WeatherButton":
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// this.currentlySelectedOption = button.clone(position);
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// this.currentlySelectedOption = button.clone(position);
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this.drawMode = DrawMode.WeatherSelection;
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buttonSelected = true;
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break;
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@ -456,7 +562,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (component.containsPoint(x, y))
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{
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Vector2 position = this.festivalButtonPosition;
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this.currentlySelectedFestival = component.clone(position,false);
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this.currentlySelectedFestival = component.clone(position, false);
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songSelected = true;
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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}
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@ -498,7 +604,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (component.containsPoint(x, y))
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{
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Vector2 position = this.menuButtonPosition;
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this.currentlySelectedMenu = component.clone(position,false);
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this.currentlySelectedMenu = component.clone(position, false);
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songSelected = true;
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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}
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@ -540,7 +646,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (component.containsPoint(x, y))
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{
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Vector2 position = this.eventButtonPosition;
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this.currentlySelectedEvent = component.clone(position,false);
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this.currentlySelectedEvent = component.clone(position, false);
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songSelected = true;
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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}
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@ -570,7 +676,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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case "StormIcon":
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case "WeatherFestivalIcon":
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case "WeddingIcon":
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this.currentlySelectedWeather = button.clone(position,false);
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this.currentlySelectedWeather = button.clone(position, false);
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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buttonSelected = true;
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break;
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@ -617,7 +723,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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musicPack.SongInformation.TimesOfDay.Contains(button.name);
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if (button.name == "DayIcon" || button.name == "NightIcon" || musicPack.SongInformation.TimesOfDay.Contains(button.name))
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{
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this.currentlySelectedTime = button.clone(position,false);
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this.currentlySelectedTime = button.clone(position, false);
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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buttonSelected = true;
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}
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@ -663,7 +769,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (component.containsPoint(x, y))
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{
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Vector2 position = this.locationButtonPosition;
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this.currentlySelectedLocation = component.clone(position,false);
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this.currentlySelectedLocation = component.clone(position, false);
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songSelected = true;
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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}
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@ -686,7 +792,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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// if (button == null) continue;
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Vector2 position = this.dayButtonPosition;
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//Get any valid location button.
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this.currentlySelectedDay = button.clone(position,false);
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this.currentlySelectedDay = button.clone(position, false);
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this.drawMode = DrawMode.DifferentSelectionTypesModePage;
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buttonSelected = true;
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}
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@ -698,6 +804,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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}
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/// <summary>
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@ -774,18 +882,42 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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if (this.addButton.containsPoint(x, y) && this.drawMode== DrawMode.DifferentSelectionTypesModePage)
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if (this.addButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.hoverText = "Add conditionals to song."+Environment.NewLine+Environment.NewLine+"This button adds a new set of conditionals"+Environment.NewLine+"for when this song should play."+Environment.NewLine+ "Every time a conditional is added it is" + Environment.NewLine + "then checked every time this mod tries to select music." + Environment.NewLine+"Multiple conditionals can exist for the same song.";
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this.hoverText = "Add conditionals to song." + Environment.NewLine + Environment.NewLine + "This button adds a new set of conditionals" + Environment.NewLine + "for when this song should play." + Environment.NewLine + "Every time a conditional is added it is" + Environment.NewLine + "then checked every time this mod tries to select music." + Environment.NewLine + "Multiple conditionals can exist for the same song.";
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hoverTextOver = true;
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}
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if (this.saveButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.hoverText = "Save all changes for current music pack."+Environment.NewLine+Environment.NewLine+"Saves all song conditionals to the music pack's .json files"+Environment.NewLine+ "so that way information isn't lost in " + Environment.NewLine + "case the game crashes before sleeping." + Environment.NewLine+ "All music pack settings will be saved automatically" + Environment.NewLine + "when the day ends.";
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this.hoverText = "Save all changes for current music pack." + Environment.NewLine + Environment.NewLine + "Saves all song conditionals to the music pack's .json files" + Environment.NewLine + "so that way information isn't lost in " + Environment.NewLine + "case the game crashes before sleeping." + Environment.NewLine + "All music pack settings will be saved automatically" + Environment.NewLine + "when the day ends.";
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hoverTextOver = true;
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}
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if (hoverTextOver==false)
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if (this.deleteButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.hoverText = "Clears all currently selected options." + Environment.NewLine + "This does NOT delete other conditionals." + Environment.NewLine + "This just clears the current options for addition of multiple conditionals.";
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hoverTextOver = true;
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}
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if(this.playButton.containsPoint(x,y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
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{
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this.hoverText = "Play song";
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hoverTextOver = true;
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}
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if (this.stopButton.containsPoint(x, y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
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{
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this.hoverText = "Stop song";
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hoverTextOver = true;
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}
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if (this.backButton.containsPoint(x, y) && this.drawMode != DrawMode.AlbumFancySelection)
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{
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this.hoverText = "Go back";
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hoverTextOver = true;
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}
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if (hoverTextOver == false)
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{
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this.hoverText = "";
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}
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@ -1604,17 +1736,23 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.framesSinceLastUpdate++;
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}
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}
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/// <summary>
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/// Plays the currently selected song.
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/// </summary>
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public void playSong()
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{
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this.CurrentMusicPack.PlaySong(this.currentSelectedSong.name);
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}
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/// <summary>
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/// Stops the currently selected song.
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/// </summary>
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public void stopSong()
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{
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this.CurrentMusicPack.StopSong();
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}
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/// <summary>
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/// Adds a song conditional to the current song.
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/// </summary>
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private void addSong()
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{
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//Used to actually save the song.
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@ -1690,7 +1828,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return key;
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}
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private void deleteSong()
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private void clearAllOptions()
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{
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//Check selections for draw mode and then remove if necessary
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if (this.currentlySelectedSeason != null) this.currentlySelectedSeason = null;
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@ -1701,8 +1840,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.currentlySelectedEvent != null) this.currentlySelectedEvent = null;
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if (this.currentlySelectedFestival != null) this.currentlySelectedFestival = null;
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if (this.currentlySelectedMenu != null) this.currentlySelectedMenu = null;
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this.goBack();
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}
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/// <summary>
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/// Returns to a previous menu screen.
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@ -1806,7 +1943,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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str.draw(b);
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}
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage || this.drawMode == DrawMode.SeasonSelection || this.drawMode== DrawMode.WeatherSelection || this.drawMode== DrawMode.DaySelection)
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.DaySelection)
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{
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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@ -2022,6 +2159,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.currentSelectedSong != null)
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{
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this.playButton.draw(b);
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this.stopButton.draw(b);
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if (this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.backButton.draw(b);
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@ -2035,15 +2173,11 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.currentlySelectedMenu != null) this.currentlySelectedMenu.draw(b);
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}
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if (this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.WeatherSelection)
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{
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this.deleteButton.draw(b);
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}
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if(this.drawMode== DrawMode.DifferentSelectionTypesModePage)
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.addButton.draw(b);
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this.saveButton.draw(b);
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this.deleteButton.draw(b);
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}
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}
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@ -198,7 +198,8 @@ namespace StardewSymphonyRemastered
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}
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}
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//Update volume.
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//Update volume.0.
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if (this.oldVolume < 0f)
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{
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this.oldVolume = Game1.options.musicVolumeLevel;
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