Finished delete functionality for Symphony menu. Added more hover text.
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@ -20,12 +20,10 @@ using StardustCore.UIUtilities.SpriteFonts;
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namespace StardewSymphonyRemastered.Framework.Menus
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{
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public class MusicManagerMenuV2 : IClickableMenuExtended
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{ /// <summary>Interface for the menu for selection music.</summary>
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{
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/// <summary>The different displays for this menu.</summary>
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///Add in stop button
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///Add in delete funtionality
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///Test to make sure it works
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///Test to make sure it saves
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public enum DrawMode
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{
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AlbumSelection,
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@ -49,22 +47,57 @@ namespace StardewSymphonyRemastered.Framework.Menus
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SeasonSelection,
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}
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/// <summary>
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/// All the buttons that get displayed for the music pack albums.
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/// </summary>
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public List<Button> musicAlbumButtons;
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/// <summary>
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/// The currenty selected music pack button.
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/// </summary>
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public Button currentMusicPackAlbum;
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/// <summary>
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/// The currenty selected button for the song from the current msuic pack.
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/// </summary>
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public Button currentSelectedSong;
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//public Button currentlySelectedOption; //The big button for season, menu, event, and festivals
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/// <summary>
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/// The current selected button for the weather conditional.
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/// </summary>
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public Button currentlySelectedWeather; //Used to display what weather the user selected
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/// <summary>
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/// The current selected button for the time conditional.
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/// </summary>
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public Button currentlySelectedTime;
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/// <summary>
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/// The current selected button for the time location.
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/// </summary>
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public Button currentlySelectedLocation;
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/// <summary>
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/// The current selected button for the day conditional.
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/// </summary>
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public Button currentlySelectedDay;
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/// <summary>
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/// The current selected button for the season conditional.
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/// </summary>
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public Button currentlySelectedSeason;
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/// <summary>
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/// The current selected button for the festival conditional.
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/// </summary>
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public Button currentlySelectedFestival;
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/// <summary>
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/// The current selected button for the event conditional.
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/// </summary>
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public Button currentlySelectedEvent;
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/// <summary>
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/// The current selected button for the time conditional.
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/// </summary>
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public Button currentlySelectedMenu;
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/// <summary>
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/// The add button that adds a conditional to the currently selected song.
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/// </summary>
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public Button addButton;
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/// <summary>
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/// The delete button that clears all conditionals from a song.
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/// </summary>
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public Button deleteButton;
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public Button playButton;
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public Button stopButton;
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@ -220,27 +253,100 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.stopButton.containsPoint(x, y))
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if (this.stopButton.containsPoint(x, y) && this.currentSelectedSong!=null && this.currentMusicPackAlbum != null)
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{
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Game1.playSound("coin");
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this.stopSong();
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.addButton.containsPoint(x, y))
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if (this.addButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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Game1.playSound("coin");
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this.addSong();
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.deleteButton.containsPoint(x, y))
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if (this.deleteButton.containsPoint(x, y) && this.drawMode== DrawMode.DifferentSelectionTypesModePage)
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{
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Game1.playSound("coin");
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this.deleteSong();
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this.clearAllOptions();
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return;
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}
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//Delete season
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if (this.currentlySelectedSeason != null)
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{
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if (this.currentlySelectedSeason.containsPoint(x, y))
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{
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this.currentlySelectedSeason = null;
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Game1.playSound("coin");
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}
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}
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//Delete weather
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if (this.currentlySelectedWeather != null)
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{
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if (this.currentlySelectedWeather.containsPoint(x, y))
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{
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this.currentlySelectedWeather = null;
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Game1.playSound("coin");
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}
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}
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//Delete time
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if (this.currentlySelectedTime != null)
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{
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if (this.currentlySelectedTime.containsPoint(x, y))
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{
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this.currentlySelectedTime = null;
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Game1.playSound("coin");
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}
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}
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//Delete location
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if (this.currentlySelectedLocation != null)
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{
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if (this.currentlySelectedLocation.containsPoint(x, y))
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{
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this.currentlySelectedLocation = null;
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Game1.playSound("coin");
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}
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}
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//Delete day
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if (this.currentlySelectedDay != null)
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{
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if (this.currentlySelectedDay.containsPoint(x, y))
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{
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this.currentlySelectedDay = null;
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Game1.playSound("coin");
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}
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}
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//Delete festival
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if (this.currentlySelectedFestival != null)
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{
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if (this.currentlySelectedFestival.containsPoint(x, y))
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{
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this.currentlySelectedFestival = null;
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Game1.playSound("coin");
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}
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}
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//Delete event
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if (this.currentlySelectedEvent != null)
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{
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if (this.currentlySelectedEvent.containsPoint(x, y))
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{
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Game1.playSound("coin");
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}
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}
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//Delete menu
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if (this.currentlySelectedMenu != null)
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{
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if (this.currentlySelectedMenu.containsPoint(x, y))
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{
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this.currentlySelectedMenu = null;
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Game1.playSound("coin");
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}
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}
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage && this.saveButton.containsPoint(x, y))
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{
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this.CurrentMusicPack.SaveSettings();
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@ -698,6 +804,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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}
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/// <summary>
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@ -785,6 +893,30 @@ namespace StardewSymphonyRemastered.Framework.Menus
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hoverTextOver = true;
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}
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if (this.deleteButton.containsPoint(x, y) && this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.hoverText = "Clears all currently selected options." + Environment.NewLine + "This does NOT delete other conditionals." + Environment.NewLine + "This just clears the current options for addition of multiple conditionals.";
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hoverTextOver = true;
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}
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if(this.playButton.containsPoint(x,y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
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{
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this.hoverText = "Play song";
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hoverTextOver = true;
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}
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if (this.stopButton.containsPoint(x, y) && this.drawMode != DrawMode.SongSelectionMode && this.drawMode != DrawMode.AlbumFancySelection)
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{
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this.hoverText = "Stop song";
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hoverTextOver = true;
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}
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if (this.backButton.containsPoint(x, y) && this.drawMode != DrawMode.AlbumFancySelection)
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{
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this.hoverText = "Go back";
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hoverTextOver = true;
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}
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if (hoverTextOver == false)
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{
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this.hoverText = "";
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@ -1604,17 +1736,23 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.framesSinceLastUpdate++;
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}
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}
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/// <summary>
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/// Plays the currently selected song.
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/// </summary>
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public void playSong()
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{
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this.CurrentMusicPack.PlaySong(this.currentSelectedSong.name);
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}
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/// <summary>
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/// Stops the currently selected song.
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/// </summary>
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public void stopSong()
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{
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this.CurrentMusicPack.StopSong();
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}
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/// <summary>
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/// Adds a song conditional to the current song.
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/// </summary>
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private void addSong()
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{
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//Used to actually save the song.
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@ -1690,7 +1828,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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return key;
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}
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private void deleteSong()
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private void clearAllOptions()
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{
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//Check selections for draw mode and then remove if necessary
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if (this.currentlySelectedSeason != null) this.currentlySelectedSeason = null;
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@ -1701,8 +1840,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.currentlySelectedEvent != null) this.currentlySelectedEvent = null;
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if (this.currentlySelectedFestival != null) this.currentlySelectedFestival = null;
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if (this.currentlySelectedMenu != null) this.currentlySelectedMenu = null;
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this.goBack();
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}
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/// <summary>
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/// Returns to a previous menu screen.
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@ -2022,6 +2159,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.currentSelectedSong != null)
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{
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this.playButton.draw(b);
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this.stopButton.draw(b);
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if (this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.backButton.draw(b);
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@ -2035,15 +2173,11 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.currentlySelectedMenu != null) this.currentlySelectedMenu.draw(b);
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}
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if (this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.MenuSelection || this.drawMode == DrawMode.SeasonSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.WeatherSelection)
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{
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this.deleteButton.draw(b);
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}
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if (this.drawMode == DrawMode.DifferentSelectionTypesModePage)
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{
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this.addButton.draw(b);
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this.saveButton.draw(b);
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this.deleteButton.draw(b);
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}
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}
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@ -198,7 +198,8 @@ namespace StardewSymphonyRemastered
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}
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}
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//Update volume.
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//Update volume.0.
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if (this.oldVolume < 0f)
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{
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this.oldVolume = Game1.options.musicVolumeLevel;
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