Fixed a ton of serialization issues. Now objects can be safely loaded. Still have issues with clients disconnecting from the game though.
This commit is contained in:
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f7749117e5
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97f353743c
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@ -40,6 +40,8 @@ namespace StardustCore
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public ModConfig config;
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public bool playerJustDisconnected;
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public static string ContentDirectory;
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public override void Entry(IModHelper helper)
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{
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@ -50,11 +52,7 @@ namespace StardustCore
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// StardewModdingAPI.Events.GraphicsEvents.OnPostRenderGuiEvent += Metadata.GameEvents_UpdateTick;
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//StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged;
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string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name, "PlayerInventory");
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string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.Name, "ObjectsInWorld"); ;
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string trashPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "ModTrashFolder");
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string chestPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "StorageContainers");
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SerializationManager = new SerializationManager(invPath, trashPath, worldPath,chestPath);
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StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
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StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
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@ -64,13 +62,19 @@ namespace StardustCore
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ModHelper.Events.Multiplayer.PeerContextReceived += Multiplayer_PeerContextReceived;
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ModHelper.Events.Multiplayer.ModMessageReceived += Multiplayer_ModMessageReceived;
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ModHelper.Events.Multiplayer.PeerDisconnected += Multiplayer_PeerDisconnected;
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StardewModdingAPI.Events.TimeEvents.AfterDayStarted += TimeEvents_AfterDayStarted;
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playerJustDisconnected = false;
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IlluminateFramework.Colors.initializeColors();
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ContentDirectory = "Content";
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if (!Directory.Exists(ContentDirectory)) Directory.CreateDirectory(Path.Combine(ModHelper.DirectoryPath, "Content"));
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SpriteFonts.initialize();
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SerializationManager.initializeDefaultSuportedTypes();
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TextureManagers = new Dictionary<string, TextureManager>();
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TextureManager = new TextureManager();
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TextureManager.addTexture("Test1", new Texture2DExtended(ModCore.ModHelper, Manifest,Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")));
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@ -86,6 +90,37 @@ namespace StardustCore
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}
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private void TimeEvents_AfterDayStarted(object sender, EventArgs e)
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{
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return;
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if (lastMenuType == null) return;
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if (lastMenuType == typeof(StardewValley.Menus.TitleMenu)) return;
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if(lastMenuType== typeof(StardewValley.Menus.SaveGameMenu) || lastMenuType== typeof(StardewValley.Menus.ShippingMenu))
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{
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ModMonitor.Log("Start a new day clean!");
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SerializationManager.cleanUpInventory();
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SerializationManager.cleanUpWorld();
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SerializationManager.cleanUpStorageContainers();
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List<long> playerIds = new List<long>();
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foreach (Farmer f in Game1.getAllFarmers())
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{
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if (f == Game1.player) continue;
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playerIds.Add(f.uniqueMultiplayerID);
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}
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ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.CleanUpModObjects, MultiplayerSupport.CleanUpModObjects, new string[] { ModManifest.UniqueID }, playerIds.ToArray());
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}
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}
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private void Multiplayer_PeerDisconnected(object sender, StardewModdingAPI.Events.PeerDisconnectedEventArgs e)
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{
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this.playerJustDisconnected = true;
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SerializationManager.cleanUpInventory();
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SerializationManager.cleanUpWorld();
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SerializationManager.cleanUpStorageContainers();
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}
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private void Multiplayer_ModMessageReceived(object sender, StardewModdingAPI.Events.ModMessageReceivedEventArgs e)
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{
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if (e.FromModID == this.ModManifest.UniqueID)
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@ -106,6 +141,8 @@ namespace StardustCore
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private void Multiplayer_PeerContextReceived(object sender, StardewModdingAPI.Events.PeerContextReceivedEventArgs e)
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{
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//ModMonitor.Log("TRY TO CLEAN UP THE MESS!!!!");
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if (SerializationManager == null) return;
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SerializationManager.cleanUpInventory();
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SerializationManager.cleanUpWorld();
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SerializationManager.cleanUpStorageContainers();
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@ -113,33 +150,53 @@ namespace StardustCore
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private void MenuEvents_MenuClosed(object sender, StardewModdingAPI.Events.EventArgsClickableMenuClosed e)
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{
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if (Game1.IsMasterGame == false && config.enableMultiplayerHack)
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{
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if (this.lastMenuType == null)
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{
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return;
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}
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else
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{
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if (lastMenuType == typeof(StardewValley.Menus.SaveGameMenu) ||lastMenuType==typeof(StardewValley.Menus.ReadyCheckDialog))
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/*
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if (lastMenuType == typeof(StardewValley.Menus.SaveGameMenu) ||lastMenuType==typeof(StardewValley.Menus.ShippingMenu))
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{
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SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
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List<long> playerIds = new List<long>();
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foreach (Farmer f in Game1.getAllFarmers())
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{
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if (f == Game1.player) continue;
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playerIds.Add(f.uniqueMultiplayerID);
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}
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ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.RestoreModObjects, MultiplayerSupport.RestoreModObjects, new string[] { ModManifest.UniqueID }, playerIds.ToArray());
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}
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*/
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//Only fires in multiplayer since ReadyCheckDialogue only appears in multiplayer
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if (lastMenuType == typeof(StardewValley.Menus.ReadyCheckDialog) && Game1.player.canMove==false && Game1.player.isInBed)
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{
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ModMonitor.Log("Sleepy Time!");
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SerializationManager.cleanUpInventory();
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SerializationManager.cleanUpWorld();
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SerializationManager.cleanUpStorageContainers();
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/*
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List<long> playerIds = new List<long>();
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foreach (Farmer f in Game1.getAllFarmers())
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{
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if (f == null) continue;
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if (f == Game1.player) continue;
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playerIds.Add(f.uniqueMultiplayerID);
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}
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*/
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//ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.CleanUpModObjects, MultiplayerSupport.CleanUpModObjects, new string[] { ModManifest.UniqueID }, playerIds.ToArray());
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}
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}
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}
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private void MenuEvents_MenuChanged(object sender, StardewModdingAPI.Events.EventArgsClickableMenuChanged e)
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{
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if (Game1.IsMasterGame == false && config.enableMultiplayerHack)
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{
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if (Game1.activeClickableMenu.GetType() == typeof(StardewValley.Menus.ReadyCheckDialog))
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{
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SerializationManager.cleanUpInventory();
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SerializationManager.cleanUpWorld();
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SerializationManager.cleanUpStorageContainers();
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}
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}
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{
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lastMenuType = Game1.activeClickableMenu.GetType();
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}
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@ -179,11 +236,10 @@ namespace StardustCore
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private void GameEvents_UpdateTick(object sender, EventArgs e)
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{
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if (Game1.client !=null && serverHack == false && config.enableMultiplayerHack)
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if (playerJustDisconnected)
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{
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playerJustDisconnected = false;
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SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
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}
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}
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@ -197,11 +253,24 @@ namespace StardustCore
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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{
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string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name, "PlayerInventory");
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string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.Name, "ObjectsInWorld"); ;
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string trashPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "ModTrashFolder");
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string chestPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "StorageContainers");
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SerializationManager = new SerializationManager(invPath, trashPath, worldPath, chestPath);
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SerializationManager.initializeDefaultSuportedTypes();
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SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
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ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.RestoreModObjects, MultiplayerSupport.RestoreModObjects,new string[] { ModManifest.UniqueID }, null);
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List<long> playerIds = new List<long>();
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foreach (Farmer f in Game1.getAllFarmers())
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{
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if (f == Game1.player) continue;
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playerIds.Add(f.uniqueMultiplayerID);
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}
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ModHelper.Multiplayer.SendMessage<string>(MultiplayerSupport.RestoreModObjects, MultiplayerSupport.RestoreModObjects, new string[] { ModManifest.UniqueID },playerIds.ToArray());
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/*
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List<KeyValuePair<Vector2, MultiTileComponent>> objs = new List<KeyValuePair<Vector2, MultiTileComponent>>();
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@ -217,8 +286,8 @@ namespace StardustCore
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Game1.player.addItemToInventory(collection);
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*/
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CoreObject testTile = new CoreObject(new Texture2DExtended(ModCore.ModHelper,ModCore.Manifest, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")),3, Vector2.Zero,9);
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testTile.description = "Hello";
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@ -231,15 +300,22 @@ namespace StardustCore
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private void SaveEvents_AfterSave(object sender, EventArgs e)
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{
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SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
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}
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private void SaveEvents_BeforeSave(object sender, EventArgs e)
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{
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SerializationManager.cleanUpInventory();
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SerializationManager.cleanUpWorld();
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SerializationManager.cleanUpStorageContainers();
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//Call the serialization if alone since the ReadyCheckDialogue menu never shows with just 1 player online.
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if (Game1.IsMultiplayer == false || (Game1.IsMultiplayer && Game1.getOnlineFarmers().Count==1))
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{
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SerializationManager.cleanUpInventory();
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SerializationManager.cleanUpWorld();
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SerializationManager.cleanUpStorageContainers();
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}
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}
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private void ControlEvents_MouseChanged(object sender, StardewModdingAPI.Events.EventArgsMouseStateChanged e)
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@ -708,6 +708,12 @@ namespace StardustCore
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return this.boundingBox.Height / Game1.tileSize;
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}
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public override bool canStackWith(Item other)
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{
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if (other.Name == this.name && (other as CoreObject).textureName == this.textureName) return true;
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else return false;
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}
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public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null)
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{
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@ -435,8 +435,15 @@ namespace StardustCore.Serialization
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}
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else
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{
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(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
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thingsToAddBackIn.Add(cObj as CoreObject);
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try
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{
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(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
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thingsToAddBackIn.Add(cObj as CoreObject);
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}
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catch(Exception err)
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{
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return;
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}
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//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
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}
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}
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