diff --git a/Frameworks/SimpleSoundManager/ClassLibrary1/ClassLibrary1/Class1.cs b/Frameworks/SimpleSoundManager/ClassLibrary1/ClassLibrary1/Class1.cs
index f23c515b..1bcc696a 100644
--- a/Frameworks/SimpleSoundManager/ClassLibrary1/ClassLibrary1/Class1.cs
+++ b/Frameworks/SimpleSoundManager/ClassLibrary1/ClassLibrary1/Class1.cs
@@ -10,16 +10,20 @@ namespace SoundExample
{
public class Class1 : Mod
{
+ ///
+ /// Create a SoundManager object so I can play/stop sounds.
+ ///
SimpleSoundManager.SoundManager mySoundManager;
public override void Entry(IModHelper helper)
{
+ //Create the new SoundManager by referencing the location of the wave and sound banks on my computer.
mySoundManager = new SimpleSoundManager.SoundManager(Path.Combine(this.Helper.DirectoryPath,"Wave Bank2.xwb"), Path.Combine(this.Helper.DirectoryPath,"Sound Bank2.xsb"));
StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
}
///
- /// Example for running code. Can call code whenever such as at a certain time of day, event, action occured, etc.
+ /// Example for running code. Can call code whenever such as at a certain time of day, event, action occured, etc. This one uses key presses.
///
///
///