Small comment update
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@ -10,16 +10,20 @@ namespace SoundExample
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{
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public class Class1 : Mod
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{
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/// <summary>
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/// Create a SoundManager object so I can play/stop sounds.
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/// </summary>
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SimpleSoundManager.SoundManager mySoundManager;
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public override void Entry(IModHelper helper)
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{
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//Create the new SoundManager by referencing the location of the wave and sound banks on my computer.
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mySoundManager = new SimpleSoundManager.SoundManager(Path.Combine(this.Helper.DirectoryPath,"Wave Bank2.xwb"), Path.Combine(this.Helper.DirectoryPath,"Sound Bank2.xsb"));
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StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
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}
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/// <summary>
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/// Example for running code. Can call code whenever such as at a certain time of day, event, action occured, etc.
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/// Example for running code. Can call code whenever such as at a certain time of day, event, action occured, etc. This one uses key presses.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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