Added in a simple item display menu with a search field.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Menus;
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using StardustCore.Animations;
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using StardustCore.UIUtilities;
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using StardustCore.UIUtilities.MenuComponents;
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namespace Revitalize.Framework.Menus
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{
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public class InventoryMenu : IClickableMenuExtended
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{
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public IList<Item> items;
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public List<StardustCore.UIUtilities.MenuComponents.ItemDisplayButton> storageDisplay;
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public int amountToDisplay = 9;
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public int pages = 1;
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public Item activeItem;
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public int rows = 6;
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public int collumns = 6;
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public int xOffset = 64;
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public int yOffset = 128;
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public StardewValley.Menus.TextBox searchBox;
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public InventoryMenu(int xPos, int yPos, int width, int height, bool showCloseButton, IList<Item> Inventory, int AmountToDisplay) : base(xPos, yPos, width, height, showCloseButton)
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{
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this.items = Inventory;
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this.storageDisplay = new List<ItemDisplayButton>();
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this.amountToDisplay = AmountToDisplay;
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this.pages = 1; //Change this to allow for more pages.
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this.populateClickableItems(this.rows, this.collumns, xPos + this.xOffset, yPos + this.yOffset);
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this.searchBox = new TextBox((Texture2D)null, (Texture2D)null, Game1.dialogueFont, Game1.textColor);
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this.searchBox.X = this.xPositionOnScreen;
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this.searchBox.Y = this.yPositionOnScreen;
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this.searchBox.Width = 256;
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this.searchBox.Height = 192;
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Game1.keyboardDispatcher.Subscriber = (IKeyboardSubscriber)this.searchBox;
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}
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public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
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{
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base.gameWindowSizeChanged(oldBounds, newBounds);
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this.searchBox.X = this.xPositionOnScreen;
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this.searchBox.Y = this.yPositionOnScreen;
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this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
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}
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public void populateClickableItems(int rows, int collums, int xPosition, int yPosition)
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{
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this.storageDisplay.Clear();
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for (int page = 0; page < this.pages; page++)
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{
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for (int y = 0; y < collums; y++)
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{
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for (int i = 0; i < rows; i++)
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{
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int index = ((y * rows) + i)+(page*rows*collums);
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if (index > this.items.Count)
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{
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Vector2 pos2 = new Vector2(i * 64 + xPosition, y * 64 + yPosition);
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ItemDisplayButton b2 = new ItemDisplayButton(null, new StardustCore.Animations.AnimatedSprite("ItemBackground", pos2, new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "ItemBackground"), new Animation(0, 0, 32, 32)), Color.White), pos2, new Rectangle(0, 0, 32 * 2, 32 * 2), 2f, true, Color.White);
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this.storageDisplay.Add(b2);
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continue;
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}
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Item item = this.getItemFromList(index);
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Vector2 pos = new Vector2(i * 64 + xPosition, y * 64 + yPosition);
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ItemDisplayButton b = new ItemDisplayButton(item, new StardustCore.Animations.AnimatedSprite("ItemBackground", pos, new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "ItemBackground"), new Animation(0, 0, 32, 32)), Color.White), pos, new Rectangle(0, 0, 32 * 2, 32 * 2), 2f, true, Color.White);
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this.storageDisplay.Add(b);
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}
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}
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}
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}
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/// <summary>
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/// Gets an item from the list of items.
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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private Item getItemFromList(int index)
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{
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if (this.items == null) return null;
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if (index >= this.items.Count) return null;
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else return this.items.ElementAt(index);
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}
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public override void performHoverAction(int x, int y)
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{
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}
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/// <summary>
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/// What happens when a key is pressed.
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/// </summary>
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/// <param name="key"></param>
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public override void receiveKeyPress(Keys key)
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{
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base.receiveKeyPress(key);
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}
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/// <summary>
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/// What happens when the menu is left clicked.
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="playSound"></param>
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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{
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int index = 0;
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Item swap = null;
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foreach (ItemDisplayButton button in this.storageDisplay)
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{
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if (button.receiveLeftClick(x, y))
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{
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if (this.activeItem == null)
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{
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this.activeItem = button.item;
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if (this.activeItem != null)
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{
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ModCore.log("Got item: " + this.activeItem.DisplayName);
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}
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return;
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}
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else if (this.activeItem != null)
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{
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if (button.item == null)
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{
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ModCore.log("Placed item: " + this.activeItem.DisplayName);
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swap = this.activeItem;
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this.activeItem = null;
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break;
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}
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else
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{
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swap = button.item;
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ModCore.log("Swap item: " + swap.DisplayName);
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break;
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}
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}
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}
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index++;
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}
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if (swap != null && this.activeItem == null)
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{
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this.swapItemPosition(index, swap);
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swap = null;
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}
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else if (swap != null && this.activeItem != null)
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{
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this.swapItemPosition(index, this.activeItem);
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this.activeItem = null;
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swap = null;
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}
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Rectangle r = new Rectangle(this.searchBox.X, this.searchBox.Y, this.searchBox.Width, this.searchBox.Height/2);
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if (r.Contains(x, y))
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{
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this.searchBox.Update();
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this.searchBox.SelectMe();
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}
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else
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{
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this.searchBox.Selected = false;
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}
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}
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/// <summary>
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/// Swaps the item's position in the menu.
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/// </summary>
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/// <param name="insertIndex"></param>
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/// <param name="I"></param>
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public void swapItemPosition(int insertIndex, Item I)
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{
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if (I == null)
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{
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ModCore.log("Odd item is null");
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return;
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}
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if (insertIndex + 1 > this.items.Count)
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{
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this.items.Remove(I);
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this.items.Add(I);
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this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
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return;
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}
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this.items.Insert(insertIndex + 1, I);
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this.items.Remove(I);
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this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
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}
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/// <summary>
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/// Takes the active item from this menu.
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/// </summary>
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/// <returns></returns>
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public Item takeActiveItem()
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{
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this.items.Remove(this.activeItem);
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this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
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Item i = this.activeItem;
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this.activeItem = null;
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return i;
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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}
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public override void update(GameTime time)
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{
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}
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public override void draw(SpriteBatch b)
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{
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this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, Color.Blue);
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foreach (ItemDisplayButton button in this.storageDisplay)
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{
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if (string.IsNullOrEmpty(this.searchBox.Text) == false)
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{
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button.draw(b, 0.25f, this.getItemDrawAlpha(button.item), true);
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}
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else
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{
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button.draw(b, 0.25f, 1f, true);
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}
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}
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this.searchBox.Draw(b, true);
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this.drawMouse(b);
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//base.draw(b);
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}
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private float getItemDrawAlpha(Item I)
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{
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if (I == null) return 1f;
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if (string.IsNullOrEmpty(this.searchBox.Text) == false)
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{
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return I.DisplayName.ToLowerInvariant().Contains(this.searchBox.Text.ToLowerInvariant()) ? 1f : 0.25f;
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}
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else
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{
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return 1f;
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}
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}
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}
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}
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@ -6,6 +6,8 @@ using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley;
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using StardewValley.Menus;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Menus
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namespace Revitalize.Framework.Menus
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{
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{
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{
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{
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public List<Item> stroageInventory;
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public List<Item> stroageInventory;
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public List<Item> receivingInventory;
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public List<Item> receivingInventory;
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public List<StardustCore.UIUtilities.MenuComponents.Button> clickableItems;
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public List<StardustCore.UIUtilities.MenuComponents.ItemDisplayButton> storageDisplay;
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public SimpleItemGrabMenu(int xPos,int yPos,int width, int height,bool showCloseButton,List<Item> StorageInventory,List<Item>ReceivingInventory) : base(xPos, yPos, width, height, showCloseButton)
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public StardewValley.Menus.ItemGrabMenu playerInventory;
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public int amountToDisplay = 9;
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public SimpleItemGrabMenu(int xPos,int yPos,int width, int height,bool showCloseButton,List<Item> StorageInventory,List<Item>ReceivingInventory) : this(xPos, yPos, width, height, showCloseButton,StorageInventory,ReceivingInventory,9)
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{
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}
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public SimpleItemGrabMenu(int xPos, int yPos, int width, int height, bool showCloseButton, List<Item> StorageInventory, List<Item> ReceivingInventory,int AmountToDisplay) : base(xPos, yPos, width, height, showCloseButton)
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{
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{
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this.stroageInventory = StorageInventory;
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this.stroageInventory = StorageInventory;
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this.receivingInventory = ReceivingInventory;
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this.receivingInventory = ReceivingInventory;
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this.clickableItems = new List<StardustCore.UIUtilities.MenuComponents.Button>();
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this.storageDisplay = new List<StardustCore.UIUtilities.MenuComponents.ItemDisplayButton>();
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if (this.receivingInventory == null)
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{
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this.receivingInventory = (List<Item>)Game1.player.Items;
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}
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this.amountToDisplay = AmountToDisplay;
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this.playerInventory = new ItemGrabMenu(this.receivingInventory);
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}
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}
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public override void performHoverAction(int x, int y)
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public override void performHoverAction(int x, int y)
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@ -28,7 +45,7 @@ namespace Revitalize.Framework.Menus
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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{
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{
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this.playerInventory.receiveLeftClick(x, y, playSound);
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}
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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public override void receiveRightClick(int x, int y, bool playSound = true)
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@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using StardustCore.UIUtilities.SpriteFonts.Components;
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using xTile;
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using xTile;
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namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMaps
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namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMaps
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@ -16,6 +17,8 @@ namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMaps
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public static int highScore;
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public static int highScore;
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public TexturedString timeRemaining;
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public ShootingGallery():base()
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public ShootingGallery():base()
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{
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{
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@ -51,5 +54,10 @@ namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame.SSCMaps
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{
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{
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this.score[player] += amount;
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this.score[player] += amount;
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}
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}
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public void startTimer(int amount)
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{
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}
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}
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}
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}
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}
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@ -18,6 +18,7 @@ using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Objects;
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using StardustCore.UIUtilities;
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using StardustCore.UIUtilities;
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using StardustCore.Animations;
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using StardustCore.Animations;
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using StardewValley.Menus;
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namespace Revitalize
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namespace Revitalize
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{
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{
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@ -161,6 +162,8 @@ namespace Revitalize
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TextureManager.AddTextureManager(Manifest,"Furniture");
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TextureManager.AddTextureManager(Manifest,"Furniture");
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TextureManager.GetTextureManager(Manifest,"Furniture").searchForTextures(ModHelper,this.ModManifest,Path.Combine("Content", "Graphics", "Furniture"));
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TextureManager.GetTextureManager(Manifest,"Furniture").searchForTextures(ModHelper,this.ModManifest,Path.Combine("Content", "Graphics", "Furniture"));
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TextureManager.AddTextureManager(Manifest, "InventoryMenu");
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus","InventoryMenu"));
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//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
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//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
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@ -189,6 +192,11 @@ namespace Revitalize
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{
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{
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Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
|
Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
|
||||||
}
|
}
|
||||||
|
else if(e.Button== SButton.Y)
|
||||||
|
{
|
||||||
|
//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
|
||||||
|
Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryMenu(100, 100, 500, 500, false, Game1.player.Items, 9);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
|
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
|
||||||
|
@ -247,6 +255,9 @@ namespace Revitalize
|
||||||
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
|
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initialize all modular components for this mod.
|
||||||
|
/// </summary>
|
||||||
private void initailizeComponents()
|
private void initailizeComponents()
|
||||||
{
|
{
|
||||||
DarkerNight.InitializeConfig();
|
DarkerNight.InitializeConfig();
|
||||||
|
|
|
@ -64,6 +64,7 @@
|
||||||
<Compile Include="Framework\Illuminate\ColorExtensions.cs" />
|
<Compile Include="Framework\Illuminate\ColorExtensions.cs" />
|
||||||
<Compile Include="Framework\Illuminate\FakeLightSource.cs" />
|
<Compile Include="Framework\Illuminate\FakeLightSource.cs" />
|
||||||
<Compile Include="Framework\Illuminate\LightManager.cs" />
|
<Compile Include="Framework\Illuminate\LightManager.cs" />
|
||||||
|
<Compile Include="Framework\Menus\InventoryMenu.cs" />
|
||||||
<Compile Include="Framework\Menus\SimpleItemGrabMenu.cs" />
|
<Compile Include="Framework\Menus\SimpleItemGrabMenu.cs" />
|
||||||
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\Interfaces\ICollider.cs" />
|
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\Interfaces\ICollider.cs" />
|
||||||
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\Interfaces\ISpawner.cs" />
|
<Compile Include="Framework\Minigame\SeasideScrambleMinigame\Interfaces\ISpawner.cs" />
|
||||||
|
@ -155,6 +156,9 @@
|
||||||
<Content Include="Content\Graphics\Furniture\Tables\Oak Table.png">
|
<Content Include="Content\Graphics\Furniture\Tables\Oak Table.png">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<Content Include="Content\Graphics\Menus\InventoryMenu\ItemBackground.png">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
<Content Include="Content\Minigames\SeasideScramble\Graphics\Enemies\Target.png">
|
<Content Include="Content\Minigames\SeasideScramble\Graphics\Enemies\Target.png">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
|
|
@ -92,6 +92,7 @@
|
||||||
<Compile Include="Menus\ModualGameMenu.cs" />
|
<Compile Include="Menus\ModualGameMenu.cs" />
|
||||||
<Compile Include="ModConfig.cs" />
|
<Compile Include="ModConfig.cs" />
|
||||||
<Compile Include="UIUtilities\IClickableMenuExtended.cs" />
|
<Compile Include="UIUtilities\IClickableMenuExtended.cs" />
|
||||||
|
<Compile Include="UIUtilities\MenuComponents\ItemDisplayButton.cs" />
|
||||||
<Compile Include="UIUtilities\LayeredTexture.cs" />
|
<Compile Include="UIUtilities\LayeredTexture.cs" />
|
||||||
<Compile Include="Animations\AnimatedSprite.cs" />
|
<Compile Include="Animations\AnimatedSprite.cs" />
|
||||||
<Compile Include="UIUtilities\MenuComponents\BlinkingText.cs" />
|
<Compile Include="UIUtilities\MenuComponents\BlinkingText.cs" />
|
||||||
|
|
|
@ -0,0 +1,111 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using StardewValley;
|
||||||
|
|
||||||
|
namespace StardustCore.UIUtilities.MenuComponents
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A simple menu component for displaying SDV Items as well as being able to click them.
|
||||||
|
/// </summary>
|
||||||
|
public class ItemDisplayButton
|
||||||
|
{
|
||||||
|
|
||||||
|
private Vector2 position;
|
||||||
|
public StardewValley.Item item;
|
||||||
|
public Rectangle boundingBox;
|
||||||
|
public float scale;
|
||||||
|
public bool drawStackNumber;
|
||||||
|
public Color drawColor;
|
||||||
|
public StardustCore.Animations.AnimatedSprite background;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The position of the button on screen.
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 Position
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return this.position;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
this.position = value;
|
||||||
|
this.boundingBox.X =(int)this.position.X;
|
||||||
|
this.boundingBox.Y =(int)this.position.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ItemDisplayButton()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructor.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="I">The itme to display.</param>
|
||||||
|
/// <param name="Position">The position of the item.</param>
|
||||||
|
/// <param name="BoundingBox">The bounding box for the item.</param>
|
||||||
|
/// <param name="Scale"></param>
|
||||||
|
/// <param name="DrawStackNumber"></param>
|
||||||
|
/// <param name="DrawColor"></param>
|
||||||
|
public ItemDisplayButton(Item I,StardustCore.Animations.AnimatedSprite Background,Vector2 Position, Rectangle BoundingBox, float Scale, bool DrawStackNumber, Color DrawColor)
|
||||||
|
{
|
||||||
|
this.item = I;
|
||||||
|
this.boundingBox = BoundingBox;
|
||||||
|
this.Position = Position;
|
||||||
|
this.scale = Scale;
|
||||||
|
this.drawStackNumber = DrawStackNumber;
|
||||||
|
this.drawColor = DrawColor;
|
||||||
|
this.background = Background;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update(GameTime time)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A simple draw function.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="b"></param>
|
||||||
|
public void draw(SpriteBatch b)
|
||||||
|
{
|
||||||
|
this.background.draw(b);
|
||||||
|
if(this.item!=null)this.item.drawInMenu(b, this.position, this.scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The full draw function for drawing this component to the screen.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="b"></param>
|
||||||
|
/// <param name="Depth"></param>
|
||||||
|
/// <param name="Alpha"></param>
|
||||||
|
/// <param name="DrawShadow"></param>
|
||||||
|
public void draw(SpriteBatch b,float Depth, float Alpha,bool DrawShadow)
|
||||||
|
{
|
||||||
|
this.background.draw(b, this.scale, Depth);
|
||||||
|
if(this.item!=null)this.item.drawInMenu(b, this.position, 1f,Alpha,Depth,this.drawStackNumber,this.drawColor,DrawShadow);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool receiveLeftClick(int x, int y)
|
||||||
|
{
|
||||||
|
return this.boundingBox.Contains(new Point(x, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool receiveRightClick(int x, int y)
|
||||||
|
{
|
||||||
|
return this.boundingBox.Contains(new Point(x, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Contains(int x, int y)
|
||||||
|
{
|
||||||
|
return this.boundingBox.Contains(new Point(x, y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue