Added in the recipe for the grinder.
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@ -516,12 +516,20 @@ namespace Revitalize.Framework.Crafting
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AnvilRecipes.addCraftingRecipe("LightHouse", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,5),45),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,5),5),
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new CraftingRecipeComponent(ModCore.ObjectManager.resources.getResource("Glass"),5),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,10), 10)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Lighthouse"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Grinder", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,10),10),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot"),30),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.CopperBar,10), 10),
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new CraftingRecipeComponent(new StardewValley.Objects.Chest(true),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Grinder"), 1)), true));;
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if (CraftingRecipesByGroup.ContainsKey(AnvilRecipes.craftingGroup))
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{
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