fix compatibility with SMAPI 2.0
This commit is contained in:
parent
0f33387756
commit
a03da96aa8
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Got to go fast!",
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"UniqueID": "Omegasis.AutoSpeed",
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"EntryDll": "AutoSpeed.dll"
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Lets you view the billboard from anywhere.",
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"UniqueID": "Omegasis.BillboardAnywhere",
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"EntryDll": "BillboardAnywhere.dll"
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@ -68,7 +68,7 @@ namespace Omegasis.BuildEndurance
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GameEvents.UpdateTick += this.GameEvents_UpdateTick;
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GameEvents.OneSecondTick += this.GameEvents_OneSecondTick;
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
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TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
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TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
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string configPath = Path.Combine(helper.DirectoryPath, "BuildEnduranceConfig.json");
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if (!File.Exists(configPath))
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@ -178,10 +178,10 @@ namespace Omegasis.BuildEndurance
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this.WriteConfig();
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}
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/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
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/// <summary>The method invoked when a new day starts.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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public void TimeEvents_DayOfMonthChanged(object sender, EventArgs e)
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public void TimeEvents_AfterDayStarted(object sender, EventArgs e)
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{
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// reset data
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this.WasExhausted = false;
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@ -35,4 +35,5 @@ Edit `BuildEnduranceConfig.json` to configure the mod settings.
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* Updated to Stardew Valley 1.2 and SMAPI 1.12.
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1.4:
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* Updated for SMAPI 2.0.
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* Internal refactoring.
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Increase your health as you play.",
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"UniqueID": "Omegasis.BuildEndurance",
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"EntryDll": "BuildEndurance.dll"
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@ -65,7 +65,7 @@ namespace Omegasis.BuildHealth
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GameEvents.UpdateTick += this.GameEvents_UpdateTick;
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GameEvents.OneSecondTick += this.GameEvents_OneSecondTick;
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TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
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TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoaded;
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var configPath = Path.Combine(helper.DirectoryPath, "BuildHealthConfig.json");
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@ -146,10 +146,10 @@ namespace Omegasis.BuildHealth
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}
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}
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/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
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/// <summary>The method invoked after a new day starts.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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public void TimeEvents_DayOfMonthChanged(object sender, EventArgs e)
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public void TimeEvents_AfterDayStarted(object sender, EventArgs e)
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{
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// reset data
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this.LastHealth = Game1.player.maxHealth;
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@ -36,4 +36,5 @@ Edit `BuildHealthConfig.json` to configure the mod settings.
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* Updated to Stardew Valley 1.2 and SMAPI 1.12.
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1.4:
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* Updated for SMAPI 2.0.
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* Internal refactoring.
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Increase your health as you play.",
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"UniqueID": "Omegasis.BuildHealth",
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"EntryDll": "BuildHealth.dll"
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Lets you buy back any obtained collectable.",
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"UniqueID": "Omegasis.BuyBackCollectables",
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"EntryDll": "BuyBackCollectables.dll"
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@ -51,10 +51,10 @@ namespace Omegasis.CustomShopsRedux
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="args">The mod arguments.</param>
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public override void Entry(params object[] args)
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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PlayerEvents.LoadedGame += this.PlayerEvents_LoadedGame;
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SaveEvents.AfterLoad += this.SaveEvents_AfterDayStarted;
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ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
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}
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@ -62,10 +62,10 @@ namespace Omegasis.CustomShopsRedux
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/*********
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** Private methods
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*********/
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/// <summary>The method invoked after the player loads a save.</summary>
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/// <summary>The method invoked after a new day starts.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void PlayerEvents_LoadedGame(object sender, EventArgsLoadedGameChanged e)
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private void SaveEvents_AfterDayStarted(object sender, EventArgs e)
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{
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this.IsGameLoaded = true;
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this.LoadConfig();
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@ -89,10 +89,10 @@ namespace Omegasis.CustomShopsRedux
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/// <summary>Load the configuration settings.</summary>
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private void LoadConfig()
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{
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this.DataPath = Path.Combine(this.PathOnDisk, "Custom_Shops");
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this.DataPath = Path.Combine(this.Helper.DirectoryPath, "Custom_Shops");
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Directory.CreateDirectory(this.DataPath);
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string path = Path.Combine(this.PathOnDisk, "Custom_Shop_Redux_Config.txt");
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string path = Path.Combine(this.Helper.DirectoryPath, "Custom_Shop_Redux_Config.txt");
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if (!File.Exists(path))
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this.KeyBinding = "U";
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else
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@ -105,7 +105,7 @@ namespace Omegasis.CustomShopsRedux
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/// <summary>Save the configuration settings.</summary>
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private void WriteConfig()
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{
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string path = Path.Combine(this.PathOnDisk, "Custom_Shop_Redux_Config.txt");
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string path = Path.Combine(this.Helper.DirectoryPath, "Custom_Shop_Redux_Config.txt");
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string[] text = new string[20];
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text[0] = "Config: Custom_Shop_Redux. Feel free to mess with these settings.";
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text[1] = "====================================================================================";
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@ -121,13 +121,13 @@ namespace Omegasis.CustomShopsRedux
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{
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// get mod folder
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DirectoryInfo modFolder = new DirectoryInfo(this.DataPath);
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Log.Info(modFolder);
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this.Monitor.Log(modFolder.FullName);
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// get text files
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FileInfo[] files = modFolder.GetFiles("*.txt");
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if (!files.Any())
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{
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Log.Error("No shop .txt information is found. You should create one.");
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this.Monitor.Log("No shop .txt information is found. You should create one.", LogLevel.Error);
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return;
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}
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@ -136,7 +136,7 @@ namespace Omegasis.CustomShopsRedux
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this.Options.Add(file.Name);
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if (!this.Options.Any())
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{
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Log.Error("No shop .txt information is found. You should create one.");
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this.Monitor.Log("No shop .txt information is found. You should create one.", LogLevel.Error);
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return;
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}
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@ -156,7 +156,7 @@ namespace Omegasis.CustomShopsRedux
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// validate
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if (filename == "Custom_Shop_Redux_Config.txt")
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{
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Log.Info("Silly human. The config file is not a shop.");
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this.Monitor.Log("Silly human. The config file is not a shop.", LogLevel.Info);
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return;
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}
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@ -168,8 +168,8 @@ namespace Omegasis.CustomShopsRedux
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if (i >= lineCount || objType == "" || text[i] == "") break;
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//read in a line for obj type here
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Log.Info(i);
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Log.Info(objType);
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this.Monitor.Log(i.ToString());
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this.Monitor.Log(objType);
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int objID;
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int price;
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if (objType == "item" || objType == "Item" || objType == "Object" || objType == "object")
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@ -177,13 +177,13 @@ namespace Omegasis.CustomShopsRedux
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objID = Convert.ToInt16(text[i]);
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i += 2;
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Log.Info(i);
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this.Monitor.Log(i.ToString());
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bool isRecipe = Convert.ToBoolean(text[i]);
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i += 2;
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Log.Info(i);
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this.Monitor.Log(i.ToString());
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price = Convert.ToInt32(text[i]);
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i += 2;
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Log.Info(i);
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this.Monitor.Log(i.ToString());
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int quality = Convert.ToInt32(text[i]);
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@ -295,7 +295,7 @@ namespace Omegasis.CustomShopsRedux
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//TODO:
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//add in support for colored objects
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//add in support for tools
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Log.Success(i);
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this.Monitor.Log(i.ToString());
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if (i >= lineCount)
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break;
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@ -59,4 +59,5 @@ Supported item types:
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* Updated to Stardew Valley 1.2 and SMAPI 1.12.
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1.4:
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* Updated for SMAPI 2.0.
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* Internal refactoring.
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "A nice way to make custom shops.",
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"UniqueID": "Omegasis.CustomShopReduxGui",
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"EntryDll": "CustomShopsRedux.dll"
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Open the daily quest board from anywhere in the game.",
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"UniqueID": "Omegasis.DailyQuestAnywhere",
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"EntryDll": "DailyQuestAnywhere.dll"
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@ -1,4 +1,5 @@
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using StardewModdingAPI;
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using System;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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@ -14,19 +15,19 @@ namespace Omegasis.Fall28SnowDay
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
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SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
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}
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/*********
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** Private methods
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*********/
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/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
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/// <summary>The method invoked just before the game saves.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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public void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
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public void SaveEvents_BeforeSave(object sender, EventArgs e)
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{
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if (Game1.dayOfMonth == 27 && Game1.IsFall)
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if (Game1.IsFall && Game1.dayOfMonth == 27)
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Game1.weatherForTomorrow = Game1.weather_snow;
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}
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}
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@ -22,4 +22,5 @@ It automatically snows on fall 28.
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* Updated to Stardew Valley 1.2 and SMAPI 1.12.
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1.4:
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* Updated for SMAPI 2.0.
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* Internal refactoring.
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@ -7,6 +7,7 @@
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"PatchVersion": 1,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Makes it snow on Fall 28, which makes a good explanation for all the snow on the next day.",
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"UniqueID": "Omegasis.Fall28SnowDay",
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"EntryDll": "Fall28SnowDay.dll"
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@ -61,7 +61,7 @@ namespace Omegasis.HappyBirthday
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
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TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
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GameEvents.UpdateTick += this.GameEvents_UpdateTick;
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
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ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
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@ -78,10 +78,10 @@ namespace Omegasis.HappyBirthday
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/*********
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** Private methods
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*********/
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/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
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/// <summary>The method invoked after a new day starts.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
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private void TimeEvents_AfterDayStarted(object sender, EventArgs e)
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{
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if (Game1.player == null)
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return;
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@ -53,4 +53,5 @@ change based on your friendship with them. Check your mailbox for letters from y
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* Updated to Stardew Valley 1.2 and SMAPI 1.12.
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1.4:
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* Updated for SMAPI 2.0.
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* Internal refactoring.
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Adds the farmer's birthday to the game.",
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"UniqueID": "Omegasis.HappyBirthday",
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"EntryDll": "HappyBirthday.dll"
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@ -52,7 +52,7 @@ namespace Omegasis.MoreRain
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public override void Entry(IModHelper helper)
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{
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
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TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
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SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
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this.LoadConfig();
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}
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@ -69,10 +69,10 @@ namespace Omegasis.MoreRain
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this.HandleNewDay();
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}
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/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
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/// <summary>The method invoked before the game is saved.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
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private void SaveEvents_BeforeSave(object sender, EventArgs e)
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{
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if (this.IsGameLoaded)
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this.HandleNewDay();
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@ -203,7 +203,7 @@ namespace Omegasis.MoreRain
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}
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/// <summary>Save the configuration settings.</summary>
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void SaveConfig()
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private void SaveConfig()
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{
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string path = Path.Combine(Helper.DirectoryPath, "More_Rain_Config.txt");
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string[] text = new string[20];
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@ -28,4 +28,5 @@ It won't rain on days where a wedding or a festival would take place.
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* Updated to Stardew Valley 1.2 and SMAPI 1.12.
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1.4:
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* Updated for SMAPI 2.0.
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* Internal refactoring.
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@ -7,6 +7,7 @@
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"PatchVersion": 2,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Change how much it rains in the game.",
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"UniqueID": "Omegasis.MoreRain",
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"EntryDll": "MoreRain.dll"
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Lets you rearrange the museum without needing to donate something.",
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"UniqueID": "Omegasis.MuseumRearranger",
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"EntryDll": "MuseumRearranger.dll"
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@ -93,7 +93,7 @@ namespace Omegasis.NightOwl
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public override void Entry(IModHelper helper)
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{
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TimeEvents.TimeOfDayChanged += this.TimeEvents_TimeOfDayChanged;
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TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
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TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
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GameEvents.FourthUpdateTick += this.GameEvents_FourthUpdateTick;
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}
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@ -140,10 +140,10 @@ namespace Omegasis.NightOwl
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this.JustCollapsed = false;
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}
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/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
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/// <summary>The method invoked when a new day starts.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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public void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
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public void TimeEvents_AfterDayStarted(object sender, EventArgs e)
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{
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if (!this.IsGameLoaded)
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return;
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|
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@ -24,4 +24,5 @@ Edit the `Night_Owl_Config_.txt` to change the mod settings.
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* Updated to Stardew Valley 1.2 and SMAPI 1.12.
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1.4:
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* Updated for SMAPI 2.0.
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* Internal refactoring.
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|
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Lets you stay up all night.",
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"UniqueID": "Omegasis.NightOwl",
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"EntryDll": "NightOwl.dll"
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@ -7,6 +7,7 @@
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"PatchVersion": 0,
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"Build": null
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},
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"MinimumApiVersion": "1.15",
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"Description": "Removes all pets from the game.",
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"UniqueID": "Omegasis.NoMorePets",
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"EntryDll": "NoMorePets.dll"
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@ -36,4 +36,5 @@ Press `K` to save anywhere. Edit `Save_Anywhere_Config.txt` to configure the key
|
|||
* Updated to Stardew Valley 1.2 and SMAPI 1.12.
|
||||
|
||||
2.5:
|
||||
* Updated for SMAPI 2.0.
|
||||
* Internal refactoring.
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace Omegasis.SaveAnywhere
|
|||
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
|
||||
ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
|
||||
GameEvents.UpdateTick += this.GameEvents_UpdateTick;
|
||||
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
|
||||
TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
|
||||
}
|
||||
|
||||
|
||||
|
@ -79,10 +79,10 @@ namespace Omegasis.SaveAnywhere
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
|
||||
/// <summary>The method invoked after a new day starts.</summary>
|
||||
/// <param name="sender">The event sender.</param>
|
||||
/// <param name="e">The event data.</param>
|
||||
private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
|
||||
private void TimeEvents_AfterDayStarted(object sender, EventArgs e)
|
||||
{
|
||||
// reload NPC schedules
|
||||
this.ShouldResetSchedules = true;
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
"PatchVersion": 0,
|
||||
"Build": null
|
||||
},
|
||||
"MinimumApiVersion": "1.15",
|
||||
"Description": "Lets you save almost anywhere.",
|
||||
"UniqueID": "Omegasis.SaveAnywhere",
|
||||
"EntryDll": "SaveAnywhere.dll"
|
||||
|
|
|
@ -23,4 +23,5 @@ configure that.
|
|||
* Updated to Stardew Valley 1.2 and SMAPI 1.12.
|
||||
|
||||
1.3:
|
||||
* Updated for SMAPI 2.0.
|
||||
* Internal refactoring.
|
||||
|
|
|
@ -41,17 +41,17 @@ namespace Omegasis.SaveBackup
|
|||
|
||||
this.BackupSaves(SaveBackup.PrePlayBackupsPath);
|
||||
|
||||
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
|
||||
SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Private methods
|
||||
*********/
|
||||
/// <summary>The method invoked when <see cref="StardewValley.Game1.dayOfMonth"/> changes.</summary>
|
||||
/// <summary>The method invoked before the save is updated.</summary>
|
||||
/// <param name="sender">The event sender.</param>
|
||||
/// <param name="e">The event data.</param>
|
||||
private void TimeEvents_DayOfMonthChanged(object sender, EventArgs e)
|
||||
private void SaveEvents_BeforeSave(object sender, EventArgs e)
|
||||
{
|
||||
this.BackupSaves(SaveBackup.NightlyBackupsPath);
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
"PatchVersion": 0,
|
||||
"Build": null
|
||||
},
|
||||
"MinimumApiVersion": "1.15",
|
||||
"Description": "Backs up your save files at regular intervals.",
|
||||
"UniqueID": "Omegasis.SaveBackup",
|
||||
"EntryDll": "SaveBackup.dll"
|
||||
|
|
|
@ -33,4 +33,5 @@ This won't mute the music for in-game events or festivals.
|
|||
* Updated to Stardew Valley 1.2 and SMAPI 1.12.
|
||||
|
||||
1.4:
|
||||
* Updated for SMAPI 2.0.
|
||||
* Internal refactoring.
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace Omegasis.StardewSymphony
|
|||
this.HexProcessor = new MusicHexProcessor(this.MasterList, this.Reset);
|
||||
|
||||
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
|
||||
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged;
|
||||
TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
|
||||
GameEvents.UpdateTick += this.GameEvents_UpdateTick;
|
||||
LocationEvents.CurrentLocationChanged += this.LocationEvents_CurrentLocationChanged;
|
||||
}
|
||||
|
@ -132,10 +132,10 @@ namespace Omegasis.StardewSymphony
|
|||
Game1.nextMusicTrack = ""; //same as above line
|
||||
}
|
||||
|
||||
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary>
|
||||
/// <summary>The method invoked after a new day starts.</summary>
|
||||
/// <param name="sender">The event sender.</param>
|
||||
/// <param name="e">The event data.</param>
|
||||
private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e)
|
||||
private void TimeEvents_AfterDayStarted(object sender, EventArgs e)
|
||||
{
|
||||
if (!this.IsGameLoaded)
|
||||
return;
|
||||
|
@ -269,7 +269,7 @@ namespace Omegasis.StardewSymphony
|
|||
string extension = Path.GetExtension(filePath);
|
||||
if (extension == ".xsb")
|
||||
{
|
||||
Log.AsyncG(filePath);
|
||||
this.Monitor.Log(filePath);
|
||||
this.HexProcessor.AddSoundBank(filePath);
|
||||
}
|
||||
//if (extension == "xwb")
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
"PatchVersion": 0,
|
||||
"Build": null
|
||||
},
|
||||
"MinimumApiVersion": "1.15",
|
||||
"Description": "Adding more music to the game one beep at a time.",
|
||||
"UniqueID": "Omegasis.StardewSymphony",
|
||||
"EntryDll": "StardewSymphony.dll"
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
"PatchVersion": 0,
|
||||
"Build": null
|
||||
},
|
||||
"MinimumApiVersion": "1.15",
|
||||
"Description": "Emulates old Harvest Moon-style games where time is frozen inside.",
|
||||
"UniqueID": "Omegasis.TimeFreeze",
|
||||
"EntryDll": "TimeFreeze.dll"
|
||||
|
|
Loading…
Reference in New Issue