fix compatibility with SMAPI 2.0

This commit is contained in:
Jesse Plamondon-Willard 2017-08-05 15:20:46 -04:00
parent 0f33387756
commit a03da96aa8
37 changed files with 77 additions and 49 deletions

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Got to go fast!", "Description": "Got to go fast!",
"UniqueID": "Omegasis.AutoSpeed", "UniqueID": "Omegasis.AutoSpeed",
"EntryDll": "AutoSpeed.dll" "EntryDll": "AutoSpeed.dll"

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Lets you view the billboard from anywhere.", "Description": "Lets you view the billboard from anywhere.",
"UniqueID": "Omegasis.BillboardAnywhere", "UniqueID": "Omegasis.BillboardAnywhere",
"EntryDll": "BillboardAnywhere.dll" "EntryDll": "BillboardAnywhere.dll"

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@ -68,7 +68,7 @@ namespace Omegasis.BuildEndurance
GameEvents.UpdateTick += this.GameEvents_UpdateTick; GameEvents.UpdateTick += this.GameEvents_UpdateTick;
GameEvents.OneSecondTick += this.GameEvents_OneSecondTick; GameEvents.OneSecondTick += this.GameEvents_OneSecondTick;
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad; SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
string configPath = Path.Combine(helper.DirectoryPath, "BuildEnduranceConfig.json"); string configPath = Path.Combine(helper.DirectoryPath, "BuildEnduranceConfig.json");
if (!File.Exists(configPath)) if (!File.Exists(configPath))
@ -178,10 +178,10 @@ namespace Omegasis.BuildEndurance
this.WriteConfig(); this.WriteConfig();
} }
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked when a new day starts.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
public void TimeEvents_DayOfMonthChanged(object sender, EventArgs e) public void TimeEvents_AfterDayStarted(object sender, EventArgs e)
{ {
// reset data // reset data
this.WasExhausted = false; this.WasExhausted = false;

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@ -35,4 +35,5 @@ Edit `BuildEnduranceConfig.json` to configure the mod settings.
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Increase your health as you play.", "Description": "Increase your health as you play.",
"UniqueID": "Omegasis.BuildEndurance", "UniqueID": "Omegasis.BuildEndurance",
"EntryDll": "BuildEndurance.dll" "EntryDll": "BuildEndurance.dll"

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@ -65,7 +65,7 @@ namespace Omegasis.BuildHealth
GameEvents.UpdateTick += this.GameEvents_UpdateTick; GameEvents.UpdateTick += this.GameEvents_UpdateTick;
GameEvents.OneSecondTick += this.GameEvents_OneSecondTick; GameEvents.OneSecondTick += this.GameEvents_OneSecondTick;
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
SaveEvents.AfterLoad += this.SaveEvents_AfterLoaded; SaveEvents.AfterLoad += this.SaveEvents_AfterLoaded;
var configPath = Path.Combine(helper.DirectoryPath, "BuildHealthConfig.json"); var configPath = Path.Combine(helper.DirectoryPath, "BuildHealthConfig.json");
@ -146,10 +146,10 @@ namespace Omegasis.BuildHealth
} }
} }
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked after a new day starts.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
public void TimeEvents_DayOfMonthChanged(object sender, EventArgs e) public void TimeEvents_AfterDayStarted(object sender, EventArgs e)
{ {
// reset data // reset data
this.LastHealth = Game1.player.maxHealth; this.LastHealth = Game1.player.maxHealth;

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@ -36,4 +36,5 @@ Edit `BuildHealthConfig.json` to configure the mod settings.
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Increase your health as you play.", "Description": "Increase your health as you play.",
"UniqueID": "Omegasis.BuildHealth", "UniqueID": "Omegasis.BuildHealth",
"EntryDll": "BuildHealth.dll" "EntryDll": "BuildHealth.dll"

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Lets you buy back any obtained collectable.", "Description": "Lets you buy back any obtained collectable.",
"UniqueID": "Omegasis.BuyBackCollectables", "UniqueID": "Omegasis.BuyBackCollectables",
"EntryDll": "BuyBackCollectables.dll" "EntryDll": "BuyBackCollectables.dll"

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@ -51,10 +51,10 @@ namespace Omegasis.CustomShopsRedux
** Public methods ** Public methods
*********/ *********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="args">The mod arguments.</param> /// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(params object[] args) public override void Entry(IModHelper helper)
{ {
PlayerEvents.LoadedGame += this.PlayerEvents_LoadedGame; SaveEvents.AfterLoad += this.SaveEvents_AfterDayStarted;
ControlEvents.KeyPressed += this.ControlEvents_KeyPressed; ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
} }
@ -62,10 +62,10 @@ namespace Omegasis.CustomShopsRedux
/********* /*********
** Private methods ** Private methods
*********/ *********/
/// <summary>The method invoked after the player loads a save.</summary> /// <summary>The method invoked after a new day starts.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
private void PlayerEvents_LoadedGame(object sender, EventArgsLoadedGameChanged e) private void SaveEvents_AfterDayStarted(object sender, EventArgs e)
{ {
this.IsGameLoaded = true; this.IsGameLoaded = true;
this.LoadConfig(); this.LoadConfig();
@ -89,10 +89,10 @@ namespace Omegasis.CustomShopsRedux
/// <summary>Load the configuration settings.</summary> /// <summary>Load the configuration settings.</summary>
private void LoadConfig() private void LoadConfig()
{ {
this.DataPath = Path.Combine(this.PathOnDisk, "Custom_Shops"); this.DataPath = Path.Combine(this.Helper.DirectoryPath, "Custom_Shops");
Directory.CreateDirectory(this.DataPath); Directory.CreateDirectory(this.DataPath);
string path = Path.Combine(this.PathOnDisk, "Custom_Shop_Redux_Config.txt"); string path = Path.Combine(this.Helper.DirectoryPath, "Custom_Shop_Redux_Config.txt");
if (!File.Exists(path)) if (!File.Exists(path))
this.KeyBinding = "U"; this.KeyBinding = "U";
else else
@ -105,7 +105,7 @@ namespace Omegasis.CustomShopsRedux
/// <summary>Save the configuration settings.</summary> /// <summary>Save the configuration settings.</summary>
private void WriteConfig() private void WriteConfig()
{ {
string path = Path.Combine(this.PathOnDisk, "Custom_Shop_Redux_Config.txt"); string path = Path.Combine(this.Helper.DirectoryPath, "Custom_Shop_Redux_Config.txt");
string[] text = new string[20]; string[] text = new string[20];
text[0] = "Config: Custom_Shop_Redux. Feel free to mess with these settings."; text[0] = "Config: Custom_Shop_Redux. Feel free to mess with these settings.";
text[1] = "===================================================================================="; text[1] = "====================================================================================";
@ -121,13 +121,13 @@ namespace Omegasis.CustomShopsRedux
{ {
// get mod folder // get mod folder
DirectoryInfo modFolder = new DirectoryInfo(this.DataPath); DirectoryInfo modFolder = new DirectoryInfo(this.DataPath);
Log.Info(modFolder); this.Monitor.Log(modFolder.FullName);
// get text files // get text files
FileInfo[] files = modFolder.GetFiles("*.txt"); FileInfo[] files = modFolder.GetFiles("*.txt");
if (!files.Any()) if (!files.Any())
{ {
Log.Error("No shop .txt information is found. You should create one."); this.Monitor.Log("No shop .txt information is found. You should create one.", LogLevel.Error);
return; return;
} }
@ -136,7 +136,7 @@ namespace Omegasis.CustomShopsRedux
this.Options.Add(file.Name); this.Options.Add(file.Name);
if (!this.Options.Any()) if (!this.Options.Any())
{ {
Log.Error("No shop .txt information is found. You should create one."); this.Monitor.Log("No shop .txt information is found. You should create one.", LogLevel.Error);
return; return;
} }
@ -156,7 +156,7 @@ namespace Omegasis.CustomShopsRedux
// validate // validate
if (filename == "Custom_Shop_Redux_Config.txt") if (filename == "Custom_Shop_Redux_Config.txt")
{ {
Log.Info("Silly human. The config file is not a shop."); this.Monitor.Log("Silly human. The config file is not a shop.", LogLevel.Info);
return; return;
} }
@ -168,8 +168,8 @@ namespace Omegasis.CustomShopsRedux
if (i >= lineCount || objType == "" || text[i] == "") break; if (i >= lineCount || objType == "" || text[i] == "") break;
//read in a line for obj type here //read in a line for obj type here
Log.Info(i); this.Monitor.Log(i.ToString());
Log.Info(objType); this.Monitor.Log(objType);
int objID; int objID;
int price; int price;
if (objType == "item" || objType == "Item" || objType == "Object" || objType == "object") if (objType == "item" || objType == "Item" || objType == "Object" || objType == "object")
@ -177,13 +177,13 @@ namespace Omegasis.CustomShopsRedux
objID = Convert.ToInt16(text[i]); objID = Convert.ToInt16(text[i]);
i += 2; i += 2;
Log.Info(i); this.Monitor.Log(i.ToString());
bool isRecipe = Convert.ToBoolean(text[i]); bool isRecipe = Convert.ToBoolean(text[i]);
i += 2; i += 2;
Log.Info(i); this.Monitor.Log(i.ToString());
price = Convert.ToInt32(text[i]); price = Convert.ToInt32(text[i]);
i += 2; i += 2;
Log.Info(i); this.Monitor.Log(i.ToString());
int quality = Convert.ToInt32(text[i]); int quality = Convert.ToInt32(text[i]);
@ -295,7 +295,7 @@ namespace Omegasis.CustomShopsRedux
//TODO: //TODO:
//add in support for colored objects //add in support for colored objects
//add in support for tools //add in support for tools
Log.Success(i); this.Monitor.Log(i.ToString());
if (i >= lineCount) if (i >= lineCount)
break; break;

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@ -59,4 +59,5 @@ Supported item types:
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "A nice way to make custom shops.", "Description": "A nice way to make custom shops.",
"UniqueID": "Omegasis.CustomShopReduxGui", "UniqueID": "Omegasis.CustomShopReduxGui",
"EntryDll": "CustomShopsRedux.dll" "EntryDll": "CustomShopsRedux.dll"

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Open the daily quest board from anywhere in the game.", "Description": "Open the daily quest board from anywhere in the game.",
"UniqueID": "Omegasis.DailyQuestAnywhere", "UniqueID": "Omegasis.DailyQuestAnywhere",
"EntryDll": "DailyQuestAnywhere.dll" "EntryDll": "DailyQuestAnywhere.dll"

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@ -1,4 +1,5 @@
using StardewModdingAPI; using System;
using StardewModdingAPI;
using StardewModdingAPI.Events; using StardewModdingAPI.Events;
using StardewValley; using StardewValley;
@ -14,19 +15,19 @@ namespace Omegasis.Fall28SnowDay
/// <param name="helper">Provides simplified APIs for writing mods.</param> /// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper) public override void Entry(IModHelper helper)
{ {
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
} }
/********* /*********
** Private methods ** Private methods
*********/ *********/
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked just before the game saves.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
public void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e) public void SaveEvents_BeforeSave(object sender, EventArgs e)
{ {
if (Game1.dayOfMonth == 27 && Game1.IsFall) if (Game1.IsFall && Game1.dayOfMonth == 27)
Game1.weatherForTomorrow = Game1.weather_snow; Game1.weatherForTomorrow = Game1.weather_snow;
} }
} }

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@ -22,4 +22,5 @@ It automatically snows on fall 28.
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -7,6 +7,7 @@
"PatchVersion": 1, "PatchVersion": 1,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Makes it snow on Fall 28, which makes a good explanation for all the snow on the next day.", "Description": "Makes it snow on Fall 28, which makes a good explanation for all the snow on the next day.",
"UniqueID": "Omegasis.Fall28SnowDay", "UniqueID": "Omegasis.Fall28SnowDay",
"EntryDll": "Fall28SnowDay.dll" "EntryDll": "Fall28SnowDay.dll"

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@ -61,7 +61,7 @@ namespace Omegasis.HappyBirthday
/// <param name="helper">Provides simplified APIs for writing mods.</param> /// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper) public override void Entry(IModHelper helper)
{ {
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
GameEvents.UpdateTick += this.GameEvents_UpdateTick; GameEvents.UpdateTick += this.GameEvents_UpdateTick;
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad; SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
ControlEvents.KeyPressed += this.ControlEvents_KeyPressed; ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
@ -78,10 +78,10 @@ namespace Omegasis.HappyBirthday
/********* /*********
** Private methods ** Private methods
*********/ *********/
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked after a new day starts.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e) private void TimeEvents_AfterDayStarted(object sender, EventArgs e)
{ {
if (Game1.player == null) if (Game1.player == null)
return; return;

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@ -53,4 +53,5 @@ change based on your friendship with them. Check your mailbox for letters from y
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Adds the farmer's birthday to the game.", "Description": "Adds the farmer's birthday to the game.",
"UniqueID": "Omegasis.HappyBirthday", "UniqueID": "Omegasis.HappyBirthday",
"EntryDll": "HappyBirthday.dll" "EntryDll": "HappyBirthday.dll"

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@ -52,7 +52,7 @@ namespace Omegasis.MoreRain
public override void Entry(IModHelper helper) public override void Entry(IModHelper helper)
{ {
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad; SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
this.LoadConfig(); this.LoadConfig();
} }
@ -69,10 +69,10 @@ namespace Omegasis.MoreRain
this.HandleNewDay(); this.HandleNewDay();
} }
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked before the game is saved.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e) private void SaveEvents_BeforeSave(object sender, EventArgs e)
{ {
if (this.IsGameLoaded) if (this.IsGameLoaded)
this.HandleNewDay(); this.HandleNewDay();
@ -203,7 +203,7 @@ namespace Omegasis.MoreRain
} }
/// <summary>Save the configuration settings.</summary> /// <summary>Save the configuration settings.</summary>
void SaveConfig() private void SaveConfig()
{ {
string path = Path.Combine(Helper.DirectoryPath, "More_Rain_Config.txt"); string path = Path.Combine(Helper.DirectoryPath, "More_Rain_Config.txt");
string[] text = new string[20]; string[] text = new string[20];

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@ -28,4 +28,5 @@ It won't rain on days where a wedding or a festival would take place.
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -7,6 +7,7 @@
"PatchVersion": 2, "PatchVersion": 2,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Change how much it rains in the game.", "Description": "Change how much it rains in the game.",
"UniqueID": "Omegasis.MoreRain", "UniqueID": "Omegasis.MoreRain",
"EntryDll": "MoreRain.dll" "EntryDll": "MoreRain.dll"

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Lets you rearrange the museum without needing to donate something.", "Description": "Lets you rearrange the museum without needing to donate something.",
"UniqueID": "Omegasis.MuseumRearranger", "UniqueID": "Omegasis.MuseumRearranger",
"EntryDll": "MuseumRearranger.dll" "EntryDll": "MuseumRearranger.dll"

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@ -93,7 +93,7 @@ namespace Omegasis.NightOwl
public override void Entry(IModHelper helper) public override void Entry(IModHelper helper)
{ {
TimeEvents.TimeOfDayChanged += this.TimeEvents_TimeOfDayChanged; TimeEvents.TimeOfDayChanged += this.TimeEvents_TimeOfDayChanged;
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad; SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
GameEvents.FourthUpdateTick += this.GameEvents_FourthUpdateTick; GameEvents.FourthUpdateTick += this.GameEvents_FourthUpdateTick;
} }
@ -140,10 +140,10 @@ namespace Omegasis.NightOwl
this.JustCollapsed = false; this.JustCollapsed = false;
} }
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked when a new day starts.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
public void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e) public void TimeEvents_AfterDayStarted(object sender, EventArgs e)
{ {
if (!this.IsGameLoaded) if (!this.IsGameLoaded)
return; return;

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@ -24,4 +24,5 @@ Edit the `Night_Owl_Config_.txt` to change the mod settings.
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Lets you stay up all night.", "Description": "Lets you stay up all night.",
"UniqueID": "Omegasis.NightOwl", "UniqueID": "Omegasis.NightOwl",
"EntryDll": "NightOwl.dll" "EntryDll": "NightOwl.dll"

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Removes all pets from the game.", "Description": "Removes all pets from the game.",
"UniqueID": "Omegasis.NoMorePets", "UniqueID": "Omegasis.NoMorePets",
"EntryDll": "NoMorePets.dll" "EntryDll": "NoMorePets.dll"

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@ -36,4 +36,5 @@ Press `K` to save anywhere. Edit `Save_Anywhere_Config.txt` to configure the key
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
2.5: 2.5:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -41,7 +41,7 @@ namespace Omegasis.SaveAnywhere
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad; SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
ControlEvents.KeyPressed += this.ControlEvents_KeyPressed; ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
GameEvents.UpdateTick += this.GameEvents_UpdateTick; GameEvents.UpdateTick += this.GameEvents_UpdateTick;
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
} }
@ -79,10 +79,10 @@ namespace Omegasis.SaveAnywhere
} }
} }
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked after a new day starts.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e) private void TimeEvents_AfterDayStarted(object sender, EventArgs e)
{ {
// reload NPC schedules // reload NPC schedules
this.ShouldResetSchedules = true; this.ShouldResetSchedules = true;

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Lets you save almost anywhere.", "Description": "Lets you save almost anywhere.",
"UniqueID": "Omegasis.SaveAnywhere", "UniqueID": "Omegasis.SaveAnywhere",
"EntryDll": "SaveAnywhere.dll" "EntryDll": "SaveAnywhere.dll"

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@ -23,4 +23,5 @@ configure that.
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.3: 1.3:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -41,17 +41,17 @@ namespace Omegasis.SaveBackup
this.BackupSaves(SaveBackup.PrePlayBackupsPath); this.BackupSaves(SaveBackup.PrePlayBackupsPath);
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
} }
/********* /*********
** Private methods ** Private methods
*********/ *********/
/// <summary>The method invoked when <see cref="StardewValley.Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked before the save is updated.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
private void TimeEvents_DayOfMonthChanged(object sender, EventArgs e) private void SaveEvents_BeforeSave(object sender, EventArgs e)
{ {
this.BackupSaves(SaveBackup.NightlyBackupsPath); this.BackupSaves(SaveBackup.NightlyBackupsPath);
} }

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Backs up your save files at regular intervals.", "Description": "Backs up your save files at regular intervals.",
"UniqueID": "Omegasis.SaveBackup", "UniqueID": "Omegasis.SaveBackup",
"EntryDll": "SaveBackup.dll" "EntryDll": "SaveBackup.dll"

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@ -33,4 +33,5 @@ This won't mute the music for in-game events or festivals.
* Updated to Stardew Valley 1.2 and SMAPI 1.12. * Updated to Stardew Valley 1.2 and SMAPI 1.12.
1.4: 1.4:
* Updated for SMAPI 2.0.
* Internal refactoring. * Internal refactoring.

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@ -89,7 +89,7 @@ namespace Omegasis.StardewSymphony
this.HexProcessor = new MusicHexProcessor(this.MasterList, this.Reset); this.HexProcessor = new MusicHexProcessor(this.MasterList, this.Reset);
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad; SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
TimeEvents.DayOfMonthChanged += this.TimeEvents_DayOfMonthChanged; TimeEvents.AfterDayStarted += this.TimeEvents_AfterDayStarted;
GameEvents.UpdateTick += this.GameEvents_UpdateTick; GameEvents.UpdateTick += this.GameEvents_UpdateTick;
LocationEvents.CurrentLocationChanged += this.LocationEvents_CurrentLocationChanged; LocationEvents.CurrentLocationChanged += this.LocationEvents_CurrentLocationChanged;
} }
@ -132,10 +132,10 @@ namespace Omegasis.StardewSymphony
Game1.nextMusicTrack = ""; //same as above line Game1.nextMusicTrack = ""; //same as above line
} }
/// <summary>The method invoked when <see cref="Game1.dayOfMonth"/> changes.</summary> /// <summary>The method invoked after a new day starts.</summary>
/// <param name="sender">The event sender.</param> /// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param> /// <param name="e">The event data.</param>
private void TimeEvents_DayOfMonthChanged(object sender, EventArgsIntChanged e) private void TimeEvents_AfterDayStarted(object sender, EventArgs e)
{ {
if (!this.IsGameLoaded) if (!this.IsGameLoaded)
return; return;
@ -269,7 +269,7 @@ namespace Omegasis.StardewSymphony
string extension = Path.GetExtension(filePath); string extension = Path.GetExtension(filePath);
if (extension == ".xsb") if (extension == ".xsb")
{ {
Log.AsyncG(filePath); this.Monitor.Log(filePath);
this.HexProcessor.AddSoundBank(filePath); this.HexProcessor.AddSoundBank(filePath);
} }
//if (extension == "xwb") //if (extension == "xwb")

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Adding more music to the game one beep at a time.", "Description": "Adding more music to the game one beep at a time.",
"UniqueID": "Omegasis.StardewSymphony", "UniqueID": "Omegasis.StardewSymphony",
"EntryDll": "StardewSymphony.dll" "EntryDll": "StardewSymphony.dll"

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@ -7,6 +7,7 @@
"PatchVersion": 0, "PatchVersion": 0,
"Build": null "Build": null
}, },
"MinimumApiVersion": "1.15",
"Description": "Emulates old Harvest Moon-style games where time is frozen inside.", "Description": "Emulates old Harvest Moon-style games where time is frozen inside.",
"UniqueID": "Omegasis.TimeFreeze", "UniqueID": "Omegasis.TimeFreeze",
"EntryDll": "TimeFreeze.dll" "EntryDll": "TimeFreeze.dll"