Added files via upload
This commit is contained in:
parent
8e574bb056
commit
a07dd97224
|
@ -0,0 +1,74 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.IO.Compression;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using StardewModdingAPI;
|
||||||
|
using StardewValley;
|
||||||
|
|
||||||
|
namespace Stardew_Save_Backup
|
||||||
|
{
|
||||||
|
public class Class1 : Mod
|
||||||
|
{
|
||||||
|
DateTime localDate = DateTime.Now;
|
||||||
|
public static string output;
|
||||||
|
static int i = 0;
|
||||||
|
static string istring = i.ToString();
|
||||||
|
|
||||||
|
public override void Entry(params object[] objects)
|
||||||
|
{
|
||||||
|
Save_Backup(); //Yup I wrote it all in one function.
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Save_Backup()
|
||||||
|
{
|
||||||
|
//insert data read and data writer functions if I want better future optimization.
|
||||||
|
|
||||||
|
//Basically a whole, bunch of paths that make magic happen.
|
||||||
|
string app_path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||||
|
|
||||||
|
string stardew_path = Path.Combine(app_path, "StardewValley");
|
||||||
|
|
||||||
|
string stardew_save_path = Path.Combine(stardew_path, "Saves");
|
||||||
|
|
||||||
|
string saved_backups = Path.Combine(stardew_path, "Backed_Up_Saves"); //name of exported file
|
||||||
|
|
||||||
|
|
||||||
|
if (!Directory.Exists(saved_backups))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(saved_backups);
|
||||||
|
Console.WriteLine("Making Backup Directory");
|
||||||
|
}
|
||||||
|
|
||||||
|
string backup_path = Path.Combine(stardew_path, "Backed_Up_Saves");
|
||||||
|
|
||||||
|
string mydatastring = "SaveBackup";
|
||||||
|
|
||||||
|
string back_up_savefile = Path.Combine(backup_path, mydatastring);
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
|
||||||
|
i++; //initial iterations
|
||||||
|
istring = i.ToString(); //string conversion
|
||||||
|
|
||||||
|
if (File.Exists(back_up_savefile + istring +".zip")) continue; //if my file exists, go back to the top!
|
||||||
|
|
||||||
|
if (!File.Exists(back_up_savefile + istring + ".zip")) //if my file doesnt exist, make it!
|
||||||
|
{
|
||||||
|
istring = i.ToString();
|
||||||
|
|
||||||
|
string newbackup = back_up_savefile + istring;
|
||||||
|
output = newbackup + ".zip";
|
||||||
|
|
||||||
|
ZipFile.CreateFromDirectory(stardew_save_path, output);
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue