Stopped spamming inventory. Checked and items do sync over the net.
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@ -470,6 +470,7 @@ namespace Revitalize
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//Ore tin = ObjectManager.resources.getOre("Tin", 19);
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//Game1.player.addItemToInventory(ObjectManager.GetItem("TinIngot", 1));
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//Game1.player.addItemToInventory(new StardewValley.Object(388, 100));
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/*
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Game1.player.addItemsByMenuIfNecessary(new List<Item>()
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{
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new StardewValley.Object(Vector2.Zero, (int)Enums.SDVBigCraftable.Furnace),
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@ -484,6 +485,7 @@ namespace Revitalize
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new StardewValley.Object((int)Enums.SDVObject.Diamond,1),
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new StardewValley.Object((int)Enums.SDVObject.IronBar,1),
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});
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*/
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//ModCore.log("Tin sells for: " + tin.sellToStorePrice());
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//ObjectManager.resources.spawnOreVein("Omegasis.Revitalize.Resources.Ore.Test", new Vector2(8, 7));
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