Stopped spamming inventory. Checked and items do sync over the net.

This commit is contained in:
JoshuaNavarro 2019-08-31 12:19:05 -07:00
parent 5be5222b19
commit a3c0e4f8a0
1 changed files with 2 additions and 0 deletions

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@ -470,6 +470,7 @@ namespace Revitalize
//Ore tin = ObjectManager.resources.getOre("Tin", 19);
//Game1.player.addItemToInventory(ObjectManager.GetItem("TinIngot", 1));
//Game1.player.addItemToInventory(new StardewValley.Object(388, 100));
/*
Game1.player.addItemsByMenuIfNecessary(new List<Item>()
{
new StardewValley.Object(Vector2.Zero, (int)Enums.SDVBigCraftable.Furnace),
@ -484,6 +485,7 @@ namespace Revitalize
new StardewValley.Object((int)Enums.SDVObject.Diamond,1),
new StardewValley.Object((int)Enums.SDVObject.IronBar,1),
});
*/
//ModCore.log("Tin sells for: " + tin.sellToStorePrice());
//ObjectManager.resources.spawnOreVein("Omegasis.Revitalize.Resources.Ore.Test", new Vector2(8, 7));