Figured out the logic of how to have custom pickaxes! Now to make the other tools/upgrades/recipes...
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@ -0,0 +1,126 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Hacks
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{
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/// <summary>
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/// Taken from SDV to be able to swap tool colors
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/// </summary>
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public static class ColorChanger
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{
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private static Texture2D mostRecentPicxaxeSwap;
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public static void SwapPickaxeTextures(Texture2D TargetTexture)
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{
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/*
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if (mostRecentPicxaxeSwap != null)
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{
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if (TargetTexture == mostRecentPicxaxeSwap) return;
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}
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*/
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int height = Game1.toolSpriteSheet.Height;
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int width = Game1.toolSpriteSheet.Width;
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Color[] beforeData = new Color[Game1.toolSpriteSheet.Width * Game1.toolSpriteSheet.Height];
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Game1.toolSpriteSheet.GetData<Color>(beforeData);
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Color[] afterData = new Color[TargetTexture.Width * TargetTexture.Height]; //Get a color data to replace
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TargetTexture.GetData<Color>(afterData); //Get data from swap texture.
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///Convert tool data to grid
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Color[,] beforeGrid = new Color[height, width];
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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// Assumes row major ordering of the array.
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beforeGrid[row, column] = beforeData[row * width + column];
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}
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}
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//Convert target data to grid
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int targetHeight = TargetTexture.Height;
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int targetWidth = TargetTexture.Width;
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Color[,] afterGrid = new Color[targetHeight, targetWidth];
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for (int row = 0; row < targetHeight; row++)
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{
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for (int column = 0; column < targetWidth; column++)
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{
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// Assumes row major ordering of the array.
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afterGrid[row, column] = afterData[row * targetWidth + column];
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}
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}
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//Copy over data from the target texture into the before grid.
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Rectangle stoneRegion = new Rectangle(0,80,80,32);
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Rectangle copperRegion = new Rectangle();
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Rectangle ironRegion = new Rectangle(224, 80, 80, 32); //Create the region we want to replace.
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Rectangle goldRegion = new Rectangle();
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Rectangle irridumRegon = new Rectangle();
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List<Rectangle> rects = new List<Rectangle>();
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//rects.Add(ironRegion);
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rects.Add(stoneRegion);
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foreach (Rectangle region in rects)
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{
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for (int x = region.X; x < region.X + region.Width; x++)
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{
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for (int y = region.Y; y < region.Y + region.Height; y++)
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{
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//ModCore.log("value is: " + new Vector2(x, y));
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beforeGrid[y, x] = afterGrid[(int)(y - region.Y), x - region.X]; //Row, column order aka y,x order.
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}
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}
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//Convert the tool grid back into a 1d color array
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for (int row = 0; row < height; row++)
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{
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for (int column = 0; column < width; column++)
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{
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try
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{
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beforeData[row * width + column] = beforeGrid[row, column];
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}
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catch (Exception err)
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{
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ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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ModCore.log("That's position: " + (row * width + column).ToString());
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}
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//ModCore.log("Setting pixel color at: " + new Vector2(column, row));
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//ModCore.log("That's position: " + (row * width + column).ToString());
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//beforeData[row * targetWidth + column] = beforeGrid[row,column];
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}
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}
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}
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//beforeGrid.CopyTo(beforeData, 0);
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//Reapply the texture.
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Game1.toolSpriteSheet.SetData<Color>(beforeData);
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Stream stream = File.Create(Path.Combine(ModCore.ModHelper.DirectoryPath,"ToolTest.png"));
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Game1.toolSpriteSheet.SaveAsPng(stream, width, height);
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stream.Dispose();
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}
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public static void ResetPickaxeTexture()
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{
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SwapPickaxeTextures(TextureManager.GetTexture(ModCore.Manifest, "Tools", "DefaultPickaxeWorking"));
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}
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public static void ResetToolColorSwaps()
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{
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ResetPickaxeTexture();
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}
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}
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}
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@ -8,7 +8,9 @@ using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Furniture;
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using Revitalize.Framework.Utilities;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Tools;
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using SObject = StardewValley.Object;
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namespace Revitalize.Framework.Hacks
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{
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@ -152,5 +154,25 @@ namespace Revitalize.Framework.Hacks
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|| potentialDescendant == potentialBase;
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}
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/// <summary>
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/// Resets tool colors when left click is used for normal tools.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public static void ResetNormalToolsColorOnLeftClick(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
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{
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if (e.Button == SButton.MouseLeft)
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{
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if (Game1.player.CurrentTool != null)
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{
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if (ObjectUtilities.IsSameType(Game1.player.CurrentTool.GetType(), typeof(Pickaxe)) || ObjectUtilities.IsSameType(Game1.player.CurrentTool.GetType(), typeof(Axe)) || ObjectUtilities.IsSameType(Game1.player.CurrentTool.GetType(), typeof(Hoe)) || ObjectUtilities.IsSameType(Game1.player.CurrentTool.GetType(), typeof(WateringCan)))
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{
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ColorChanger.ResetToolColorSwaps();
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}
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}
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}
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}
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}
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}
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@ -701,34 +701,6 @@ namespace Revitalize.Framework.Objects
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Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
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return serializedInfo;
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}
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/// <summary>
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/// Gets all of the data necessary for syncing.
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/// </summary>
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/// <returns></returns>
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public override Dictionary<string, string> getSyncData()
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{
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Dictionary<string, string> syncData = new Dictionary<string, string>();
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//syncData.Add("ID", this.ItemInfo);
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//syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
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syncData.Add("Greeting:", "Hello from: " + Game1.player.Name);
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ModCore.log("Send off SYNC DATA!");
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return syncData;
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}
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/// <summary>
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/// Syncs all of the info to all players.
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/// </summary>
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/// <param name="syncData"></param>
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public override void sync(Dictionary<string, string> syncData)
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{
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//Revitalize.ModCore.log("SYNC OBJECT DATA!");
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//this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(syncData["BasicItemInfo"]);
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//this.ItemInfo = syncData["ID"];
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string greeting = syncData["Greeting"];
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ModCore.log(greeting);
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}
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#endregion
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}
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}
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@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Framework.Objects.Interfaces
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{
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public interface IItemInfo
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{
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BasicItemInformation Info
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{
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get;
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set;
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}
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}
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}
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@ -0,0 +1,307 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Hacks;
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using Revitalize.Framework.Objects.Interfaces;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley.Tools;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Objects.Items.Tools
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{
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public class PickaxeExtended:StardewValley.Tools.Pickaxe, ISaveElement,IItemInfo
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{
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public BasicItemInformation info;
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public Texture2DExtended workingTexture;
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/// <summary>
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/// Used only for accessibility for casting.
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/// </summary>
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[JsonIgnore]
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public BasicItemInformation Info
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{
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get
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{
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return this.info;
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}
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set
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{
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this.info = value;
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}
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}
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public Guid guid;
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public override string Name
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{
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get
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{
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if (this.info != null)
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{
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return this.netName.Value.Split('>')[0];
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//return this.info.name;
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}
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if (this.netName == null)
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{
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return this.Name;
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}
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else
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{
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return this.netName.Value.Split('>')[0]; //Return the value before the name because that is the true value.
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}
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}
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set
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{
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if (this.netName == null)
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{
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return;
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}
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if (this.netName.Value == null)
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{
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return;
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}
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if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
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{
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this.netName.Value = value + ">" + split[1]; //When setting the name if appended data is added on set the new value and add that appended data back.
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}
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else
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{
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this.netName.Value = value; //Otherwise just set the net name.
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}
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}
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}
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public override string DisplayName
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{
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get
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{
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if (this.info != null)
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{
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return this.info.name;
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}
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return this.netName.Value.Split('>')[0];
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}
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set
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{
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if (this.netName == null) return;
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if (this.netName.Value == null) return;
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if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
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this.netName.Value = value + ">" + split[1];
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else
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this.netName.Value = value;
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}
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}
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public virtual string text
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{
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get
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{
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if (this.netName.Value.Split('>') is string[] split && split.Length > 1)
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return split[1]; //This is custom data. If the net name has a much larger name split the value and return the result.
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else
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return ""; //Otherwise return nothing.
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}
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set
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{
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if (this.netName == null) return;
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if (this.netName.Value == null) return;
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{
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this.netName.Value = this.netName.Value.Split('>')[0] + ">" + value; //When setting the custom dataappend it to the end of the name.
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}
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}
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}
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[JsonIgnore]
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public virtual string ItemInfo
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{
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get
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{
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return Revitalize.ModCore.Serializer.ToJSONString(this.info) + "<" + this.guid+"<"+ Revitalize.ModCore.Serializer.ToJSONString(this.workingTexture);
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}
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set
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{
|
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if (string.IsNullOrEmpty(value)) return;
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string[] data = value.Split('<');
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string infoString = data[0];
|
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string guidString = data[1];
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string WorkingTexture = data[2];
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this.info = (BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(infoString, typeof(BasicItemInformation));
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Guid oldGuid = this.guid;
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this.guid = Guid.Parse(guidString);
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this.workingTexture = Revitalize.ModCore.Serializer.DeserializeFromJSONString<Texture2DExtended>(WorkingTexture);
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if (ModCore.CustomObjects.ContainsKey(this.guid))
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{
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//ModCore.log("Update item with guid: " + this.guid);
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ModCore.CustomItems[this.guid] = this;
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}
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else
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{
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//ModCore.log("Add in new guid: " + this.guid);
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ModCore.CustomItems.Add(this.guid, this);
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}
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}
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}
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public PickaxeExtended()
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{
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}
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public PickaxeExtended(BasicItemInformation ItemInfo,int UpgradeLevel, Texture2DExtended WorkingTexture)
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{
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this.info = ItemInfo;
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this.upgradeLevel.Value = UpgradeLevel;
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this.guid = Guid.NewGuid();
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this.workingTexture = WorkingTexture;
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this.updateInfo();
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}
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public override void draw(SpriteBatch b)
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{
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if (this.lastUser == null || this.lastUser.toolPower <= 0 || !this.lastUser.canReleaseTool)
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return;
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this.updateInfo();
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foreach (Vector2 vector2 in this.tilesAffected(this.lastUser.GetToolLocation(false) / 64f, this.lastUser.toolPower, this.lastUser))
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this.info.animationManager.draw(b, Game1.GlobalToLocal(new Vector2((float)((int)vector2.X * 64), (float)((int)vector2.Y * 64))), Color.White, 4f, SpriteEffects.None, 0.01f);
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}
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||||
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||||
public override void drawAttachments(SpriteBatch b, int x, int y)
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||||
{
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this.updateInfo();
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//base.drawAttachments(b, x, y);
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||||
//this.info.animationManager.draw(b,)
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||||
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||||
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||||
}
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||||
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||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color color, bool drawShadow)
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||||
{
|
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this.updateInfo();
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||||
this.info.animationManager.draw(spriteBatch, location, color*transparency, 4f * scaleSize, SpriteEffects.None, layerDepth);
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||||
//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, color, drawShadow);
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||||
}
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||||
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||||
public Dictionary<string, string> getAdditionalSaveData()
|
||||
{
|
||||
Dictionary<string, string> serializedInfo = new Dictionary<string, string>();
|
||||
serializedInfo.Add("id", this.ItemInfo);
|
||||
serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info));
|
||||
Revitalize.ModCore.Serializer.SerializeGUID(this.guid.ToString(), this);
|
||||
return serializedInfo;
|
||||
}
|
||||
|
||||
public override bool beginUsing(GameLocation location, int x, int y, Farmer who)
|
||||
{
|
||||
this.updateInfo();
|
||||
Revitalize.Framework.Hacks.ColorChanger.SwapPickaxeTextures(this.workingTexture.texture);
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||||
return base.beginUsing(location, x, y, who);
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||||
}
|
||||
public override void endUsing(GameLocation location, Farmer who)
|
||||
{
|
||||
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
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||||
base.endUsing(location, who);
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||||
}
|
||||
|
||||
public override bool onRelease(GameLocation location, int x, int y, Farmer who)
|
||||
{
|
||||
//Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
|
||||
return base.onRelease(location, x, y, who);
|
||||
}
|
||||
|
||||
public override void actionWhenStopBeingHeld(Farmer who)
|
||||
{
|
||||
Revitalize.Framework.Hacks.ColorChanger.ResetPickaxeTexture();
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||||
base.actionWhenStopBeingHeld(who);
|
||||
}
|
||||
|
||||
public override Color getCategoryColor()
|
||||
{
|
||||
return this.info.categoryColor;
|
||||
}
|
||||
|
||||
public override string getCategoryName()
|
||||
{
|
||||
return this.info.categoryName;
|
||||
}
|
||||
|
||||
public override string getDescription()
|
||||
{
|
||||
return this.info.name;
|
||||
}
|
||||
|
||||
public override Item getOne()
|
||||
{
|
||||
return new PickaxeExtended(this.info.Copy(), this.UpgradeLevel,this.workingTexture.Copy());
|
||||
}
|
||||
|
||||
public object getReplacement()
|
||||
{
|
||||
return new StardewValley.Tools.Pickaxe { UpgradeLevel = this.UpgradeLevel };
|
||||
}
|
||||
|
||||
public void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||
{
|
||||
this.info = ModCore.Serializer.DeserializeFromJSONString<BasicItemInformation>(additionalSaveData["ItemInfo"]);
|
||||
this.upgradeLevel.Value = (replacement as Pickaxe).UpgradeLevel;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Updates the info on the item.
|
||||
/// </summary>
|
||||
public virtual void updateInfo()
|
||||
{
|
||||
if (this.info == null || this.workingTexture==null)
|
||||
{
|
||||
this.ItemInfo = this.text;
|
||||
ModCore.log("Updated item info!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.requiresUpdate())
|
||||
{
|
||||
this.text = this.ItemInfo;
|
||||
this.info.cleanAfterUpdate();
|
||||
MultiplayerUtilities.RequestUpdateSync(this.guid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an update for this item.
|
||||
/// </summary>
|
||||
public virtual void getUpdate()
|
||||
{
|
||||
this.ItemInfo = this.text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if this item requires a sync update.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual bool requiresUpdate()
|
||||
{
|
||||
if (this.info.requiresSyncUpdate())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Revitalize.Framework.Objects.Furniture;
|
||||
using Revitalize.Framework.Objects.Interfaces;
|
||||
using StardewModdingAPI;
|
||||
using StardewValley;
|
||||
|
||||
|
@ -53,6 +54,8 @@ namespace Revitalize.Framework.Objects
|
|||
|
||||
public Dictionary<string, CustomObject> ItemsByName;
|
||||
|
||||
public Dictionary<string, StardewValley.Tool> Tools;
|
||||
|
||||
/// <summary>
|
||||
/// Constructor.
|
||||
/// </summary>
|
||||
|
@ -88,7 +91,7 @@ namespace Revitalize.Framework.Objects
|
|||
this.resources = new ResourceManager();
|
||||
this.ItemsByName = new Dictionary<string, CustomObject>();
|
||||
|
||||
ChairMultiTiledObject s = new ChairMultiTiledObject();
|
||||
this.Tools = new Dictionary<string, Tool>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -252,6 +255,17 @@ namespace Revitalize.Framework.Objects
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a tool from the list of managed tools.
|
||||
/// </summary>
|
||||
/// <param name="Name"></param>
|
||||
/// <returns></returns>
|
||||
public Item GetTool(string Name)
|
||||
{
|
||||
if (this.Tools.ContainsKey("Name")) return this.Tools[Name].getOne();
|
||||
else return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new object manager to the master pool of managers.
|
||||
/// </summary>
|
||||
|
@ -365,6 +379,14 @@ namespace Revitalize.Framework.Objects
|
|||
return I;
|
||||
}
|
||||
}
|
||||
foreach(var v in this.Tools)
|
||||
{
|
||||
if (v.Value.GetType() == T && (v.Value as IItemInfo).Info.id == ID)
|
||||
{
|
||||
Item I = v.Value.getOne();
|
||||
return I;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -229,13 +229,13 @@ namespace Revitalize.Framework.Objects.Resources.OreVeins
|
|||
if (this.location != null)
|
||||
{
|
||||
this.location.playSound("hammer");
|
||||
ModCore.log("Ore has this much health left and location is not null: "+this.healthValue);
|
||||
//ModCore.log("Ore has this much health left and location is not null: "+this.healthValue);
|
||||
this.info.shakeTimer = 200;
|
||||
}
|
||||
else
|
||||
{
|
||||
Game1.player.currentLocation.playSound("hammer");
|
||||
ModCore.log("Ore has this much health left and location is null!: "+this.healthValue);
|
||||
//ModCore.log("Ore has this much health left and location is null!: "+this.healthValue);
|
||||
this.info.shakeTimer = 200;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -29,6 +29,8 @@ using System.Linq;
|
|||
using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
|
||||
using Revitalize.Framework.Menus;
|
||||
using Revitalize.Framework.Objects.CraftingTables;
|
||||
using Revitalize.Framework.Objects.Items.Tools;
|
||||
using StardewValley.Tools;
|
||||
|
||||
namespace Revitalize
|
||||
{
|
||||
|
@ -228,6 +230,7 @@ namespace Revitalize
|
|||
public static VanillaRecipeBook VanillaRecipeBook;
|
||||
|
||||
public static Dictionary<Guid, CustomObject> CustomObjects;
|
||||
public static Dictionary<Guid, Item> CustomItems;
|
||||
|
||||
public static ConfigManager Configs;
|
||||
public override void Entry(IModHelper helper)
|
||||
|
@ -242,6 +245,7 @@ namespace Revitalize
|
|||
Serializer = new Serializer();
|
||||
playerInfo = new PlayerInfo();
|
||||
CustomObjects = new Dictionary<Guid, CustomObject>();
|
||||
CustomItems = new Dictionary<Guid, Item>();
|
||||
|
||||
//Loads in textures to be used by the mod.
|
||||
this.loadInTextures();
|
||||
|
@ -271,6 +275,7 @@ namespace Revitalize
|
|||
//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
|
||||
//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
|
||||
ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.GetModMessage;
|
||||
ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.ResetNormalToolsColorOnLeftClick;
|
||||
|
||||
//Adds in recipes to the mod.
|
||||
VanillaRecipeBook = new VanillaRecipeBook();
|
||||
|
@ -280,6 +285,8 @@ namespace Revitalize
|
|||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Loads in textures to be used by the mod.
|
||||
/// </summary>
|
||||
|
@ -293,6 +300,9 @@ namespace Revitalize
|
|||
TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
|
||||
TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
|
||||
TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
|
||||
TextureManager.AddTextureManager(Manifest, "Tools");
|
||||
TextureManager.GetTextureManager(Manifest, "Tools").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Tools"));
|
||||
|
||||
TextureManager.AddTextureManager(Manifest, "Menus");
|
||||
TextureManager.GetTextureManager(Manifest, "Menus").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "Misc"));
|
||||
TextureManager.AddTextureManager(Manifest, "CraftingMenu");
|
||||
|
@ -300,6 +310,8 @@ namespace Revitalize
|
|||
|
||||
TextureManager.AddTextureManager(Manifest, "Objects.Crafting");
|
||||
TextureManager.GetTextureManager(Manifest, "Objects.Crafting").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Crafting"));
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
|
||||
|
@ -548,6 +560,13 @@ namespace Revitalize
|
|||
*/
|
||||
Game1.player.addItemToInventory(new StardewValley.Object((int)Enums.SDVObject.Coal, 1));
|
||||
Game1.player.addItemByMenuIfNecessary(ModCore.ObjectManager.GetItem("SteelIngot", 20));
|
||||
PickaxeExtended pick = new PickaxeExtended(new BasicItemInformation("My First Pickaxe", "Omegasis.Revitalize.Items.Tools.MyFirstPickaxe", "A testing pickaxe. Does it work?", "Tool", Color.SlateGray, 0, 0, false, 500, false, false, TextureManager.GetTexture(Manifest, "Tools", "Pickaxe"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Tools", "Pickaxe"), new Animation(0, 0, 16, 16)), Color.White, true, null, null),2,TextureManager.GetExtendedTexture(Manifest,"Tools","TestingPickaxeWorking"));
|
||||
Game1.player.addItemsByMenuIfNecessary(new List<Item>()
|
||||
{
|
||||
pick,
|
||||
new StardewValley.Object((int)Enums.SDVObject.Wood,100)
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -74,6 +75,7 @@
|
|||
<Compile Include="Framework\Factories\Objects\FactoryInfo.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\Furniture\TableFactoryInfo.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\Resources\OreFactoryInfo.cs" />
|
||||
<Compile Include="Framework\Hacks\ColorChanger.cs" />
|
||||
<Compile Include="Framework\Hacks\MenuHacks.cs" />
|
||||
<Compile Include="Framework\Hacks\ObjectInteractionHacks.cs" />
|
||||
<Compile Include="Framework\Hacks\ShopHacks.cs" />
|
||||
|
@ -141,7 +143,9 @@
|
|||
<Compile Include="Framework\Objects\InformationFiles\Furniture\ChairInformation.cs" />
|
||||
<Compile Include="Framework\Objects\InformationFiles\Furniture\TableInformation.cs" />
|
||||
<Compile Include="Framework\Objects\InformationFiles\ResourceInformaton.cs" />
|
||||
<Compile Include="Framework\Objects\Interfaces\IItemInfo.cs" />
|
||||
<Compile Include="Framework\Objects\Items\Resources\Ore.cs" />
|
||||
<Compile Include="Framework\Objects\Items\Tools\PickaxeExtended.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Machine.cs" />
|
||||
<Compile Include="Framework\Objects\MultiTiledComponent.cs" />
|
||||
<Compile Include="Framework\Objects\MultiTiledObject.cs" />
|
||||
|
@ -235,6 +239,15 @@
|
|||
<Content Include="Content\Graphics\Items\Resources\Ore\TitaniumOre.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Items\Tools\DefaultPickaxeWorking.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Items\Tools\Pickaxe.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Items\Tools\TestingPickaxeWorking.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Menus\CraftingMenu\CraftButton.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
Loading…
Reference in New Issue