Added in remaining ore veins, added in tin ore to ingot recipe for smelting, added in ingots.
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@ -175,7 +175,7 @@ namespace Revitalize.Framework.Crafting
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/// Checks to see if the player can craft this object and if so go ahead and craft it.
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/// </summary>
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/// <param name="o"></param>
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public void craft(StardewValley.Object o)
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public bool craft(StardewValley.Object o)
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{
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if (this.PlayerCanCraft())
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{
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@ -183,7 +183,9 @@ namespace Revitalize.Framework.Crafting
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List<Item> outPutItems = new List<Item>();
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ModCore.log("Can craft recipe.");
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this.craft(ref playerItems, ref o);
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return true;
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}
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return false;
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}
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}
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}
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@ -33,8 +33,9 @@ namespace Revitalize.Framework.Crafting
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VanillaRecipe furnace_tinOre = new VanillaRecipe(new Dictionary<Item, int>()
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{
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{ModCore.ObjectManager.resources.getOre("Tin"),1 }
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}, new KeyValuePair<Item, int>(new StardewValley.Object(211,1), 3), 30, new StatCost(), false);
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{ModCore.ObjectManager.resources.getOre("Tin"),5 },
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{new StardewValley.Object(382,1),1}
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}, new KeyValuePair<Item, int>(ModCore.ObjectManager.GetItem("TinIngot"), 1), 50, new StatCost(), false);
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this.recipesByObjectName["Furnace"].Add("Tin Ore", furnace_tinOre);
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}
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@ -95,18 +96,20 @@ namespace Revitalize.Framework.Crafting
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}
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}
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public void TryToCraftRecipe(StardewValley.Object Machine)
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public bool TryToCraftRecipe(StardewValley.Object Machine)
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{
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if (this.DoesARecipeExistForHeldObjectName(Machine))
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{
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ModCore.log("Recipe exists!");
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VanillaRecipe rec = this.GetVanillaRecipeFromHeldObjectName(Machine);
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rec.craft(Machine);
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this.playCraftingSound(Machine);
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bool crafted=rec.craft(Machine);
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if(crafted)this.playCraftingSound(Machine);
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return crafted;
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}
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else
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{
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ModCore.log("No recipe!");
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return false;
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}
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}
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@ -47,8 +47,8 @@ namespace Revitalize.Framework.Hacks
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if (ObjectUtilities.IsObjectFurnace(obj) && ObjectUtilities.IsObjectHoldingItem(obj)==false)
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{
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ModCore.log("Found a furnace!");
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VanillaRecipeBook.VanillaRecipes.TryToCraftRecipe(obj);
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bool crafted=VanillaRecipeBook.VanillaRecipes.TryToCraftRecipe(obj);
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if (crafted == false) return;
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obj.initializeLightSource((Vector2)(obj.TileLocation), false);
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obj.showNextIndex.Value = true;
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/*
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@ -86,23 +86,24 @@ namespace Revitalize.Framework.Objects
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}
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/// <summary>Construct an instance.</summary>
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public CustomObject(CustomObjectData PyTKData, BasicItemInformation info)
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public CustomObject(CustomObjectData PyTKData, BasicItemInformation info,int Stack=1)
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: base(PyTKData, Vector2.Zero)
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{
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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this.Stack = Stack;
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}
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/// <summary>Construct an instance.</summary>
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public CustomObject(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation)
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public CustomObject(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation,int Stack=1)
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: base(PyTKData, TileLocation)
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{
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this.info = info;
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this.initializeBasics();
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this.guid = Guid.NewGuid();
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this.Stack = Stack;
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}
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/// <summary>Sets some basic information up.</summary>
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@ -400,7 +401,7 @@ namespace Revitalize.Framework.Objects
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * .75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), 3f, SpriteEffects.None, layerDepth);
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize * 4f, SpriteEffects.None, layerDepth);
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}
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/// <summary>What happens when the object is drawn when held by a player.</summary>
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@ -98,17 +98,7 @@ namespace Revitalize.Framework.Objects.Items.Resources
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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{
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize*4f, SpriteEffects.None, layerDepth);
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}
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public override Item getOne()
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{
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@ -231,5 +221,17 @@ namespace Revitalize.Framework.Objects.Items.Resources
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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{
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize * 4f, SpriteEffects.None, layerDepth);
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}
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}
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}
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@ -51,6 +51,8 @@ namespace Revitalize.Framework.Objects
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public ResourceManager resources;
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public Dictionary<string, CustomObject> ItemsByName;
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/// <summary>
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/// Constructor.
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/// </summary>
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@ -84,6 +86,15 @@ namespace Revitalize.Framework.Objects
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this.miscellaneous = new Dictionary<string, MultiTiledObject>();
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this.resources = new ResourceManager();
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this.ItemsByName = new Dictionary<string, CustomObject>();
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}
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/// <summary>
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/// Loads in the items for the object and resource managers.
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/// </summary>
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public void loadInItems()
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{
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this.resources.loadInItems();
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}
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/// <summary>
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@ -202,6 +213,43 @@ namespace Revitalize.Framework.Objects
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}
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}
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/// <summary>
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/// Adds in an item to be tracked by the mod's object manager.
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/// </summary>
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/// <param name="key"></param>
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/// <param name="I"></param>
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public void AddItem(string key, CustomObject I)
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{
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if (this.ItemsByName.ContainsKey(key))
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{
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throw new Exception("Item with the same key has already been added into the mod!");
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}
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else
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{
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this.ItemsByName.Add(key, I);
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}
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}
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/// <summary>
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/// Gets an item from the list of modded items.
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/// </summary>
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/// <param name="Key"></param>
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/// <param name="Stack"></param>
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/// <returns></returns>
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public CustomObject GetItem(string Key,int Stack=1)
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{
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if (this.ItemsByName.ContainsKey(Key))
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{
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Item I= this.ItemsByName[Key].getOne();
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I.Stack = Stack;
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return (CustomObject)I;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Adds a new object manager to the master pool of managers.
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/// </summary>
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@ -2,8 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Factories.Objects.Resources;
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using Revitalize.Framework.Objects.InformationFiles;
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@ -49,10 +47,15 @@ namespace Revitalize.Framework.Objects
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this.ores = new Dictionary<string, Ore>();
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this.visitedFloors = new List<int>();
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}
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//Loads in the items for the resource manager.
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public void loadInItems()
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{
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this.loadInOreItems();
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this.serializeOreVeins();
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this.loadOreVeins();
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}
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/// <summary>
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@ -131,30 +134,139 @@ namespace Revitalize.Framework.Objects
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OreVeinTile tinOre_0_0= new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Tin", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Tin"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Tin Ore Vein", "Omegasis.Revitalize.Resources.Ore.Tin", "A ore vein that is full of tin.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Tin"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Tin"), new Animation(0, 0, 16, 16)), Color.White, false, null, null),
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new InformationFiles.OreResourceInformation(this.getOre("Tin"), true, true, true, false, new List<IntRange>()
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{
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new IntRange(1,9)
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}, new List<IntRange>(), (i => i == 1), (i => i % 10 == 0), 1, 5, 1, 10, new IntRange(1, 3), new IntRange(1, 3), new IntRange(0, 0), new List<IntRange>()
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new IntRange(1,20)
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}, new List<IntRange>(), (i => i == 1), (i => i % 10 == 0), 1, 3, 1, 10, new IntRange(1, 3), new IntRange(1, 3), new IntRange(0, 0), new List<IntRange>()
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{
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new IntRange(0,0)
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}, new List<IntRange>()
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{
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new IntRange(0,9999)
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}, null,null, 1d, 1.0d, 0.10d, 1d, 1d, 0, 0, 0, 0), new List<ResourceInformaton>(), 4);
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}, null,null, 0.80d, 0.20d, 0.25d, 1d, 1d, 1, 1, 1, 1), new List<ResourceInformaton>(), 4);
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OreFactoryInfo testOre_0_0_file = new OreFactoryInfo(tinOre_0_0);
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OreFactoryInfo testOre_file = new OreFactoryInfo(tinOre);
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OreFactoryInfo tinOre_0_0_file = new OreFactoryInfo(tinOre_0_0);
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OreFactoryInfo tinOre_file = new OreFactoryInfo(tinOre);
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ModCore.Serializer.SerializeContentFile("TinOre_0_0", testOre_0_0_file,Path.Combine(this.oreResourceDataPath,"TinOre"));
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ModCore.Serializer.SerializeContentFile("TinOre", testOre_file, Path.Combine(this.oreResourceDataPath, "TinOre"));
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ModCore.Serializer.SerializeContentFile("TinOre_0_0", tinOre_0_0_file,Path.Combine(this.oreResourceDataPath,"TinOre"));
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ModCore.Serializer.SerializeContentFile("TinOre", tinOre_file, Path.Combine(this.oreResourceDataPath, "TinOre"));
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}
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OreVeinObj bauxiteOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Bauxite", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Bauxite"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Bauxite Ore Vein", "Omegasis.Revitalize.Resources.Ore.Bauxite", "A ore vein that is full of bauxite ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Bauxite"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Bauxite"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
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OreVeinTile bauxiteOre_0_0 = new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Bauxite", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Bauxite"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Bauxite Ore Vein", "Omegasis.Revitalize.Resources.Ore.Bauxite", "A ore vein that is full of bauxite ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Bauxite"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Bauxite"), new Animation(0, 0, 16, 16)), Color.White, false, null, null),
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new InformationFiles.OreResourceInformation(this.getOre("Bauxite"), true, true, true, false, new List<IntRange>()
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{
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new IntRange(20,50)
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}, new List<IntRange>(), null, (i => i % 10 == 0), 1, 3, 1, 10, new IntRange(1, 3), new IntRange(1, 3), new IntRange(0, 0), new List<IntRange>()
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{
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new IntRange(0,0)
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}, new List<IntRange>()
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{
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new IntRange(0,9999)
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}, null, null, .70d, 0.16d, 0.20d, 1d, 1d, 0, 0, 0, 0), new List<ResourceInformaton>(), 4);
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OreFactoryInfo bauxiteOre_0_0_file = new OreFactoryInfo(bauxiteOre_0_0);
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OreFactoryInfo bauxiteOre_file = new OreFactoryInfo(bauxiteOre);
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ModCore.Serializer.SerializeContentFile("BauxiteOre_0_0", bauxiteOre_0_0_file, Path.Combine(this.oreResourceDataPath, "BauxiteOre"));
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ModCore.Serializer.SerializeContentFile("BauxiteOre", bauxiteOre_file, Path.Combine(this.oreResourceDataPath, "BauxiteOre"));
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OreVeinObj silverOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Silver", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Silver"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Silver Ore Vein", "Omegasis.Revitalize.Resources.Ore.Silver", "A ore vein that is full of silver ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Silver"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Silver"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
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OreVeinTile silverOre_0_0 = new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Silver", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Silver"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Silver Ore Vein", "Omegasis.Revitalize.Resources.Ore.Silver", "A ore vein that is full of silver ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Silver"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Silver"), new Animation(0, 0, 16, 16)), Color.White, false, null, null),
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new InformationFiles.OreResourceInformation(this.getOre("Silver"), true, true, true, false, new List<IntRange>()
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{
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new IntRange(60,100)
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}, new List<IntRange>(), null, (i => i % 10 == 0), 1, 3, 1, 10, new IntRange(1, 3), new IntRange(1, 3), new IntRange(0, 0), new List<IntRange>()
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{
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new IntRange(0,0)
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}, new List<IntRange>()
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{
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new IntRange(0,9999)
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}, null, null, .50d, 0.10d, 0.14d, 1d, 1d, 0, 0, 0, 0), new List<ResourceInformaton>(), 4);
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OreFactoryInfo silverOre_0_0_file = new OreFactoryInfo(silverOre_0_0);
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OreFactoryInfo silverOre_file = new OreFactoryInfo(silverOre);
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ModCore.Serializer.SerializeContentFile("SilverOre_0_0", silverOre_0_0_file, Path.Combine(this.oreResourceDataPath, "SilverOre"));
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ModCore.Serializer.SerializeContentFile("SilverOre", silverOre_file, Path.Combine(this.oreResourceDataPath, "SilverOre"));
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|
||||
OreVeinObj leadOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Lead", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Lead"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Lead Ore Vein", "Omegasis.Revitalize.Resources.Ore.Lead", "A ore vein that is full of lead ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Lead"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Lead"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
|
||||
OreVeinTile leadOre_0_0 = new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Lead", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Lead"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Lead Ore Vein", "Omegasis.Revitalize.Resources.Ore.Lead", "A ore vein that is full of lead ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Lead"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Lead"), new Animation(0, 0, 16, 16)), Color.White, false, null, null),
|
||||
new InformationFiles.OreResourceInformation(this.getOre("Lead"), true, true, true, false, new List<IntRange>()
|
||||
{
|
||||
new IntRange(60,70),
|
||||
new IntRange(90,120)
|
||||
}, new List<IntRange>(), null, (i => i % 10 == 0), 1, 3, 1, 10, new IntRange(1, 3), new IntRange(1, 3), new IntRange(0, 0), new List<IntRange>()
|
||||
{
|
||||
new IntRange(0,0)
|
||||
}, new List<IntRange>()
|
||||
{
|
||||
new IntRange(0,9999)
|
||||
}, null, null, .60d, 0.13d, 0.17d, 1d, 1d, 0, 0, 0, 0), new List<ResourceInformaton>(), 4);
|
||||
|
||||
OreFactoryInfo leadOre_0_0_file = new OreFactoryInfo(leadOre_0_0);
|
||||
OreFactoryInfo leadOre_file = new OreFactoryInfo(leadOre);
|
||||
|
||||
ModCore.Serializer.SerializeContentFile("LeadOre_0_0", leadOre_0_0_file, Path.Combine(this.oreResourceDataPath, "LeadOre"));
|
||||
ModCore.Serializer.SerializeContentFile("LeadOre", leadOre_file, Path.Combine(this.oreResourceDataPath, "LeadOre"));
|
||||
|
||||
|
||||
OreVeinObj titaniumOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Titanium", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Titanium"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Titanium Ore Vein", "Omegasis.Revitalize.Resources.Ore.Titanium", "A ore vein that is full of lead ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Titanium"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Titanium"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
|
||||
OreVeinTile titaniumOre_0_0 = new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Titanium", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Titanium"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Titanium Ore Vein", "Omegasis.Revitalize.Resources.Ore.Titanium", "A ore vein that is full of lead ore.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Titanium"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Titanium"), new Animation(0, 0, 16, 16)), Color.White, false, null, null),
|
||||
new InformationFiles.OreResourceInformation(this.getOre("Titanium"), true, true, true, false, new List<IntRange>()
|
||||
{
|
||||
new IntRange(60,70),
|
||||
new IntRange(90,120)
|
||||
}, new List<IntRange>(), null, (i => i % 10 == 0), 1, 3, 1, 10, new IntRange(1, 3), new IntRange(1, 3), new IntRange(0, 0), new List<IntRange>()
|
||||
{
|
||||
new IntRange(0,0)
|
||||
}, new List<IntRange>()
|
||||
{
|
||||
new IntRange(0,9999)
|
||||
}, null, null, .40d, 0.05d, 0.10d, 1d, 1d, 0, 0, 0, 0), new List<ResourceInformaton>(), 4);
|
||||
|
||||
OreFactoryInfo titaniumOre_0_0_file = new OreFactoryInfo(titaniumOre_0_0);
|
||||
OreFactoryInfo titaniumOre_file = new OreFactoryInfo(titaniumOre);
|
||||
|
||||
ModCore.Serializer.SerializeContentFile("TitaniumOre_0_0", titaniumOre_0_0_file, Path.Combine(this.oreResourceDataPath, "TitaniumOre"));
|
||||
ModCore.Serializer.SerializeContentFile("TitaniumOre", titaniumOre_file, Path.Combine(this.oreResourceDataPath, "TitaniumOre"));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads in all of the ore items into the game.
|
||||
/// </summary>
|
||||
private void loadInOreItems()
|
||||
{
|
||||
Ore tinOre = new Ore(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.TinOre", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinOre"), typeof(Ore), Color.White, true), new BasicItemInformation("Tin Ore", "Omegasis.Revitalize.Items.Resources.Ore.TinOre", "Tin ore that can be smelted into tin ingots for further use.", "Ore", Color.Silver, -300, 0, false, 85, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinOre"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
Ore tinOre = new Ore(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.TinOre", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinOre"), typeof(Ore), Color.White, true), new BasicItemInformation("Tin Ore", "Omegasis.Revitalize.Items.Resources.Ore.TinOre", "Tin ore that can be smelted into tin ingots for further use.", "Ore", Color.Silver, -300, 0, false, 7, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinOre"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
this.ores.Add("Tin", tinOre);
|
||||
|
||||
Ore bauxiteOre = new Ore(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.Bauxite", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "BauxiteOre"), typeof(Ore), Color.White, true), new BasicItemInformation("Bauxite Ore", "Omegasis.Revitalize.Items.Resources.Ore.BauxiteOre", "Bauxite ore that can be smelted into aluminum ingots for further use.", "Ore", Color.Silver, -300, 0, false, 11, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "BauxiteOre"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
this.ores.Add("Bauxite", bauxiteOre);
|
||||
this.ores.Add("Aluminum", bauxiteOre);
|
||||
|
||||
Ore leadOre = new Ore(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.LeadOre", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "LeadOre"), typeof(Ore), Color.White, true), new BasicItemInformation("Lead Ore", "Omegasis.Revitalize.Items.Resources.Ore.LeadOre", "Lead ore that can be smelted into lead ingots for further use.", "Ore", Color.Silver, -300, 0, false, 15, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "LeadOre"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
this.ores.Add("Lead", leadOre);
|
||||
|
||||
Ore silverOre = new Ore(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.SilverOre", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "SilverOre"), typeof(Ore), Color.White, true), new BasicItemInformation("Silver Ore", "Omegasis.Revitalize.Items.Resources.Ore.SilverOre", "Silver ore that can be smelted into silver ingots for further use.", "Ore", Color.Silver, -300, 0, false, 20, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "SilverOre"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
this.ores.Add("Silver", silverOre);
|
||||
|
||||
Ore titaniumOre = new Ore(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.TitaniumOre", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TitaniumOre"), typeof(Ore), Color.White, true), new BasicItemInformation("Titanium Ore", "Omegasis.Revitalize.Items.Resources.Ore.TitaniumOre", "Titanium ore that can be smelted into titanium ingots for further use.", "Ore", Color.Silver, -300, 0, false, 35, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TitaniumOre"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
this.ores.Add("Titanium", titaniumOre);
|
||||
|
||||
CustomObject tinIngot = new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.TinIngot", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinIngot"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Tin Ingot", "Omegasis.Revitalize.Items.Resources.Ore.TinIngot", "A tin ingot that can be used for crafting purposes.", "Metal", Color.Silver, -300, 0, false,75, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TinIngot"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
ModCore.ObjectManager.AddItem("TinIngot", tinIngot);
|
||||
|
||||
CustomObject aluminumIngot = new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.AluminumIngot", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "AluminumIngot"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Aluminum Ingot", "Omegasis.Revitalize.Items.Resources.Ore.AluminumIngot", "An aluminum ingot that can be used for crafting purposes.", "Ore", Color.Silver, -300, 0, false, 120, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "AluminumIngot"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
ModCore.ObjectManager.AddItem("AluminumIngot", aluminumIngot);
|
||||
|
||||
CustomObject leadIngot = new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.LeadIngot", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "LeadIngot"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Lead Ingot", "Omegasis.Revitalize.Items.Resources.Ore.LeadIngot", "A lead ingot that can be used for crafting purposes.", "Ore", Color.Silver, -300, 0, false, 165, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "LeadIngot"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
ModCore.ObjectManager.AddItem("LeadIngot", leadIngot);
|
||||
|
||||
CustomObject silverIngot = new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.SilverIngot", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "SilverIngot"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Silver Ingot", "Omegasis.Revitalize.Items.Resources.Ore.SilverIngot", "A silver ingot that can be used for crafting purposes.", "Ore", Color.Silver, -300, 0, false, 220, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "SilverIngot"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
ModCore.ObjectManager.AddItem("SilverIngot", silverIngot);
|
||||
|
||||
CustomObject titaniumIngot = new CustomObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Items.Resources.Ore.TitaniumIngot", TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TitaniumIngot"), typeof(CustomObject), Color.White, true), new BasicItemInformation("Titanium Ingot", "Omegasis.Revitalize.Items.Resources.Ore.TitaniumIngot", "A titanium ingot that can be used for crafting purposes.", "Ore", Color.Silver, -300, 325, false, 35, false, false, TextureManager.GetTexture(ModCore.Manifest, "Items.Resources.Ore", "TitaniumIngot"), new AnimationManager(), Color.White, true, null, null), 1);
|
||||
ModCore.ObjectManager.AddItem("TitaniumIngot", titaniumIngot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -180,9 +180,8 @@ namespace Revitalize
|
|||
public static IManifest Manifest;
|
||||
|
||||
/// <summary>
|
||||
/// Keeps track of custom objects. REPLACE THIS WITH RESOUCE MANAGER.
|
||||
/// Keeps track of custom objects.
|
||||
/// </summary>
|
||||
//public static Dictionary<string, CustomObject> customObjects;
|
||||
public static ObjectManager ObjectManager;
|
||||
|
||||
/// <summary>
|
||||
|
@ -206,36 +205,18 @@ namespace Revitalize
|
|||
this.createDirectories();
|
||||
this.initailizeComponents();
|
||||
Serializer = new Serializer();
|
||||
|
||||
|
||||
playerInfo = new PlayerInfo();
|
||||
|
||||
TextureManager.AddTextureManager(Manifest, "Furniture");
|
||||
TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Furniture"));
|
||||
TextureManager.AddTextureManager(Manifest, "InventoryMenu");
|
||||
TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
|
||||
TextureManager.AddTextureManager(Manifest, "Resources.Ore");
|
||||
TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
|
||||
TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
|
||||
TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
|
||||
//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
|
||||
|
||||
//Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager(this.Helper.DirectoryPath, Path.Combine("Content", "Graphics", "Furniture")));
|
||||
//Rename graphic files tohave spaces and comment out below lines
|
||||
|
||||
//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
|
||||
//
|
||||
|
||||
//TextureManager.addTexture("Furniture", "Oak Table", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Tables", "Oak Table.png")));
|
||||
//TextureManager.addTexture("Furniture", "Oak Lamp", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Lamps", "Oak Lamp.png")));
|
||||
//customObjects = new Dictionary<string, CustomObject>();
|
||||
//Loads in textures to be used by the mod.
|
||||
this.loadInTextures();
|
||||
|
||||
//Loads in objects to be use by the mod.
|
||||
ObjectGroups = new Dictionary<string, MultiTiledObject>();
|
||||
ObjectManager = new ObjectManager(Manifest);
|
||||
|
||||
|
||||
ObjectManager.loadInItems();
|
||||
ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
|
||||
|
||||
//Adds in event handling for the mod.
|
||||
ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
|
||||
ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
|
||||
ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
|
||||
|
@ -244,13 +225,29 @@ namespace Revitalize
|
|||
ModHelper.Events.Player.Warped += ObjectManager.resources.OnPlayerLocationChanged;
|
||||
ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
|
||||
ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
|
||||
|
||||
ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
|
||||
//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
|
||||
//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
|
||||
|
||||
//Adds in recipes to the mod.
|
||||
VanillaRecipeBook = new VanillaRecipeBook();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads in textures to be used by the mod.
|
||||
/// </summary>
|
||||
private void loadInTextures()
|
||||
{
|
||||
TextureManager.AddTextureManager(Manifest, "Furniture");
|
||||
TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Furniture"));
|
||||
TextureManager.AddTextureManager(Manifest, "InventoryMenu");
|
||||
TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
|
||||
TextureManager.AddTextureManager(Manifest, "Resources.Ore");
|
||||
TextureManager.GetTextureManager(Manifest, "Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Objects", "Resources", "Ore"));
|
||||
TextureManager.AddTextureManager(Manifest, "Items.Resources.Ore");
|
||||
TextureManager.GetTextureManager(Manifest, "Items.Resources.Ore").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Items", "Resources", "Ore"));
|
||||
}
|
||||
|
||||
private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
|
||||
{
|
||||
/*
|
||||
|
|
|
@ -250,9 +250,21 @@
|
|||
<Content Include="Content\Graphics\Objects\Furniture\Tables\Oak Table.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Resources\Ore\Bauxite.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Resources\Ore\Lead.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Resources\Ore\Silver.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Resources\Ore\Tin.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\Objects\Resources\Ore\Titanium.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Minigames\SeasideScramble\Graphics\Enemies\Target.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
Loading…
Reference in New Issue