Fixed festival names not showing up on Billboard. Also player can now have b-day on festival days and have it display properly.
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@ -122,22 +122,35 @@ namespace Omegasis.HappyBirthday
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//Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 1f, 4f, 2, Game1.player);
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string hoverText = "";
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List<string> texts = new List<string>();
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foreach (var clicky in (Game1.activeClickableMenu as Billboard).calendarDays)
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{
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if (clicky.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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{
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if (String.IsNullOrEmpty(clicky.hoverText)) continue;
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hoverText += clicky.hoverText + Environment.NewLine;
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if (!String.IsNullOrEmpty(clicky.hoverText))
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{
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texts.Add(clicky.hoverText); //catches npc birhday names.
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}
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else if (!String.IsNullOrEmpty(clicky.name))
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{
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texts.Add(clicky.name); //catches festival dates.
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}
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}
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}
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for(int i = 0; i< texts.Count; i++)
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{
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hoverText += texts[i]; //Append text.
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if (i == texts.Count - 1) continue;
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else
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{
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//hoverText = "";
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hoverText += Environment.NewLine; //Append new line.
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}
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}
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if (!String.IsNullOrEmpty(hoverText))
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{
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hoverText=hoverText.Remove(hoverText.Length - 2, 1);
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var oldText = Helper.Reflection.GetField<string>(Game1.activeClickableMenu, "hoverText", true);
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oldText.SetValue(hoverText);
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}
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