Added in hover display text to the inventory menu.
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@ -57,11 +57,18 @@ namespace Revitalize.Framework.Menus
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public AnimatedButton nextPage;
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public AnimatedButton previousPage;
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public Color backgroundColor;
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public InventoryMenu(int xPos, int yPos, int width, int height, int Rows, int Collumns, bool showCloseButton, IList<Item> Inventory, int maxCapacity) : base(xPos, yPos, width, height, showCloseButton)
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public string hoverText;
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public string hoverTitle;
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public Item displayItem;
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public InventoryMenu(int xPos, int yPos, int width, int height, int Rows, int Collumns, bool showCloseButton, IList<Item> Inventory, int maxCapacity,Color BackgroundColor) : base(xPos, yPos, width, height, showCloseButton)
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{
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//Amount to display is the lower cap per page.
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//
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this.backgroundColor = BackgroundColor == null ? Color.White : BackgroundColor;
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this.items = Inventory;
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this.pages = new Dictionary<int, InventoryMenuPage>();
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@ -76,12 +83,18 @@ namespace Revitalize.Framework.Menus
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this.searchBox.Width = 256;
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this.searchBox.Height = 192;
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Game1.keyboardDispatcher.Subscriber = (IKeyboardSubscriber)this.searchBox;
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this.searchBox.Selected = false;
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this.nextPage = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Next Page", new Vector2(128 + (this.searchBox.X + this.searchBox.Width), this.searchBox.Y),new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "NextPageButton"),new Animation(0,0,32,32)),Color.White),new Rectangle(0, 0, 32, 32), 2f);
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this.previousPage= new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Previous Page", new Vector2(64 + (this.searchBox.X + this.searchBox.Width), this.searchBox.Y), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "PreviousPageButton"), new Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f);
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}
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/// <summary>
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/// What happens when the game's viewport is changed.
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/// </summary>
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/// <param name="oldBounds"></param>
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/// <param name="newBounds"></param>
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public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
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{
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base.gameWindowSizeChanged(oldBounds, newBounds);
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@ -89,10 +102,17 @@ namespace Revitalize.Framework.Menus
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this.searchBox.X = this.xPositionOnScreen;
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this.searchBox.Y = this.yPositionOnScreen;
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this.populateClickableItems(this.rows, this.collumns, this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen + this.yOffset);
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this.nextPage.Position = new Vector2(128 + (this.searchBox.X + this.searchBox.Width));
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this.previousPage.Position= new Vector2(64 + (this.searchBox.X + this.searchBox.Width));
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this.nextPage.Position = new Vector2(128 + (this.searchBox.X + this.searchBox.Width), this.searchBox.Y);
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this.previousPage.Position= new Vector2(64 + (this.searchBox.X + this.searchBox.Width),this.searchBox.Y);
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}
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/// <summary>
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/// Populates the menu with all of the items on display.
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/// </summary>
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/// <param name="rows"></param>
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/// <param name="collums"></param>
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/// <param name="xPosition"></param>
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/// <param name="yPosition"></param>
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public void populateClickableItems(int rows, int collums, int xPosition, int yPosition)
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{
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this.pages.Clear();
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@ -158,7 +178,28 @@ namespace Revitalize.Framework.Menus
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public override void performHoverAction(int x, int y)
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{
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bool hovered = false;
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foreach (ItemDisplayButton button in this.pages[this.pageIndex].storageDisplay)
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{
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if (button.Contains(x, y))
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{
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if (button.item == null)
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{
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continue;
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}
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else if (button.item != null)
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{
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this.displayItem = button.item;
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this.hoverTitle = this.displayItem.DisplayName;
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this.hoverText = this.displayItem.getDescription();
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hovered = true;
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}
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}
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}
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if (hovered == false)
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{
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this.displayItem = null;
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}
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}
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/// <summary>
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@ -293,19 +334,33 @@ namespace Revitalize.Framework.Menus
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return i;
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}
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/// <summary>
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/// What happens when this menu is right clicked.
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="playSound"></param>
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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}
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/// <summary>
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/// What happens when the menu is updated.
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/// </summary>
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/// <param name="time"></param>
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public override void update(GameTime time)
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{
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}
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/// <summary>
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/// Draws the menu to the screen.
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/// </summary>
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/// <param name="b"></param>
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public override void draw(SpriteBatch b)
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{
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this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, Color.Blue);
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this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
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foreach (ItemDisplayButton button in this.pages[this.pageIndex].storageDisplay)
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{
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@ -327,9 +382,16 @@ namespace Revitalize.Framework.Menus
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b.DrawString(Game1.dialogueFont, ("Page: " + (this.pageIndex + 1) + " / " + this.pages.Count).ToString(), new Vector2(this.xPositionOnScreen, this.yPositionOnScreen + this.height), Color.White);
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this.drawMouse(b);
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if (this.displayItem != null) IClickableMenu.drawToolTip(b, this.hoverText, this.hoverTitle, this.displayItem, false, -1, 0, -1, -1, (CraftingRecipe)null, -1);
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//base.draw(b);
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}
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/// <summary>
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/// Draws the item as a transparent icon if the item is not part of the seach patern.
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/// </summary>
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/// <param name="I"></param>
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/// <returns></returns>
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private float getItemDrawAlpha(Item I)
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{
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if (I == null) return 1f;
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@ -196,7 +196,7 @@ namespace Revitalize
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else if(e.Button== SButton.Y)
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{
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//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryMenu(100, 100, 500, 500,3,4,false, Game1.player.Items,15);
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryMenu(100, 100, 500, 500,3,4,false, Game1.player.Items,15,Color.SandyBrown);
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}
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}
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