Finished darker night.
This commit is contained in:
parent
1ec8cd8613
commit
b0b7a8f5dc
|
@ -6,6 +6,7 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
using Revitalize.Framework.Illuminate;
|
||||
using System.IO;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Revitalize.Framework.Environment
|
||||
{
|
||||
|
@ -18,6 +19,8 @@ namespace Revitalize.Framework.Environment
|
|||
|
||||
public static DarkerNightConfig Config;
|
||||
|
||||
private static Color CalculatedColor;
|
||||
|
||||
public static void InitializeConfig()
|
||||
{
|
||||
if (File.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "Configs", "DarkerNightConfig.json")))
|
||||
|
@ -31,15 +34,41 @@ namespace Revitalize.Framework.Environment
|
|||
}
|
||||
}
|
||||
|
||||
public static void setDarkerNightColor()
|
||||
public static void SetDarkerColor()
|
||||
{
|
||||
if (Game1.player.currentLocation.IsOutdoors && Game1.timeOfDay >= Game1.getStartingToGetDarkTime())
|
||||
{
|
||||
Game1.outdoorLight = CalculatedColor;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void CalculateDarkerNightColor()
|
||||
{
|
||||
if (Game1.player == null) return;
|
||||
if (Game1.player.currentLocation.IsOutdoors && Game1.timeOfDay>= Game1.getTrulyDarkTime())
|
||||
|
||||
//Calculate original lighting.
|
||||
if (Game1.timeOfDay >= Game1.getTrulyDarkTime())
|
||||
{
|
||||
float num = Math.Min(0.93f, (float)(0.75 + ((double)((int)((double)(Game1.timeOfDay - Game1.timeOfDay % 100) + (double)(Game1.timeOfDay % 100 / 10) * 16.6599998474121) - Game1.getTrulyDarkTime()) + (double)Game1.gameTimeInterval / 7000.0 * 16.6000003814697) * 0.000624999986030161));
|
||||
Game1.outdoorLight = (Game1.isRaining ? Game1.ambientLight : Game1.eveningColor) * num;
|
||||
}
|
||||
else if (Game1.timeOfDay >= Game1.getStartingToGetDarkTime())
|
||||
{
|
||||
float num = Math.Min(0.93f, (float)(0.300000011920929 + ((double)((int)((double)(Game1.timeOfDay - Game1.timeOfDay % 100) + (double)(Game1.timeOfDay % 100 / 10) * 16.6599998474121) - Game1.getStartingToGetDarkTime()) + (double)Game1.gameTimeInterval / 7000.0 * 16.6000003814697) * 0.00224999990314245));
|
||||
Game1.outdoorLight = (Game1.isRaining ? Game1.ambientLight : Game1.eveningColor) * num;
|
||||
}
|
||||
|
||||
Revitalize.ModCore.log("OUT: " + Game1.outdoorLight);
|
||||
|
||||
int red = Game1.outdoorLight.R;
|
||||
|
||||
if (Game1.player.currentLocation.IsOutdoors && Game1.timeOfDay>= Game1.getStartingToGetDarkTime())
|
||||
{
|
||||
//Game1.ambientLight = Game1.ambientLight.GreyScaleAverage();
|
||||
Game1.outdoorLight = Game1.ambientLight*Config.DarknessIntensity;
|
||||
CalculatedColor = Game1.ambientLight* ( (red+30) / 255f) * Config.DarknessIntensity;
|
||||
|
||||
Revitalize.ModCore.log("OUT: " + Game1.outdoorLight);
|
||||
Revitalize.ModCore.log("OUT: " + CalculatedColor);
|
||||
Revitalize.ModCore.log("Ambient"+Game1.ambientLight);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@ namespace Revitalize
|
|||
|
||||
ModHelper.Events.GameLoop.SaveLoaded += GameLoop_SaveLoaded;
|
||||
ModHelper.Events.GameLoop.TimeChanged += GameLoop_TimeChanged;
|
||||
ModHelper.Events.GameLoop.UpdateTicked += GameLoop_UpdateTicked;
|
||||
}
|
||||
|
||||
|
||||
|
@ -49,9 +50,14 @@ namespace Revitalize
|
|||
}
|
||||
|
||||
|
||||
private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
|
||||
{
|
||||
DarkerNight.SetDarkerColor();
|
||||
}
|
||||
|
||||
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
|
||||
{
|
||||
DarkerNight.setDarkerNightColor();
|
||||
DarkerNight.CalculateDarkerNightColor();
|
||||
}
|
||||
|
||||
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
|
||||
|
|
Loading…
Reference in New Issue