Fixed serilaization issues with not properly reserializing files back into the world.

This commit is contained in:
JoshuaNavarro 2019-08-21 19:06:17 -07:00
parent bfb0194a66
commit b24420d368
23 changed files with 552 additions and 221 deletions

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@ -5,11 +5,23 @@ using StardewValley;
namespace Revitalize.Framework.Crafting
{
/// <summary>
/// A crafting recipe.
/// </summary>
public class Recipe
{
/// <summary>
/// The ingredients necessary to craft this recipe.
/// </summary>
public Dictionary<Item, int> ingredients;
/// <summary>
/// The items produced by this recipe.
/// </summary>
public Dictionary<Item, int> outputs;
/// <summary>
/// The item that is displayed for the crafting recipe.
/// </summary>
private Item displayItem;
public Item DisplayItem
@ -18,9 +30,18 @@ namespace Revitalize.Framework.Crafting
set => this.displayItem = value;
}
/// <summary>
/// The description for the crafting recipe.
/// </summary>
public string outputDescription;
/// <summary>
/// The name for the crafting recipe.
/// </summary>
public string outputName;
/// <summary>
/// The stats that this recipe costs. Magic, HP, stamina, gold, etc.
/// </summary>
public StatCost statCost;
public Recipe() { }
@ -91,6 +112,10 @@ namespace Revitalize.Framework.Crafting
&& self.GetType() == other.GetType();
}
/// <summary>
/// Consumes all of the ingredients for the recipe.
/// </summary>
/// <param name="from"></param>
public void consume(ref List<Item> from)
{
if (this.InventoryContainsAllIngredient(from)==false)
@ -119,6 +144,12 @@ namespace Revitalize.Framework.Crafting
from = manager.items;
}
/// <summary>
/// Produces outputs for the crafting recipe.
/// </summary>
/// <param name="to"></param>
/// <param name="dropToGround"></param>
/// <param name="isPlayerInventory"></param>
public void produce(ref List<Item> to, bool dropToGround = false, bool isPlayerInventory = false)
{
var manager = isPlayerInventory
@ -135,7 +166,15 @@ namespace Revitalize.Framework.Crafting
to = manager.items;
}
public void craft(ref List<Item> from, ref List<Item> to, bool dropToGround = false, bool isPlayerInventory = false)
/// <summary>
/// Consumes all ingredients in given inventory and adds in outputs to the other given inventory.
/// </summary>
/// <param name="from">The inventory to take ingredients from.</param>
/// <param name="to">The inventory to put outputs into.</param>
/// <param name="dropToGround">Should this item be dropped to the ground when crafted?</param>
/// <param name="isPlayerInventory">Checks to see if the invventory is the player's</param>
private void craft(ref List<Item> from, ref List<Item> to, bool dropToGround = false, bool isPlayerInventory = false)
{
InventoryManager manager = new InventoryManager(to);
if (manager.ItemCount + this.outputs.Count >= manager.capacity)
@ -148,6 +187,9 @@ namespace Revitalize.Framework.Crafting
this.produce(ref to, dropToGround, isPlayerInventory);
}
/// <summary>
/// Actually crafts the recipe.
/// </summary>
public void craft()
{
List<Item> playerItems = Game1.player.Items.ToList();

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@ -10,14 +10,28 @@ using StardewValley.Menus;
namespace Revitalize.Framework.Hacks
{
/// <summary>
/// Deals with hijacking menus for custom logic.
/// </summary>
public class MenuHacks
{
/// <summary>
/// Checks to see if the mod has had it's custom object processed at the end of the day.
/// </summary>
public static bool EndOfDay_HasProcessedModdedItems;
/// <summary>
/// Checks to see if the end of day menus are up and running.
/// </summary>
/// <returns></returns>
public static bool EndOfDay_IsShowingEndOfNightMenus()
{
return Game1.showingEndOfNightStuff;
}
/// <summary>
/// Checks to see if the current end of day menu is the shippping menu.
/// </summary>
/// <returns></returns>
public static bool EndOfDay_IsEndOfDayMenuShippingMenu()
{
if (EndOfDay_IsShowingEndOfNightMenus())
@ -36,6 +50,10 @@ namespace Revitalize.Framework.Hacks
else return false;
}
/// <summary>
/// Gets the shipping menu from the end of day menus.
/// </summary>
/// <returns></returns>
public static ShippingMenu EndOfDay_GetShippingMenu()
{
if (EndOfDay_IsEndOfDayMenuShippingMenu())
@ -49,6 +67,9 @@ namespace Revitalize.Framework.Hacks
return null;
}
/// <summary>
/// Hijacks the shipping menu to process modded items.
/// </summary>
public static void EndOfDay_HackShipping()
{
if (EndOfDay_GetShippingMenu() != null)
@ -101,7 +122,12 @@ namespace Revitalize.Framework.Hacks
}
}
public static void EndOfDay_OnMenuChanged(object o, StardewModdingAPI.Events.RenderedEventArgs sender)
/// <summary>
/// Triggers
/// </summary>
/// <param name="o"></param>
/// <param name="sender"></param>
public static void EndOfDay_RenderCheck(object o, StardewModdingAPI.Events.RenderedEventArgs sender)
{
if (EndOfDay_IsShowingEndOfNightMenus() && EndOfDay_HasProcessedModdedItems==false)
{

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using StardewValley;
using SObject = StardewValley.Object;
namespace Revitalize.Framework.Hacks
{
public class ObjectInteractionHacks
{
/// <summary>
/// Returns the object underneath the mouse's position.
/// </summary>
/// <returns></returns>
public static SObject GetItemAtMouseTile()
{
Vector2 mouseTilePosition = Game1.currentCursorTile;
if (Game1.player.currentLocation.isObjectAtTile((int)mouseTilePosition.X, (int)mouseTilePosition.Y))
{
return Game1.player.currentLocation.getObjectAtTile((int)mouseTilePosition.X, (int)mouseTilePosition.Y);
}
else
{
return null;
}
}
/// <summary>
/// Checks to see if the given object is a SDV vanilla furnace.
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public static bool IsObjectFurnace(SObject obj)
{
if (obj.ParentSheetIndex == 13 && obj.bigCraftable.Value && obj.Category == -9 && obj.Name == "Furnace")
{
return true;
}
else return false;
}
public static void Input_CheckForObjectInteraction(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
{
if(e.Button== StardewModdingAPI.SButton.MouseRight)
{
SObject obj= GetItemAtMouseTile();
}
}
}
}

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@ -23,6 +23,7 @@ namespace Revitalize.Framework.Objects
public bool canBeSetIndoors;
public bool canBeSetOutdoors;
public bool isLamp;
public string locationName;
public AnimationManager animationManager;

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@ -29,7 +29,29 @@ namespace Revitalize.Framework.Objects
public BasicItemInformation info;
public GameLocation location;
private GameLocation _location;
[JsonIgnore]
public GameLocation location
{
get
{
if (this._location == null)
{
this._location = Game1.getLocationFromName(this.info.locationName);
return this._location;
}
return this._location;
}
set
{
this._location = value;
if (this._location == null) this.info.locationName = "";
else
{
this.info.locationName = this._location.Name;
}
}
}
public Guid guid;
@ -443,7 +465,18 @@ namespace Revitalize.Framework.Objects
}
public virtual void replaceAfterLoad()
{
if (string.IsNullOrEmpty(this.info.locationName) == false)
{
ModCore.log("Replace an object!");
this.location.removeObject(this.TileLocation, false);
this.placementAction(this.location, (int)this.TileLocation.X * Game1.tileSize, (int)this.TileLocation.Y * Game1.tileSize);
ModCore.log("Do I ingnore BB? " + this.info.ignoreBoundingBox);
ModCore.log("This is my BB: " + this.boundingBox.Value);
}
}
public string getDisplayNameFromStringsFile(string objectID)

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@ -133,39 +133,40 @@ namespace Revitalize.Framework.Objects.Extras
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
string GUID = additionalSaveData["GUID"];
ArcadeCabinetTile self = Revitalize.ModCore.Serializer.DeserializeGUID<ArcadeCabinetTile>(additionalSaveData["GUID"]);
if (self == null)
if (ModCore.IsNullOrDefault<ArcadeCabinetTile>(self)) return null;
try
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
ArcadeCabinetOBJ obj = (ArcadeCabinetOBJ)Revitalize.ModCore.Serializer.DeserializeGUID<ArcadeCabinetOBJ>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
}
}
catch (Exception err)
{
ModCore.log(err);
}
return (ICustomObject)self;
return self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

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@ -98,39 +98,40 @@ namespace Revitalize.Framework.Objects.Furniture
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
string GUID = additionalSaveData["GUID"];
ChairTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(additionalSaveData["GUID"]);
if (self == null)
if (ModCore.IsNullOrDefault<ChairTileComponent>(self)) return null;
try
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<ChairMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
}
}
catch (Exception err)
{
ModCore.log(err);
}
return (ICustomObject)self;
return self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

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@ -135,36 +135,39 @@ namespace Revitalize.Framework.Objects.Furniture
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
string GUID = additionalSaveData["GUID"];
LampTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<LampTileComponent>(additionalSaveData["GUID"]);
if (self == null)
if (ModCore.IsNullOrDefault<LampTileComponent>(self)) return null;
try
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
LampMultiTiledObject obj = (LampMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<LampMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
}
}
catch (Exception err)
{
ModCore.log(err);
}
return (ICustomObject)self;
return self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

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@ -54,39 +54,40 @@ namespace Revitalize.Framework.Objects.Furniture
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
string GUID = additionalSaveData["GUID"];
RugTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<RugTileComponent>(additionalSaveData["GUID"]);
if (self == null)
if (ModCore.IsNullOrDefault<RugTileComponent>(self)) return null;
try
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
RugMultiTiledObject obj = (RugMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<RugMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
}
}
catch (Exception err)
{
ModCore.log(err);
}
return (ICustomObject)self;
return self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

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@ -117,39 +117,40 @@ namespace Revitalize.Framework.Objects.Furniture
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
string GUID = additionalSaveData["GUID"];
StorageFurnitureTile self = Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureTile>(additionalSaveData["GUID"]);
if (self == null)
if (ModCore.IsNullOrDefault<StorageFurnitureTile>(self)) return null;
try
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
StorageFurnitureOBJ obj = (StorageFurnitureOBJ)Revitalize.ModCore.Serializer.DeserializeGUID<StorageFurnitureOBJ>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
}
}
catch (Exception err)
{
ModCore.log(err);
}
return (ICustomObject)self;
return self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

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@ -191,38 +191,52 @@ namespace Revitalize.Framework.Objects.Furniture
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
//ModCore.log("Recreate a table tile component!");
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
//ModCore.log("Got the offset key!");
string GUID = additionalSaveData["GUID"];
//ModCore.log("This tile has a parent guid of: " + additionalSaveData["ParentGUID"]);
TableTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<TableTileComponent>(additionalSaveData["GUID"]);
if (self == null)
if (ModCore.IsNullOrDefault<TableTileComponent>(self))
{
//ModCore.log("SELF IS NULL");
return null;
}
try
{
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//ModCore.log("Load in the parent!");
//Get new container
TableMultiTiledObject obj = (TableMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<TableMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
//ModCore.log("Parent already exists!");
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
}
catch(Exception err)
{
ModCore.log(err);
}
return (ICustomObject)self;
return self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

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@ -115,7 +115,7 @@ namespace Revitalize.Framework.Objects.InformationFiles
/// <param name="SpawnAmountLuckFactor"></param>
/// <param name="DropChanceLuckFactor"></param>
/// <param name="DropAmountLuckFactor"></param>
public OreResourceInformation(Item I, List<IntRange> FloorsToSpawnOn, List<IntRange> FloorsToExclude,Func<int,bool> CanSpawnOnGivenFloor,Func<int,bool> FloorsToExcludeFun,int MinDropAmount, int MaxDropAmount, int MinNumberOfNodes, int MaxNumberOfNodes, double ChanceToSpawn = 1f, double ChanceToDrop = 1f, double SpawnChanceLuckFactor = 0f, double SpawnAmountLuckFactor = 0f, double DropChanceLuckFactor = 0f, double DropAmountLuckFactor = 0f) : base(I, MinDropAmount, MaxDropAmount, MinNumberOfNodes, MaxNumberOfNodes, ChanceToSpawn, ChanceToDrop, SpawnChanceLuckFactor, SpawnAmountLuckFactor, DropChanceLuckFactor, DropAmountLuckFactor)
public OreResourceInformation(StardewValley.Object I, List<IntRange> FloorsToSpawnOn, List<IntRange> FloorsToExclude,Func<int,bool> CanSpawnOnGivenFloor,Func<int,bool> FloorsToExcludeFun,int MinDropAmount, int MaxDropAmount, int MinNumberOfNodes, int MaxNumberOfNodes, double ChanceToSpawn = 1f, double ChanceToDrop = 1f, double SpawnChanceLuckFactor = 0f, double SpawnAmountLuckFactor = 0f, double DropChanceLuckFactor = 0f, double DropAmountLuckFactor = 0f) : base(I, MinDropAmount, MaxDropAmount, MinNumberOfNodes, MaxNumberOfNodes, ChanceToSpawn, ChanceToDrop, SpawnChanceLuckFactor, SpawnAmountLuckFactor, DropChanceLuckFactor, DropAmountLuckFactor)
{
this.spawnsOnFarm = false;
this.spawnsInQuarry = false;
@ -172,7 +172,7 @@ namespace Revitalize.Framework.Objects.InformationFiles
/// <param name="SpawnAmountLuckFactor"></param>
/// <param name="DropChanceLuckFactor"></param>
/// <param name="DropAmountLuckFactor"></param>
public OreResourceInformation(Item I,bool SpawnsOnFarm, bool SpawnsInQuarry, bool SpawnInRegularMine, bool SpawnInSkullCave,List<IntRange> FloorsToSpawnOn,List<IntRange>FloorsToExclude,Func<int,bool> CanSpawnOnGivenFloor,Func<int,bool> FloorsToExludeFun,int MinDropAmount, int MaxDropAmount, int MinNumberOfNodes, int MaxNumberOfNodes, IntRange FarmSpawnAmount,IntRange QuarrySpawnAmount,IntRange SkullCaveSpawnAmount,List<IntRange> FloorsToSpawnOnSkullCave,List<IntRange>FloorsToExludeSkullCave,Func<int,bool> CanSpawnOnGivenFloorSkullCave,Func<int,bool>FloorsToExludeFunSkullCave,double ChanceToSpawn = 1f,double FarmSpawnChance=1f,double QuarrySpawnChance=1f,double SkullCaveSpawnChance=1f,double ChanceToDrop = 1f, double SpawnChanceLuckFactor = 0f, double SpawnAmountLuckFactor = 0f, double DropChanceLuckFactor = 0f, double DropAmountLuckFactor = 0f) : base(I, MinDropAmount, MaxDropAmount, MinNumberOfNodes, MaxNumberOfNodes,ChanceToSpawn,ChanceToDrop,SpawnChanceLuckFactor,SpawnAmountLuckFactor,DropChanceLuckFactor,DropAmountLuckFactor)
public OreResourceInformation(StardewValley.Object I,bool SpawnsOnFarm, bool SpawnsInQuarry, bool SpawnInRegularMine, bool SpawnInSkullCave,List<IntRange> FloorsToSpawnOn,List<IntRange>FloorsToExclude,Func<int,bool> CanSpawnOnGivenFloor,Func<int,bool> FloorsToExludeFun,int MinDropAmount, int MaxDropAmount, int MinNumberOfNodes, int MaxNumberOfNodes, IntRange FarmSpawnAmount,IntRange QuarrySpawnAmount,IntRange SkullCaveSpawnAmount,List<IntRange> FloorsToSpawnOnSkullCave,List<IntRange>FloorsToExludeSkullCave,Func<int,bool> CanSpawnOnGivenFloorSkullCave,Func<int,bool>FloorsToExludeFunSkullCave,double ChanceToSpawn = 1f,double FarmSpawnChance=1f,double QuarrySpawnChance=1f,double SkullCaveSpawnChance=1f,double ChanceToDrop = 1f, double SpawnChanceLuckFactor = 0f, double SpawnAmountLuckFactor = 0f, double DropChanceLuckFactor = 0f, double DropAmountLuckFactor = 0f) : base(I, MinDropAmount, MaxDropAmount, MinNumberOfNodes, MaxNumberOfNodes,ChanceToSpawn,ChanceToDrop,SpawnChanceLuckFactor,SpawnAmountLuckFactor,DropChanceLuckFactor,DropAmountLuckFactor)
{
// Deals with setting where this ore can spawn.
this.spawnsOnFarm = SpawnsOnFarm;

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@ -15,7 +15,7 @@ namespace Revitalize.Framework.Objects.InformationFiles
/// <summary>
/// The item to drop.
/// </summary>
public Item droppedItem;
public StardewValley.Object droppedItem;
/// <summary>
/// The min amount of resources to drop given the getNumberOfDrops function.
@ -79,7 +79,7 @@ namespace Revitalize.Framework.Objects.InformationFiles
/// <param name="SpawnAmountLuckFactor"></param>
/// <param name="DropChanceLuckFactor"></param>
/// <param name="DropAmountLuckFactor"></param>
public ResourceInformaton(Item I, int MinDropAmount, int MaxDropAmount, int MinNumberOfNodes, int MaxNumberOfNodes,double ChanceToSpawn=1f,double ChanceToDrop=1f, double SpawnChanceLuckFactor = 0f, double SpawnAmountLuckFactor = 0f,double DropChanceLuckFactor=0f, double DropAmountLuckFactor = 0f)
public ResourceInformaton(StardewValley.Object I, int MinDropAmount, int MaxDropAmount, int MinNumberOfNodes, int MaxNumberOfNodes,double ChanceToSpawn=1f,double ChanceToDrop=1f, double SpawnChanceLuckFactor = 0f, double SpawnAmountLuckFactor = 0f,double DropChanceLuckFactor=0f, double DropAmountLuckFactor = 0f)
{
this.droppedItem = I;
this.minResourcePerDrop = MinDropAmount;

View File

@ -95,6 +95,14 @@ namespace Revitalize.Framework.Objects
this.performDropDownAction(who);
location.objects.Add(this.TileLocation, this);
if(this.getBoundingBox(this.TileLocation).Width==0&& this.getBoundingBox(this.TileLocation).Height == 0)
{
this.boundingBox.Value = new Rectangle(this.boundingBox.X, this.boundingBox.Y, Game1.tileSize, Game1.tileSize);
}
ModCore.log(this.getBoundingBox(this.TileLocation));
return true;
}
@ -181,7 +189,7 @@ namespace Revitalize.Framework.Objects
saveData.Add("ParentGUID", this.containerObject.guid.ToString());
saveData.Add("GUID", this.guid.ToString());
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(),this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

View File

@ -81,7 +81,11 @@ namespace Revitalize.Framework.Objects
}
this.objects.Add(key, obj);
this.childrenGuids.Add(key, new Guid());
if (this.childrenGuids.ContainsKey(key)==false)
{
this.childrenGuids.Add(key, obj.guid);
}
if (key.X > this.width) this.width = (int)key.X;
if (key.Y > this.height) this.height = (int)key.Y;
@ -92,11 +96,8 @@ namespace Revitalize.Framework.Objects
public bool removeComponent(Vector2 key)
{
if (!this.objects.ContainsKey(key))
return false;
this.objects.Remove(key);
return true;
}

View File

@ -241,40 +241,40 @@ namespace Revitalize.Framework.Objects.Resources.OreVeins
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
string GUID = additionalSaveData["GUID"];
OreVeinTile self = Revitalize.ModCore.Serializer.DeserializeGUID<OreVeinTile>(additionalSaveData["GUID"]);
if (self == null)
if (ModCore.IsNullOrDefault<OreVeinTile>(self)) return null;
try
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
OreVeinObj obj = (OreVeinObj)Revitalize.ModCore.Serializer.DeserializeGUID<OreVeinObj>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
self.containerObject.removeComponent(offsetKey);
self.containerObject.addComponent(offsetKey, self);
}
}
catch (Exception err)
{
ModCore.log(err);
}
return (ICustomObject)self;
//throw new Exception("Why am I trying to recreate an ore vein?");
return self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
this.containerObject.getAdditionalSaveData();
return saveData;
}

View File

@ -0,0 +1,89 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using PyTK.CustomElementHandler;
namespace Revitalize.Framework.Utilities.Serialization.Converters
{
public class CustomObjectDataConverter: JsonConverter
{
JsonSerializerSettings settings;
public CustomObjectDataConverter()
{
this.settings = new JsonSerializerSettings()
{
Converters = new List<JsonConverter>()
{
new Framework.Utilities.Serialization.Converters.RectangleConverter(),
new Framework.Utilities.Serialization.Converters.Texture2DConverter(),
new Vector2Converter(),
},
Formatting = Formatting.Indented,
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
NullValueHandling = NullValueHandling.Include
};
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
List<PropertyInfo> properties = value.GetType().GetProperties().ToList();
List<FieldInfo> fields = value.GetType().GetFields().ToList();
writer.WriteStartObject();
for (int i = 0; i < properties.Count; i++)
{
PropertyInfo p = properties[i];
writer.WritePropertyName(p.Name);
serializer.Serialize(writer, p.GetValue(value) != null ? ModCore.Serializer.ToJSONString(p.GetValue(value)) : null);
}
foreach (FieldInfo f in fields)
{
writer.WritePropertyName(f.Name);
serializer.Serialize(writer, f.GetValue(value) != null ? ModCore.Serializer.ToJSONString(f.GetValue(value)) : null);
}
writer.WriteEndObject();
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if (reader.TokenType == JsonToken.Null)
{
throw new JsonSerializationException("Cant convert to item!");
return null;
}
JObject jo = JObject.Load(reader);
string id = jo["id"].Value<string>();
string texture = jo["texture"].Value<string>();
string type = jo["type"].Value<string>();
string color = jo["color"].Value<string>();
string bigcraftable = jo["bigCraftable"].Value<string>();
Texture2D tex=ModCore.Serializer.DeserializeFromJSONString<Texture2D>(texture);
Type t = Type.GetType(type);
Color c = ModCore.Serializer.DeserializeFromJSONString<Color>(color);
bool craftable = ModCore.Serializer.DeserializeFromJSONString<bool>(bigcraftable);
return PyTKHelper.CreateOBJData(id, tex, t, c, craftable);
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof(CustomObjectData);
}
}
}

View File

@ -24,7 +24,6 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
{
new Framework.Utilities.Serialization.Converters.RectangleConverter(),
new Framework.Utilities.Serialization.Converters.Texture2DConverter(),
new Vector2Converter()
},
Formatting = Formatting.Indented,
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
@ -40,30 +39,8 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
writer.WriteStartObject();
writer.WritePropertyName("Type");
serializer.Serialize(writer, value.GetType().FullName.ToString());
List<PropertyInfo> properties=value.GetType().GetProperties().ToList();
List<FieldInfo> fields=value.GetType().GetFields().ToList();
writer.WritePropertyName("Item");
writer.WriteStartObject();
for(int i = 0; i < properties.Count; i++) {
PropertyInfo p = properties[i];
writer.WritePropertyName(p.Name);
serializer.Serialize(writer, p.GetValue(value)!=null? p.GetValue(value).ToString():null);
}
foreach (FieldInfo f in fields)
{
writer.WritePropertyName(f.Name);
serializer.Serialize(writer, f.GetValue(value) != null ? f.GetValue(value).ToString() : null);
}
writer.WriteEndObject();
//writer.WritePropertyName("Item");
//serializer.Serialize(writer, convertedString);
serializer.Serialize(writer, convertedString);
writer.WriteEndObject();
}
@ -101,14 +78,12 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
type = asm.GetType(t);
//Check if the type exists in the SDV assembly. If not then try to load it from revitalize.
if (type == null)
{
asm = typeof(Revitalize.ModCore).Assembly;
type = asm.GetType(t);
}
//If the type doesn't exist from revitalize look through ALL loded assemblies and try to load it.
if (type == null)
{
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
@ -121,7 +96,7 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
if (type == null)
{
throw new Exception("Unsupported type found when Deserializing Unsure what to do so we can't deserialize this thing!: " + t);
throw new Exception("Unsupported type found when Deserializing Unsure what to do so we can;t deserialize this thing!: " + t);
}
//Cache the newly found type.
@ -141,17 +116,13 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
Revitalize.ModCore.log("DESERIALIZE Multi Tile Object!!!");
return JsonConvert.DeserializeObject<Revitalize.Framework.Objects.MultiTiledObject>(jo["Item"].ToString(), this.settings);
// return jo["Item"].Value<Revitalize.Framework.Objects.MultiTiledObject>();
}
else if (t == typeof(Revitalize.Framework.Objects.MultiTiledComponent).FullName.ToString())
{
Revitalize.ModCore.log("DESERIALIZE Multi Tile Component!!!");
return JsonConvert.DeserializeObject<Revitalize.Framework.Objects.MultiTiledComponent>(jo["Item"].ToString(), this.settings);
// return jo["Item"].Value<Revitalize.Framework.Objects.MultiTiledObject>();
}
else
{

View File

@ -44,10 +44,11 @@ namespace Revitalize.Framework.Utilities
this.addConverter(new Framework.Utilities.Serialization.Converters.RectangleConverter());
this.addConverter(new Framework.Utilities.Serialization.Converters.Texture2DConverter());
this.addConverter(new Framework.Utilities.Serialization.Converters.ItemCoverter());
//this.addConverter(new Framework.Utilities.Serialization.Converters.CustomObjectDataConverter());
//this.addConverter(new Framework.Utilities.Serialization.Converters.NetFieldConverter());
//this.addConverter(new Framework.Utilities.Serialization.Converters.Vector2Converter());
this.gatherAllFilesForCleanup();
//this.gatherAllFilesForCleanup();
this.settings = new JsonSerializerSettings();
foreach(JsonConverter converter in this.serializer.Converters)
@ -91,6 +92,27 @@ namespace Revitalize.Framework.Utilities
}
}
private void deleteFilesBeforeSave()
{
if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
this.filesToDelete.Clear();
string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
foreach (string playerData in directories)
{
string objectPath = Path.Combine(playerData, "SavedObjectInformation");
string[] objectFiles = Directory.GetFiles(objectPath);
foreach (string file in objectFiles)
{
string playerName = new DirectoryInfo(objectPath).Parent.Name;
if (playerName != this.getUniqueCharacterString()) return;
else
{
File.Delete(file);
}
}
}
}
/// <summary>
/// Called after load to deal with internal file cleanUp
/// </summary>
@ -102,7 +124,7 @@ namespace Revitalize.Framework.Utilities
public void returnToTitle()
{
this.gatherAllFilesForCleanup();
//this.gatherAllFilesForCleanup();
}
private void removeNullObjects()
@ -257,15 +279,15 @@ namespace Revitalize.Framework.Utilities
public T DeserializeGUID<T>(string fileName)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID),path);
//this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID),path);
if (File.Exists(path))
{
//ModCore.log("Deseralizing file:" + path);
return this.Deserialize<T>(path);
}
else
{
return default(T);
throw new Exception("Can't deserialize file. Default returned. " + path);
}
}
@ -330,6 +352,20 @@ namespace Revitalize.Framework.Utilities
this.Serialize(path, obj);
}
public void DayEnding_CleanUpFilesForDeletion(object o, StardewModdingAPI.Events.DayEndingEventArgs sender)
{
//ModCore.log("Day ending now delete files!");
this.deleteFilesBeforeSave();
}
/// <summary>
/// Gets the unique character path string.
/// </summary>
/// <returns></returns>
public string getUniqueCharacterString()
{
return Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID;
}
/// <summary>
/// https://stackoverflow.com/questions/2742276/how-do-i-check-if-a-type-is-a-subtype-or-the-type-of-an-object

View File

@ -31,10 +31,11 @@ namespace Revitalize
// -Chair tops cut off objects
// -load content MUST be enabled for the table to be placed?????? WTF
// TODO:
/*
/* Add in crafting menu.
* Add in crafting table.
* Find way to hack vanilla furnace for more recipes.
*
*
// -Add in object pool class to handle the multitudes of objects I'll be making. (WIP)
// -Make this mod able to load content packs for easier future modding
//
// -Multiple Lights On Object
@ -49,6 +50,8 @@ namespace Revitalize
// -fun interactables
// -Arcade machines
// -More crafting tables
// -Baths (see chairs but swimming)
//
// -Machines
// !=Energy
// Generators:
@ -56,7 +59,7 @@ namespace Revitalize
-burnable
-watermill
-windmill
-crank
-crank (costs stamina)
Storage:
-Batery Pack
-
@ -66,6 +69,8 @@ namespace Revitalize
// -Stone Quarry
// -Mayo Maker
// -Cheese Maker
-Yogurt Maker
-Fruit yogurts (artisan good)
// -Auto fisher
// -Auto Preserves
// -Auto Keg
@ -237,7 +242,9 @@ namespace Revitalize
ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
ModHelper.Events.Player.Warped += ObjectManager.resources.OnPlayerLocationChanged;
ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
}
@ -335,7 +342,7 @@ namespace Revitalize
ObjectManager.miscellaneous.Add("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", sscCabinet);
ModCore.log("Added in SSC!");
//ModCore.log("Added in SSC!");
}
private void createDirectories()
@ -380,10 +387,19 @@ namespace Revitalize
{
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
}
foreach(var v in ObjectGroups)
{
foreach(var obj in v.Value.objects.Values)
{
(obj as CustomObject).replaceAfterLoad();
}
}
// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
Game1.player.addItemToInventory(ObjectManager.getChair("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
Game1.player.addItemToInventory(ObjectManager.getTable("Omegasis.Revitalize.Furniture.Tables.OakTable"));
//Game1.player.addItemToInventory(ObjectManager.getLamp("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
//Game1.player.addItemToInventory(ObjectManager.getObject("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble",ObjectManager.miscellaneous));
@ -398,11 +414,12 @@ namespace Revitalize
Game1.player.addItemToInventory(ObjectManager.resources.getOre("Tin",19));
Ore tin = ObjectManager.resources.getOre("Tin", 19);
//Ore tin = ObjectManager.resources.getOre("Tin", 19);
ModCore.log("Tin sells for: " + tin.sellToStorePrice());
ObjectManager.resources.spawnOreVein("Omegasis.Revitalize.Resources.Ore.Test", new Vector2(8, 7));
//ModCore.log("Tin sells for: " + tin.sellToStorePrice());
//ObjectManager.resources.spawnOreVein("Omegasis.Revitalize.Resources.Ore.Test", new Vector2(8, 7));
}
/*
@ -426,7 +443,35 @@ namespace Revitalize
/// <param name="message"></param>
public static void log(object message)
{
ModMonitor.Log(message.ToString());
ModMonitor.Log(message.ToString()+" "+getFileDebugInfo());
}
public static string getFileDebugInfo()
{
string currentFile = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileName();
int currentLine = new System.Diagnostics.StackTrace(true).GetFrame(2).GetFileLineNumber();
return currentFile + " line:" + currentLine;
}
public static bool IsNullOrDefault<T>(T argument)
{
// deal with normal scenarios
if (argument == null) return true;
if (object.Equals(argument, default(T))) return true;
// deal with non-null nullables
Type methodType = typeof(T);
if (Nullable.GetUnderlyingType(methodType) != null) return false;
// deal with boxed value types
Type argumentType = argument.GetType();
if (argumentType.IsValueType && argumentType != methodType)
{
object obj = Activator.CreateInstance(argument.GetType());
return obj.Equals(argument);
}
return false;
}
}
}

View File

@ -64,6 +64,7 @@
<Compile Include="Framework\Factories\Objects\Furniture\TableFactoryInfo.cs" />
<Compile Include="Framework\Factories\Objects\Resources\OreFactoryInfo.cs" />
<Compile Include="Framework\Hacks\MenuHacks.cs" />
<Compile Include="Framework\Hacks\ObjectInteractionHacks.cs" />
<Compile Include="Framework\Illuminate\ColorExtensions.cs" />
<Compile Include="Framework\Illuminate\FakeLightSource.cs" />
<Compile Include="Framework\Illuminate\LightManager.cs" />
@ -144,6 +145,7 @@
<Compile Include="Framework\Utilities\PyTKHelper.cs" />
<Compile Include="Framework\Utilities\RotationUtilities.cs" />
<Compile Include="Framework\Utilities\Serialization\ContractResolvers\NetFieldContract.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\CustomObjectDataConverter.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\ItemCoverter.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\NetFieldConverter.cs" />
<Compile Include="Framework\Utilities\Serialization\Converters\RectangleConverter.cs" />

View File

@ -6,6 +6,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardustCore.UIUtilities;
using StardustCore.UIUtilities.MenuComponents;
using StardustCore.UIUtilities.MenuComponents.ComponentsV1;
namespace Vocalization.Framework.Menus
{
@ -34,19 +35,19 @@ namespace Vocalization.Framework.Menus
public void setUpButtons()
{
Texture2DExtended buttonTexture = new Texture2DExtended(Vocalization.ModHelper, Path.Combine("Content", "Graphics", "SliderButton.png"));
Button bar = new Button(new Rectangle(this.xPositionOnScreen + 100, this.yPositionOnScreen + 220, 200, 40), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("Content", "Graphics", "SliderBar.png")), new Rectangle(0, 0, 100, 10), 2f);
Texture2DExtended buttonTexture = new Texture2DExtended(Vocalization.ModHelper,Vocalization.Manifest,Path.Combine("Content", "Graphics", "SliderButton.png"));
Button bar = new Button(new Rectangle(this.xPositionOnScreen + 100, this.yPositionOnScreen + 220, 200, 40), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("Content", "Graphics", "SliderBar.png")), new Rectangle(0, 0, 100, 10), 2f);
//Texture2DExtended barTexture = new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("Content", "Graphics", "SliderBar.png"));
Rectangle sourceRect = new Rectangle(0, 0, 4, 16);
this.sliderButton = new SliderButton("Slider", "Volume", new Rectangle(this.xPositionOnScreen + 100, this.yPositionOnScreen + 220, 4, 16), buttonTexture, bar, sourceRect, 2f, new SliderInformation(SliderStyle.Horizontal, (int)(Vocalization.config.voiceVolume * 100), 1), new StardustCore.Animations.Animation(sourceRect), Color.White, Color.Black, new StardustCore.UIUtilities.MenuComponents.Delegates.Functionality.ButtonFunctionality(null, null, null), false, null, true);
Button english = new Button(LanguageName.English.ToString(), "English", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 0, 174, 39), 1f);
Button spanish = new Button(LanguageName.Spanish.ToString(), "Spanish", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 2, 174, 39), 1f);
Button portuguese = new Button(LanguageName.Portuguese.ToString(), "Brazillian Portuguese", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 4, 174, 39), 1f);
Button russian = new Button(LanguageName.Russian.ToString(), "Russian", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 6, 174, 39), 1f);
Button chinese = new Button(LanguageName.Chinese.ToString(), "Chinese", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 8, 174, 39), 1f);
Button japanese = new Button(LanguageName.Japanese.ToString(), "Japanese", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 10, 174, 39), 1f);
Button german = new Button(LanguageName.German.ToString(), "German", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 12, 174, 39), 1f);
Button english = new Button(LanguageName.English.ToString(), "English", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 0, 174, 39), 1f);
Button spanish = new Button(LanguageName.Spanish.ToString(), "Spanish", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 2, 174, 39), 1f);
Button portuguese = new Button(LanguageName.Portuguese.ToString(), "Brazillian Portuguese", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 4, 174, 39), 1f);
Button russian = new Button(LanguageName.Russian.ToString(), "Russian", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 6, 174, 39), 1f);
Button chinese = new Button(LanguageName.Chinese.ToString(), "Chinese", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 8, 174, 39), 1f);
Button japanese = new Button(LanguageName.Japanese.ToString(), "Japanese", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 10, 174, 39), 1f);
Button german = new Button(LanguageName.German.ToString(), "German", new Rectangle(0, 0, 174, 39), new Texture2DExtended(Vocalization.ModHelper, Vocalization.Manifest, Path.Combine("LooseSprites", "LanguageButtons.xnb"), StardewModdingAPI.ContentSource.GameContent), new Rectangle(0, 39 * 12, 174, 39), 1f);
List<Button> buttons = new List<Button>
{
english,

View File

@ -13,6 +13,7 @@ using StardewValley.Menus;
using StardustCore.Menus;
using StardustCore.UIUtilities;
using StardustCore.UIUtilities.MenuComponents;
using StardustCore.UIUtilities.MenuComponents.ComponentsV1;
using Vocalization.Framework;
using Vocalization.Framework.Menus;
@ -301,7 +302,7 @@ namespace Vocalization
new KeyValuePair<ClickableTextureComponent, ExtraTextureDrawOrder>(speech, ExtraTextureDrawOrder.after)
};
Button menuTab = new Button("", new Rectangle(0, 0, 32, 32), new Texture2DExtended(ModHelper, Path.Combine("Content", "Graphics", "MenuTab.png")), "", new Rectangle(0, 0, 32, 32), 2f, new StardustCore.Animations.Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new StardustCore.UIUtilities.MenuComponents.Delegates.Functionality.ButtonFunctionality(new StardustCore.UIUtilities.MenuComponents.Delegates.DelegatePairing(null, null), new StardustCore.UIUtilities.MenuComponents.Delegates.DelegatePairing(null, null), new StardustCore.UIUtilities.MenuComponents.Delegates.DelegatePairing(null, null)), false, components);
Button menuTab = new Button("", new Rectangle(0, 0, 32, 32), new Texture2DExtended(ModHelper,this.ModManifest ,Path.Combine("Content", "Graphics", "MenuTab.png")), "", new Rectangle(0, 0, 32, 32), 2f, new StardustCore.Animations.Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new StardustCore.UIUtilities.MenuComponents.Delegates.Functionality.ButtonFunctionality(new StardustCore.UIUtilities.MenuComponents.Delegates.DelegatePairing(null, null), new StardustCore.UIUtilities.MenuComponents.Delegates.DelegatePairing(null, null), new StardustCore.UIUtilities.MenuComponents.Delegates.DelegatePairing(null, null)), false, components);
//Change this to take the vocalization menu instead
var modTabs = new List<KeyValuePair<Button, IClickableMenuExtended>>
@ -339,7 +340,7 @@ namespace Vocalization
components.Add(new KeyValuePair<ClickableTextureComponent, ExtraTextureDrawOrder>(c, ExtraTextureDrawOrder.after));
components.Add(new KeyValuePair<ClickableTextureComponent, ExtraTextureDrawOrder>(speech, ExtraTextureDrawOrder.after));
Button menuTab = new Button("", new Rectangle(0, 0, 32, 32), new Texture2DExtended(ModHelper, Path.Combine("Content", "Graphics", "MenuTab.png")), "", new Rectangle(0, 0, 32, 32), 2f, new StardustCore.Animations.Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new StardustCore.UIUtilities.MenuComponents.Delegates.Functionality.ButtonFunctionality(null, null, null), false, components);
Button menuTab = new Button("", new Rectangle(0, 0, 32, 32), new Texture2DExtended(ModHelper, Vocalization.Manifest, Path.Combine("Content", "Graphics", "MenuTab.png")), "", new Rectangle(0, 0, 32, 32), 2f, new StardustCore.Animations.Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new StardustCore.UIUtilities.MenuComponents.Delegates.Functionality.ButtonFunctionality(null, null, null), false, components);
//Change this to take the vocalization menu instead
List<KeyValuePair<Button, IClickableMenuExtended>> modTabs = new List<KeyValuePair<Button, IClickableMenuExtended>>();