Updated prismatic ore spawn chance to be actual non-testing values.

This commit is contained in:
JoshuaNavarro 2019-08-29 19:54:58 -07:00
parent 7143d4548c
commit b42dfffde4
1 changed files with 2 additions and 2 deletions

View File

@ -236,12 +236,12 @@ namespace Revitalize.Framework.Objects
new InformationFiles.OreResourceInformation(this.getOre("PrismaticNugget"), true, true, true, false, new List<IntRange>()
{
new IntRange(110,120)
}, new List<IntRange>(), null, (i => i % 10 == 0), 7, 7, 1, 1, new IntRange(1, 1), new IntRange(1, 1), new IntRange(1, 5), new List<IntRange>()
}, new List<IntRange>(), null, (i => i % 10 == 0), 1, 3, 1, 1, new IntRange(1, 1), new IntRange(1, 1), new IntRange(1, 5), new List<IntRange>()
{
new IntRange(1,9999)
}, new List<IntRange>()
{
}, null, null, .03d, 1d, 0.01d, 0.10, 1d, 1, 1, 1,1), new List<ResourceInformaton>(), 10);
}, null, null, .05d, 0.01d, 0.01d, 0.10, 1d, 1, 1, 1,1), new List<ResourceInformaton>(), 10);
OreFactoryInfo prismaticOre_0_0_file = new OreFactoryInfo(prismaticOre_0_0);
OreFactoryInfo prismaticOre_file = new OreFactoryInfo(prismaticOre);