Added in a few more preconditions. Time to make events.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StardewValley;
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namespace StardustCore.Events.Preconditions.PlayerSpecific
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{
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public class CommunityCenterCompleted: EventPrecondition
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{
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/// <summary>
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/// False means the community center doesn't need to be completed.
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/// </summary>
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bool needsToBeCompleted;
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public CommunityCenterCompleted()
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{
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}
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public CommunityCenterCompleted(bool NeedsToBeCompleted)
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{
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this.needsToBeCompleted = NeedsToBeCompleted;
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}
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public override string ToString()
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{
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return "Omegasis.EventFramework.Preconditions.Player.CommunityCenterCompleted?";
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}
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public override bool meetsCondition()
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{
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return this.needsToBeCompleted == Game1.player.hasCompletedCommunityCenter();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StardewValley;
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namespace StardustCore.Events.Preconditions.PlayerSpecific
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{
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public class NotDatingAnyone: EventPrecondition
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{
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public NotDatingAnyone()
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{
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}
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public override string ToString()
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{
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return "Omegasis.EventFramework.Precondition.NotDatingAnyone";
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}
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public override bool meetsCondition()
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{
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foreach(GameLocation loc in Game1.locations)
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{
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foreach (NPC npc in loc.getCharacters())
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{
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if (Game1.player.friendshipData[npc.Name].IsDating()) return false;
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}
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}
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return true;
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}
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}
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}
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@ -104,6 +104,7 @@
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<Compile Include="Events\Preconditions\NPCSpecific\NotMarriedTo.cs" />
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<Compile Include="Events\Preconditions\NPCSpecific\NotMarriedTo.cs" />
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<Compile Include="Events\Preconditions\NPCSpecific\NPCInThisLocation.cs" />
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<Compile Include="Events\Preconditions\NPCSpecific\NPCInThisLocation.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\AnsweredDialogueOptions.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\AnsweredDialogueOptions.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\CommunityCenterCompleted.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\CurrentMoney.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\CurrentMoney.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\DaysPlayedFor.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\DaysPlayedFor.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\EmptyInventorySlots.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\EmptyInventorySlots.cs" />
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@ -112,6 +113,7 @@
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<Compile Include="Events\Preconditions\PlayerSpecific\HasNotRecievedLetter.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\HasNotRecievedLetter.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\HasRecievedLetter.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\HasRecievedLetter.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\MineBottomHit.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\MineBottomHit.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\NotDatingAnyone.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\PetPreference.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\PetPreference.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\PlayerOnThisTile.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\PlayerOnThisTile.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\SeenEvents.cs" />
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<Compile Include="Events\Preconditions\PlayerSpecific\SeenEvents.cs" />
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