Updated to include a list of cues that didn't work, because maybe they are just bad cues.
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@ -15,7 +15,9 @@ namespace MusicNameSeeker
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public List<char> charList;
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public static char[] name;
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public List<string> successfulMusic;
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public List<string> processedMusic;
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public List<string> failedCues;
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public static System.Timers.Timer aTimer;
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@ -29,6 +31,7 @@ namespace MusicNameSeeker
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StardewModdingAPI.Command.RegisterCommand("whereami", "see where the name is").CommandFired += Class1_CommandFired;
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processedMusic = new List<string>();
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successfulMusic = new List<string>();
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failedCues = new List<string>();
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name = new char[16];
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charList = new List<char>();
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charList.Add( Convert.ToChar(0));
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@ -163,10 +166,11 @@ namespace MusicNameSeeker
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catch (Exception r)
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{
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Log.AsyncC(r);
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failedCues.Add(v);
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}
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}
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File.WriteAllLines(Path.Combine(Helper.DirectoryPath, "StardewWorkingCueNames.txt"), processedMusic);
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File.WriteAllLines(Path.Combine(Helper.DirectoryPath, "StardewFailedCueNames.txt"), failedCues);
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}
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@ -0,0 +1,19 @@
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Crystal
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Bells
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Secret
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Gnomes
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Near
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The
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Planet
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Core
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Of
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Dwarves
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Pink
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Petals
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Tropical
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Jam
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Ghost
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Synth
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New
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Snow
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