Updated to include a list of cues that didn't work, because maybe they are just bad cues.

This commit is contained in:
Joshua Navarro 2017-02-01 14:39:23 -08:00
parent de994ccc83
commit b794c97152
2 changed files with 24 additions and 1 deletions

View File

@ -15,7 +15,9 @@ namespace MusicNameSeeker
public List<char> charList;
public static char[] name;
public List<string> successfulMusic;
public List<string> processedMusic;
public List<string> failedCues;
public static System.Timers.Timer aTimer;
@ -29,6 +31,7 @@ namespace MusicNameSeeker
StardewModdingAPI.Command.RegisterCommand("whereami", "see where the name is").CommandFired += Class1_CommandFired;
processedMusic = new List<string>();
successfulMusic = new List<string>();
failedCues = new List<string>();
name = new char[16];
charList = new List<char>();
charList.Add( Convert.ToChar(0));
@ -163,10 +166,11 @@ namespace MusicNameSeeker
catch (Exception r)
{
Log.AsyncC(r);
failedCues.Add(v);
}
}
File.WriteAllLines(Path.Combine(Helper.DirectoryPath, "StardewWorkingCueNames.txt"), processedMusic);
File.WriteAllLines(Path.Combine(Helper.DirectoryPath, "StardewFailedCueNames.txt"), failedCues);
}

View File

@ -0,0 +1,19 @@
Crystal
Bells
Secret
Gnomes
Near
The
Planet
Core
Of
Dwarves
Pink
Petals
Tropical
Jam
Ghost
Synth
New
Snow