Minor fix to symphony.

This commit is contained in:
2018-08-18 10:12:22 -07:00
parent e43b120f4b
commit ba64890e60
3 changed files with 6 additions and 5 deletions

View File

@ -1255,26 +1255,26 @@ namespace StardewSymphonyRemastered.Framework.Menus
Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 320);
if (button.name == "SeasonIcon")
{
//this.currentlySelectedOption = button.clone(position);
this.currentlySelectedOption = button.clone(position);
this.drawMode = DrawMode.SeasonSelection;
buttonSelected = true;
}
if (button.name == "FestivalIcon")
{
//this.currentlySelectedOption = button.clone(position);
this.currentlySelectedOption = button.clone(position);
this.drawMode = DrawMode.FestivalSelection;
buttonSelected = true;
}
if (button.name == "EventIcon")
{
//this.currentlySelectedOption = button.clone(position);
this.currentlySelectedOption = button.clone(position);
this.drawMode = DrawMode.EventSelection;
buttonSelected = true;
}
if (button.name == "MenuIcon")
{
//this.currentlySelectedOption = button.clone(position);
this.currentlySelectedOption = button.clone(position);
this.drawMode = DrawMode.MenuSelection;
buttonSelected = true;
}

View File

@ -174,6 +174,7 @@ namespace StardewSymphonyRemastered.Framework
var farm = (Farm)Game1.getLocationFromName("Farm");
foreach(var building in farm.buildings)
{
if (locations.Contains(building.nameOfIndoors)) continue;
locations.Add(building.nameOfIndoors);
if (StardewSymphony.Config.EnableDebugLog)
StardewSymphony.ModMonitor.Log("Adding in song triggers for location: " + building.nameOfIndoors);

View File

@ -1,7 +1,7 @@
{
"Name": "Stardew Symphony Remastered",
"Author": "Alpha_Omegasis",
"Version": "2.1.0",
"Version": "2.1.1",
"Description": "Adding more music to the game one beep at a time. Now with streaming!",
"UniqueID": "Omegasis.StardewSymphonyRemastered",
"EntryDll": "StardewSymphonyRemastered.dll",