Minor fix to symphony.
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@ -1255,26 +1255,26 @@ namespace StardewSymphonyRemastered.Framework.Menus
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Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 320);
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if (button.name == "SeasonIcon")
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{
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//this.currentlySelectedOption = button.clone(position);
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this.currentlySelectedOption = button.clone(position);
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this.drawMode = DrawMode.SeasonSelection;
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buttonSelected = true;
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}
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if (button.name == "FestivalIcon")
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{
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//this.currentlySelectedOption = button.clone(position);
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this.currentlySelectedOption = button.clone(position);
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this.drawMode = DrawMode.FestivalSelection;
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buttonSelected = true;
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}
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if (button.name == "EventIcon")
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{
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//this.currentlySelectedOption = button.clone(position);
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this.currentlySelectedOption = button.clone(position);
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this.drawMode = DrawMode.EventSelection;
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buttonSelected = true;
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}
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if (button.name == "MenuIcon")
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{
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//this.currentlySelectedOption = button.clone(position);
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this.currentlySelectedOption = button.clone(position);
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this.drawMode = DrawMode.MenuSelection;
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buttonSelected = true;
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}
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@ -174,6 +174,7 @@ namespace StardewSymphonyRemastered.Framework
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var farm = (Farm)Game1.getLocationFromName("Farm");
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foreach(var building in farm.buildings)
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{
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if (locations.Contains(building.nameOfIndoors)) continue;
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locations.Add(building.nameOfIndoors);
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if (StardewSymphony.Config.EnableDebugLog)
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StardewSymphony.ModMonitor.Log("Adding in song triggers for location: " + building.nameOfIndoors);
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Symphony Remastered",
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"Author": "Alpha_Omegasis",
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"Version": "2.1.0",
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"Version": "2.1.1",
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"Description": "Adding more music to the game one beep at a time. Now with streaming!",
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"UniqueID": "Omegasis.StardewSymphonyRemastered",
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"EntryDll": "StardewSymphonyRemastered.dll",
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