diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs index 9cab2cfd..ba47da50 100644 --- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs +++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Menus/MusicManagerMenu.cs @@ -1255,26 +1255,26 @@ namespace StardewSymphonyRemastered.Framework.Menus Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 320); if (button.name == "SeasonIcon") { - //this.currentlySelectedOption = button.clone(position); + this.currentlySelectedOption = button.clone(position); this.drawMode = DrawMode.SeasonSelection; buttonSelected = true; } if (button.name == "FestivalIcon") { - //this.currentlySelectedOption = button.clone(position); + this.currentlySelectedOption = button.clone(position); this.drawMode = DrawMode.FestivalSelection; buttonSelected = true; } if (button.name == "EventIcon") { - //this.currentlySelectedOption = button.clone(position); + this.currentlySelectedOption = button.clone(position); this.drawMode = DrawMode.EventSelection; buttonSelected = true; } if (button.name == "MenuIcon") { - //this.currentlySelectedOption = button.clone(position); + this.currentlySelectedOption = button.clone(position); this.drawMode = DrawMode.MenuSelection; buttonSelected = true; } diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs index 45cc9c64..2d314b74 100644 --- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs +++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/Framework/Music/SongSpecifics.cs @@ -174,6 +174,7 @@ namespace StardewSymphonyRemastered.Framework var farm = (Farm)Game1.getLocationFromName("Farm"); foreach(var building in farm.buildings) { + if (locations.Contains(building.nameOfIndoors)) continue; locations.Add(building.nameOfIndoors); if (StardewSymphony.Config.EnableDebugLog) StardewSymphony.ModMonitor.Log("Adding in song triggers for location: " + building.nameOfIndoors); diff --git a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/manifest.json b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/manifest.json index 1a2867c8..30b1050a 100644 --- a/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/manifest.json +++ b/GeneralMods/StardewSymphonyRemastered/StardewSymphonyRemastered/manifest.json @@ -1,7 +1,7 @@ { "Name": "Stardew Symphony Remastered", "Author": "Alpha_Omegasis", - "Version": "2.1.0", + "Version": "2.1.1", "Description": "Adding more music to the game one beep at a time. Now with streaming!", "UniqueID": "Omegasis.StardewSymphonyRemastered", "EntryDll": "StardewSymphonyRemastered.dll",