Updated mod manifest files for nexus release
This commit is contained in:
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Advanced Save Backup",
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"Name": "Advanced Save Backup",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.0",
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"Version": "1.5.0",
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"Description": "Backs up your save files when loading SMAPI and every in game night when saving.",
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"Description": "Backs up your save files when loading SMAPI and every in game night when saving.",
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"UniqueID": "Omegasis.AdvancedSaveBackup",
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"UniqueID": "Omegasis.AdvancedSaveBackup",
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"EntryDll": "AdvancedSaveBackup.dll",
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"EntryDll": "AdvancedSaveBackup.dll",
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Auto Speed",
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"Name": "Auto Speed",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Got to go fast!",
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"Description": "Got to go fast!",
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"UniqueID": "Omegasis.AutoSpeed",
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"UniqueID": "Omegasis.AutoSpeed",
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"EntryDll": "AutoSpeed.dll",
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"EntryDll": "AutoSpeed.dll",
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Billboard Anywhere",
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"Name": "Billboard Anywhere",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Lets you view the billboard from anywhere.",
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"Description": "Lets you view the billboard from anywhere.",
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"UniqueID": "Omegasis.BillboardAnywhere",
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"UniqueID": "Omegasis.BillboardAnywhere",
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"EntryDll": "BillboardAnywhere.dll",
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"EntryDll": "BillboardAnywhere.dll",
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Build Endurance",
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"Name": "Build Endurance",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Increase your health as you play.",
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"Description": "Increase your health as you play.",
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"UniqueID": "Omegasis.BuildEndurance",
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"UniqueID": "Omegasis.BuildEndurance",
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"EntryDll": "BuildEndurance.dll",
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"EntryDll": "BuildEndurance.dll",
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Build Health",
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"Name": "Build Health",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Increase your health as you play.",
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"Description": "Increase your health as you play.",
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"UniqueID": "Omegasis.BuildHealth",
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"UniqueID": "Omegasis.BuildHealth",
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"EntryDll": "BuildHealth.dll",
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"EntryDll": "BuildHealth.dll",
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Buy Back Collectables",
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"Name": "Buy Back Collectables",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Lets you buy back any obtained collectable.",
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"Description": "Lets you buy back any obtained collectable.",
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"UniqueID": "Omegasis.BuyBackCollectables",
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"UniqueID": "Omegasis.BuyBackCollectables",
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"EntryDll": "BuyBackCollectables.dll",
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"EntryDll": "BuyBackCollectables.dll",
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@ -81,7 +81,7 @@ namespace CustomNPCFramework
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StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
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StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
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StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
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StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
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StardewModdingAPI.Events.LocationEvents.CurrentLocationChanged += LocationEvents_CurrentLocationChanged;
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StardewModdingAPI.Events.PlayerEvents.Warped += LocationEvents_CurrentLocationChanged;
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StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
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StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
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npcTracker = new NPCTracker();
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npcTracker = new NPCTracker();
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assetPool = new AssetPool();
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assetPool = new AssetPool();
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@ -149,7 +149,7 @@ namespace CustomNPCFramework
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/// </summary>
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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/// <param name="e"></param>
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private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
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private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsPlayerWarped e)
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{
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{
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}
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}
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Custom Shop Redux GUI",
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"Name": "Custom Shop Redux GUI",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "A nice way to make custom shops.",
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"Description": "A nice way to make custom shops.",
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"UniqueID": "Omegasis.CustomShopReduxGui",
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"UniqueID": "Omegasis.CustomShopReduxGui",
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"EntryDll": "CustomShopsRedux.dll",
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"EntryDll": "CustomShopsRedux.dll",
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Daily Quest Anywhere",
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"Name": "Daily Quest Anywhere",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Open the daily quest board from anywhere in the game.",
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"Description": "Open the daily quest board from anywhere in the game.",
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"UniqueID": "Omegasis.DailyQuestAnywhere",
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"UniqueID": "Omegasis.DailyQuestAnywhere",
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"EntryDll": "DailyQuestAnywhere.dll",
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"EntryDll": "DailyQuestAnywhere.dll",
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@ -3,7 +3,7 @@
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": {
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"Version": {
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"MajorVersion": 1,
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"MajorVersion": 1,
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"MinorVersion": 5,
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"MinorVersion": 6,
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"PatchVersion": 0,
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"PatchVersion": 0,
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"Build": null
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"Build": null
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},
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},
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{
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{
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"Name": "More Rain",
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"Name": "More Rain",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.5.1",
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"Version": "1.6.0",
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"Description": "Change how much it rains in the game.",
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"Description": "Change how much it rains in the game.",
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"UniqueID": "Omegasis.MoreRain",
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"UniqueID": "Omegasis.MoreRain",
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"EntryDll": "MoreRain.dll",
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"EntryDll": "MoreRain.dll",
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{
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{
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"Name": "Museum Rearranger",
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"Name": "Museum Rearranger",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Lets you rearrange the museum without needing to donate something.",
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"Description": "Lets you rearrange the museum without needing to donate something.",
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"UniqueID": "Omegasis.MuseumRearranger",
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"UniqueID": "Omegasis.MuseumRearranger",
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"EntryDll": "MuseumRearranger.dll",
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"EntryDll": "MuseumRearranger.dll",
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{
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{
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"Name": "Night Owl",
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"Name": "Night Owl",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Lets you stay up all night.",
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"Description": "Lets you stay up all night.",
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"UniqueID": "Omegasis.NightOwl",
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"UniqueID": "Omegasis.NightOwl",
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"EntryDll": "NightOwl.dll",
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"EntryDll": "NightOwl.dll",
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{
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{
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"Name": "No More Pets",
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"Name": "No More Pets",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.4.1",
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"Version": "1.5.0",
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"Description": "Removes all pets from the game.",
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"Description": "Removes all pets from the game.",
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"UniqueID": "Omegasis.NoMorePets",
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"UniqueID": "Omegasis.NoMorePets",
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"EntryDll": "NoMorePets.dll",
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"EntryDll": "NoMorePets.dll",
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{
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{
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"Name": "Save Anywhere",
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"Name": "Save Anywhere",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "2.6.2",
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"Version": "2.7.0",
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"Description": "Lets you save almost anywhere.",
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"Description": "Lets you save almost anywhere.",
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"UniqueID": "Omegasis.SaveAnywhere",
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"UniqueID": "Omegasis.SaveAnywhere",
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"EntryDll": "SaveAnywhere.dll",
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"EntryDll": "SaveAnywhere.dll",
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@ -31,8 +31,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NightOwl", "NightOwl\NightO
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SaveAnywhere", "SaveAnywhere\SaveAnywhere.csproj", "{E17855AD-DBAF-49BD-B3E2-9899403252F6}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SaveAnywhere", "SaveAnywhere\SaveAnywhere.csproj", "{E17855AD-DBAF-49BD-B3E2-9899403252F6}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewSymphony", "StardewSymphony\StardewSymphony.csproj", "{697F7EC8-02C6-4F39-A917-EE45955CFFF9}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TimeFreeze", "TimeFreeze\TimeFreeze.csproj", "{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TimeFreeze", "TimeFreeze\TimeFreeze.csproj", "{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}"
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "~metadata", "~metadata", "{90EB59CA-51F6-49CF-8DCE-A8BB62C58E17}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "~metadata", "~metadata", "{90EB59CA-51F6-49CF-8DCE-A8BB62C58E17}"
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@ -254,18 +252,6 @@ Global
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.x86|Any CPU.Build.0 = x86|Any CPU
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.x86|Any CPU.Build.0 = x86|Any CPU
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.x86|x86.ActiveCfg = x86|x86
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.x86|x86.ActiveCfg = x86|x86
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.x86|x86.Build.0 = x86|x86
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.x86|x86.Build.0 = x86|x86
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|x86.ActiveCfg = Debug|x86
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Debug|x86.Build.0 = Debug|x86
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|Any CPU.Build.0 = Release|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|x86.ActiveCfg = Release|x86
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.Release|x86.Build.0 = Release|x86
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.x86|Any CPU.ActiveCfg = x86|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.x86|Any CPU.Build.0 = x86|Any CPU
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.x86|x86.ActiveCfg = x86|x86
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{697F7EC8-02C6-4F39-A917-EE45955CFFF9}.x86|x86.Build.0 = x86|x86
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{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|x86.ActiveCfg = Debug|x86
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{07410BC3-9B33-40E9-A2EF-B8EDF983F0A3}.Debug|x86.ActiveCfg = Debug|x86
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{
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{
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"Name": "Stardew Symphony",
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"Name": "Stardew Symphony Remastered",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "2.0.0",
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"Version": "2.0.0",
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"Description": "Adding more music to the game one beep at a time. Now with streaming!",
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"Description": "Adding more music to the game one beep at a time. Now with streaming!",
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foreach (KeyValuePair<Vector2, StardewValley.Object> obj in loc.objects.Pairs)
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foreach (KeyValuePair<Vector2, StardewValley.Object> obj in loc.objects.Pairs)
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{
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{
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j++;
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j++;
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ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
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//ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
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if (obj.Value is StardewValley.Objects.Chest) {
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if (obj.Value is StardewValley.Objects.Chest) {
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int k = (obj.Value as StardewValley.Objects.Chest).items.Count;
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int k = (obj.Value as StardewValley.Objects.Chest).items.Count;
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int l = 0;
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int l = 0;
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foreach (var item in (obj.Value as StardewValley.Objects.Chest).items)
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foreach (var item in (obj.Value as StardewValley.Objects.Chest).items)
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{
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{
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l++;
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l++;
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ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
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//ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
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if (item is CoreObject) removalList.Add(item);
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if (item is CoreObject) removalList.Add(item);
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}
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}
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"Name": "StardustCore",
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"Name": "StardustCore",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "2.0.0",
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"Version": "2.0.0",
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"Description": "A core mod that allows for other mods to be run.",
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"Description": "A core mod that allows for other mods of mine to be run.",
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"UniqueID": "Omegasis.StardustCore",
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"UniqueID": "Omegasis.StardustCore",
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"EntryDll": "StardustCore.dll",
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"EntryDll": "StardustCore.dll",
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"MinimumApiVersion": "2.3",
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"MinimumApiVersion": "2.3",
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{
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{
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"Name": "Time Freeze",
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"Name": "Time Freeze",
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"Author": "Alpha_Omegasis",
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"Author": "Alpha_Omegasis",
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"Version": "1.2.1",
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"Version": "1.3.0",
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"Description": "Emulates old Harvest Moon-style games where time is frozen inside.",
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"Description": "Emulates old Harvest Moon-style games where time is frozen inside.",
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"UniqueID": "Omegasis.TimeFreeze",
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"UniqueID": "Omegasis.TimeFreeze",
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"EntryDll": "TimeFreeze.dll",
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"EntryDll": "TimeFreeze.dll",
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