Fixed draw issues with multi tile obects. Next up menu drawing and functionality.
This commit is contained in:
parent
4469fbd9b3
commit
bcf76f9163
|
@ -20,7 +20,7 @@ namespace StardustCore.Animations
|
|||
public string currentAnimationName;
|
||||
public int currentAnimationListIndex;
|
||||
public List<Animation> currentAnimationList = new List<Animation>();
|
||||
public Texture2DExtended objectTexture; ///Might not be necessary if I use the CoreObject texture sheet.
|
||||
private Texture2DExtended objectTexture; ///Might not be necessary if I use the CoreObject texture sheet.
|
||||
public Animation defaultDrawFrame;
|
||||
public Animation currentAnimation;
|
||||
bool enabled;
|
||||
|
@ -218,5 +218,15 @@ namespace StardustCore.Animations
|
|||
}
|
||||
}
|
||||
|
||||
public Texture2DExtended getExtendedTexture()
|
||||
{
|
||||
return this.objectTexture;
|
||||
}
|
||||
|
||||
public Texture2D getTexture()
|
||||
{
|
||||
return this.objectTexture.getTexture();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,10 +61,9 @@ namespace StardustCore
|
|||
{
|
||||
SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
|
||||
List<KeyValuePair<Vector2, MultiTileComponent>> objs = new List<KeyValuePair<Vector2, MultiTileComponent>>();
|
||||
MultiTileComponent tile1 = new MultiTileComponent(new CoreObject(new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")), 0, Vector2.Zero, 0));
|
||||
MultiTileComponent tile2 = new MultiTileComponent(new CoreObject(new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test2.png")), 0, Vector2.Zero, 0));
|
||||
MultiTileComponent tile3 = new MultiTileComponent(new CoreObject(new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")), 0, Vector2.Zero, 0));
|
||||
|
||||
MultiTileComponent tile1 = new MultiTileComponent(0,"Tileobj1","A basic tile obj",new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test1.png")));
|
||||
MultiTileComponent tile2 = new MultiTileComponent(0,"Tileobj2", "A basic tile obj", new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test2.png")));
|
||||
MultiTileComponent tile3 = new MultiTileComponent(0,"Tileobj3", "A basic tile obj", new Texture2DExtended(ModCore.ModHelper, Path.Combine("Content", "Graphics", "MultiTest", "Test3.png")));
|
||||
objs.Add(new KeyValuePair<Vector2, MultiTileComponent>(new Vector2(0, 0), tile1));
|
||||
objs.Add(new KeyValuePair<Vector2, MultiTileComponent>(new Vector2(1, 0), tile2));
|
||||
objs.Add(new KeyValuePair<Vector2, MultiTileComponent>(new Vector2(2, 0), tile3));
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace StardustCore
|
|||
public string description;
|
||||
|
||||
[XmlIgnore]
|
||||
public Texture2DExtended TextureSheet;
|
||||
protected Texture2DExtended TextureSheet;
|
||||
|
||||
public new bool flipped;
|
||||
|
||||
|
@ -143,7 +143,7 @@ namespace StardustCore
|
|||
{
|
||||
this.defaultSourceRect.Width = 16;
|
||||
this.defaultSourceRect.Height = 16;
|
||||
this.sourceRect = new Rectangle(which * 16 % TextureSheet.getTexture().Width, which * 16 / TextureSheet.getTexture().Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16);
|
||||
this.sourceRect = new Rectangle((which * 16) % TextureSheet.getTexture().Width, (which * 16) / TextureSheet.getTexture().Width * 16, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
|
||||
this.defaultSourceRect = this.sourceRect;
|
||||
}
|
||||
this.defaultBoundingBox = new Rectangle((int)this.TileLocation.X, (int)this.TileLocation.Y, 1, 1);
|
||||
|
@ -1370,27 +1370,27 @@ namespace StardustCore
|
|||
else return false;
|
||||
}
|
||||
|
||||
public virtual void spillInventoryEverywhere()
|
||||
public virtual void getInventoryMenu()
|
||||
{
|
||||
Game1.activeClickableMenu = new StorageContainer(this.inventory, 3, 3);
|
||||
this.itemReadyForHarvest = false;
|
||||
/*
|
||||
Log.AsyncC("DROPPING INVENTORY!");
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
public virtual void spillInventoryEverywhere()
|
||||
{
|
||||
|
||||
Random random = new Random(inventory.Count);
|
||||
int i = random.Next();
|
||||
i = i % 4;
|
||||
Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
|
||||
Vector2 v2 = new Vector2(this.TileLocation.X * Game1.tileSize, this.TileLocation.Y * Game1.tileSize);
|
||||
foreach (var I in inventory)
|
||||
{
|
||||
Log.AsyncY(I.Name);
|
||||
Log.AsyncO(I.getStack());
|
||||
Log.AsyncM(I.Stack);
|
||||
Log.AsyncC("Dropping an item!");
|
||||
Game1.createItemDebris(I, v2, i);
|
||||
}
|
||||
inventory.Clear();
|
||||
*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1487,45 +1487,11 @@ namespace StardustCore
|
|||
return this.GetType().ToString();
|
||||
}
|
||||
|
||||
/*
|
||||
public static void Serialize(Item I)
|
||||
|
||||
public virtual Texture2DExtended getExtendedTexture()
|
||||
{
|
||||
|
||||
return this.TextureSheet;
|
||||
}
|
||||
|
||||
public static Item ParseIntoInventory()
|
||||
{
|
||||
Texture2DExtended texture = new Texture2DExtended();
|
||||
Item I = new CoreObject(texture,0, Vector2.Zero, 0);
|
||||
return I;
|
||||
}
|
||||
|
||||
public static void ParseIntoWorld()
|
||||
{
|
||||
//Item I = new CoreObject(0, Vector2.Zero, 0);
|
||||
//return I;
|
||||
}
|
||||
|
||||
public void Serialize(Item I)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void deserialize()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ParseIntoWorld()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void ISerializeable.ParseIntoInventory()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,44 +6,95 @@ using System.Threading.Tasks;
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewValley;
|
||||
using StardustCore.UIUtilities;
|
||||
|
||||
namespace StardustCore.Objects
|
||||
{
|
||||
public class MultiTileComponent : CoreObject
|
||||
{
|
||||
//Pass in different function pointers that return bool to check if this default code will run. If not
|
||||
public MultiTileObject containerObject;
|
||||
public CoreObject objectPart;
|
||||
|
||||
|
||||
public MultiTileComponent(CoreObject part)
|
||||
{
|
||||
this.objectPart = part;
|
||||
this.name = this.objectPart.name;
|
||||
this.name = part.name;
|
||||
this.description = part.description;
|
||||
this.TextureSheet = part.getExtendedTexture();
|
||||
this.texturePath = this.TextureSheet.path;
|
||||
if (part.animationManager != null)
|
||||
{
|
||||
this.animationManager = part.animationManager;
|
||||
}
|
||||
this.defaultBoundingBox = new Rectangle(0, 0, 16, 16);
|
||||
this.boundingBox.Value = new Rectangle((int)0 * Game1.tileSize, (int)0* Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize);
|
||||
}
|
||||
|
||||
public MultiTileComponent(int which,String name, String description, Texture2DExtended texture)
|
||||
{
|
||||
this.name = name;
|
||||
this.displayName = name;
|
||||
this.description = description;
|
||||
this.TextureSheet = texture;
|
||||
this.defaultBoundingBox = new Rectangle(0, 0, 16, 16);
|
||||
this.boundingBox.Value = new Rectangle((int)0 * Game1.tileSize, (int)0 * Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize);
|
||||
this.defaultSourceRect.Width = 16;
|
||||
this.defaultSourceRect.Height = 16;
|
||||
this.sourceRect = new Rectangle((which * 16) % TextureSheet.getTexture().Width, (which * 16) / TextureSheet.getTexture().Width * 16, this.defaultSourceRect.Width * 1, this.defaultSourceRect.Height * 1);
|
||||
this.defaultSourceRect = this.sourceRect;
|
||||
this.serializationName = this.GetType().ToString();
|
||||
this.ParentSheetIndex = which;
|
||||
}
|
||||
|
||||
public MultiTileComponent(int which,String name, String description, Animations.AnimationManager animationManager)
|
||||
{
|
||||
this.name = name;
|
||||
this.displayName = name;
|
||||
this.description = description;
|
||||
this.animationManager = animationManager;
|
||||
this.TextureSheet = animationManager.getExtendedTexture();
|
||||
this.defaultBoundingBox = new Rectangle(0, 0, 16, 16);
|
||||
this.boundingBox.Value = new Rectangle((int)0 * Game1.tileSize, (int)0 * Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize);
|
||||
this.defaultSourceRect.Width = 16;
|
||||
this.defaultSourceRect.Height = 16;
|
||||
this.sourceRect = new Rectangle(which * 16 % TextureSheet.getTexture().Width, which * 16 / TextureSheet.getTexture().Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16);
|
||||
this.defaultSourceRect = this.sourceRect;
|
||||
this.serializationName = this.GetType().ToString();
|
||||
this.ParentSheetIndex = which;
|
||||
}
|
||||
|
||||
public override bool clicked(Farmer who)
|
||||
{
|
||||
containerObject.RemoveAllObjects();
|
||||
//Check if shift click to interact with object.
|
||||
containerObject.RemoveAllObjects();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Item getOne()
|
||||
{
|
||||
var obj= new MultiTileComponent((CoreObject)objectPart.getOne());
|
||||
obj.containerObject = this.containerObject;
|
||||
return obj;
|
||||
if (this.animationManager != null)
|
||||
{
|
||||
var obj = new MultiTileComponent(this.ParentSheetIndex,this.name, this.description, this.animationManager);
|
||||
obj.containerObject = this.containerObject;
|
||||
return obj;
|
||||
}
|
||||
else
|
||||
{
|
||||
var obj = new MultiTileComponent(this.ParentSheetIndex,this.name, this.description, this.TextureSheet);
|
||||
obj.containerObject = this.containerObject;
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RightClicked(Farmer who)
|
||||
{
|
||||
return this.objectPart.RightClicked(who);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
|
||||
{
|
||||
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
|
||||
|
||||
this.position = new Vector2(point.X, point.Y);
|
||||
this.TileLocation = new Vector2((float)point.X, (float)point.Y);
|
||||
this.boundingBox.Value = new Rectangle((int)TileLocation.X * Game1.tileSize, (int)TileLocation.Y * Game1.tileSize, 1 * Game1.tileSize, 1 * Game1.tileSize);
|
||||
using (List<StardewValley.Farmer>.Enumerator enumerator3 = location.getFarmers().GetEnumerator())
|
||||
|
@ -90,21 +141,21 @@ namespace StardustCore.Objects
|
|||
{
|
||||
if (x == -1)
|
||||
{
|
||||
spriteBatch.Draw(this.objectPart.TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.objectPart.drawPosition), new Rectangle?(this.objectPart.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.objectPart.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.objectPart.Decoration_type == 12) ? 0f : ((float)(this.objectPart.boundingBox.Bottom - 8) / 10000f));
|
||||
spriteBatch.Draw(this.TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
}
|
||||
else
|
||||
{
|
||||
//The actual planter box being drawn.
|
||||
if (animationManager == null)
|
||||
{
|
||||
spriteBatch.Draw(this.objectPart.TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.objectPart.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.objectPart.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0);
|
||||
spriteBatch.Draw(this.TextureSheet.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0);
|
||||
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
//Log.AsyncC("Animation Manager is working!");
|
||||
this.animationManager.draw(spriteBatch, this.objectPart.animationManager.objectTexture.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.objectPart.animationManager.currentAnimation.sourceRectangle), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.objectPart.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0);
|
||||
this.animationManager.draw(spriteBatch, this.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 0);
|
||||
try
|
||||
{
|
||||
this.animationManager.tickAnimation();
|
||||
|
@ -123,6 +174,27 @@ namespace StardustCore.Objects
|
|||
}
|
||||
}
|
||||
|
||||
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f)
|
||||
{
|
||||
|
||||
if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64))
|
||||
return;
|
||||
if ((int)(this.ParentSheetIndex) != 590 && (int)(this.Fragility) != 2)
|
||||
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32), (float)(yNonTile + 51 + 4))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth - 1E-06f);
|
||||
SpriteBatch spriteBatch1 = spriteBatch;
|
||||
Texture2D objectSpriteSheet = Game1.objectSpriteSheet;
|
||||
Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))));
|
||||
Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(this.ParentSheetIndex));
|
||||
Color color = Color.White * alpha;
|
||||
double num1 = 0.0;
|
||||
Vector2 origin = new Vector2(8f, 8f);
|
||||
Vector2 scale = this.scale;
|
||||
double num2 = (double)this.scale.Y > 1.0 ? (double)this.getScale().Y : 4.0;
|
||||
int num3 = (bool)(this.flipped) ? 1 : 0;
|
||||
double num4 = (double)layerDepth;
|
||||
spriteBatch1.Draw(TextureSheet.getTexture(), local, sourceRectangle, color, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -33,18 +33,23 @@ namespace StardustCore.Objects
|
|||
}
|
||||
|
||||
InitializeBasics(0, tile);
|
||||
this.serializationName = this.GetType().ToString();
|
||||
|
||||
this.defaultSourceRect = new Rectangle(0, 0, 16, 16);
|
||||
this.sourceRect = defaultSourceRect;
|
||||
}
|
||||
|
||||
public MultiTileObject(String Name, String Description, Vector2 tile, Animations.AnimationManager animationManager, List<KeyValuePair<Vector2, MultiTileComponent>> Objects, Color CategoryColor, String CategoryName)
|
||||
{
|
||||
this.animationManager = animationManager;
|
||||
this.objects = Objects;
|
||||
this.TextureSheet =animationManager.objectTexture;
|
||||
this.texturePath = animationManager.objectTexture.path;
|
||||
this.TextureSheet =animationManager.getExtendedTexture();
|
||||
this.texturePath = animationManager.getExtendedTexture().path;
|
||||
this.name = Name;
|
||||
this.displayName = Name;
|
||||
this.description = Description;
|
||||
InitializeBasics(0, tile);
|
||||
this.serializationName = this.GetType().ToString();
|
||||
}
|
||||
|
||||
public void RemoveAllObjects()
|
||||
|
@ -52,7 +57,7 @@ namespace StardustCore.Objects
|
|||
if (Game1.player.isInventoryFull() == false){
|
||||
foreach (var v in this.objects)
|
||||
{
|
||||
v.Value.performRemoveAction(v.Value.TileLocation, v.Value.objectPart.thisLocation);
|
||||
v.Value.performRemoveAction(v.Value.TileLocation, v.Value.thisLocation);
|
||||
}
|
||||
Game1.player.addItemToInventory(this);
|
||||
}
|
||||
|
@ -75,9 +80,24 @@ namespace StardustCore.Objects
|
|||
}
|
||||
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
|
||||
{
|
||||
foreach(var pair in this.objects)
|
||||
if (canBePlacedHere(location,new Vector2(x/Game1.tileSize,y/Game1.tileSize)))
|
||||
{
|
||||
pair.Value.placementAction(location, x+(int)(pair.Key.X*Game1.tileSize), y+ (int)(pair.Key.Y * Game1.tileSize), who);
|
||||
foreach (var pair in this.objects)
|
||||
{
|
||||
pair.Value.placementAction(location, x + (int)(pair.Key.X * Game1.tileSize), y + (int)(pair.Key.Y * Game1.tileSize), who);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
|
||||
{
|
||||
bool canBePlaced = true;
|
||||
foreach (var v in this.objects)
|
||||
{
|
||||
canBePlaced=v.Value.canBePlacedHere(l, tile+v.Key);
|
||||
if (canBePlaced == false) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -128,10 +148,7 @@ namespace StardustCore.Objects
|
|||
|
||||
foreach(var v in this.objects)
|
||||
{
|
||||
if (v.Value.objectPart.thisLocation != null)
|
||||
{
|
||||
v.Value.draw(spriteBatch, (int)v.Value.position.X, (int)v.Value.position.Y, alpha);
|
||||
}
|
||||
v.Value.draw(spriteBatch, (int)x+(int)(v.Key.X), (int)y+(int)(v.Key.Y), alpha);
|
||||
}
|
||||
|
||||
//base.draw(spriteBatch, x, y, alpha);
|
||||
|
@ -141,7 +158,7 @@ namespace StardustCore.Objects
|
|||
{
|
||||
foreach (var v in this.objects)
|
||||
{
|
||||
//v.Value.draw(spriteBatch, (int)v.Value.position.X, (int)v.Value.position.Y, layerDepth, alpha);
|
||||
v.Value.draw(spriteBatch, (int)xNonTile+(int)(v.Key.X*Game1.tileSize), (int)yNonTile+ (int)(v.Key.Y * Game1.tileSize), layerDepth, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -149,22 +166,36 @@ namespace StardustCore.Objects
|
|||
{
|
||||
if (animationManager == null)
|
||||
{
|
||||
spriteBatch.Draw(this.TextureSheet.getTexture(), objectPosition, new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
foreach (var v in this.objects)
|
||||
{
|
||||
spriteBatch.Draw(v.Value.getExtendedTexture().getTexture(), objectPosition + new Vector2(v.Key.X * Game1.tileSize, v.Key.Y * Game1.tileSize), this.sourceRect, Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(animationManager.objectTexture.getTexture(), objectPosition, this.animationManager.currentAnimation.sourceRectangle, Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
foreach (var v in this.objects)
|
||||
{
|
||||
spriteBatch.Draw(v.Value.animationManager.getTexture(), objectPosition + new Vector2(v.Key.X * Game1.tileSize, v.Key.Y * Game1.tileSize), this.sourceRect, Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
}
|
||||
}
|
||||
|
||||
//base.drawWhenHeld(spriteBatch, objectPosition, f);
|
||||
}
|
||||
|
||||
public override void drawAtNonTileSpot(SpriteBatch spriteBatch, Vector2 location, float layerDepth, float alpha = 1)
|
||||
{
|
||||
foreach (var v in this.objects)
|
||||
{
|
||||
v.Value.drawAtNonTileSpot(spriteBatch, location+new Vector2(v.Key.X * Game1.tileSize, v.Key.Y * Game1.tileSize), layerDepth, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadows)
|
||||
{
|
||||
if (animationManager == null) spriteBatch.Draw(this.TextureSheet.getTexture(), location,this.defaultSourceRect, Color.White * transparency, 0f, new Vector2(0,0), scaleSize, SpriteEffects.None, layerDepth);
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(animationManager.objectTexture.getTexture(), location, animationManager.currentAnimation.sourceRectangle, Color.White * transparency, 0f, new Vector2(0,0), scaleSize, SpriteEffects.None, layerDepth);
|
||||
spriteBatch.Draw(animationManager.getTexture(), location, animationManager.currentAnimation.sourceRectangle, Color.White * transparency, 0f, new Vector2(0,0), scaleSize, SpriteEffects.None, layerDepth);
|
||||
//this.modularCrop.drawInMenu(spriteBatch, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), Color.White, 0f,true);
|
||||
if (Game1.player.CurrentItem != this) animationManager.tickAnimation();
|
||||
}
|
||||
|
|
|
@ -204,7 +204,7 @@ namespace StardustCore.UIUtilities.MenuComponents
|
|||
/// <returns>A Button object that is identical to the one passed in.</returns>
|
||||
public Button clone()
|
||||
{
|
||||
var b= new Button(this.name, this.bounds, this.animationManager.objectTexture, this.label, this.sourceRect, this.scale, this.animationManager.defaultDrawFrame, this.textureColor, this.textColor, this.buttonFunctionality, true);
|
||||
var b= new Button(this.name, this.bounds, this.animationManager.getExtendedTexture(), this.label, this.sourceRect, this.scale, this.animationManager.defaultDrawFrame, this.textureColor, this.textColor, this.buttonFunctionality, true);
|
||||
if (b.buttonFunctionality.hover == null)
|
||||
{
|
||||
StardustCore.ModCore.ModMonitor.Log("I'm null!");
|
||||
|
@ -219,7 +219,7 @@ namespace StardustCore.UIUtilities.MenuComponents
|
|||
/// <returns></returns>
|
||||
public Button clone(Vector2 newPosition)
|
||||
{
|
||||
var b = new Button(this.name, new Rectangle((int)newPosition.X,(int)newPosition.Y,this.bounds.Width,this.bounds.Height), this.animationManager.objectTexture, this.label, this.sourceRect, this.scale, this.animationManager.defaultDrawFrame, this.textureColor, this.textColor, this.buttonFunctionality, true);
|
||||
var b = new Button(this.name, new Rectangle((int)newPosition.X,(int)newPosition.Y,this.bounds.Width,this.bounds.Height), this.animationManager.getExtendedTexture(), this.label, this.sourceRect, this.scale, this.animationManager.defaultDrawFrame, this.textureColor, this.textColor, this.buttonFunctionality, true);
|
||||
if (b.buttonFunctionality.hover == null)
|
||||
{
|
||||
//StardustCore.ModCore.ModMonitor.Log("I'm null!");
|
||||
|
|
Loading…
Reference in New Issue