Added files via upload
This commit is contained in:
parent
6fb74e4e7e
commit
bd2a0311b0
|
@ -3,52 +3,55 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Timers;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using StardewModdingAPI;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using System.Windows;
|
||||
namespace BuildEndurance
|
||||
{
|
||||
|
||||
public class BuildEndurance : Mod
|
||||
{
|
||||
public double BuildEndurance_data_xp_nextlvl;
|
||||
public double BuildEndurance_data_xp_current;
|
||||
public static double BuildEndurance_data_xp_nextlvl=20;
|
||||
public static double BuildEndurance_data_xp_current=0;
|
||||
|
||||
public int BuildEndurance_data_current_lvl;
|
||||
public static int BuildEndurance_data_current_lvl=0;
|
||||
|
||||
public int BuildEndurance_data_stam_bonus_acumulated;
|
||||
public static int BuildEndurance_data_stam_bonus_acumulated=0;
|
||||
|
||||
public int BuildEndurance_data_ini_stam_bonus;
|
||||
public static int BuildEndurance_data_ini_stam_bonus=0;
|
||||
|
||||
public bool BuildEndurance_data_clear_mod_effects = false;
|
||||
public static bool BuildEndurance_data_clear_mod_effects = false;
|
||||
|
||||
public int BuildEndurance_data_old_stamina = 0;
|
||||
public static int BuildEndurance_data_old_stamina = 0;
|
||||
|
||||
public bool tool_cleaner = false;
|
||||
public static bool tool_cleaner = false;
|
||||
|
||||
public bool fed = false;
|
||||
public static bool fed = false;
|
||||
|
||||
public Config ModConfig { get; set; }
|
||||
|
||||
public static bool upon_loading = false;
|
||||
|
||||
//Credit goes to Zoryn for pieces of this config generation that I kinda repurposed.
|
||||
public override void Entry(params object[] objects)
|
||||
{
|
||||
|
||||
StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += SleepCallback;
|
||||
Log.Info("HEYO WORLD");
|
||||
|
||||
StardewModdingAPI.Events.GameEvents.UpdateTick += EatingCallBack; //sloppy again but it'll do.
|
||||
|
||||
StardewModdingAPI.Events.GameEvents.OneSecondTick += Tool_Cleanup;
|
||||
StardewModdingAPI.Events.GameEvents.UpdateTick += ToolCallBack;
|
||||
StardewModdingAPI.Events.PlayerEvents.LoadedGame += LoadingCallBack;
|
||||
StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += SleepCallback;
|
||||
|
||||
var configLocation = Path.Combine(PathOnDisk, "BuildEnduranceConfig.json");
|
||||
if (!File.Exists(configLocation))
|
||||
{
|
||||
Console.WriteLine("The config file for BuildEndurance was not found, guess I'll create it...");
|
||||
Console.WriteLine("Initial configuration file setup.");
|
||||
ModConfig = new Config();
|
||||
|
||||
ModConfig.BuildEndurance_current_lvl = 0;
|
||||
|
@ -75,9 +78,10 @@ namespace BuildEndurance
|
|||
ModConfig = JsonConvert.DeserializeObject<Config>(Encoding.UTF8.GetString(File.ReadAllBytes(configLocation)));
|
||||
Console.WriteLine("Found BuildEndurance config file.");
|
||||
}
|
||||
|
||||
DataLoader();
|
||||
MyWritter();
|
||||
|
||||
// DataLoader();
|
||||
// MyWritter(); //hopefully loading these after the game is loaded will prevent wierd issues.
|
||||
|
||||
Console.WriteLine("BuildEndurance Initialization Completed");
|
||||
}
|
||||
|
||||
|
@ -128,71 +132,25 @@ namespace BuildEndurance
|
|||
}
|
||||
|
||||
|
||||
public void SleepCallback(object sender, EventArgs e)
|
||||
{
|
||||
Clear_DataLoader();
|
||||
//This will run when the character goes to sleep. It will increase their sleeping skill.
|
||||
var player = StardewValley.Game1.player;
|
||||
|
||||
BuildEndurance_data_xp_current += ModConfig.BuildEndurance_xp_sleeping;
|
||||
|
||||
if (BuildEndurance_data_old_stamina == 0)
|
||||
{
|
||||
BuildEndurance_data_old_stamina = player.MaxStamina; //grab the initial stamina value
|
||||
}
|
||||
|
||||
if (BuildEndurance_data_clear_mod_effects == true)
|
||||
{
|
||||
player.MaxStamina = BuildEndurance_data_old_stamina;
|
||||
BuildEndurance_data_xp_nextlvl = ModConfig.BuildEndurance_xp_nextlvl;
|
||||
BuildEndurance_data_xp_current = ModConfig.BuildEndurance_xp_current;
|
||||
BuildEndurance_data_stam_bonus_acumulated = 0;
|
||||
BuildEndurance_data_old_stamina = player.MaxStamina;
|
||||
BuildEndurance_data_ini_stam_bonus = 0;
|
||||
BuildEndurance_data_current_lvl = 0;
|
||||
Console.WriteLine("BuildEndurance Reset!");
|
||||
}
|
||||
|
||||
|
||||
if (BuildEndurance_data_clear_mod_effects == false)
|
||||
{
|
||||
if (BuildEndurance_data_current_lvl < ModConfig.BuildEndurance_max_lvl) {
|
||||
while (BuildEndurance_data_xp_current >= BuildEndurance_data_xp_nextlvl)
|
||||
{
|
||||
BuildEndurance_data_current_lvl += 1;
|
||||
BuildEndurance_data_xp_current = BuildEndurance_data_xp_current - BuildEndurance_data_xp_nextlvl;
|
||||
BuildEndurance_data_xp_nextlvl = (ModConfig.BuildEndurance_xp_curve * BuildEndurance_data_xp_nextlvl);
|
||||
player.MaxStamina += ModConfig.BuildEndurance_stam_increase_upon_lvl_up;
|
||||
BuildEndurance_data_stam_bonus_acumulated += ModConfig.BuildEndurance_stam_increase_upon_lvl_up;
|
||||
}
|
||||
|
||||
/*
|
||||
if (player.MaxStamina != BuildEndurance_data_old_stamina + BuildEndurance_data_stam_bonus_acumulated + BuildEndurance_data_ini_stam_bonus)
|
||||
{
|
||||
player.MaxStamina = BuildEndurance_data_old_stamina + BuildEndurance_data_stam_bonus_acumulated + BuildEndurance_data_ini_stam_bonus;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
BuildEndurance_data_clear_mod_effects = false;
|
||||
|
||||
MyWritter();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void LoadingCallBack(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
// Log.Info("GamessssssssLoaded");
|
||||
// Console.WriteLine("entering loading callback");
|
||||
if (StardewModdingAPI.Inheritance.SGame.hasLoadedGame == true)
|
||||
{
|
||||
// Console.WriteLine("Penetrated loading callback");
|
||||
|
||||
Log.Info("CharacterLoaded");
|
||||
// Console.WriteLine("Penetrated loading callback");
|
||||
//Log.Info(StardewValley.Game1.player.name);
|
||||
DataLoader();
|
||||
MyWritter();
|
||||
upon_loading = true;
|
||||
Log.Info("writers passed");
|
||||
//runs when the player is loaded.
|
||||
|
||||
|
||||
var player = StardewValley.Game1.player;
|
||||
|
||||
if (BuildEndurance_data_old_stamina == 0)
|
||||
|
@ -213,6 +171,78 @@ namespace BuildEndurance
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
public void SleepCallback(object sender, EventArgs e)
|
||||
{
|
||||
Log.Info("SLEEP CALLBACK");
|
||||
|
||||
Log.Info("CLEAR DATA PASSED");
|
||||
//This will run when the character goes to sleep. It will increase their sleeping skill.
|
||||
//Console.WriteLine("Is this being hit?");
|
||||
|
||||
if (upon_loading == true)
|
||||
{
|
||||
Clear_DataLoader();
|
||||
//because this doesn't work propperly at first anyways.
|
||||
|
||||
//return;
|
||||
|
||||
|
||||
|
||||
var player = StardewValley.Game1.player;
|
||||
|
||||
BuildEndurance_data_xp_current += ModConfig.BuildEndurance_xp_sleeping;
|
||||
|
||||
if (BuildEndurance_data_old_stamina == 0)
|
||||
{
|
||||
BuildEndurance_data_old_stamina = player.MaxStamina; //grab the initial stamina value
|
||||
}
|
||||
|
||||
if (BuildEndurance_data_clear_mod_effects == true)
|
||||
{
|
||||
player.MaxStamina = BuildEndurance_data_old_stamina;
|
||||
BuildEndurance_data_xp_nextlvl = ModConfig.BuildEndurance_xp_nextlvl;
|
||||
BuildEndurance_data_xp_current = ModConfig.BuildEndurance_xp_current;
|
||||
BuildEndurance_data_stam_bonus_acumulated = 0;
|
||||
BuildEndurance_data_old_stamina = player.MaxStamina;
|
||||
BuildEndurance_data_ini_stam_bonus = 0;
|
||||
BuildEndurance_data_current_lvl = 0;
|
||||
Console.WriteLine("BuildEndurance Reset!");
|
||||
}
|
||||
|
||||
|
||||
if (BuildEndurance_data_clear_mod_effects == false)
|
||||
{
|
||||
if (BuildEndurance_data_current_lvl < ModConfig.BuildEndurance_max_lvl)
|
||||
{
|
||||
while (BuildEndurance_data_xp_current >= BuildEndurance_data_xp_nextlvl)
|
||||
{
|
||||
BuildEndurance_data_current_lvl += 1;
|
||||
BuildEndurance_data_xp_current = BuildEndurance_data_xp_current - BuildEndurance_data_xp_nextlvl;
|
||||
BuildEndurance_data_xp_nextlvl = (ModConfig.BuildEndurance_xp_curve * BuildEndurance_data_xp_nextlvl);
|
||||
player.MaxStamina += ModConfig.BuildEndurance_stam_increase_upon_lvl_up;
|
||||
BuildEndurance_data_stam_bonus_acumulated += ModConfig.BuildEndurance_stam_increase_upon_lvl_up;
|
||||
Log.Info("IF YOU SEE THIS TOO MUCH THIS IS AN INFINITE LOOP. CRAP");
|
||||
}
|
||||
|
||||
/*
|
||||
if (player.MaxStamina != BuildEndurance_data_old_stamina + BuildEndurance_data_stam_bonus_acumulated + BuildEndurance_data_ini_stam_bonus)
|
||||
{
|
||||
player.MaxStamina = BuildEndurance_data_old_stamina + BuildEndurance_data_stam_bonus_acumulated + BuildEndurance_data_ini_stam_bonus;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
BuildEndurance_data_clear_mod_effects = false;
|
||||
|
||||
MyWritter();
|
||||
}
|
||||
else Log.Info("Lazy programming");
|
||||
}
|
||||
|
||||
|
||||
//Mod config data.
|
||||
public class Config
|
||||
{
|
||||
|
@ -238,23 +268,28 @@ namespace BuildEndurance
|
|||
|
||||
void Clear_DataLoader()
|
||||
{
|
||||
DataLoader();
|
||||
MyWritter();
|
||||
//loads the data to the variables upon loading the game.
|
||||
var mylocation = Path.Combine(PathOnDisk, "BuildEndurance_data.txt");
|
||||
// string[] mystring = new string[20];
|
||||
if (!File.Exists(mylocation)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
|
||||
string myname = StardewValley.Game1.player.name;
|
||||
string mylocation = Path.Combine(PathOnDisk, "BuildEndurance_data_");
|
||||
string mylocation2 = mylocation+myname;
|
||||
string mylocation3 = mylocation2+".txt";
|
||||
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
|
||||
{
|
||||
Console.WriteLine("The config file for BuildEndurance was not found, guess I'll create it...");
|
||||
Console.WriteLine("Clear Data Loaded could not find the correct file.");
|
||||
|
||||
|
||||
BuildEndurance_data_clear_mod_effects = false;
|
||||
BuildEndurance_data_old_stamina = 0;
|
||||
BuildEndurance_data_ini_stam_bonus = 0;
|
||||
//return;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
//loads the BuildEndurance_data upon loading the mod
|
||||
string[] readtext = File.ReadAllLines(mylocation);
|
||||
string[] readtext = File.ReadAllLines(mylocation3);
|
||||
BuildEndurance_data_ini_stam_bonus = Convert.ToInt32(readtext[9]);
|
||||
BuildEndurance_data_clear_mod_effects = Convert.ToBoolean(readtext[14]);
|
||||
BuildEndurance_data_old_stamina = Convert.ToInt32(readtext[16]);
|
||||
|
@ -268,11 +303,13 @@ namespace BuildEndurance
|
|||
void DataLoader()
|
||||
{
|
||||
//loads the data to the variables upon loading the game.
|
||||
var mylocation = Path.Combine(PathOnDisk, "BuildEndurance_data.txt");
|
||||
//string[] mystring = new string[20];
|
||||
if (!File.Exists(mylocation)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
|
||||
string myname = StardewValley.Game1.player.name;
|
||||
string mylocation = Path.Combine(PathOnDisk, "BuildEndurance_data_");
|
||||
string mylocation2 = mylocation + myname;
|
||||
string mylocation3 = mylocation2 + ".txt";
|
||||
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
|
||||
{
|
||||
Console.WriteLine("The config file for BuildEndurance was not found, guess I'll create it...");
|
||||
Console.WriteLine("DataLoading");
|
||||
BuildEndurance_data_xp_nextlvl = ModConfig.BuildEndurance_xp_nextlvl;
|
||||
BuildEndurance_data_xp_current = ModConfig.BuildEndurance_xp_current;
|
||||
BuildEndurance_data_current_lvl = ModConfig.BuildEndurance_current_lvl;
|
||||
|
@ -288,7 +325,7 @@ namespace BuildEndurance
|
|||
// Console.WriteLine("HEY THERE IM LOADING DATA");
|
||||
|
||||
//loads the BuildEndurance_data upon loading the mod
|
||||
string[] readtext = File.ReadAllLines(mylocation);
|
||||
string[] readtext = File.ReadAllLines(mylocation3);
|
||||
BuildEndurance_data_current_lvl = Convert.ToInt32(readtext[3]);
|
||||
BuildEndurance_data_xp_nextlvl = Convert.ToDouble(readtext[7]); //these array locations refer to the lines in BuildEndurance_data.json
|
||||
BuildEndurance_data_xp_current = Convert.ToDouble(readtext[5]);
|
||||
|
@ -303,9 +340,12 @@ namespace BuildEndurance
|
|||
void MyWritter()
|
||||
{
|
||||
//saves the BuildEndurance_data at the end of a new day;
|
||||
var mylocation = Path.Combine(PathOnDisk, "BuildEndurance_data.txt");
|
||||
string myname = StardewValley.Game1.player.name;
|
||||
string mylocation = Path.Combine(PathOnDisk, "BuildEndurance_data_");
|
||||
string mylocation2 = mylocation + myname;
|
||||
string mylocation3 = mylocation2 + ".txt";
|
||||
string[] mystring3= new string[20];
|
||||
if (!File.Exists(mylocation))
|
||||
if (!File.Exists(mylocation3))
|
||||
{
|
||||
Console.WriteLine("The data file for BuildEndurance was not found, guess I'll create it when you sleep.");
|
||||
|
||||
|
@ -335,8 +375,7 @@ namespace BuildEndurance
|
|||
mystring3[15] = "OLD STAMINA AMOUNT: This is the initial value of the Player's Stamina before this mod took over.";
|
||||
mystring3[16] = BuildEndurance_data_old_stamina.ToString();
|
||||
|
||||
|
||||
File.WriteAllLines(mylocation, mystring3);
|
||||
File.WriteAllLines(mylocation3, mystring3);
|
||||
}
|
||||
|
||||
else
|
||||
|
@ -369,7 +408,7 @@ namespace BuildEndurance
|
|||
mystring3[16] = BuildEndurance_data_old_stamina.ToString();
|
||||
|
||||
|
||||
File.WriteAllLines(mylocation, mystring3);
|
||||
File.WriteAllLines(mylocation3, mystring3);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue