Fiexed some blaring error messages, gave Happy Birthday it's much needed multiplayer support.
This commit is contained in:
parent
11025947fb
commit
bd656c444b
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@ -51,6 +51,8 @@ namespace Omegasis.HappyBirthday.Framework
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this.SetUpPositions();
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}
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/// <summary>The method called when the game window changes size.</summary>
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/// <param name="oldBounds">The former viewport.</param>
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/// <param name="newBounds">The new viewport.</param>
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@ -196,6 +198,7 @@ namespace Omegasis.HappyBirthday.Framework
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if (this.OkButton.containsPoint(x, y))
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{
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if (this.BirthdaySeason == "" || this.BirthdayDay == 0) return;
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this.HandleButtonClick(this.OkButton.name);
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this.OkButton.scale -= 0.25f;
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this.OkButton.scale = Math.Max(0.75f, this.OkButton.scale);
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@ -1,4 +1,5 @@
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using StardewValley;
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using ModdedUtilitiesNetworking.Framework;
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using StardewValley;
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using System.Collections.Generic;
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namespace Omegasis.HappyBirthday.Framework
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@ -17,8 +18,6 @@ namespace Omegasis.HappyBirthday.Framework
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Game1.addHUDMessage(new HUDMessage(message, 1));
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if (!message.Contains("Inventory"))
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{
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Game1.playSound("cancel");
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@ -29,6 +28,9 @@ namespace Omegasis.HappyBirthday.Framework
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Game1.player.mailReceived.Add("BackpackTip");
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Game1.addMailForTomorrow("pierreBackpack", false, false);
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}
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}
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}
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}
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@ -0,0 +1,56 @@
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using ModdedUtilitiesNetworking.Framework;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ModdedUtilitiesNetworking.Framework.Delegates.DelegateInfo;
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namespace Omegasis.HappyBirthday.Framework
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{
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public class MultiplayerSupport
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{
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public static string FSTRING_SendBirthdayMessageToOthers = "Omegasis.HappyBirthday.Framework.Messages.SendBirthdayMessageToOtherPlayers";
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public static void initializeMultiplayerSupport()
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{
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ModdedUtilitiesNetworking.ModCore.possibleVoidFunctions.Add(FSTRING_SendBirthdayMessageToOthers,new voidFunc(ShowStarMessage));
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}
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public static void ShowStarMessage(object obj)
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{
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//IEnumerable<Farmer> players= Game1.getAllFarmers();
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DataInfo info = (DataInfo)obj;
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HUDMessage message = (HUDMessage)info.data;
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Game1.addHUDMessage(message);
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if (!message.message.Contains("Inventory"))
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{
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Game1.playSound("cancel");
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return;
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}
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if (!Game1.player.mailReceived.Contains("BackpackTip"))
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{
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Game1.player.mailReceived.Add("BackpackTip");
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Game1.addMailForTomorrow("pierreBackpack", false, false);
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}
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}
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public static void SendBirthdayMessageToOtherPlayers()
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{
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HUDMessage message = new HUDMessage("It's " + Game1.player.Name + "'s birthday! Happy birthday to them!", 1);
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List<Farmer> farmers =ModdedUtilitiesNetworking.Framework.CustomMultiplayer.getAllFarmersExceptThisOne();
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foreach (Farmer f in farmers)
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{
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ModdedUtilitiesNetworking.ModCore.multiplayer.sendMessage(FSTRING_SendBirthdayMessageToOthers, ModdedUtilitiesNetworking.Framework.Extentions.StrardewValleyExtentions.MessagesExtentions.HUDMessageIconIdentifier, message, ModdedUtilitiesNetworking.Framework.Enums.MessageTypes.messageTypes.SendToSpecific, f);
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}
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}
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}
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}
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@ -19,7 +19,7 @@ namespace Omegasis.HappyBirthday
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** Properties
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*********/
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/// <summary>The relative path for the current player's data file.</summary>
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private string DataFilePath => Path.Combine("data", $"{Constants.SaveFolderName}.json");
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private string DataFilePath;
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/// <summary>The absolute path for the current player's legacy data file.</summary>
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private string LegacyDataFilePath => Path.Combine(this.Helper.DirectoryPath, "Player_Birthdays", $"HappyBirthday_{Game1.player.Name}.txt");
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@ -125,6 +125,8 @@ namespace Omegasis.HappyBirthday
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SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
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SaveEvents.BeforeSave += this.SaveEvents_BeforeSave;
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ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
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MultiplayerSupport.initializeMultiplayerSupport();
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}
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@ -154,6 +156,8 @@ namespace Omegasis.HappyBirthday
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/// <param name="e">The event data.</param>
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private void SaveEvents_AfterLoad(object sender, EventArgs e)
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{
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this.DataFilePath = Path.Combine("data", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID+".json");
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// reset state
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this.VillagerQueue = new List<string>();
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this.PossibleBirthdayGifts = new List<Item>();
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@ -193,6 +197,8 @@ namespace Omegasis.HappyBirthday
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if (this.IsBirthday())
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{
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Messages.ShowStarMessage("It's your birthday today! Happy birthday!");
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MultiplayerSupport.SendBirthdayMessageToOtherPlayers();
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Game1.player.mailbox.Add("birthdayMom");
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Game1.player.mailbox.Add("birthdayDad");
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@ -596,5 +602,6 @@ namespace Omegasis.HappyBirthday
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}
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}
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}
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}
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@ -71,6 +71,9 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="ModdedUtilitiesNetworking">
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<HintPath>..\ModdedUtilitiesNetworking\bin\Release\ModdedUtilitiesNetworking.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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@ -80,6 +83,7 @@
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</Compile>
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<Compile Include="Framework\BirthdayMenu.cs" />
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<Compile Include="Framework\ModConfig.cs" />
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<Compile Include="Framework\MultiplayerSupport.cs" />
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<Compile Include="Framework\PlayerData.cs" />
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<Compile Include="HappyBirthday.cs" />
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<Compile Include="Framework\Messages.cs" />
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@ -12,5 +12,11 @@
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"UniqueID": "Omegasis.HappyBirthday",
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"EntryDll": "HappyBirthday.dll",
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"MinimumApiVersion": "2.0",
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"UpdateKeys": [ "Nexus:520" ]
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"UpdateKeys": [ "Nexus:520" ],
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"Dependencies": [
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{
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"UniqueID": "Omegasis.ModdedUtilitiesNetworking",
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"IsRequired": true
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}
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]
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}
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@ -143,7 +143,7 @@ namespace ModdedUtilitiesNetworking
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// get the field info
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FieldInfo finfo = typeof(StardewValley.SDKs.GalaxyNetClient).GetField("lobbyId", bindingFlags);
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var galaxyID = (GalaxyID)finfo.GetValue(Game1.client);
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@ -257,7 +257,7 @@ namespace ModdedUtilitiesNetworking
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{
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if (v.Key == key)
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{
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ModCore.monitor.Log("PROCESS TYPES TO WRITE FUNCTION: "+v.Key + " " + data.ToString());
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//ModCore.monitor.Log("PROCESS TYPES TO WRITE FUNCTION: "+v.Key + " " + data.ToString());
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v.Value.write(msg,data);
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return;
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}
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@ -1,4 +1,5 @@
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using Galaxy.Api;
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using ModdedUtilitiesNetworking.Framework.Extentions;
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using StardewValley;
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using StardewValley.Network;
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using StardewValley.SDKs;
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@ -100,52 +101,25 @@ namespace ModdedUtilitiesNetworking.Framework.Clients
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if (this.client == null || !this.client.Connected || this.serverId == (GalaxyID)null)
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return;
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this.client.Send(this.serverId, message);
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//??? I'm asuuming for galaxy net clients I don't need to include any hacks on sending data....
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}
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protected override void processIncomingMessage(IncomingMessage message)
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{
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byte messageType = message.MessageType;
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if ((uint)messageType <= 9U)
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base.processIncomingMessage(message);
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//Packet signiture for functions that return nothing.
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if (message.MessageType == Enums.MessageTypes.SendOneWay || message.MessageType == Enums.MessageTypes.SendToAll)
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{
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switch (messageType)
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{
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case 1:
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this.receiveServerIntroduction(message.Reader);
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return;
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case 2:
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this.userNames[message.FarmerID] = message.Reader.ReadString();
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ModCore.multiplayer.processIncomingMessage(message);
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return;
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case 3:
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ModCore.multiplayer.processIncomingMessage(message);
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return;
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case 9:
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this.receiveAvailableFarmhands(message.Reader);
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return;
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}
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}
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else if ((int)messageType != 11)
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{
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if ((int)messageType == 16)
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{
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if (message.FarmerID != Game1.serverHost.Value.UniqueMultiplayerID)
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return;
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this.receiveUserNameUpdate(message.Reader);
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return;
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}
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}
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else
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{
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this.connectionMessage = message.Reader.ReadString();
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object[] obj = message.Reader.ReadModdedInfoPacket();
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string functionName = (string)obj[0];
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string classType = (string)obj[1];
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object actualObject = ModCore.processTypesToRead(message.Reader, classType);
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ModCore.processVoidFunction(functionName, actualObject);
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return;
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}
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if (message.MessageType == 20)
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{
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ModCore.monitor.Log("JUMPING JELLYBEANS!!!");
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}
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ModCore.multiplayer.processIncomingMessage(message); //If we don't know how to initially process the message, send it to the multiplayer function.
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}
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}
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}
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@ -27,6 +27,7 @@ namespace ModdedUtilitiesNetworking.Framework.Clients
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public override string getUserID()
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{
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return "";
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}
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this.connectionMessage = (string)null;
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}
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public void disconnect(string leaveMeNULL,bool neatly = true)
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{
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if (this.client.ConnectionStatus != NetConnectionStatus.Disconnected && this.client.ConnectionStatus != NetConnectionStatus.Disconnecting)
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{
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if (neatly)
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this.sendMessage(new OutgoingMessage((byte)19, Game1.player, new object[0]));
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this.client.FlushSendQueue();
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this.client.Disconnect("");
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this.client.FlushSendQueue();
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}
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this.connectionMessage = (string)null;
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}
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protected virtual bool validateProtocol(string version)
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{
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return version == ModCore.multiplayer.protocolVersion;
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}
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int num = (int)this.client.SendMessage(message1, NetDeliveryMethod.ReliableOrdered);
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if (num == (int)NetSendResult.Sent)
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{
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ModCore.monitor.Log("DONE Writing message from client!");
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}
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}
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private void parseDataMessageFromServer(NetIncomingMessage dataMsg)
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@ -188,7 +198,7 @@ namespace ModdedUtilitiesNetworking.Framework.Clients
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protected override void processIncomingMessage(IncomingMessage message)
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{
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ModCore.monitor.Log("PROCESS PACKET" + ((int)message.MessageType).ToString());
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base.processIncomingMessage(message);
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//Packet signiture for functions that return nothing.
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@ -201,6 +211,22 @@ namespace ModdedUtilitiesNetworking.Framework.Clients
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ModCore.processVoidFunction(functionName, actualObject);
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return;
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}
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else
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{
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if(message.MessageType == Enums.MessageTypes.SendToSpecific)
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{
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object[] obj = message.Reader.ReadModdedInfoPacket();
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string functionName = (string)obj[0];
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string classType = (string)obj[1];
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object actualObject = ModCore.processTypesToRead(message.Reader, classType);
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DataInfo info = (DataInfo)actualObject;
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if (info.recipientID == Game1.player.UniqueMultiplayerID.ToString())
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{
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ModCore.processVoidFunction(functionName, actualObject);
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}
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}
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}
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//message.Reader.ReadChar();
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//Write Binary ententions reader
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@ -236,6 +236,7 @@ namespace ModdedUtilitiesNetworking.Framework
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public static Farmer getServerHost()
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{
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return Game1.serverHost.Value;
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}
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/// <summary>
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@ -244,7 +245,14 @@ namespace ModdedUtilitiesNetworking.Framework
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/// <returns></returns>
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public static Farmer getPlayerOne()
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{
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return getServerHost();
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try
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{
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return Game1.getAllFarmers().ElementAt(0);
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}
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catch(Exception err)
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{
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return null;
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}
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}
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/// <summary>
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@ -253,7 +261,16 @@ namespace ModdedUtilitiesNetworking.Framework
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/// <returns></returns>
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public static Farmer getPlayerTwo()
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{
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return Game1.otherFarmers.ElementAt(0).Value;
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try
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{
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return Game1.getAllFarmers().ElementAt(1);
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}
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catch(Exception err)
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{
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return null;
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}
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}
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/// <summary>
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@ -262,7 +279,15 @@ namespace ModdedUtilitiesNetworking.Framework
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/// <returns></returns>
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public static Farmer getPlayerThree()
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{
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return Game1.otherFarmers.ElementAt(1).Value;
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try
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{
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return Game1.getAllFarmers().ElementAt(2);
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}
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catch (Exception err)
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{
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return null;
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}
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}
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/// <summary>
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@ -271,7 +296,15 @@ namespace ModdedUtilitiesNetworking.Framework
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/// <returns></returns>
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public static Farmer getPlayerFour()
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{
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return Game1.otherFarmers.ElementAt(2).Value;
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try
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{
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return Game1.getAllFarmers().ElementAt(3);
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}
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catch (Exception err)
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{
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return null;
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}
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}
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@ -309,6 +342,26 @@ namespace ModdedUtilitiesNetworking.Framework
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return otherFarmers;
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}
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/// <summary>
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/// Gets a farmer from a player index number. Player 1 is 0, player two is one, etc.
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/// </summary>
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/// <param name="number"></param>
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public Farmer getFarmerFromIndex(int number)
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{
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if (number == 0) return getPlayerOne();
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if (number == 1) return getPlayerTwo();
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if (number == 2) return getPlayerThree();
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if (number == 3) return getPlayerFour();
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try
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{
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Game1.getAllFarmers().ElementAt(number);
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}
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catch(Exception err)
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{
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return null;
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}
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return null;
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}
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}
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}
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@ -108,12 +108,9 @@ namespace ModdedUtilitiesNetworking.Framework.Extentions
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/// <param name="obj"></param>
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public static void WriteDataInfo(this BinaryWriter writer, object obj)
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{
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DataInfo dataInfo = (DataInfo)obj;
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writer.WriteString(dataInfo.type);
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ModCore.monitor.Log("WRITE DATA INFO FUNCTION3: " + dataInfo.type);
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//ModCore.monitor.Log("WRITE DATA INFO FUNCTION3: " + dataInfo.type);
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ModCore.processTypesToWrite(writer, dataInfo.type, dataInfo.data);
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writer.WriteString(dataInfo.recipientID);
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}
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@ -22,16 +22,29 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
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public List<Server> servers = new List<Server>();
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public List<Action> pendingGameAvailableActions = new List<Action>();
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public CustomGameServer()
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{
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this.servers = new List<Server>();
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this.servers.Add(ModCore.multiplayer.InitServer((Server)new CustomLidgrenServer((IGameServer)this)));
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ModCore.monitor.Log("Custom Lidgren Server Created");
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ModCore.monitor.Log("Custom Game Server Created");
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if (Program.sdk.Networking == null)
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public CustomGameServer()
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{
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this.servers = new List<Server>();
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this.servers.Add(ModCore.multiplayer.InitServer((Server)new CustomLidgrenServer((IGameServer)this)));
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ModCore.monitor.Log("Custom Lidgren Server Created");
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ModCore.monitor.Log("Custom Game Server Created");
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try {
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if (Program.sdk.Networking == null)
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return;
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this.servers.Add(Program.sdk.Networking.CreateServer((IGameServer)this));
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Server server = Program.sdk.Networking.CreateServer((IGameServer)this);
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if (server != null)
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{
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this.servers.Add(server);
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ModCore.monitor.Log("Custom Galaxy Server Created");
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}
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}
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catch(Exception err)
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{
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ModCore.monitor.Log("Issue creating custom galaxy game server. If you are not playing via GOG you may ignore this message.");
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return;
|
||||
}
|
||||
}
|
||||
|
||||
public CustomGameServer(List<Server> servers)
|
||||
{
|
||||
|
@ -78,8 +91,7 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
|
|||
{
|
||||
foreach (Server server in this.servers)
|
||||
{
|
||||
if (server.connected() == true) continue;
|
||||
server.initialize();
|
||||
if(server!=null) server.initialize();
|
||||
}
|
||||
this.updateLobbyData();
|
||||
}
|
||||
|
@ -113,7 +125,17 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
|
|||
public void sendMessage(long peerId, OutgoingMessage message)
|
||||
{
|
||||
foreach (Server server in this.servers)
|
||||
server.sendMessage(peerId, message);
|
||||
if (server is CustomLidgrenServer)
|
||||
{
|
||||
server.sendMessage(peerId, message);
|
||||
}
|
||||
else //If I am not a custom lidgren server ignore sending modding info to clients. The lidgren server should handle all of that.
|
||||
{
|
||||
if (message.MessageType <= 19)
|
||||
{
|
||||
server.sendMessage(peerId, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool canAcceptIPConnections()
|
||||
|
@ -468,7 +490,14 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
|
|||
private void setLobbyData(string key, string value)
|
||||
{
|
||||
foreach (Server server in this.servers)
|
||||
server.setLobbyData(key, value);
|
||||
try
|
||||
{
|
||||
server.setLobbyData(key, value);
|
||||
}
|
||||
catch(Exception err)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private bool unclaimedFarmhandsExist()
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
|
|||
}
|
||||
|
||||
public override string getUserName(long farmerId)
|
||||
{
|
||||
{
|
||||
if (!this.peers.ContainsLeft(farmerId))
|
||||
return (string)null;
|
||||
return this.peers[farmerId].RemoteEndPoint.Address.ToString();
|
||||
|
@ -150,7 +150,14 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
|
|||
case NetConnectionStatus.Disconnecting:
|
||||
if (!this.peers.ContainsRight(message.SenderConnection))
|
||||
break;
|
||||
this.playerDisconnected(this.peers[message.SenderConnection]);
|
||||
try
|
||||
{
|
||||
this.playerDisconnected(this.peers[message.SenderConnection]);
|
||||
}
|
||||
catch(Exception err)
|
||||
{
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -170,7 +177,6 @@ namespace ModdedUtilitiesNetworking.Framework.Servers
|
|||
{
|
||||
message.Read(reader);
|
||||
int type = message.MessageType;
|
||||
ModCore.monitor.Log("INCOMING MESSAGE TYPE: "+type.ToString());
|
||||
if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer)
|
||||
this.gameServer.processIncomingMessage(message);
|
||||
else if ((int)message.MessageType == 2)
|
||||
|
|
|
@ -9,10 +9,11 @@
|
|||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ModdedUtilitiesNetworking</RootNamespace>
|
||||
<AssemblyName>ModdedUtilitiesNetworking</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
|
|
|
@ -20,6 +20,9 @@ EndProject
|
|||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Fall28SnowDay", "Fall28SnowDay\Fall28SnowDay.csproj", "{1DBB583D-4A4F-4A46-8CC5-42017C93D292}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HappyBirthday", "HappyBirthday\HappyBirthday.csproj", "{A7A4B67B-3CD7-421F-A4A7-2D656F0AB4D9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{8DB124E3-E892-4E7C-A782-2DA47771338C} = {8DB124E3-E892-4E7C-A782-2DA47771338C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoreRain", "MoreRain\MoreRain.csproj", "{45721A43-630A-461F-9A50-E47D3D1926D0}"
|
||||
EndProject
|
||||
|
|
|
@ -96,6 +96,7 @@
|
|||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="manifest.json" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue