Got lamps working with a furniture factory.
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6c02af4596
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@ -11,6 +11,7 @@ using Revitalize.Framework.Graphics.Animations;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Furniture;
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using StardewValley;
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namespace Revitalize.Framework.Factories.Objects
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{
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@ -18,11 +19,13 @@ namespace Revitalize.Framework.Factories.Objects
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{
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public static string ChairFolder = Path.Combine("Objects", "Furniture", "Chairs");
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public static string TablesFolder = Path.Combine("Objects", "Furniture", "Tables");
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public static string LampsFolder = Path.Combine("Objects", "Furniture", "Lamps");
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public static void LoadFurnitureFiles()
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{
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LoadChairFiles();
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LoadTableFiles();
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LoadLampFiles();
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}
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private static void LoadChairFiles()
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@ -37,11 +40,91 @@ namespace Revitalize.Framework.Factories.Objects
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DeserializeTableFiles();
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}
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private static void LoadLampFiles()
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{
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SerializeLamps();
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DeserializeLamps();
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}
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private static void SerializeLamps()
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{
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LampTileComponent lampTop = new LampTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()));
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LampTileComponent lampTop = new LampTileComponent(new BasicItemInformation("Oak Lamp", "A basic wooden light", "Lamps", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Lamps.OakLamp", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.LampTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()));
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LampTileComponent lampMiddle = new LampTileComponent(new BasicItemInformation("Oak Lamp", "A basic wooden light", "Lamps", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Lamps.OakLamp", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.LampTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
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LampTileComponent lampBottom = new LampTileComponent(new BasicItemInformation("Oak Lamp", "A basic wooden light", "Lamps", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Lamps.OakLamp", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.LampTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp"), new Animation(new Rectangle(0, 32, 16, 16))), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
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lampMiddle.lights.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), lampMiddle);
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LampMultiTiledObject lamp = new LampMultiTiledObject(new BasicItemInformation("Oak Lamp", "A basic wooden light", "Lamps", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Lamps.OakLamp", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.LampTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Lamp"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()));
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lamp.addComponent(new Vector2(0, -2), lampTop);
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lamp.addComponent(new Vector2(0, -1), lampMiddle);
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lamp.addComponent(new Vector2(0, 0), lampBottom);
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FactoryInfo lT = new FactoryInfo(lampTop);
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FactoryInfo lM = new FactoryInfo(lampMiddle);
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FactoryInfo lB = new FactoryInfo(lampBottom);
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FactoryInfo lO = new FactoryInfo(lamp);
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ModCore.Serializer.SerializeContentFile("OakLamp_0_-2", lT, LampsFolder);
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ModCore.Serializer.SerializeContentFile("OakLamp_0_-1", lM, LampsFolder);
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ModCore.Serializer.SerializeContentFile("OakLamp_0_0", lB, LampsFolder);
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ModCore.Serializer.SerializeContentFile("OakLamp", lO, LampsFolder);
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//ModCore.customObjects.Add(lamp.info.id, lamp);
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}
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private static void DeserializeLamps()
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{
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if (!Directory.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", LampsFolder))) Directory.CreateDirectory(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", LampsFolder));
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string[] files = Directory.GetFiles(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", LampsFolder));
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Dictionary<string, LampMultiTiledObject> objs = new Dictionary<string, LampMultiTiledObject>();
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//Deserialize container.
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_") == true) continue;
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else
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{
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objs.Add(Path.GetFileNameWithoutExtension(file), new LampMultiTiledObject(ModCore.Serializer.DeserializeContentFile<FactoryInfo>(file).info));
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}
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}
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//Deseralize components
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_") == false) continue;
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else
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{
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string[] splits = Path.GetFileNameWithoutExtension(file).Split('_');
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string name = splits[0];
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Vector2 offset = new Vector2(Convert.ToInt32(splits[1]), Convert.ToInt32(splits[2]));
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FactoryInfo info = ModCore.Serializer.DeserializeContentFile<FactoryInfo>(file);
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LampTileComponent lampPiece = new LampTileComponent(info.info);
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//Recreate the lights info.
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if (lampPiece.lights != null)
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{
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//ModCore.log("Info for file"+Path.GetFileNameWithoutExtension(file)+" has this many lights: " + info.info.lightManager.fakeLights.Count);
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lampPiece.lights.lights.Clear();
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foreach (KeyValuePair<Vector2, FakeLightSource> light in info.info.lightManager.fakeLights)
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{
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lampPiece.lights.addLight(new Vector2(Game1.tileSize), new LightSource(light.Value.id, new Vector2(0, 0), light.Value.radius,light.Value.color.Invert()), lampPiece);
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}
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}
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objs[name].addComponent(offset,lampPiece );
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}
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}
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foreach (var v in objs)
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{
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ModCore.customObjects.Add(v.Value.info.id, v.Value);
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}
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}
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private static void SerializeChairs()
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{
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@ -150,7 +233,7 @@ namespace Revitalize.Framework.Factories.Objects
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//Deserialize container.
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_")==true) continue;
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if ((Path.GetFileName(file)).Contains("_") == true) continue;
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else
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{
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chairObjects.Add(Path.GetFileNameWithoutExtension(file), new ChairMultiTiledObject(ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file).info));
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@ -159,7 +242,7 @@ namespace Revitalize.Framework.Factories.Objects
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//Deseralize components
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_")==false) continue;
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if ((Path.GetFileName(file)).Contains("_") == false) continue;
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else
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{
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@ -178,7 +261,7 @@ namespace Revitalize.Framework.Factories.Objects
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private static void SerializeTableFiles()
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{
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TableTileComponent upperLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"),new Animation(new Rectangle(0,0,16,16),-1)),Color.White,true, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent upperLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(0, 0, 16, 16), -1)), Color.White, true, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent upperRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 0, 16, 16), -1)), Color.White, true, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent centerLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(0, 16, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent centerRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 16, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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namespace Revitalize.Framework.Illuminate
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{
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public class FakeLightSource
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{
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public int id;
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public Vector2 positionOffset;
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public Color color;
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public float radius;
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public FakeLightSource()
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{
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}
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public FakeLightSource(int ID, Vector2 Position, Color Color, float Raidus)
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{
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this.id = ID;
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this.positionOffset = Position;
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this.color = Color;
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this.radius = Raidus;
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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namespace Revitalize.Framework.Illuminate
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@ -8,6 +9,7 @@ namespace Revitalize.Framework.Illuminate
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public class LightManager
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{
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public Dictionary<Vector2, LightSource> lights;
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public Dictionary<Vector2, FakeLightSource> fakeLights;
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public bool lightsOn;
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public const int lightBigNumber= 1000000;
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public LightManager()
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{
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this.lights = new Dictionary<Vector2, LightSource>();
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this.fakeLights = new Dictionary<Vector2, FakeLightSource>();
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this.lightsOn = false;
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}
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/// <summary>Add a light to the list of tracked lights.</summary>
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public bool addLight(Vector2 IdKey, LightSource light, StardewValley.Object gameObject)
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{
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if (gameObject.TileLocation.X < 0) gameObject.TileLocation = new Vector2(gameObject.TileLocation.X * -1, gameObject.TileLocation.Y);
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if (gameObject.TileLocation.Y < 0) gameObject.TileLocation = new Vector2(gameObject.TileLocation.X, gameObject.TileLocation.Y*-1);
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Vector2 initialPosition = gameObject.TileLocation * Game1.tileSize;
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initialPosition += IdKey;
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@ -29,6 +35,8 @@ namespace Revitalize.Framework.Illuminate
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light.position.Value = initialPosition;
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this.lights.Add(IdKey, light);
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if (this.fakeLights.ContainsKey(IdKey)) return true;
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this.fakeLights.Add(IdKey, new FakeLightSource(light.Identifier, light.position.Value, light.color.Value.Invert(), light.radius.Value));
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return true;
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}
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throw new Exception("Locational lights is null!");
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Game1.showRedMessage("TURN ON!");
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if (light.lightTexture == null)
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{
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light.lightTexture = this.loadTextureFromConstantValue(light.Identifier);
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}
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Game1.currentLightSources.Add(light);
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location.sharedLights.Add((int)IdKey.X*lightBigNumber+(int)IdKey.Y,light);
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this.repositionLight(light, IdKey, gameObject);
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{
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this.turnOffLights(loc);
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}
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private Texture2D loadTextureFromConstantValue(int value)
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{
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switch (value)
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{
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case 1:
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return Game1.lantern;
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break;
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case 2:
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return Game1.windowLight;
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break;
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case 4:
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return Game1.sconceLight;
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break;
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case 5:
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return Game1.cauldronLight;
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break;
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case 6:
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return Game1.indoorWindowLight;
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break;
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}
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return Game1.sconceLight;
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}
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}
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}
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@ -47,25 +47,6 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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/// <summary>
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/// Forcefully clears the held object without much fuss.
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/// </summary>
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public void clearHeldObject()
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{
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if (this.heldObject.Value != null)
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{
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
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this.heldObject.Value = null;
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return;
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}
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else
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{
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Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
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}
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}
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
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{
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@ -52,7 +52,6 @@ namespace Revitalize.Framework.Objects
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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if(this.info.lightManager!=null)this.info.lightManager.toggleLights(this.location, this);
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//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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@ -27,7 +27,9 @@ namespace Revitalize
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// -load content MUST be enabled for the table to be placed?????? WTF
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// TODO:
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//
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//
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// -Get way to read in textures at runtime without having to load them in...
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// -Make this mod able to load content packs for easier future modding
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// -Make deserialize/serialize look through sub directories instead of just one directory.
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//
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// -Multiple Lights On Object
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// -Illumination Colors
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@ -139,13 +141,14 @@ namespace Revitalize
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Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager());
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TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "OakChair.png")));
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TextureManager.addTexture("Furniture", "Oak Table", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Tables", "OakTable.png")));
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TextureManager.addTexture("Furniture", "Oak Lamp", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Lamps", "OakLamp.png")));
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customObjects = new Dictionary<string, CustomObject>();
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ObjectGroups = new Dictionary<string, MultiTiledObject>();
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Serializer = new Serializer();
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ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
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this.loadContent();
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}
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@ -165,7 +168,7 @@ namespace Revitalize
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MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
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obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
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obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);
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MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null));
|
||||
bigObject.addComponent(new Vector2(0, 0), obj);
|
||||
|
@ -219,7 +222,7 @@ namespace Revitalize
|
|||
|
||||
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
|
||||
{
|
||||
|
||||
this.loadContent();
|
||||
|
||||
|
||||
Serializer.afterLoad();
|
||||
|
@ -232,6 +235,7 @@ namespace Revitalize
|
|||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
|
||||
/*
|
||||
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
|
||||
Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
|
||||
|
|
|
@ -63,6 +63,7 @@
|
|||
<Compile Include="Framework\Graphics\Texture2DExtended.cs" />
|
||||
<Compile Include="Framework\Graphics\TextureManager.cs" />
|
||||
<Compile Include="Framework\Illuminate\ColorExtensions.cs" />
|
||||
<Compile Include="Framework\Illuminate\FakeLightSource.cs" />
|
||||
<Compile Include="Framework\Illuminate\LightManager.cs" />
|
||||
<Compile Include="Framework\Objects\BasicItemInformation.cs" />
|
||||
<Compile Include="Framework\Objects\CustomObject.cs" />
|
||||
|
|
Loading…
Reference in New Issue