Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier.

This commit is contained in:
JoshuaNavarro 2019-05-15 12:42:48 -07:00
parent e4c734a1d7
commit c2f5657ef0
7 changed files with 274 additions and 115 deletions

View File

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Revitalize.Framework.Objects;
using Revitalize.Framework.Objects.Furniture;
using Revitalize.Framework.Objects.InformationFiles.Furniture;
namespace Revitalize.Framework.Factories.Objects.Furniture
{
public class ChairFactoryInfo
{
public ChairInformation chairInfo;
public BasicItemInformation itemInfo;
public ChairFactoryInfo()
{
}
public ChairFactoryInfo(ChairMultiTiledObject chair)
{
this.chairInfo = null;
this.itemInfo = chair.info;
}
public ChairFactoryInfo(ChairTileComponent chair)
{
this.chairInfo = chair.furnitureInfo;
this.itemInfo = chair.info;
}
}
}

View File

@ -0,0 +1,170 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Revitalize.Framework.Factories.Objects.Furniture;
using Revitalize.Framework.Graphics;
using Revitalize.Framework.Graphics.Animations;
using Revitalize.Framework.Illuminate;
using Revitalize.Framework.Objects;
using Revitalize.Framework.Objects.Furniture;
namespace Revitalize.Framework.Factories.Objects
{
public class FurnitureFactory
{
public static string ChairFolder = Path.Combine("Objects", "Furniture", "Chairs");
public static void LoadChairFiles()
{
SerializeChairs();
DeserializeChairs();
}
public static void SerializeChairs()
{
Framework.Objects.Furniture.ChairTileComponent chairTop = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
}
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(48,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
},
{ "Sitting" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
}
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(true));
Framework.Objects.Furniture.ChairMultiTiledObject oakChair = new Framework.Objects.Furniture.ChairMultiTiledObject(new BasicItemInformation("Oak Chair", "A wood chair you can place anywhere.", "Chair", Color.White, -300, 0, true, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Revitalize.Framework.Objects.Furniture.ChairMultiTiledObject), null, new AnimationManager(), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
ChairFactoryInfo top = new ChairFactoryInfo(chairTop);
ChairFactoryInfo bottom = new ChairFactoryInfo(chairBottom);
ChairFactoryInfo obj = new ChairFactoryInfo(oakChair);
ModCore.Serializer.SerializeContentFile("OakChair_0_-1", top, ChairFolder);
ModCore.Serializer.SerializeContentFile("OakChair_0_0", bottom, ChairFolder);
ModCore.Serializer.SerializeContentFile("OakChair", obj, ChairFolder);
}
public static void DeserializeChairs()
{
if (!Directory.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", ChairFolder))) Directory.CreateDirectory(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", ChairFolder));
string[] files = Directory.GetFiles(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", ChairFolder));
Dictionary<string, ChairMultiTiledObject> chairObjects = new Dictionary<string, ChairMultiTiledObject>();
//Deserialize container.
foreach (string file in files)
{
if ((Path.GetFileName(file)).Contains("_")==true) continue;
else
{
chairObjects.Add(Path.GetFileNameWithoutExtension(file), new ChairMultiTiledObject(ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file).itemInfo));
}
}
//Deseralize components
foreach (string file in files)
{
if ((Path.GetFileName(file)).Contains("_")==false) continue;
else
{
string[] splits = Path.GetFileNameWithoutExtension(file).Split('_');
string name = splits[0];
Vector2 offset = new Vector2(Convert.ToInt32(splits[1]), Convert.ToInt32(splits[2]));
ChairFactoryInfo info = ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file);
chairObjects[name].addComponent(offset, new ChairTileComponent(info.itemInfo, info.chairInfo));
}
}
foreach (var v in chairObjects)
{
ModCore.customObjects.Add(v.Value.info.id, v.Value);
}
}
public static ChairMultiTiledObject GetChair(string name)
{
return (ChairMultiTiledObject)ModCore.GetObjectFromPool(name);
}
}
}

View File

@ -19,7 +19,13 @@ namespace Revitalize.Framework.Objects
/// <summary>A custom object template.</summary>
public class CustomObject : PySObject
{
public string id;
public string id
{
get
{
return this.info.id;
}
}
public BasicItemInformation info;

View File

@ -142,7 +142,7 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
public override bool CanConvert(Type objectType)
{
return IsSameOrSubclass(typeof(StardewValley.Item),objectType);
return this.IsSameOrSubclass(typeof(StardewValley.Item),objectType);
}
/// <summary>

View File

@ -47,7 +47,7 @@ namespace Revitalize.Framework.Utilities
//this.addConverter(new Framework.Utilities.Serialization.Converters.NetFieldConverter());
//this.addConverter(new Framework.Utilities.Serialization.Converters.Vector2Converter());
gatherAllFilesForCleanup();
this.gatherAllFilesForCleanup();
this.settings = new JsonSerializerSettings();
foreach(JsonConverter converter in this.serializer.Converters)
@ -65,6 +65,7 @@ namespace Revitalize.Framework.Utilities
/// </summary>
private void gatherAllFilesForCleanup()
{
if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
this.filesToDelete.Clear();
string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
foreach (string playerData in directories)
@ -95,19 +96,19 @@ namespace Revitalize.Framework.Utilities
/// </summary>
public void afterLoad()
{
deleteAllUnusedFiles();
removeNullObjects();
this.deleteAllUnusedFiles();
this.removeNullObjects();
}
public void returnToTitle()
{
gatherAllFilesForCleanup();
this.gatherAllFilesForCleanup();
}
private void removeNullObjects()
{
List<Item> removalList = new List<Item>();
foreach(Item I in Game1.player.items)
foreach(Item I in Game1.player.Items)
{
if (I == null) continue;
if (I.DisplayName.Contains("Revitalize.Framework") && (I is Chest))
@ -118,7 +119,7 @@ namespace Revitalize.Framework.Utilities
}
foreach(Item I in removalList)
{
Game1.player.items.Remove(I);
Game1.player.Items.Remove(I);
}
}
@ -228,9 +229,9 @@ namespace Revitalize.Framework.Utilities
/// <param name="obj"></param>
public void SerializeGUID(string fileName,object obj)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.name + "_" + Game1.player.uniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
Directory.CreateDirectory(Path.GetDirectoryName(path));
Serialize(path, obj);
this.Serialize(path, obj);
}
/// <summary>
@ -241,9 +242,9 @@ namespace Revitalize.Framework.Utilities
/// <returns>A data structure object deserialize from a json string in a file.</returns>
public object DeserializeGUID(string fileName,Type T)
{
string path=Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.name + "_" + Game1.player.uniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
removeFileFromDeletion((Game1.player.name + "_" + Game1.player.uniqueMultiplayerID), path);
return Deserialize(path, T);
string path=Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID), path);
return this.Deserialize(path, T);
}
/// <summary>
@ -254,12 +255,12 @@ namespace Revitalize.Framework.Utilities
/// <returns>A data structure object deserialize from a json string in a file.</returns>
public T DeserializeGUID<T>(string fileName)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.name + "_" + Game1.player.uniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
removeFileFromDeletion((Game1.player.name + "_" + Game1.player.uniqueMultiplayerID),path);
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID),path);
if (File.Exists(path))
{
return Deserialize<T>(path);
return this.Deserialize<T>(path);
}
else
{
@ -299,5 +300,28 @@ namespace Revitalize.Framework.Utilities
return JsonConvert.DeserializeObject(info, T, this.settings);
}
public T DeserializeContentFile<T>(string pathToFile)
{
if (File.Exists(pathToFile))
{
return this.Deserialize<T>(pathToFile);
}
else
{
return default(T);
}
}
public void SerializeContentFile(string fileName, object obj,string extensionFolder)
{
string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "Content", extensionFolder,fileName+ ".json");
Directory.CreateDirectory(Path.GetDirectoryName(path));
if (File.Exists(path)) return;
this.Serialize(path, obj);
}
}
}

View File

@ -7,6 +7,7 @@ using PyTK.Types;
using Revitalize.Framework;
using Revitalize.Framework.Crafting;
using Revitalize.Framework.Environment;
using Revitalize.Framework.Factories.Objects;
using Revitalize.Framework.Graphics;
using Revitalize.Framework.Graphics.Animations;
using Revitalize.Framework.Illuminate;
@ -37,6 +38,12 @@ namespace Revitalize
// -Furnace
// -Seed Maker
// -Stone Quarry
// -Mayo Maker
// -Cheese Maker
// -Auto fisher
// -Auto Preserves
// -Auto Keg
// -Auto Cask
// -Materials
// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
// -Crafting Menu
@ -128,10 +135,12 @@ namespace Revitalize
customObjects = new Dictionary<string, CustomObject>();
ObjectGroups = new Dictionary<string, MultiTiledObject>();
this.loadContent();
Serializer = new Serializer();
ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
this.loadContent();
}
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
@ -158,107 +167,16 @@ namespace Revitalize
[bigObject] = 1
}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
Framework.Objects.Furniture.ChairTileComponent chairTop = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
}
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(48,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
},
{ "Sitting" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
}
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(true));
Framework.Objects.Furniture.ChairMultiTiledObject oakChair = new Framework.Objects.Furniture.ChairMultiTiledObject(new BasicItemInformation("Oak Chair", "A wood chair you can place anywhere.", "Chair", Color.White, -300, 0, true, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Revitalize.Framework.Objects.Furniture.ChairMultiTiledObject), null, new AnimationManager(), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
oakChair.addComponent(new Vector2(0, -1), chairTop);
oakChair.addComponent(new Vector2(0, 0), chairBottom);
customObjects.Add("Omegasis.BigTiledTest", bigObject);
customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair",oakChair);
Framework.Objects.Furniture.RugTileComponent rug1 = new Framework.Objects.Furniture.RugTileComponent(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0,true, typeof(Framework.Objects.Furniture.RugTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
Framework.Objects.Furniture.RugMultiTiledObject rug = new Framework.Objects.Furniture.RugMultiTiledObject(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.RugMultiTiledObject), null, new AnimationManager(), Color.White, true, null, null));
rug.addComponent(new Vector2(0, 0), rug1);
customObjects.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
FurnitureFactory.LoadChairFiles();
}
private void createDirectories()
@ -289,6 +207,9 @@ namespace Revitalize
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
{
Serializer.afterLoad();
if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
@ -296,8 +217,8 @@ namespace Revitalize
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
}
//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
Game1.player.addItemToInventory(this.getObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
Game1.player.addItemToInventory(this.getObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
/*
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
@ -308,7 +229,7 @@ namespace Revitalize
}
public Item getObjectFromPool(string objName)
public static Item GetObjectFromPool(string objName)
{
if (customObjects.ContainsKey(objName))
{

View File

@ -54,6 +54,8 @@
<Compile Include="Framework\Enums\Enums.cs" />
<Compile Include="Framework\Environment\DarkerNight.cs" />
<Compile Include="Framework\Environment\DarkerNightConfig.cs" />
<Compile Include="Framework\Factories\Objects\FurnitureFactory.cs" />
<Compile Include="Framework\Factories\Objects\Furniture\ChairFactoryInfo.cs" />
<Compile Include="Framework\Graphics\Animations\Animation.cs" />
<Compile Include="Framework\Graphics\Animations\AnimationManager.cs" />
<Compile Include="Framework\Graphics\Texture2DExtended.cs" />
@ -92,5 +94,6 @@
<ItemGroup>
<None Include="manifest.json" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>