Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier.
This commit is contained in:
parent
e4c734a1d7
commit
c2f5657ef0
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@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Furniture;
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using Revitalize.Framework.Objects.InformationFiles.Furniture;
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namespace Revitalize.Framework.Factories.Objects.Furniture
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{
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public class ChairFactoryInfo
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{
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public ChairInformation chairInfo;
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public BasicItemInformation itemInfo;
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public ChairFactoryInfo()
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{
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}
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public ChairFactoryInfo(ChairMultiTiledObject chair)
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{
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this.chairInfo = null;
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this.itemInfo = chair.info;
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}
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public ChairFactoryInfo(ChairTileComponent chair)
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{
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this.chairInfo = chair.furnitureInfo;
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this.itemInfo = chair.info;
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}
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}
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}
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@ -0,0 +1,170 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Factories.Objects.Furniture;
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using Revitalize.Framework.Graphics;
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using Revitalize.Framework.Graphics.Animations;
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using Revitalize.Framework.Illuminate;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Furniture;
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namespace Revitalize.Framework.Factories.Objects
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{
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public class FurnitureFactory
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{
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public static string ChairFolder = Path.Combine("Objects", "Furniture", "Chairs");
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public static void LoadChairFiles()
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{
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SerializeChairs();
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DeserializeChairs();
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}
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public static void SerializeChairs()
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{
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Framework.Objects.Furniture.ChairTileComponent chairTop = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>() {
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{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{
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new Animation(new Rectangle(0,0,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{
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new Animation(new Rectangle(0,0,16,16))
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}
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},
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{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
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{
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new Animation(new Rectangle(16,0,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
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{
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new Animation(new Rectangle(16,0,16,16))
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}
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},
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{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
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{
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new Animation(new Rectangle(32,0,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
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{
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new Animation(new Rectangle(32,32,16,32))
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}
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},
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{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
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{
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new Animation(new Rectangle(48,0,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
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{
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new Animation(new Rectangle(48,0,16,16))
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}
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}
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}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
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Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
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{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{
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new Animation(new Rectangle(0,16,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{
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new Animation(new Rectangle(0,16,16,16))
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}
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},
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{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
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{
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new Animation(new Rectangle(16,16,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
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{
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new Animation(new Rectangle(16,16,16,16))
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}
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},
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{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
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{
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new Animation(new Rectangle(32,16,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
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{
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new Animation(new Rectangle(48,32,16,32))
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}
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},
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{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
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{
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new Animation(new Rectangle(48,16,16,16))
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}
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},
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{ "Sitting" + (int)Framework.Enums.Direction.Left , new List<Animation>()
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{
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new Animation(new Rectangle(48,16,16,16))
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}
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}
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}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(true));
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Framework.Objects.Furniture.ChairMultiTiledObject oakChair = new Framework.Objects.Furniture.ChairMultiTiledObject(new BasicItemInformation("Oak Chair", "A wood chair you can place anywhere.", "Chair", Color.White, -300, 0, true, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Chairs.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Revitalize.Framework.Objects.Furniture.ChairMultiTiledObject), null, new AnimationManager(), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
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ChairFactoryInfo top = new ChairFactoryInfo(chairTop);
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ChairFactoryInfo bottom = new ChairFactoryInfo(chairBottom);
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ChairFactoryInfo obj = new ChairFactoryInfo(oakChair);
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ModCore.Serializer.SerializeContentFile("OakChair_0_-1", top, ChairFolder);
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ModCore.Serializer.SerializeContentFile("OakChair_0_0", bottom, ChairFolder);
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ModCore.Serializer.SerializeContentFile("OakChair", obj, ChairFolder);
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}
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public static void DeserializeChairs()
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{
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if (!Directory.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", ChairFolder))) Directory.CreateDirectory(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", ChairFolder));
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string[] files = Directory.GetFiles(Path.Combine(ModCore.ModHelper.DirectoryPath, "Content", ChairFolder));
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Dictionary<string, ChairMultiTiledObject> chairObjects = new Dictionary<string, ChairMultiTiledObject>();
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//Deserialize container.
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_")==true) continue;
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else
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{
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chairObjects.Add(Path.GetFileNameWithoutExtension(file), new ChairMultiTiledObject(ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file).itemInfo));
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}
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}
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//Deseralize components
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foreach (string file in files)
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{
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if ((Path.GetFileName(file)).Contains("_")==false) continue;
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else
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{
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string[] splits = Path.GetFileNameWithoutExtension(file).Split('_');
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string name = splits[0];
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Vector2 offset = new Vector2(Convert.ToInt32(splits[1]), Convert.ToInt32(splits[2]));
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ChairFactoryInfo info = ModCore.Serializer.DeserializeContentFile<ChairFactoryInfo>(file);
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chairObjects[name].addComponent(offset, new ChairTileComponent(info.itemInfo, info.chairInfo));
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}
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}
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foreach (var v in chairObjects)
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{
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ModCore.customObjects.Add(v.Value.info.id, v.Value);
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}
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}
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public static ChairMultiTiledObject GetChair(string name)
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{
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return (ChairMultiTiledObject)ModCore.GetObjectFromPool(name);
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}
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}
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}
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@ -19,7 +19,13 @@ namespace Revitalize.Framework.Objects
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/// <summary>A custom object template.</summary>
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public class CustomObject : PySObject
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{
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public string id;
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public string id
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{
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get
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{
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return this.info.id;
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}
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}
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public BasicItemInformation info;
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@ -142,7 +142,7 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
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public override bool CanConvert(Type objectType)
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{
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return IsSameOrSubclass(typeof(StardewValley.Item),objectType);
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return this.IsSameOrSubclass(typeof(StardewValley.Item),objectType);
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}
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/// <summary>
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@ -47,7 +47,7 @@ namespace Revitalize.Framework.Utilities
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//this.addConverter(new Framework.Utilities.Serialization.Converters.NetFieldConverter());
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//this.addConverter(new Framework.Utilities.Serialization.Converters.Vector2Converter());
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gatherAllFilesForCleanup();
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this.gatherAllFilesForCleanup();
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this.settings = new JsonSerializerSettings();
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foreach(JsonConverter converter in this.serializer.Converters)
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/// </summary>
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private void gatherAllFilesForCleanup()
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{
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if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
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this.filesToDelete.Clear();
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string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
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foreach (string playerData in directories)
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/// </summary>
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public void afterLoad()
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{
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deleteAllUnusedFiles();
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removeNullObjects();
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this.deleteAllUnusedFiles();
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this.removeNullObjects();
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}
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public void returnToTitle()
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{
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gatherAllFilesForCleanup();
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this.gatherAllFilesForCleanup();
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}
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private void removeNullObjects()
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{
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List<Item> removalList = new List<Item>();
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foreach(Item I in Game1.player.items)
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foreach(Item I in Game1.player.Items)
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{
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if (I == null) continue;
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if (I.DisplayName.Contains("Revitalize.Framework") && (I is Chest))
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}
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foreach(Item I in removalList)
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{
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Game1.player.items.Remove(I);
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Game1.player.Items.Remove(I);
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}
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}
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/// <param name="obj"></param>
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public void SerializeGUID(string fileName,object obj)
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{
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string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.name + "_" + Game1.player.uniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
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string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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Serialize(path, obj);
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this.Serialize(path, obj);
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}
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/// <summary>
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/// <returns>A data structure object deserialize from a json string in a file.</returns>
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public object DeserializeGUID(string fileName,Type T)
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{
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string path=Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.name + "_" + Game1.player.uniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
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removeFileFromDeletion((Game1.player.name + "_" + Game1.player.uniqueMultiplayerID), path);
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return Deserialize(path, T);
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string path=Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
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this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID), path);
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return this.Deserialize(path, T);
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}
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/// <summary>
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/// <returns>A data structure object deserialize from a json string in a file.</returns>
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public T DeserializeGUID<T>(string fileName)
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{
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string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.name + "_" + Game1.player.uniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
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removeFileFromDeletion((Game1.player.name + "_" + Game1.player.uniqueMultiplayerID),path);
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string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData", Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID, "SavedObjectInformation", fileName + ".json");
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this.removeFileFromDeletion((Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID),path);
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if (File.Exists(path))
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{
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return Deserialize<T>(path);
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return this.Deserialize<T>(path);
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}
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else
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{
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@ -299,5 +300,28 @@ namespace Revitalize.Framework.Utilities
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return JsonConvert.DeserializeObject(info, T, this.settings);
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}
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public T DeserializeContentFile<T>(string pathToFile)
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{
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if (File.Exists(pathToFile))
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{
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return this.Deserialize<T>(pathToFile);
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}
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else
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{
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return default(T);
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}
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}
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public void SerializeContentFile(string fileName, object obj,string extensionFolder)
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{
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string path = Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "Content", extensionFolder,fileName+ ".json");
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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if (File.Exists(path)) return;
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this.Serialize(path, obj);
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}
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}
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}
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|
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@ -7,6 +7,7 @@ using PyTK.Types;
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using Revitalize.Framework;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Environment;
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using Revitalize.Framework.Factories.Objects;
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using Revitalize.Framework.Graphics;
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using Revitalize.Framework.Graphics.Animations;
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using Revitalize.Framework.Illuminate;
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@ -37,6 +38,12 @@ namespace Revitalize
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// -Furnace
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// -Seed Maker
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// -Stone Quarry
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// -Mayo Maker
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// -Cheese Maker
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// -Auto fisher
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// -Auto Preserves
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// -Auto Keg
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// -Auto Cask
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// -Materials
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// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
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// -Crafting Menu
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@ -128,9 +135,11 @@ namespace Revitalize
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customObjects = new Dictionary<string, CustomObject>();
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ObjectGroups = new Dictionary<string, MultiTiledObject>();
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this.loadContent();
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Serializer = new Serializer();
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ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
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this.loadContent();
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}
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@ -158,107 +167,16 @@ namespace Revitalize
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[bigObject] = 1
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}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
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Framework.Objects.Furniture.ChairTileComponent chairTop = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>() {
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{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{
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new Animation(new Rectangle(0,0,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
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{
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new Animation(new Rectangle(0,0,16,16))
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}
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},
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{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
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{
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new Animation(new Rectangle(16,0,16,16))
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}
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},
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{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
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{
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new Animation(new Rectangle(16,0,16,16))
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}
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},
|
||||
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(32,0,16,16))
|
||||
}
|
||||
},
|
||||
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(32,32,16,32))
|
||||
}
|
||||
},
|
||||
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(48,0,16,16))
|
||||
}
|
||||
},
|
||||
{ "Sitting_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(48,0,16,16))
|
||||
}
|
||||
}
|
||||
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
|
||||
Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
|
||||
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(0,16,16,16))
|
||||
}
|
||||
},
|
||||
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(0,16,16,16))
|
||||
}
|
||||
},
|
||||
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(16,16,16,16))
|
||||
}
|
||||
},
|
||||
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(16,16,16,16))
|
||||
}
|
||||
},
|
||||
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(32,16,16,16))
|
||||
}
|
||||
},
|
||||
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(48,32,16,32))
|
||||
}
|
||||
},
|
||||
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(48,16,16,16))
|
||||
}
|
||||
},
|
||||
{ "Sitting" + (int)Framework.Enums.Direction.Left , new List<Animation>()
|
||||
{
|
||||
new Animation(new Rectangle(48,16,16,16))
|
||||
}
|
||||
}
|
||||
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(true));
|
||||
|
||||
|
||||
Framework.Objects.Furniture.ChairMultiTiledObject oakChair = new Framework.Objects.Furniture.ChairMultiTiledObject(new BasicItemInformation("Oak Chair", "A wood chair you can place anywhere.", "Chair", Color.White, -300, 0, true, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Revitalize.Framework.Objects.Furniture.ChairMultiTiledObject), null, new AnimationManager(), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()));
|
||||
oakChair.addComponent(new Vector2(0, -1), chairTop);
|
||||
oakChair.addComponent(new Vector2(0, 0), chairBottom);
|
||||
|
||||
customObjects.Add("Omegasis.BigTiledTest", bigObject);
|
||||
customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair",oakChair);
|
||||
|
||||
|
||||
Framework.Objects.Furniture.RugTileComponent rug1 = new Framework.Objects.Furniture.RugTileComponent(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0,true, typeof(Framework.Objects.Furniture.RugTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
|
||||
Framework.Objects.Furniture.RugMultiTiledObject rug = new Framework.Objects.Furniture.RugMultiTiledObject(new BasicItemInformation("BasicRugTile", "A basic rug", "Rug", Color.Brown, -300, 0, false, 100, new Vector2(0, 0), true, true, "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", generatePlaceholderString(), TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, true, typeof(Framework.Objects.Furniture.RugMultiTiledObject), null, new AnimationManager(), Color.White, true, null, null));
|
||||
rug.addComponent(new Vector2(0, 0), rug1);
|
||||
|
||||
customObjects.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
|
||||
|
||||
FurnitureFactory.LoadChairFiles();
|
||||
}
|
||||
|
||||
private void createDirectories()
|
||||
|
@ -289,6 +207,9 @@ namespace Revitalize
|
|||
|
||||
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
|
||||
{
|
||||
|
||||
|
||||
|
||||
Serializer.afterLoad();
|
||||
|
||||
if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
|
||||
|
@ -296,8 +217,8 @@ namespace Revitalize
|
|||
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
|
||||
}
|
||||
//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
|
||||
Game1.player.addItemToInventory(this.getObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||
Game1.player.addItemToInventory(this.getObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
|
||||
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
|
||||
|
||||
/*
|
||||
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
|
||||
|
@ -308,7 +229,7 @@ namespace Revitalize
|
|||
|
||||
}
|
||||
|
||||
public Item getObjectFromPool(string objName)
|
||||
public static Item GetObjectFromPool(string objName)
|
||||
{
|
||||
if (customObjects.ContainsKey(objName))
|
||||
{
|
||||
|
|
|
@ -54,6 +54,8 @@
|
|||
<Compile Include="Framework\Enums\Enums.cs" />
|
||||
<Compile Include="Framework\Environment\DarkerNight.cs" />
|
||||
<Compile Include="Framework\Environment\DarkerNightConfig.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\FurnitureFactory.cs" />
|
||||
<Compile Include="Framework\Factories\Objects\Furniture\ChairFactoryInfo.cs" />
|
||||
<Compile Include="Framework\Graphics\Animations\Animation.cs" />
|
||||
<Compile Include="Framework\Graphics\Animations\AnimationManager.cs" />
|
||||
<Compile Include="Framework\Graphics\Texture2DExtended.cs" />
|
||||
|
@ -92,5 +94,6 @@
|
|||
<ItemGroup>
|
||||
<None Include="manifest.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
Loading…
Reference in New Issue