Updated most core objects to have a color attached to them for coloring purposes. Also finally finished GiftPackage to have contents in name, and Adjustable lights to do that dynamic recoloring thing I wanted.
This commit is contained in:
parent
b09f0aedfe
commit
c7b93c66df
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@ -299,7 +299,7 @@ namespace Revitalize
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// objShopList.Add(new Spawner(3, Vector2.Zero, 9));
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objShopList.Add(new Light(0, Vector2.Zero, LightColors.Aquamarine));
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objShopList.Add(new Light(0, Vector2.Zero, LightColors.Aquamarine,LightColors.Aquamarine,false));
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objShopList.Add(new Quarry(3, Vector2.Zero,9,"copper"));
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objShopList.Add(new Quarry(3, Vector2.Zero, 9, "iron"));
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objShopList.Add(new Decoration(3, Vector2.Zero));
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@ -316,7 +316,7 @@ namespace Revitalize
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newInventory.Add(v);
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// Log.AsyncG("GRRR");
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}
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objShopList.Add(new GiftPackage(1120, Vector2.Zero,newInventory));
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objShopList.Add(new GiftPackage(1,"Generic Gift Package",Vector2.Zero,newInventory,1000,Util.invertColor(LightColors.Orange)));
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// my_shop_list.Add((new Decoration(1120, Vector2.Zero)));
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objShopList.Add(new ExtraSeeds(1, Vector2.Zero));
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@ -97,6 +97,8 @@ namespace Revitalize
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public string locationsName;
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public Color drawColor;
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public override string Name
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{
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get
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@ -26,7 +26,6 @@ namespace Revitalize.Objects
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public int spellCostModifierInt;
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public float spellCostModifierPercent;
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public Color bookColor;
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public int spellIndex;
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public override string Name
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{
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@ -58,11 +57,12 @@ namespace Revitalize.Objects
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}
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public Spell(int which,Vector2 Tile, SpellFunctionDataNode spellFunction, Color tomeColor,int textureIndex=0, int InventoryMaxSize = 0, bool isRemovable = true)
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public Spell(int which,Vector2 Tile, SpellFunctionDataNode spellFunction,Color drawColor,int textureIndex=0, int InventoryMaxSize = 0, bool isRemovable = true)
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{
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InitializeBasics(InventoryMaxSize, Tile);
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this.drawColor = drawColor;
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spellIndex = which;
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bookColor = tomeColor;
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magicToCast.Add(spellFunction);
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removable = isRemovable;
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this.lightColor = Color.Black;
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@ -133,8 +133,8 @@ namespace Revitalize.Objects
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}
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public Spell(int which, Vector2 Tile, List<SpellFunctionDataNode> spellFunctions,Color tomeColor,int textureIndex=0, int InventoryMaxSize = 0, bool isRemovable = true)
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{
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bookColor = tomeColor;
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{
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drawColor = tomeColor;
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spellIndex = which;
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InitializeBasics(InventoryMaxSize, Tile);
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@ -888,7 +888,7 @@ namespace Revitalize.Objects
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
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{
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spriteBatch.Draw(this.TextureSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), this.bookColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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spriteBatch.Draw(this.TextureSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), this.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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if (f.ActiveObject != null && f.ActiveObject.Name.Contains("="))
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{
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spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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@ -907,18 +907,18 @@ namespace Revitalize.Objects
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
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{
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spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Rectangle?(this.defaultSourceRect),this.bookColor, 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height / 2)), 1f * this.getScaleSize() * scaleSize, SpriteEffects.None, layerDepth);
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spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Rectangle?(this.defaultSourceRect),this.drawColor, 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height / 2)), 1f * this.getScaleSize() * scaleSize, SpriteEffects.None, layerDepth);
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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if (x == -1)
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{
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spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), this.bookColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
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spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), this.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
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}
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else
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{
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spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), this.bookColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
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spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), this.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
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}
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if (this.heldObject != null)
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{
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@ -927,20 +927,19 @@ namespace Revitalize.Objects
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(this.heldObject as Spell).drawAtNonTileSpot(spriteBatch, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - (this.heldObject as Spell).sourceRect.Height * Game1.pixelZoom - Game1.tileSize / 4))), (float)(this.boundingBox.Bottom - 7) / 10000f, alpha);
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return;
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}
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spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), this.bookColor * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
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spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), this.bookColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
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spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), this.drawColor * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
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spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), this.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
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}
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}
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public override void drawAtNonTileSpot(SpriteBatch spriteBatch, Vector2 location, float layerDepth, float alpha = 1f)
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{
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spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), this.bookColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
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spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), this.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
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}
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public override Item getOne()
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{
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Spell Spell = new Spell(this.spellIndex, this.tileLocation, magicToCast ,this.bookColor, this.parentSheetIndex);
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Log.AsyncG(this.bookColor);
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Spell Spell = new Spell(this.spellIndex, this.tileLocation, magicToCast ,this.drawColor, this.parentSheetIndex);
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/*
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drawPosition = this.drawPosition;
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defaultBoundingBox = this.defaultBoundingBox;
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@ -49,6 +49,8 @@ namespace Revitalize.Menus
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{
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this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "inventory", Game1.content.LoadString("Strings\\UI:GameMenu_Inventory", new object[0])));
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this.pages.Add(new Revitalize.Menus.InventoryPage(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height));
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this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 2, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "skills", Game1.content.LoadString("Strings\\UI:GameMenu_Skills", new object[0])));
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this.pages.Add(new SkillsPage(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height));
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this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 3, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "social", Game1.content.LoadString("Strings\\UI:GameMenu_Social", new object[0])));
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@ -63,6 +65,7 @@ namespace Revitalize.Menus
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this.pages.Add(new OptionsPage(this.xPositionOnScreen, this.yPositionOnScreen, this.width - Game1.tileSize - Game1.tileSize / 4, this.height));
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this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 8, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "exit", Game1.content.LoadString("Strings\\UI:GameMenu_Exit", new object[0])));
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this.pages.Add(new ExitPage(this.xPositionOnScreen, this.yPositionOnScreen, this.width - Game1.tileSize - Game1.tileSize / 4, this.height));
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if (Game1.activeClickableMenu == null)
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{
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Game1.playSound("bigSelect");
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@ -626,14 +626,14 @@ namespace Revitalize.Menus
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Utility.drawTextWithShadow(b, text3, Game1.dialogueFont, new Vector2((float)(this.xPositionOnScreen + Game1.tileSize * 8 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(text3).X / 2f, (float)(this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 6 * Game1.tileSize - Game1.pixelZoom)), Game1.textColor, 1f, -1f, -1, -1, 1f, 3);
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if (Game1.player != null)
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{
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/*
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if (Game1.player.hasPet())
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{
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string petName = Game1.player.getPetName();
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Utility.drawTextWithShadow(b, petName, Game1.dialogueFont, new Vector2((float)(this.xPositionOnScreen + Game1.tileSize * 5) + Math.Max((float)Game1.tileSize, Game1.dialogueFont.MeasureString(Game1.player.name).X / 2f), (float)(this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 7 * Game1.tileSize + Game1.pixelZoom * 2)), Game1.textColor, 1f, -1f, -1, -1, 1f, 3);
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Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2((float)(this.xPositionOnScreen + Game1.tileSize * 4) + Math.Max((float)Game1.tileSize, Game1.dialogueFont.MeasureString(Game1.player.name).X / 2f), (float)(this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 7 * Game1.tileSize - Game1.pixelZoom)), new Rectangle(160 + (Game1.player.catPerson ? 0 : 16), 192, 16, 16), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, false, -1f, -1, -1, 0.35f);
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}
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*/
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}
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if (this.horseName.Length > 0)
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{
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@ -7,6 +7,7 @@ using StardewValley.Locations;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.Serialization;
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namespace Revitalize.Objects
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@ -39,6 +40,7 @@ namespace Revitalize.Objects
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lightsOn = false;
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lightColor = Color.Black;
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thisType = this.GetType();
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// this.drawColor = Color.White;
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}
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public GiftPackage()
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@ -51,68 +53,41 @@ namespace Revitalize.Objects
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//does nothng
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}
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public GiftPackage(int which, Vector2 Tile, List<Item> Inventory, int InventoryMaxSize = 0, bool isRemovable = true)
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public GiftPackage(int which, string ItemName, Vector2 Tile, List<Item> Inventory,int cost, Color DrawColor, int InventoryMaxSize = 0, bool isRemovable = true)
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{
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InitializeBasics(InventoryMaxSize, Tile);
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drawColor = DrawColor;
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// Log.AsyncC(this.drawColor);
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inventory = Inventory;
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removable = isRemovable;
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this.lightColor = Color.Black;
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if (TextureSheet == null)
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{
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TextureSheet = Game1.content.Load<Texture2D>("TileSheets\\furniture");
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texturePath = "TileSheets\\furniture";
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TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize","LooseSprites","GiftPackage"));
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texturePath = Path.Combine("Revitalize", "LooseSprites", "GiftPackage");
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}
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Dictionary<int, string> dictionary = Game1.content.Load<Dictionary<int, string>>("Data\\Furniture");
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string[] array = dictionary[which].Split(new char[]
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this.name = ItemName;
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this.Decoration_type = 0;
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this.description = "A bundle of objects that contains,\n";
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int j = 0;
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for(j=0; j<this.inventory.Count-1;j++)
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{
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'/'
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});
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this.name = array[0];
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this.Decoration_type = this.getTypeNumberFromName(array[1]);
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this.description = "Can be placed inside your house.";
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Item d = this.inventory[j];
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description += d.Name + ",\n";
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}
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Item v = this.inventory[j];
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description += v.Name + "\n";
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this.defaultSourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, 1, 1);
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if (array[2].Equals("-1"))
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{
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this.sourceRect = this.getDefaultSourceRectForType(which, this.Decoration_type);
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this.defaultSourceRect = this.sourceRect;
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}
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else
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{
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this.defaultSourceRect.Width = Convert.ToInt32(array[2].Split(new char[]
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{
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' '
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})[0]);
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this.defaultSourceRect.Height = Convert.ToInt32(array[2].Split(new char[]
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{
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' '
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})[1]);
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this.sourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16);
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this.defaultSourceRect = this.sourceRect;
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}
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this.defaultBoundingBox = new Rectangle((int)this.tileLocation.X, (int)this.tileLocation.Y, 1, 1);
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if (array[3].Equals("-1"))
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{
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this.boundingBox = this.getDefaultBoundingBoxForType(this.Decoration_type);
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this.defaultBoundingBox = this.boundingBox;
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}
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else
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{
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this.defaultBoundingBox.Width = Convert.ToInt32(array[3].Split(new char[]
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{
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' '
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})[0]);
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this.defaultBoundingBox.Height = Convert.ToInt32(array[3].Split(new char[]
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{
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' '
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})[1]);
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this.boundingBox = new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, this.defaultBoundingBox.Width * Game1.tileSize, this.defaultBoundingBox.Height * Game1.tileSize);
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this.defaultBoundingBox = this.boundingBox;
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}
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this.defaultSourceRect.Width = 1;
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this.defaultSourceRect.Height = 1;
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this.sourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16);
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this.defaultSourceRect = this.sourceRect;
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this.updateDrawPosition();
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this.rotations = Convert.ToInt32(array[4]);
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this.price = Convert.ToInt32(array[5]);
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this.price = Convert.ToInt32(cost);
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this.parentSheetIndex = which;
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}
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@ -238,55 +213,6 @@ namespace Revitalize.Objects
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{
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// Game1.showRedMessage("THIS IS CLICKED!!!");
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//var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
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/*
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Game1.haltAfterCheck = false;
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if (this.Decoration_type == 11 && who.ActiveObject != null && who.ActiveObject != null && this.heldObject == null)
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{
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// Game1.showRedMessage("Why1?");
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return false;
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}
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if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is GiftPackage)))
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{
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if (Game1.player.currentLocation is FarmHouse)
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{
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//
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Game1.player.addItemByMenuIfNecessary(this);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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Game1.playSound("coin");
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// this.flaggedForPickUp = true;
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return true;
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}
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else
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{
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// return true;
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// this.heldObject = new GiftPackage(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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Game1.player.addItemByMenuIfNecessary(this);
|
||||
removeLights(this.thisLocation);
|
||||
this.lightsOn = false;
|
||||
Game1.playSound("coin");
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false))
|
||||
{
|
||||
// Game1.showRedMessage("Why3?");
|
||||
// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
|
||||
Util.addItemToInventoryElseDrop(this);
|
||||
this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
|
||||
this.heldObject = null;
|
||||
Game1.playSound("coin");
|
||||
removeLights(this.thisLocation);
|
||||
this.lightsOn = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -369,109 +295,6 @@ namespace Revitalize.Objects
|
|||
base.performRemoveAction(tileLocation, environment);
|
||||
}
|
||||
|
||||
public override void rotate()
|
||||
{
|
||||
if (this.rotations < 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int num = (this.rotations == 4) ? 1 : 2;
|
||||
this.currentRotation += num;
|
||||
this.currentRotation %= 4;
|
||||
this.flipped = false;
|
||||
Point point = default(Point);
|
||||
int num2 = this.Decoration_type;
|
||||
switch (num2)
|
||||
{
|
||||
case 2:
|
||||
point.Y = 1;
|
||||
point.X = -1;
|
||||
break;
|
||||
case 3:
|
||||
point.X = -1;
|
||||
point.Y = 1;
|
||||
break;
|
||||
case 4:
|
||||
break;
|
||||
case 5:
|
||||
point.Y = 0;
|
||||
point.X = -1;
|
||||
break;
|
||||
default:
|
||||
if (num2 == 12)
|
||||
{
|
||||
point.X = 0;
|
||||
point.Y = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
bool flag = this.Decoration_type == 5 || this.Decoration_type == 12 || this.parentSheetIndex == 724 || this.parentSheetIndex == 727;
|
||||
bool flag2 = this.defaultBoundingBox.Width != this.defaultBoundingBox.Height;
|
||||
if (flag && this.currentRotation == 2)
|
||||
{
|
||||
this.currentRotation = 1;
|
||||
}
|
||||
if (flag2)
|
||||
{
|
||||
int height = this.boundingBox.Height;
|
||||
switch (this.currentRotation)
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
this.boundingBox.Height = this.defaultBoundingBox.Height;
|
||||
this.boundingBox.Width = this.defaultBoundingBox.Width;
|
||||
break;
|
||||
case 1:
|
||||
case 3:
|
||||
this.boundingBox.Height = this.boundingBox.Width + point.X * Game1.tileSize;
|
||||
this.boundingBox.Width = height + point.Y * Game1.tileSize;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Point point2 = default(Point);
|
||||
int num3 = this.Decoration_type;
|
||||
if (num3 == 12)
|
||||
{
|
||||
point2.X = 1;
|
||||
point2.Y = -1;
|
||||
}
|
||||
if (flag2)
|
||||
{
|
||||
switch (this.currentRotation)
|
||||
{
|
||||
case 0:
|
||||
this.sourceRect = this.defaultSourceRect;
|
||||
break;
|
||||
case 1:
|
||||
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16);
|
||||
break;
|
||||
case 2:
|
||||
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width + this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
|
||||
break;
|
||||
case 3:
|
||||
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16);
|
||||
this.flipped = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.flipped = (this.currentRotation == 3);
|
||||
if (this.rotations == 2)
|
||||
{
|
||||
this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 2) ? 1 : 0) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 3) ? 1 : this.currentRotation) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
|
||||
}
|
||||
}
|
||||
if (flag && this.currentRotation == 1)
|
||||
{
|
||||
this.currentRotation = 2;
|
||||
}
|
||||
this.updateDrawPosition();
|
||||
}
|
||||
|
||||
public override bool isGroundFurniture()
|
||||
{
|
||||
|
@ -878,40 +701,6 @@ namespace Revitalize.Objects
|
|||
return new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, num * Game1.tileSize, num2 * Game1.tileSize);
|
||||
}
|
||||
|
||||
private int getTypeNumberFromName(string typeName)
|
||||
{
|
||||
string key;
|
||||
switch (key = typeName.ToLower())
|
||||
{
|
||||
case "chair":
|
||||
return 0;
|
||||
case "bench":
|
||||
return 1;
|
||||
case "couch":
|
||||
return 2;
|
||||
case "armchair":
|
||||
return 3;
|
||||
case "dresser":
|
||||
return 4;
|
||||
case "long table":
|
||||
return 5;
|
||||
case "painting":
|
||||
return 6;
|
||||
case "lamp":
|
||||
return 7;
|
||||
case "decor":
|
||||
return 8;
|
||||
case "bookcase":
|
||||
return 10;
|
||||
case "table":
|
||||
return 11;
|
||||
case "rug":
|
||||
return 12;
|
||||
case "window":
|
||||
return 13;
|
||||
}
|
||||
return 9;
|
||||
}
|
||||
|
||||
public override int salePrice()
|
||||
{
|
||||
|
@ -955,23 +744,37 @@ namespace Revitalize.Objects
|
|||
|
||||
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
|
||||
{
|
||||
base.drawWhenHeld(spriteBatch, objectPosition, f);
|
||||
spriteBatch.Draw(this.TextureSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), this.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
if (f.ActiveObject != null && f.ActiveObject.Name.Contains("="))
|
||||
{
|
||||
spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Game1.starCropShimmerPause += 0.04f;
|
||||
if (Game1.starCropShimmerPause >= 0.8f)
|
||||
{
|
||||
Game1.starCropShimmerPause = -0.8f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Rectangle?(this.defaultSourceRect), Color.White * transparency, 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height / 2)), 1f * this.getScaleSize() * scaleSize, SpriteEffects.None, layerDepth);
|
||||
|
||||
spriteBatch.Draw(this.TextureSheet, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Rectangle?(this.defaultSourceRect), this.drawColor, 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height / 2)), 1f * this.getScaleSize() * scaleSize, SpriteEffects.None, layerDepth);
|
||||
}
|
||||
|
||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
|
||||
{
|
||||
if (x == -1)
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), this.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), this.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
}
|
||||
if (this.heldObject != null)
|
||||
{
|
||||
|
@ -980,19 +783,20 @@ namespace Revitalize.Objects
|
|||
(this.heldObject as GiftPackage).drawAtNonTileSpot(spriteBatch, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - (this.heldObject as GiftPackage).sourceRect.Height * Game1.pixelZoom - Game1.tileSize / 4))), (float)(this.boundingBox.Bottom - 7) / 10000f, alpha);
|
||||
return;
|
||||
}
|
||||
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
|
||||
spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
|
||||
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), this.drawColor , 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
|
||||
spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), this.drawColor , 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void drawAtNonTileSpot(SpriteBatch spriteBatch, Vector2 location, float layerDepth, float alpha = 1f)
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
|
||||
spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), this.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
|
||||
}
|
||||
|
||||
public override Item getOne()
|
||||
{
|
||||
GiftPackage GiftPackage = new GiftPackage(this.parentSheetIndex, this.tileLocation, this.inventory, this.inventoryMaxSize);
|
||||
GiftPackage GiftPackage = new GiftPackage(this.parentSheetIndex, this.name,this.tileLocation, this.inventory,this.price,this.drawColor, this.inventoryMaxSize);
|
||||
// Log.AsyncM("BOO " + drawColor);
|
||||
/*
|
||||
drawPosition = this.drawPosition;
|
||||
defaultBoundingBox = this.defaultBoundingBox;
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Revitalize.Objects
|
|||
public class Light : Revitalize.CoreObject
|
||||
{
|
||||
|
||||
|
||||
public bool areLightAndDrawColorsDifferent;
|
||||
public override string Name
|
||||
{
|
||||
get
|
||||
|
@ -52,11 +52,13 @@ namespace Revitalize.Objects
|
|||
//does nothng
|
||||
}
|
||||
|
||||
public Light(int which, Vector2 Tile, Color C, int InventoryMaxSize =0, bool isRemovable=true)
|
||||
public Light(int which, Vector2 Tile, Color LightColor,Color DrawColor, bool differentColors=true, int InventoryMaxSize =0, bool isRemovable=true)
|
||||
{
|
||||
removable = isRemovable;
|
||||
InitializeBasics(InventoryMaxSize, Tile);
|
||||
this.lightColor = C;
|
||||
this.lightColor = LightColor;
|
||||
this.drawColor = DrawColor;
|
||||
areLightAndDrawColorsDifferent = differentColors;
|
||||
if (TextureSheet == null)
|
||||
{
|
||||
TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize","Lights","AdjustableLights","Graphics","AdjustableLights"));
|
||||
|
@ -68,7 +70,7 @@ namespace Revitalize.Objects
|
|||
'/'
|
||||
});
|
||||
this.name = array[0];
|
||||
this.Decoration_type = this.getTypeNumberFromName(array[1]);
|
||||
this.Decoration_type = 1;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -252,55 +254,6 @@ namespace Revitalize.Objects
|
|||
{
|
||||
Game1.activeClickableMenu = new Revitalize.Menus.LightCustomizer(this);
|
||||
|
||||
// Game1.showRedMessage("THIS IS CLICKED!!!");
|
||||
//var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
|
||||
/*
|
||||
|
||||
Game1.haltAfterCheck = false;
|
||||
if (this.Decoration_type == 11 && who.ActiveObject != null && who.ActiveObject != null && this.heldObject == null)
|
||||
{
|
||||
// Game1.showRedMessage("Why1?");
|
||||
return false;
|
||||
}
|
||||
if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is Light)))
|
||||
{
|
||||
if (Game1.player.currentLocation is FarmHouse)
|
||||
{
|
||||
//
|
||||
Game1.player.addItemByMenuIfNecessary(this);
|
||||
removeLights(this.thisLocation);
|
||||
this.lightsOn = false;
|
||||
Game1.playSound("coin");
|
||||
// this.flaggedForPickUp = true;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// return true;
|
||||
// this.heldObject = new Light(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
|
||||
Game1.player.addItemByMenuIfNecessary(this);
|
||||
removeLights(this.thisLocation);
|
||||
this.lightsOn = false;
|
||||
Game1.playSound("coin");
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false))
|
||||
{
|
||||
// Game1.showRedMessage("Why3?");
|
||||
// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
|
||||
Util.addItemToInventoryElseDrop(this);
|
||||
this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
|
||||
this.heldObject = null;
|
||||
Game1.playSound("coin");
|
||||
removeLights(this.thisLocation);
|
||||
this.lightsOn = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -345,9 +298,7 @@ namespace Revitalize.Objects
|
|||
|
||||
public override bool minutesElapsed(int minutes, GameLocation environment)
|
||||
{
|
||||
// Log.Info("minutes passed in"+minutes);
|
||||
// Log.Info("minues remaining" + this.minutesUntilReady);
|
||||
// Log.Info(this.lightColor);
|
||||
|
||||
this.minutesUntilReady = (this.minutesUntilReady - minutes);
|
||||
|
||||
if (Game1.isDarkOut() || Game1.timeOfDay <= 500)
|
||||
|
@ -357,11 +308,6 @@ namespace Revitalize.Objects
|
|||
|
||||
if (minutesUntilReady == 0)
|
||||
{
|
||||
// Log.AsyncC(this.name + "Is ready!");
|
||||
// Log.AsyncC(Game1.player.getStandingPosition());
|
||||
// Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
|
||||
//Game1.createItemDebris((Item)this.heldObject, v2, Game1.player.getDirection());
|
||||
// minutesUntilReady = 30;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -433,21 +379,7 @@ namespace Revitalize.Objects
|
|||
Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize;
|
||||
vector.X += (float)(Game1.tileSize / 2);
|
||||
vector.Y += (float)(Game1.tileSize / 2);
|
||||
/*
|
||||
foreach (Light current in (l as FarmHouse).Light)
|
||||
{
|
||||
if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1)
|
||||
{
|
||||
bool result = true;
|
||||
return result;
|
||||
}
|
||||
if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y))
|
||||
{
|
||||
bool result = false;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
||||
return Util.canBePlacedHere(this,l, tile);
|
||||
|
@ -565,16 +497,6 @@ namespace Revitalize.Objects
|
|||
{
|
||||
int num = (this.parentSheetIndex == 1293) ? 3 : 0;
|
||||
bool flag2 = false;
|
||||
/*
|
||||
foreach (Rectangle current in walls)
|
||||
{
|
||||
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
|
||||
{
|
||||
flag2 = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
if (!flag2)
|
||||
{
|
||||
Game1.showRedMessage("Must be placed on wall");
|
||||
|
@ -605,17 +527,7 @@ namespace Revitalize.Objects
|
|||
}
|
||||
}
|
||||
this.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
|
||||
/*
|
||||
foreach (Furniture current2 in (location as FarmHouse).furniture)
|
||||
{
|
||||
if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
|
||||
{
|
||||
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
|
||||
bool result = true;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
foreach (Farmer current3 in location.getFarmers())
|
||||
{
|
||||
if (current3.GetBoundingBox().Intersects(this.boundingBox))
|
||||
|
@ -627,9 +539,6 @@ namespace Revitalize.Objects
|
|||
}
|
||||
this.updateDrawPosition();
|
||||
this.thisLocation = Game1.player.currentLocation;
|
||||
// Log.AsyncC(x);
|
||||
// Log.AsyncY(y);
|
||||
// Log.AsyncY(this.drawPosition);
|
||||
return Util.placementAction(this,location, x , y, who);
|
||||
}
|
||||
|
||||
|
@ -775,40 +684,6 @@ namespace Revitalize.Objects
|
|||
return new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, num * Game1.tileSize, num2 * Game1.tileSize);
|
||||
}
|
||||
|
||||
private int getTypeNumberFromName(string typeName)
|
||||
{
|
||||
string key;
|
||||
switch (key = typeName.ToLower())
|
||||
{
|
||||
case "chair":
|
||||
return 0;
|
||||
case "bench":
|
||||
return 1;
|
||||
case "couch":
|
||||
return 2;
|
||||
case "armchair":
|
||||
return 3;
|
||||
case "dresser":
|
||||
return 4;
|
||||
case "long table":
|
||||
return 5;
|
||||
case "painting":
|
||||
return 6;
|
||||
case "lamp":
|
||||
return 7;
|
||||
case "decor":
|
||||
return 8;
|
||||
case "bookcase":
|
||||
return 10;
|
||||
case "table":
|
||||
return 11;
|
||||
case "rug":
|
||||
return 12;
|
||||
case "window":
|
||||
return 13;
|
||||
}
|
||||
return 9;
|
||||
}
|
||||
|
||||
public override int salePrice()
|
||||
{
|
||||
|
@ -855,7 +730,13 @@ namespace Revitalize.Objects
|
|||
|
||||
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
|
||||
{
|
||||
spriteBatch.Draw(this.TextureSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)),Util.invertColor(this.lightColor), 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
if(areLightAndDrawColorsDifferent==false) spriteBatch.Draw(this.TextureSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)),Util.invertColor(this.lightColor), 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(this.TextureSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Util.invertColor(this.drawColor), 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
}
|
||||
|
||||
/*
|
||||
if (f.ActiveObject != null && f.ActiveObject.Name.Contains("="))
|
||||
{
|
||||
spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
|
||||
|
@ -869,44 +750,60 @@ namespace Revitalize.Objects
|
|||
Game1.starCropShimmerPause = -0.8f;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
|
||||
{
|
||||
|
||||
spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Rectangle?(this.defaultSourceRect), Util.invertColor(this.lightColor), 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height / 2)), 1f * this.getScaleSize() * scaleSize, SpriteEffects.None, layerDepth);
|
||||
if (areLightAndDrawColorsDifferent == false) spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Rectangle?(this.defaultSourceRect), Util.invertColor(this.lightColor), 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height / 2)), 1f * this.getScaleSize() * scaleSize, SpriteEffects.None, layerDepth);
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Rectangle?(this.defaultSourceRect), Util.invertColor(this.drawColor), 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height / 2)), 1f * this.getScaleSize() * scaleSize, SpriteEffects.None, layerDepth);
|
||||
}
|
||||
}
|
||||
|
||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
|
||||
{
|
||||
if (x == -1)
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Util.invertColor(this.lightColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
if (areLightAndDrawColorsDifferent == false) spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Util.invertColor(this.lightColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
else spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Util.invertColor(this.drawColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Util.invertColor(this.lightColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
if (areLightAndDrawColorsDifferent == false) spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Util.invertColor(this.lightColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
else spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Util.invertColor(this.drawColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
|
||||
}
|
||||
if (this.heldObject != null)
|
||||
{
|
||||
if (this.heldObject is Spell)
|
||||
if (this.heldObject is Light)
|
||||
{
|
||||
(this.heldObject as Spell).drawAtNonTileSpot(spriteBatch, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - (this.heldObject as Spell).sourceRect.Height * Game1.pixelZoom - Game1.tileSize / 4))), (float)(this.boundingBox.Bottom - 7) / 10000f, alpha);
|
||||
(this.heldObject as Light).drawAtNonTileSpot(spriteBatch, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - (this.heldObject as Spell).sourceRect.Height * Game1.pixelZoom - Game1.tileSize / 4))), (float)(this.boundingBox.Bottom - 7) / 10000f, alpha);
|
||||
return;
|
||||
}
|
||||
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), Util.invertColor(this.lightColor) * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
|
||||
spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), Util.invertColor(this.lightColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
|
||||
if (areLightAndDrawColorsDifferent == false)
|
||||
{
|
||||
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), Util.invertColor(this.lightColor) * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
|
||||
spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), Util.invertColor(this.lightColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), Util.invertColor(this.drawColor) * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
|
||||
spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), Util.invertColor(this.drawColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override void drawAtNonTileSpot(SpriteBatch spriteBatch, Vector2 location, float layerDepth, float alpha = 1f)
|
||||
{
|
||||
spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), Util.invertColor(this.lightColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
|
||||
spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), Util.invertColor(this.drawColor) * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
|
||||
}
|
||||
|
||||
public override Item getOne()
|
||||
{
|
||||
Light Light = new Light(this.parentSheetIndex, this.tileLocation, this.lightColor, this.inventoryMaxSize);
|
||||
Light Light = new Light(this.parentSheetIndex, this.tileLocation, this.lightColor,this.drawColor,this.areLightAndDrawColorsDifferent);
|
||||
/*
|
||||
drawPosition = this.drawPosition;
|
||||
defaultBoundingBox = this.defaultBoundingBox;
|
||||
|
|
|
@ -54,8 +54,8 @@
|
|||
<Compile Include="Aesthetics\WeatherDebris\WeatherDebrisSystem.cs" />
|
||||
<Compile Include="Class1.cs" />
|
||||
<Compile Include="CoreObject.cs" />
|
||||
<Compile Include="Draw\ThingsToDraw.cs" />
|
||||
<Compile Include="GameLoc.cs" />
|
||||
<Compile Include="Aesthetics\Draw\ThingsToDraw.cs" />
|
||||
<Compile Include="Locations\GameLoc.cs" />
|
||||
<Compile Include="Locations\ModTown.cs" />
|
||||
<Compile Include="Magic\MagicFunctions.cs" />
|
||||
<Compile Include="Magic\MagicMonitor.cs" />
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 449 B |
|
@ -0,0 +1,21 @@
|
|||
|
||||
xnbData:
|
||||
target: "w"
|
||||
compressed: true
|
||||
hiDef: true
|
||||
readerData:
|
||||
-
|
||||
type: "Microsoft.Xna.Framework.Content.Texture2DReader, Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553"
|
||||
version: 0
|
||||
|
||||
|
||||
numSharedResources: 0
|
||||
|
||||
content: #!Texture2D
|
||||
format: 0
|
||||
|
||||
extractedImages:
|
||||
-
|
||||
path: ""
|
||||
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 272 B |
|
@ -0,0 +1,21 @@
|
|||
|
||||
xnbData:
|
||||
target: "w"
|
||||
compressed: true
|
||||
hiDef: true
|
||||
readerData:
|
||||
-
|
||||
type: "Microsoft.Xna.Framework.Content.Texture2DReader, Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553"
|
||||
version: 0
|
||||
|
||||
|
||||
numSharedResources: 0
|
||||
|
||||
content: #!Texture2D
|
||||
format: 0
|
||||
|
||||
extractedImages:
|
||||
-
|
||||
path: ""
|
||||
|
||||
|
Loading…
Reference in New Issue