Finally added in the alloy furnace. I think all machines should serialize now.
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@ -477,6 +477,54 @@ namespace Revitalize.Framework.Crafting
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CraftingRecipesByGroup.Add("Anvil", AnvilRecipes);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~//
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// Alloy Furnace Recipes //
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//~~~~~~~~~~~~~~~~~~~~~~~//
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CraftingRecipeBook AlloyFurnaceRecipes = new CraftingRecipeBook("AlloyFurnace");
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AlloyFurnaceRecipes.addInCraftingTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f), true);
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AlloyFurnaceRecipes.addCraftingRecipe("BrassIngot", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>() {
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.CopperBar,1),1),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("AluminumIngot"),1),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Coal,5),1)
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},new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("BrassIngot"), 1),null, TimeUtilities.GetMinutesFromTime(0, 3, 0)), true));
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AlloyFurnaceRecipes.addCraftingRecipe("BronzeIngot", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>() {
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.CopperBar,1),1),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("TinIngot"),1),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Coal,5),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("BronzeIngot"), 1), null, TimeUtilities.GetMinutesFromTime(0, 4, 0)), true));
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AlloyFurnaceRecipes.addCraftingRecipe("SteelIngot", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>() {
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,1),1),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Coal,5),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot"), 1), null, TimeUtilities.GetMinutesFromTime(0, 6, 0)), true));
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AlloyFurnaceRecipes.addCraftingRecipe("ElectrumIngot", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>() {
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.GoldBar,1),1),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SilverIngot"),1),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Coal,5),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("ElectrumIngot"), 1), null, TimeUtilities.GetMinutesFromTime(0, 4, 0)), true));
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if (CraftingRecipesByGroup.ContainsKey(AlloyFurnaceRecipes.craftingGroup))
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{
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> recipe in AlloyFurnaceRecipes.craftingRecipes)
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{
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if (CraftingRecipesByGroup[AlloyFurnaceRecipes.craftingGroup].craftingRecipes.ContainsKey(recipe.Key))
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{
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}
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else
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{
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CraftingRecipesByGroup[AlloyFurnaceRecipes.craftingGroup].craftingRecipes.Add(recipe.Key, recipe.Value); //Add in new recipes automatically without having to delete the old crafting recipe book.
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}
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}
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}
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else
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{
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CraftingRecipesByGroup.Add("AlloyFurnace", AlloyFurnaceRecipes);
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}
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}
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#endregion
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@ -168,8 +168,7 @@ namespace Revitalize.Framework.Crafting
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}, new KeyValuePair<Item, int>(ModCore.ObjectManager.resources.getResource("Glass"),1), TimeUtilities.GetMinutesFromTime(0, 1, 0), new StatCost(), false);
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this.recipesByObjectName["Furnace"].Add("Sand", furnace_glass);
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///Sand recipes here....
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///
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///Sand recipes here.
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VanillaRecipe furnace_bauxiteSand = new VanillaRecipe(new Dictionary<Item, int>()
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{
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{new StardewValley.Object((int)Enums.SDVObject.Coal,5),1},
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@ -114,7 +114,7 @@ namespace Revitalize.Framework.Menus
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}
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else
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{
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this.machine.MinutesUntilReady = this.infoButton.recipe.timeToCraft;
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this.machine.containerObject.MinutesUntilReady = this.infoButton.recipe.timeToCraft;
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}
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}
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@ -0,0 +1,262 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.InformationFiles;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Machines
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{
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public class AlloyFurnace:Machine
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{
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public AlloyFurnace() { }
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public AlloyFurnace(CustomObjectData PyTKData, BasicItemInformation info, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "") : base(PyTKData, info)
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{
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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}
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public AlloyFurnace(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null) : base(PyTKData, info, TileLocation)
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{
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this.containerObject = obj;
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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}
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public AlloyFurnace(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation, Vector2 offsetKey, List<ResourceInformation> ProducedResources = null, int EnergyRequiredPer10Minutes = 0, int TimeToProduce = 0, bool UpdatesContainer = false, string CraftingBook = "", MultiTiledObject obj = null) : base(PyTKData, info, TileLocation)
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{
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this.offsetKey = offsetKey;
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this.containerObject = obj;
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this.producedResources = ProducedResources ?? new List<ResourceInformation>();
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this.energyRequiredPer10Minutes = EnergyRequiredPer10Minutes;
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this.timeToProduce = TimeToProduce;
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this.updatesContainerObjectForProduction = UpdatesContainer;
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this.MinutesUntilReady = TimeToProduce;
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this.craftingRecipeBook = CraftingBook;
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this.createStatusBubble();
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}
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public override void updateWhenCurrentLocation(GameTime time, GameLocation environment)
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{
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base.updateWhenCurrentLocation(time, environment);
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this.animationManager.prepareForNextUpdateTick();
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}
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public override bool minutesElapsed(int minutes, GameLocation environment)
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{
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this.updateInfo();
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//ModCore.log(this.info.animationManager.currentAnimationName);
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if (this.updatesContainerObjectForProduction)
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{
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//ModCore.log("Update container object for production!");
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//this.MinutesUntilReady -= minutes;
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int remaining = minutes;
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//ModCore.log("Minutes elapsed: " + remaining);
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List<MultiTiledObject> energySources = new List<MultiTiledObject>();
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if (this.ConsumesEnergy || this.GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Storage)
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{
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//ModCore.log("This machine drains energy: " + this.info.name);
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energySources = this.EnergyGraphSearchSources(); //Only grab the network once.
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}
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if (this.containerObject.MinutesUntilReady > 0)
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{
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this.containerObject.MinutesUntilReady = Math.Max(0, this.containerObject.MinutesUntilReady - minutes);
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if (this.GetInventoryManager().hasItemsInBuffer && this.containerObject.MinutesUntilReady == 0)
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{
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this.GetInventoryManager().dumpBufferToItems();
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}
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this.animationManager.playAnimation("Working");
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}
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else
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{
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this.animationManager.playDefaultAnimation();
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}
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return false;
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}
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else
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{
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if (this.GetEnergyManager().energyInteractionType == Enums.EnergyInteractionType.Produces)
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{
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this.storeEnergyToNetwork();
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}
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return false;
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}
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//return base.minutesElapsed(minutes, environment);
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}
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public override bool rightClicked(Farmer who)
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{
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if (this.location == null)
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this.location = Game1.player.currentLocation;
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if (Game1.menuUp || Game1.currentMinigame != null) return false;
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//ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero);
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this.createMachineMenu();
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return true;
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}
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public override Item getOne()
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{
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AlloyFurnace component = new AlloyFurnace(this.data, this.info.Copy(), this.producedResources, this.energyRequiredPer10Minutes, this.timeToProduce, this.updatesContainerObjectForProduction, this.craftingRecipeBook);
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component.containerObject = this.containerObject;
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component.offsetKey = this.offsetKey;
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return component;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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string GUID = additionalSaveData["GUID"];
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AlloyFurnace self = Revitalize.ModCore.Serializer.DeserializeGUID<AlloyFurnace>(additionalSaveData["GUID"]);
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if (ModCore.IsNullOrDefault<Machine>(self)) return null;
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try
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{
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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self.containerObject.removeComponent(offsetKey);
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self.containerObject.addComponent(offsetKey, self);
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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self.containerObject.removeComponent(offsetKey);
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self.containerObject.addComponent(offsetKey, self);
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}
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}
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catch (Exception err)
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{
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ModCore.log(err);
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}
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return self;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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base.rebuild(additionalSaveData, replacement);
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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this.updateInfo();
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if (this.info == null)
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{
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Revitalize.ModCore.log("info is null");
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if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
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}
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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if (this.animationManager == null)
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{
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if (this.animationManager.getExtendedTexture() == null)
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ModCore.ModMonitor.Log("Tex Extended is null???");
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spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.Flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
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// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
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}
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else
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{
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//Log.AsyncC("Animation Manager is working!");
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float addedDepth = 0;
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
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{
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addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
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if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
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}
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else if (this.info.ignoreBoundingBox)
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{
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addedDepth += 1.0f;
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}
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this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.DrawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.Flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
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this.drawStatusBubble(spriteBatch, x, y, alpha);
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try
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{
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if (this.animationManager.canTickAnimation())
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{
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this.animationManager.tickAnimation();
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}
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// Log.AsyncC("Tick animation");
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}
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catch (Exception err)
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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}
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public override void updateInfo()
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{
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return;
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if (this.info == null || this.containerObject == null)
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{
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this.ItemInfo = this.text;
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//ModCore.log("Updated item info!");
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return;
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}
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if (this.requiresUpdate())
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{
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//this.ItemInfo = this.text;
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this.text = this.ItemInfo;
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this.info.cleanAfterUpdate();
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//this.containerObject.updateInfo();
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//ModCore.log("Force an update for machine: " + this.info.name);
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MultiplayerUtilities.RequestUpdateSync(this.guid);
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}
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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this.containerObject.getAdditionalSaveData();
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return saveData;
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}
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}
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}
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@ -137,6 +137,20 @@ namespace Revitalize.Framework.Objects.Machines
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return (ICustomObject)self;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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base.rebuild(additionalSaveData, replacement);
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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this.containerObject.getAdditionalSaveData();
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return saveData;
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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this.updateInfo();
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@ -78,6 +78,22 @@ namespace Revitalize.Framework.Objects.Machines.EnergyGeneration
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return (ICustomObject)self;
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}
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public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
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{
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base.rebuild(additionalSaveData, replacement);
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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this.containerObject.getAdditionalSaveData();
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return saveData;
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}
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public override void produceEnergy()
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{
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if (this.GetEnergyManager().canReceieveEnergy)
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@ -306,9 +306,9 @@ namespace Revitalize.Framework.Objects.Machines
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this.storeEnergyToNetwork();
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}
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}
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if (this.MinutesUntilReady > 0)
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if (this.containerObject.MinutesUntilReady > 0)
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{
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this.MinutesUntilReady = Math.Max(0, this.MinutesUntilReady - minutes);
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this.containerObject.MinutesUntilReady = Math.Max(0, this.MinutesUntilReady - minutes);
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if (this.GetInventoryManager().hasItemsInBuffer && this.MinutesUntilReady == 0)
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{
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@ -362,7 +362,7 @@ namespace Revitalize.Framework.Objects.Machines
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if (string.IsNullOrEmpty(this.craftingRecipeBook) == false)
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{
|
||||
CraftingMenuV1 craftingMenu = CraftingRecipeBook.CraftingRecipesByGroup[this.craftingRecipeBook].getCraftingMenuForMachine(100, 100, 400, 700, ref this.GetInventoryManager().items, ref this.GetInventoryManager().items, this);
|
||||
CraftingMenuV1 craftingMenu = CraftingRecipeBook.CraftingRecipesByGroup[this.craftingRecipeBook].getCraftingMenuForMachine(100, 100, 400, 700, ref this.GetInventoryManager().items, ref this.GetInventoryManager().bufferItems, this);
|
||||
machineMenu.addInMenuTab("Crafting", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Crafting Tab", new Vector2(), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTab"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f), craftingMenu, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -87,6 +87,20 @@ namespace Revitalize.Framework.Objects.Machines
|
|||
return (ICustomObject)self;
|
||||
}
|
||||
|
||||
public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||
{
|
||||
base.rebuild(additionalSaveData, replacement);
|
||||
}
|
||||
|
||||
public override Dictionary<string, string> getAdditionalSaveData()
|
||||
{
|
||||
Dictionary<string, string> saveData = base.getAdditionalSaveData();
|
||||
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
|
||||
this.containerObject.getAdditionalSaveData();
|
||||
return saveData;
|
||||
|
||||
}
|
||||
|
||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
|
||||
{
|
||||
this.updateInfo();
|
||||
|
|
|
@ -97,6 +97,10 @@ namespace Revitalize.Framework.Objects.Machines
|
|||
return saveData;
|
||||
}
|
||||
|
||||
public override void rebuild(Dictionary<string, string> additionalSaveData, object replacement)
|
||||
{
|
||||
base.rebuild(additionalSaveData, replacement);
|
||||
}
|
||||
|
||||
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
|
||||
{
|
||||
|
|
|
@ -296,6 +296,41 @@ namespace Revitalize.Framework.Objects
|
|||
miningDrillMachine_0_1.animationManager.playAnimation("Mining");
|
||||
this.AddItem("MiningDrillMachineV1",miningDrillMachine);
|
||||
|
||||
MultiTiledObject alloyFurnace = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.AlloyFurnace", TextureManager.GetTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), typeof(MultiTiledObject), Color.White, true), new BasicItemInformation("Alloy Furnace", "Omegasis.Revitalize.Objects.Machines.AlloyFurnace", "Smelts bars into ingots. Works twice as fast as a traditional furnace.", "Machine", Color.SteelBlue, -300, 0, false, 250, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), new Animation(0, 0, 16, 16)), Color.White, false, new InventoryManager(6, 3, 6), null,null));
|
||||
AlloyFurnace alloyFurnace_0_0 = new AlloyFurnace(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.AlloyFurnace", TextureManager.GetTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), typeof(AlloyFurnace), Color.White, true), new BasicItemInformation("Alloy Furnace", "Omegasis.Revitalize.Objects.Machines.AlloyFurnace", "Smelts bars into ingots. Works twice as fast as a traditional furnace.", "Machine", Color.SteelBlue, -300, 0, false, 250, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), new Animation(0, 0, 16, 16), new Dictionary<string, List<Animation>>()
|
||||
{
|
||||
{"Default",new List<Animation>()
|
||||
{
|
||||
new Animation(0,0,16,16)
|
||||
}
|
||||
},
|
||||
{"Working",new List<Animation>()
|
||||
{
|
||||
new Animation(0,32,16,16,30),
|
||||
new Animation(16,32,16,16,30)
|
||||
}
|
||||
}
|
||||
|
||||
},"Default"), Color.White, true, new InventoryManager(6, 3, 6), null, null), null, 0, 0, true, "AlloyFurnace");
|
||||
AlloyFurnace alloyFurnace_0_1 = new AlloyFurnace(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Objects.Machines.AlloyFurnace", TextureManager.GetTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), typeof(Machine), Color.White, true), new BasicItemInformation("Alloy Furnace", "Omegasis.Revitalize.Objects.Machines.AlloyFurnace", "Smelts bars into ingots. Works twice as fast as a traditional furnace.", "Machine", Color.SteelBlue, -300, 0, false, 250, true, true, TextureManager.GetTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Machines", "AlloyFurnace"), new Animation(0, 16, 16, 16), new Dictionary<string, List<Animation>>()
|
||||
{
|
||||
{"Default",new List<Animation>()
|
||||
{
|
||||
new Animation(0,16,16,16)
|
||||
}
|
||||
},
|
||||
{"Working",new List<Animation>()
|
||||
{
|
||||
new Animation(0,48,16,16,30),
|
||||
new Animation(16,48,16,16,30)
|
||||
}
|
||||
}
|
||||
|
||||
}, "Default"), Color.White, false, new InventoryManager(6, 3, 6), null, null), null, 0, 0, false, "AlloyFurnace");
|
||||
alloyFurnace.addComponent(new Vector2(0, 0), alloyFurnace_0_0);
|
||||
alloyFurnace.addComponent(new Vector2(0, 1), alloyFurnace_0_1);
|
||||
this.AddItem("AlloyFurnace", alloyFurnace);
|
||||
|
||||
}
|
||||
|
||||
private void loadInWires()
|
||||
|
|
|
@ -145,7 +145,7 @@ namespace Revitalize.Framework.Utilities
|
|||
/// </summary>
|
||||
public void restoreModObjects()
|
||||
{
|
||||
ModCore.log("Restore all mod objects!");
|
||||
//ModCore.log("Restore all mod objects!");
|
||||
//Replace all items in the world.
|
||||
List<CustomObject> objsToRestore = new List<CustomObject>();
|
||||
foreach (var v in ModCore.ObjectGroups)
|
||||
|
@ -164,7 +164,7 @@ namespace Revitalize.Framework.Utilities
|
|||
//Replace all held items or items in inventories.
|
||||
foreach (GameLocation loc in LocationUtilities.GetAllLocations())
|
||||
{
|
||||
ModCore.log("Looking at location: " + loc);
|
||||
//ModCore.log("Looking at location: " + loc);
|
||||
foreach (StardewValley.Object c in loc.Objects.Values)
|
||||
{
|
||||
if (c is Chest)
|
||||
|
|
|
@ -574,7 +574,9 @@ namespace Revitalize
|
|||
new StardewValley.Object((int)Enums.SDVObject.CopperOre,10),
|
||||
ModCore.ObjectManager.GetTool("MiningDrillV1"),
|
||||
ModCore.ObjectManager.GetTool("ChainsawV1"),
|
||||
ModCore.ObjectManager.GetItem("MiningDrillMachineV1")
|
||||
ModCore.ObjectManager.GetItem("MiningDrillMachineV1"),
|
||||
ModCore.ObjectManager.GetItem("AlloyFurnace"),
|
||||
new StardewValley.Object((int)Enums.SDVObject.IronBar,100),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -162,6 +162,7 @@
|
|||
<Compile Include="Framework\Objects\Items\Tools\MiningDrill.cs" />
|
||||
<Compile Include="Framework\Objects\Items\Tools\PickaxeExtended.cs" />
|
||||
<Compile Include="Framework\Objects\Items\Tools\WateringCanExtended.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\AlloyFurnace.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\ChargingStation.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\EnergyGeneration\SolarPanel.cs" />
|
||||
<Compile Include="Framework\Objects\Machines\Grinder.cs" />
|
||||
|
|
Loading…
Reference in New Issue