Fixed dyed color display name from showing.

This commit is contained in:
JoshuaNavarro 2019-09-18 17:42:22 -07:00
parent e20d593c7f
commit cd87139168
3 changed files with 4 additions and 4 deletions

View File

@ -11,7 +11,7 @@ namespace Revitalize.Framework.Illuminate
{
public static NamedColor AliceBlue = new NamedColor("Alice Blue", new Color(15, 7, 0, 255).Invert());
public static NamedColor AntiqueWhite = new NamedColor("Antique White", 5, 20, 40, 255);
public static NamedColor AntiqueWhite = new NamedColor("Antique White", 5, 20, 40, 255);
public static NamedColor Aqua = new NamedColor("Aqua", 255, 0, 0, 255);

View File

@ -434,7 +434,7 @@ namespace Revitalize.Framework.Objects
/// <returns></returns>
public BasicItemInformation Copy()
{
return new BasicItemInformation(this.name, this.id,this.description, this.categoryName, this.categoryColor, this.edibility, this.fragility, this.isLamp, this.price, this.canBeSetOutdoors, this.canBeSetIndoors, this.animationManager.getTexture(), this.animationManager, this.DrawColor, this.ignoreBoundingBox, this._inventory.Copy(), this._lightManager.Copy(),this._energyManager.Copy(),this.AlwaysDrawAbovePlayer);
return new BasicItemInformation(this.name, this.id,this.description, this.categoryName, this.categoryColor, this.edibility, this.fragility, this.isLamp, this.price, this.canBeSetOutdoors, this.canBeSetIndoors, this.animationManager.getTexture(), this.animationManager, this.DrawColor, this.ignoreBoundingBox, this._inventory.Copy(), this._lightManager.Copy(),this._energyManager.Copy(),this.AlwaysDrawAbovePlayer,this.DyedColor);
}
public bool requiresSyncUpdate()

View File

@ -90,7 +90,7 @@ namespace Revitalize.Framework.Objects
{
if (this.info != null)
{
return this.info.name;
return this.getDisplayNameFromStringsFile(this.info.id);
}
return this.netName.Value.Split('>')[0];
}
@ -666,7 +666,7 @@ namespace Revitalize.Framework.Objects
{
if (ModCore.Configs.objectsConfig.showDyedColorName)
{
return this.info.getDyedColorName() + this.info.name;
return this.info.getDyedColorName() +" "+ this.info.name;
}
//Load in a file that has all object names referenced here or something.
return this.info.name;