fix bug in non-vanilla save detection
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@ -81,7 +81,7 @@ namespace Omegasis.SaveAnywhere
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/// <param name="e">The event data.</param>
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private void MenuEvents_MenuChanged(object sender, EventArgsClickableMenuChanged e)
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{
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this.IsCustomSaving = e.NewMenu != null && (e.NewMenu is NewSaveGameMenu || e.NewMenu is NewSaveGameMenu);
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this.IsCustomSaving = e.NewMenu != null && (e.NewMenu is NewSaveGameMenu || e.NewMenu is NewShippingMenu);
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}
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/// <summary>The method invoked when the game updates (roughly 60 times per second).</summary>
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