fix bug in non-vanilla save detection

This commit is contained in:
Jesse Plamondon-Willard 2017-08-05 23:38:07 -04:00
parent 146d79d3b7
commit cf5a01bf41
1 changed files with 1 additions and 1 deletions

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@ -81,7 +81,7 @@ namespace Omegasis.SaveAnywhere
/// <param name="e">The event data.</param>
private void MenuEvents_MenuChanged(object sender, EventArgsClickableMenuChanged e)
{
this.IsCustomSaving = e.NewMenu != null && (e.NewMenu is NewSaveGameMenu || e.NewMenu is NewSaveGameMenu);
this.IsCustomSaving = e.NewMenu != null && (e.NewMenu is NewSaveGameMenu || e.NewMenu is NewShippingMenu);
}
/// <summary>The method invoked when the game updates (roughly 60 times per second).</summary>