remove unneeded build output

This commit is contained in:
Jesse Plamondon-Willard 2017-07-31 01:01:26 -04:00
parent 3c43972fdb
commit cf86505338
6 changed files with 3 additions and 22 deletions

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@ -32,6 +32,7 @@
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />

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@ -32,6 +32,7 @@
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />

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@ -47,7 +47,6 @@
<Content Include="Custom_Shops\Test_Shop_2.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Custom_Shop_Redux_Config.txt" />
</ItemGroup>
<ItemGroup>
<None Include="manifest.json" />

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@ -32,6 +32,7 @@
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />

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@ -1,20 +0,0 @@
Player: Stardew Valley Music Expansion Config. Feel free to edit.
====================================================================================
Minimum delay time: This is the minimal amout of time(in miliseconds!!!) that will pass before another song will play. 0 means a song will play immediately, 1000 means a second will pass, etc. Used in RNG to determine a random delay between songs.
10000
Maximum delay time: This is the maximum amout of time(in miliseconds!!!) that will pass before another song will play. 0 means a song will play immediately, 1000 means a second will pass, etc. Used in RNG to determine a random delay between songs.
30000
Silent rain? Setting this value to false plays the default ambient rain music along side whatever songs are set in rain music. Setting this to true will disable the ambient rain music. It's up to the soundpack creators wither or not they want to mix their music with rain prior to loading it in here.
False
Seasonal_Music? Setting this value to true will play the seasonal music from the music packs instead of defaulting to the Stardew Valley Soundtrack.
True
Prioritize seasonal music on the Farm? If true the game will check for seasonal music before checking for locational music.
True

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@ -45,7 +45,6 @@
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Music_Expansion_Config.txt" />
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />