Got chairs to save as well!
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@ -65,19 +65,49 @@ namespace Revitalize.Framework.Objects.Furniture
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return new ChairMultiTiledObject(this.info, this.TileLocation, objs);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
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Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
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foreach (var pair in this.objects)
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ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<ChairMultiTiledObject>(additionalSaveData["GUID"]);
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if (obj == null)
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{
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objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
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return null;
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}
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return new ChairMultiTiledObject(data, (replacement as Chest).TileLocation, objs);
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
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{
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guids.Add(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<Vector2, Guid> pair in guids)
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{
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obj.childrenGuids.Remove(pair.Key);
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//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
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ChairTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(pair.Value.ToString());
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component.InitNetFields();
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obj.addComponent(pair.Key, component);
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}
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obj.InitNetFields();
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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{
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
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return obj;
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}
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else
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{
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return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
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}
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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return base.canBePlacedHere(l, tile);
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@ -16,6 +16,8 @@ namespace Revitalize.Framework.Objects.Furniture
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/// </summary>
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public class ChairTileComponent:FurnitureTileComponent
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{
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public ChairInformation furnitureInfo;
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/// <summary>
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/// Checks if the player can sit "on" this component.
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/// </summary>
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@ -32,14 +34,14 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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public ChairTileComponent(BasicItemInformation Info,ChairInformation FurnitureInfo) : base(Info,FurnitureInfo)
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public ChairTileComponent(BasicItemInformation Info,ChairInformation FurnitureInfo) : base(Info)
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{
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this.furnitureInfo = FurnitureInfo;
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}
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public ChairTileComponent(BasicItemInformation Info,Vector2 TileLocation, ChairInformation FurnitureInfo) : base(Info, TileLocation,FurnitureInfo)
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public ChairTileComponent(BasicItemInformation Info,Vector2 TileLocation, ChairInformation FurnitureInfo) : base(Info, TileLocation)
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{
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this.furnitureInfo = FurnitureInfo;
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}
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@ -89,14 +91,44 @@ namespace Revitalize.Framework.Objects.Furniture
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
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return new ChairTileComponent(data, (replacement as Chest).TileLocation,(ChairInformation)this.furnitureInfo)
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//instead of using this.offsetkey.x use get additional save data function and store offset key there
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Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
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ChairTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(additionalSaveData["GUID"]);
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if (self == null)
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{
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containerObject = this.containerObject,
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offsetKey = this.offsetKey
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};
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return null;
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}
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
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{
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//Get new container
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ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<ChairMultiTiledObject>(additionalSaveData["ParentGUID"]);
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self.containerObject = obj;
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obj.addComponent(offsetKey, self);
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//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
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}
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else
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{
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self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
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Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
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//Revitalize.ModCore.log("READD AN OBJECT!!!!");
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}
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return (ICustomObject)self;
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}
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public override Dictionary<string, string> getAdditionalSaveData()
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{
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Dictionary<string, string> saveData = base.getAdditionalSaveData();
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Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
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return saveData;
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}
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/// <summary>
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///Used to manage graphics for chairs that need to deal with special "layering" for transparent chair backs. Otherwise the player would be hidden.
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/// </summary>
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@ -11,7 +11,6 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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public class FurnitureTileComponent:MultiTiledComponent
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{
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public FurnitureInformation furnitureInfo;
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public FurnitureTileComponent():base()
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@ -19,14 +18,13 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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public FurnitureTileComponent(BasicItemInformation itemInfo,FurnitureInformation furnitureInfo):base(itemInfo)
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public FurnitureTileComponent(BasicItemInformation itemInfo):base(itemInfo)
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{
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this.furnitureInfo = furnitureInfo;
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}
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public FurnitureTileComponent(BasicItemInformation itemInfo,Vector2 TileLocation ,FurnitureInformation furnitureInfo) : base(itemInfo,TileLocation)
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public FurnitureTileComponent(BasicItemInformation itemInfo,Vector2 TileLocation) : base(itemInfo,TileLocation)
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{
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this.furnitureInfo = furnitureInfo;
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}
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}
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@ -208,9 +208,6 @@ namespace Revitalize.Framework.Objects
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["GUID"]);
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if (obj == null)
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{
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@ -249,6 +249,7 @@ namespace Revitalize
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oakChair.addComponent(new Vector2(0, 1), chairBottom);
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customObjects.Add("Omegasis.BigTiledTest", bigObject);
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customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair",oakChair);
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}
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private void createDirectories()
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@ -285,7 +286,8 @@ namespace Revitalize
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{
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throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
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}
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Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
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//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
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Game1.player.addItemToInventory(getObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
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/*
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StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
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@ -296,6 +298,17 @@ namespace Revitalize
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}
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public Item getObjectFromPool(string objName)
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{
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if (customObjects.ContainsKey(objName))
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{
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return customObjects[objName];
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}
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else
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{
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throw new Exception("Object Key name not found: " + objName);
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}
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}
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public static void log(object message)
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