Got chairs to save as well!

This commit is contained in:
Joshua Navarro 2019-01-12 18:12:14 -08:00
parent e91313fe08
commit d2173bb24b
5 changed files with 94 additions and 24 deletions

View File

@ -65,19 +65,49 @@ namespace Revitalize.Framework.Objects.Furniture
return new ChairMultiTiledObject(this.info, this.TileLocation, objs);
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
foreach (var pair in this.objects)
ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<ChairMultiTiledObject>(additionalSaveData["GUID"]);
if (obj == null)
{
objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
return null;
}
return new ChairMultiTiledObject(data, (replacement as Chest).TileLocation, objs);
Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
{
guids.Add(pair.Key, pair.Value);
}
foreach (KeyValuePair<Vector2, Guid> pair in guids)
{
obj.childrenGuids.Remove(pair.Key);
//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
ChairTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(pair.Value.ToString());
component.InitNetFields();
obj.addComponent(pair.Key, component);
}
obj.InitNetFields();
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
{
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
return obj;
}
else
{
return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
}
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
return base.canBePlacedHere(l, tile);

View File

@ -16,6 +16,8 @@ namespace Revitalize.Framework.Objects.Furniture
/// </summary>
public class ChairTileComponent:FurnitureTileComponent
{
public ChairInformation furnitureInfo;
/// <summary>
/// Checks if the player can sit "on" this component.
/// </summary>
@ -32,14 +34,14 @@ namespace Revitalize.Framework.Objects.Furniture
}
public ChairTileComponent(BasicItemInformation Info,ChairInformation FurnitureInfo) : base(Info,FurnitureInfo)
public ChairTileComponent(BasicItemInformation Info,ChairInformation FurnitureInfo) : base(Info)
{
this.furnitureInfo = FurnitureInfo;
}
public ChairTileComponent(BasicItemInformation Info,Vector2 TileLocation, ChairInformation FurnitureInfo) : base(Info, TileLocation,FurnitureInfo)
public ChairTileComponent(BasicItemInformation Info,Vector2 TileLocation, ChairInformation FurnitureInfo) : base(Info, TileLocation)
{
this.furnitureInfo = FurnitureInfo;
}
@ -89,14 +91,44 @@ namespace Revitalize.Framework.Objects.Furniture
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
return new ChairTileComponent(data, (replacement as Chest).TileLocation,(ChairInformation)this.furnitureInfo)
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
ChairTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(additionalSaveData["GUID"]);
if (self == null)
{
containerObject = this.containerObject,
offsetKey = this.offsetKey
};
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<ChairMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
return (ICustomObject)self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
return saveData;
}
/// <summary>
///Used to manage graphics for chairs that need to deal with special "layering" for transparent chair backs. Otherwise the player would be hidden.
/// </summary>

View File

@ -11,7 +11,6 @@ namespace Revitalize.Framework.Objects.Furniture
{
public class FurnitureTileComponent:MultiTiledComponent
{
public FurnitureInformation furnitureInfo;
public FurnitureTileComponent():base()
@ -19,14 +18,13 @@ namespace Revitalize.Framework.Objects.Furniture
}
public FurnitureTileComponent(BasicItemInformation itemInfo,FurnitureInformation furnitureInfo):base(itemInfo)
public FurnitureTileComponent(BasicItemInformation itemInfo):base(itemInfo)
{
this.furnitureInfo = furnitureInfo;
}
public FurnitureTileComponent(BasicItemInformation itemInfo,Vector2 TileLocation ,FurnitureInformation furnitureInfo) : base(itemInfo,TileLocation)
public FurnitureTileComponent(BasicItemInformation itemInfo,Vector2 TileLocation) : base(itemInfo,TileLocation)
{
this.furnitureInfo = furnitureInfo;
}
}

View File

@ -208,9 +208,6 @@ namespace Revitalize.Framework.Objects
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
MultiTiledObject obj = (MultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<MultiTiledObject>(additionalSaveData["GUID"]);
if (obj == null)
{

View File

@ -249,6 +249,7 @@ namespace Revitalize
oakChair.addComponent(new Vector2(0, 1), chairBottom);
customObjects.Add("Omegasis.BigTiledTest", bigObject);
customObjects.Add("Omegasis.Revitalize.Furniture.Chairs.OakChair",oakChair);
}
private void createDirectories()
@ -285,7 +286,8 @@ namespace Revitalize
{
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
}
Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
Game1.player.addItemToInventory(getObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
/*
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
@ -296,6 +298,17 @@ namespace Revitalize
}
public Item getObjectFromPool(string objName)
{
if (customObjects.ContainsKey(objName))
{
return customObjects[objName];
}
else
{
throw new Exception("Object Key name not found: " + objName);
}
}
public static void log(object message)